The proc on bonefire is beast!!!


Adeon Hawkwood

 

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Originally Posted by EvilGeko View Post
Not saying that it's working as intended, but game-breaking is taking it too far. My melees can quite simply kill quicker and safer than a Fire Control character using this proc.

I have a hard time saying a ranged AT is 'broken' or 'game-breaking when I can exceed the performance this IO gives on at least 5 of my characters.
First I question how you can be safer (other than when facing knockback resistant mobs) than the mitigation this provides. The mobs are literally unable to fight back. Secondly, your melee characters may be safe and sound, but are they making it safe for the rest of the team? This is negating damage for everyone. Finally, this is a ridiculous amount of mitigation provided by a single enhancement. I don't think I've ever seen such a drastic leap in performance even when comparing an SO build to a fully IOed build.


 

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Originally Posted by gamer4life3535 View Post
Franky Reppu if you dont like the proc dont use it but some of us love/like it you dont need to come on here hating on starting something yes its made bonfire good or better so what we play this game to have fun not to start or cause problems or run to devs and nerf this and this and so forth mez was just saying how nice it is really
I don't like the proc in this specific power, and maybe Tornado. I will see it through to be 'fixed', 'nerfed', 'downscaled', or whatever term you prefer. Not to ruin your fun, but to keep rational level of 'balance' in a power-creeped game.

If you don't like this, that's fine by me. I never claimed to want to make people happy, at least not the people who think this change "Isn't very good, it's okay."

>.> Kind of like Infinite Endurance Bio Armor 1.0 was "It's okay. Don't change it though, since it's just okay! OH MY GOD YOU CHANGED IT HOW COULD YOU CHANGE IT THE SET IS RUINED WHY DID YOU DO THIIIIIIIIIIIIIIIS!"

... Or -200% Regen Bio Armor. "It's okay. Don't change it though, since it's just okay! OH MY GOD YOU CHANGED IT HOW COULD YOU CHANGE IT THE SET IS RUINED WHY DID YOU DO THIIIIIIIIIIIIIIIS!"

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Originally Posted by RevolverMike View Post
Clearly you dont know reppu. Very opinionated and dislikes "power" in the game. As stated by the devs, they currently see no reason to change this. Immunity from mobs, please, like mobs are that hard to defeat.
Funny thing: I'm a Power Gamer. I LOVE power. But I also love balance. Go figure how that works! Do you know how it works? It means I will push for a power to be as naturally strong as it possibly can be, with out pushing the outlier line into deep space.

Moreover, unless I see a public-posted quote on the dev stance of the KB to KD IO in Bonfire being "A-Okay!", grain of salt.

Why? Because you're not allowed to share PM information from devs. It's in that contract you electronically agreed to. So I don't believe this information initially with out evidence to back it up.


 

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Originally Posted by Oedipus_Tex View Post
What kind of control do they have?
How much exp do you get from controlling critters?

But to answer your question, depending on the character quite a bit. My Claws/Will Stalker for example can juggle most of a spawn with Shockwave and Energy Torrent. My SS/Regen Brute keeps critters on their butt nearly as much with only Footstomp. My Dark/Fire Tanker has all the minions around her stunned.

There are other examples, but the question is mostly irrelevant. A Squishy with Bonfire is still going to have problems hanging with a well built melee. I don't really mind if this use of the proc is nerfed. My Fire/Rad did plenty well for years without Bonfire and will continue to do so. But we need to keep the 'overpowered' calls in perspective to the game we are playing. This power is a very, very, very high performer with the proc. It very well might be too good for the investment. But 'game breaking' powerful it is not, IMO.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
How much exp do you get from controlling critters?

But to answer your question, depending on the character quite a bit. My Claws/Will Stalker for example can juggle most of a spawn with Shockwave and Energy Torrent. My SS/Regen Brute keeps critters on their butt nearly as much with only Footstomp. My Dark/Fire Tanker has all the minions around her stunned.

There are other examples, but the question is mostly irrelevant. A Squishy with Bonfire is still going to have problems hanging with a well built melee. I don't really mind if this use of the proc is nerfed. My Fire/Rad did plenty well for years without Bonfire and will continue to do so. But we need to keep the 'overpowered' calls in perspective to the game we are playing. This power is a very, very, very high performer with the proc. It very well might be too good for the investment. But 'game breaking' powerful it is not, IMO.
By all this logic, you wouldn't care if it got changed then, right? If it's not a big deal to you, and is thusly not worth using over your Fire Farmers, who cares if it's changed, right?


 

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Originally Posted by ketch View Post
First I question how you can be safer (other than when facing knockback resistant mobs) than the mitigation this provides. The mobs are literally unable to fight back.
When you can kill a spawn before they can get up from a KD, you're safer. The Bonfire with this proc is extremely good. But it's still just plain out not better than my Fire/Shield going Shield Charge>FSC>Fireball. Not much lives through that. And anything that is left is no where near as much of a threat to my Scrapper as to my Controller.

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Secondly, your melee characters may be safe and sound, but are they making it safe for the rest of the team?
Why yes, as dead critters' damage is debuffed by 100%

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This is negating damage for everyone. Finally, this is a ridiculous amount of mitigation provided by a single enhancement. I don't think I've ever seen such a drastic leap in performance even when comparing an SO build to a fully IOed build.
For the investment (one IO), I would agree that this is too much. But the descriptions being used here are hyperbole.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Reppu View Post
By all this logic, you wouldn't care if it got changed then, right? If it's not a big deal to you, and is thusly not worth using over your Fire Farmers, who cares if it's changed, right?
Umm... how many times, in how many threads do I have to say that. In fact, I said it in the post you quoted. Yes, I don't care if it gets changed. My Fire Controller isn't one of my mains. I slotted one of these and got a giggle out of how powerful it was, then went back to my mains. I expect this to be changed. I just don't want some of the stupid things I've heard people talk about here.

All I expect and hope the devs do if/when they change this is remove the ability of Bonfire to slot Universal Damage sets and give everyone a free unslotter. I'll be A-OK if they do that.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
Umm... how many times, in how many threads do I have to say that. In fact, I said it in the post you quoted. Yes, I don't care if it gets changed. My Fire Controller isn't one of my mains. I slotted one of these and got a giggle out of how powerful it was, then went back to my mains. I expect this to be changed. I just don't want some of the stupid things I've heard people talk about here.

All I expect and hope the devs do if/when they change this is remove the ability of Bonfire to slot Universal Damage sets and give everyone a free unslotter. I'll be A-OK if they do that.
Then let me stop you here and ask this; Are you simply arguing for the sake of arguing? If we ignore the people saying "Nerf Bonfire to fix it!" and such things, and are more specifically focused on "This IO dramatically changed Bonfire from a situational power, as unfortunate as that is, into a must-have that is superior than most of the control forms of other control primaries by a massive level. It needs to be addressed or flatly removed.", are you still going to argue against this by bringing up an entirely different AT with an entirely different function?

Of course Damage is the ultimate mitigation. It's a good thing Bonfire does not-so-small damage, over Earthquake and Ice Slick!

Regardless, it is game-breakingly overpowered. Seeds of Confusion can still potentially miss. So can Fearsome Stare. The only thing Bonfire isn't automatically shutting down? Are Warwolves. I think. And even then I might be wrong.

And it breaks the target cap. And does a lot of damage over time. I do not know what your definition of "game breaking" is, but mine is "One-hundred percent no-risk shuts down an enemy group, while dealing damage, is easily stacked, and breaks the normal CC target cap."


 

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Again...Illusion and Plant Control still safely outperforms AND out kills Fire Control with the KD Bonfire.



 

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Originally Posted by Tater Todd View Post
Again...Illusion and Plant Control still safely outperforms AND out kills Fire Control with the KD Bonfire.
I kind of argue Illusion Control still. That is only with Perma Phantom Army, which is not the easiest or cheapest feat. Sorry, I won't give you this outside of the Super High End of builds.

Plant Control? Sure. Unless you A: Miss against the various enemy groups who get Defense, or B: Hit an enemy group with Confuse.

Could you pick and choose your enemy groups for Seeds of Confusion? Sure. But unless you're a Perma-Dom Dominator, Seeds of Confusion can't shut down every single enemy type in the game sans it's weaknesses.

Last I checked, you don't need "Magnitude 4" KD to shut down a Boss.

If this is all purely on killspeed, which is a nice scarecrow to prevent a blatantly overpowered change to be revoked, you're failing at the point here.

I also like how Blasters, Dominators, and Masterminds somehow don't get Bonfire all of a sudden and this argument is only based on Controllers.

Hint: This gave Blasters and Masterminds the best Control power in the game, and Dominators can shore up Even More Damage now.


 

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Originally Posted by Reppu View Post
Then let me stop you here and ask this; Are you simply arguing for the sake of arguing?
No. I'm arguing because the arguments being used here are hyperbole. Where I see a power that is too good with this proc, people are using things like 'game-breaking', which just isn't true.

The fact is, this IO shows that Bonfire with KB was mostly useless and will go back to being so once the change goes in. However, while I don't expect it to happen, this would be a good opportunity for the devs to correct a flawed power. If I were the powers team, I would remove the ability for the power to slot Universal damage, but I would also remove the KB from Bonfire and change it to a chance to KD. Give the critters a chance to survive, but not return the power to a useless state.

I guess the other reason I'm arguing isn't really about the power, but because this IO has just shown how completely useless and annoying Knockback is. I see so much joy now that we have some control over this pernicious effect. While I do understand that Bonfire is overperforming, I just hate to see a power nerfed into uselessness which is exactly what this power will be with KB.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Oh please Reppu what about Melee players? lol Were you not talking about power creep not to long ago?



 

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Originally Posted by Tater Todd View Post
Again...Illusion and Plant Control still safely outperforms AND out kills Fire Control with the KD Bonfire.
I can't agree with this. Illusion certainly beats it in some metrics, against an AV for example, but a Fire controller is going to lock down far more mobs with KD Bonfire. A high recharge build could get the recharge of Bonfire down to 16-20 seconds, allowing it to be triple cast. You could easily lock down two full x8 spawns. PA would certainly have trouble holding all that aggro.

As for Plant, it could dish out control just as quickly but it's also subject to misses and a lack of magnitude for bosses. KD Bonfire is dealing with bosses much more efficiently.


 

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Originally Posted by Tater Todd View Post
Oh please Reppu what about Melee players? lol Were you not talking about power creep not to long ago?
I'm sorry. I was not aware Crowd Control and Damage were NOT two entirely different metrics.



While nice, it doesn't seem to be actually working. Keep trying, though.


 

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Yes, but it's going to take FOREVER for a Fire Controller to do this meanwhile my plant and illusion toon even on SO's can kill much faster...and score more XP and INF.



 

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Originally Posted by Reppu View Post
I'm sorry. I was not aware Crowd Control and Damage were NOT two entirely different metrics.



While nice, it doesn't seem to be actually working. Keep trying, though.
They are it called Foot Stomp. Or should I refer to another power in another melee set?



 

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Originally Posted by Tater Todd View Post
They are it called Foot Stomp. Or should I refer to another power in another melee set?
I was also not aware that Foot Stomp was permanent 100% Knockdown, and recharges long before the Knockdown effect disperses.

Oh wait...

  • 59.22 Smashing damage
  • 0.67 Knockback (80% chance)
  • Recharge time: 20 seconds
  • Radius: 15 feet
  • Max targets hit: 10


 

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Originally Posted by Reppu View Post
I was also not aware that Foot Stomp was permanent 100% Knockdown, and recharges long before the Knockdown effect disperses.

Oh wait...

  • 59.22 Smashing damage
  • 0.67 Knockback (80% chance)
So you're saying that a Brute at almost Max Fury is outdone by Bonfire?

Pffft!

Fire Control even as a whole cannot compete with Super strength or Titaan Weapons ect unless it has a certain build...and even then Melee outshines.



 

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Originally Posted by Tater Todd View Post
So you're saying that a Brute at almost Max Fury is outdone by Bonfire?

Pffft!


Again, while it's nice? It's still not doing a good job.

You can 'protect the precious thing' as much as you like, but you're only defending it because you know how powerful it is. In fact, if I go through your post history, you are VERY well aware of it's stupid power.

So, no. You just don't want it addressed for pretty blatantly obvious reasons. While I, in using it, am well aware it broke a power over it's knee in a manner so glorious, even a Flying Walrus cannot shade it's glory.

It needs to be addressed.

And sorry? No. You don't fix the power creep by power creeping further. No. Absolutely not.


PS: I find it cute you're willingly ignoring the three other ATs with access to Bonfire.


 

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Originally Posted by EvilGeko View Post
No. I'm arguing because the arguments being used here are hyperbole. Where I see a power that is too good with this proc, people are using things like 'game-breaking', which just isn't true.
Some people believe "game breaking" means "I can farm way better than anyone else." Which is fine, if we're going by their definitions, which we will as soon as they release a game we can play.

But while some claims about the synergy are hyperbolic, by this game's definitions its possible Bonfire + KB2KD is game breaking because of its peculiar properties of 2 second cycle, autohit, and 100% effect. Although I haven't tested this myself (but I plan to) Bonfire seems to be capable of incapacitating anything not KB resistant. It could neutralize +20s, because it doesn't need to roll tohit against them and KB is not materially affected by the purple patch.

It doesn't matter if that doesn't translate into the best farming build in the world. Its still very likely game-breaking in the literal sense of the term. Even non-alerting high accuracy confusion is at least degraded by the purple patch. KD isn't, because the duration of KD is not affected by magnitude changes due to the purple patch.


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Originally Posted by Reppu View Post

Again, while it's nice? It's still not doing a good job.

You can 'protect the precious thing' as much as you like, but you're only defending it because you know how powerful it is. In fact, if I go through your post history, you are VERY well aware of it's stupid power.

So, no. You just don't want it addressed for pretty blatantly obvious reasons. While I, in using it, am well aware it broke a power over it's knee in a manner so glorious, even a Flying Walrus cannot shade it's glory.

It needs to be addressed.

And sorry? No. You don't fix the power creep by power creeping further. No. Absolutely not.


PS: I find it cute you're willingly ignoring the three other ATs with access to Bonfire.
You're the one to talk nerfing things into the ground is no different Ms. Bio Armor.

Also for the record I don't mind for it to be adjusted. I'd rather have that happen than a nerf. I PM'd some Devs anyway discussing the power when it first came out. I'm fine with it getting a change or as is not a complete an utter nerf like everyone is screaming for! Nerf the power Nerf The IO Knockback is the best KD sucks! Bllllaaah it's just...it's just crazy.



 

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Originally Posted by Tater Todd View Post
You're the one to talk nerfing things into the ground is no different Ms. Bio Armor.


This is the story that never ends.

You are aware, like nobody else in that thread, I ONLY advocated a down-scaling of PEAK DNA Absorption AND the -200% Regen being FIXED, right? That last one wasn't even a nerf. IT WAS A BUG FIX.

Wow! At LEAST cite your material correctly.


 

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Originally Posted by EvilGeko View Post
No. I'm arguing because the arguments being used here are hyperbole. Where I see a power that is too good with this proc, people are using things like 'game-breaking', which just isn't true.
We're in a semantics battle now.

One metric of the game that is balanced is risk vs reward. Sometimes I wish my Lightning Storms would still fire at the enemy while I casually filed my nails around a corner, but it doesn't.

The devs aim to require you to put yourself at risk of retaliation for the rewards of damage or XP/drops and when one can obtain such without retaliation, it's often balanced for. I can confuse foes and they kill each other with *zero* chance of them harming me...but I get no xp for it. I can fire an attack from around a corner without the foe having a chance to shoot back but I probably won't be able to do so very often.

Now, any simple schmoe can disable a crowd of enemies of *brokenly* large sizes indefinitely without effort or retaliation with but 1 power and 2 slots...


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I guess the other reason I'm arguing isn't really about the power, but because this IO has just shown how completely useless and annoying Knockback is. I see so much joy now that we have some control over this pernicious effect. While I do understand that Bonfire is overperforming, I just hate to see a power nerfed into uselessness which is exactly what this power will be with KB.
Oh, the power won't be nerfed. Bonfire will still retain its awesomeness of area denial while not being a brain-dead choke point power that also happens to be capable of killing things.

Hmm, why can't players with Bonfire use it like players with caltrops or hurricane? Throw it down and stand on it = anti-melee shield.


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Originally Posted by Tater Todd View Post
So you're saying that a Brute at almost Max Fury is outdone by Bonfire?
Yeah, I would.

Because a Brute without mez protection, slotted shields and slotted attacks = dead. At minimum, a Brute will have to take 6 powers (2 shields + mez protection, heal/utility + 2 attacks) and 12 slots to even survive let alone kill anything (well, there was one guy who got to lvl 50 with the only attack being Brawl...but then he had it fully slotted too).

Bonfire with 1 extra slot? Equates to more than an armor set of powers + at least 1 attack.


 

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Originally Posted by EvilGeko View Post
No. I'm arguing because the arguments being used here are hyperbole. Where I see a power that is too good with this proc, people are using things like 'game-breaking', which just isn't true.

The fact is, this IO shows that Bonfire with KB was mostly useless and will go back to being so once the change goes in. However, while I don't expect it to happen, this would be a good opportunity for the devs to correct a flawed power. If I were the powers team, I would remove the ability for the power to slot Universal damage, but I would also remove the KB from Bonfire and change it to a chance to KD. Give the critters a chance to survive, but not return the power to a useless state.

I guess the other reason I'm arguing isn't really about the power, but because this IO has just shown how completely useless and annoying Knockback is. I see so much joy now that we have some control over this pernicious effect. While I do understand that Bonfire is overperforming, I just hate to see a power nerfed into uselessness which is exactly what this power will be with KB.
Let me say first, that I've got the KB/KD proc slotted into Bonfire on my permadom Fire/Earth.

Bonfire with this is fun but yes, it's over powered. Is more overpowered than Seeds of Confusion?
Mmmmm. Yes. Though not by a whole lot. The real problem I see is that one IO shouldn't transform any power to such a degree.

I think EvilGeko's idea would work best. No have or have nots, and Bonfire would be decent all around. Make the power into a nice damaging field, with maybe a 30% tick to KD, and it would be very useful, but not a game breaking monster.


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Ice/Psi dom, 50
Crab, 50
Elec/WP Scrapper, 50
TW/WP Scrapper, 50
Robot/Trap MM, 50
Fire/Earth dom, 50

 

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Ok, on my fire/storm troller I have bonfire slotted with 5 Ragnarok and the proc which Mid's says does 273 (127) pts of damage with a recharge of 15.69 seconds.

Yet most mobs don't last long enough for two bonfires, mostly I just throw the second on a stray boss or Lt because its available. But since I'm still opening with Flashfire, the argument about how Bonfire makes me invulnerable is kindly funny to me since I was already that with Flashfire (slotted with the ATOs).

And that's not even counting Freezing Rain which I can cast every 15.97 seconds as well.

So while I love the extra damage (since I also took Spring Attack that does 94pts) that Bonfire gives, its no game crushing combo since I'm just shaving off maybe a few extra seconds per mobs. Hell, I get more use out of my Judgement attack then bonfire on most mobs because I start using Fire Cages to get the Containment bonus.

The only real thing I've seen change was we were able to do a respec tf with just me at the reactor throwing bonfire on top of it.


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Originally Posted by Pinkpup View Post
Ok, on my fire/storm troller I have bonfire slotted with 5 Ragnarok and the proc which Mid's says does 273 (127) pts of damage with a recharge of 15.69 seconds.

Yet most mobs don't last long enough for two bonfires, mostly I just throw the second on a stray boss or Lt because its available. But since I'm still opening with Flashfire, the argument about how Bonfire makes me invulnerable is kindly funny to me since I was already that with Flashfire (slotted with the ATOs).

And that's not even counting Freezing Rain which I can cast every 15.97 seconds as well.

So while I love the extra damage (since I also took Spring Attack that does 94pts) that Bonfire gives, its no game crushing combo since I'm just shaving off maybe a few extra seconds per mobs. Hell, I get more use out of my Judgement attack then bonfire on most mobs because I start using Fire Cages to get the Containment bonus.

The only real thing I've seen change was we were able to do a respec tf with just me at the reactor throwing bonfire on top of it.
You're at extreme levels of IOs. Bonfire is easily perma'd with no IOing aside from the proc that costs nothing to get except a little time.

And even then, Bonfire allows you to control more than the maximum number of targets normally applicable to, say, Flashfire.

Since Perma Flashfire, or Flashfire up every spawn, is only available at extreme IO levels, while Perma Bonfire is available... with minimal SLOTTING? You should begin to see the problem.

At the super high end, Bonfire is probably equal to most Super Powers.

At the point 90% (not a factual number) of the playerbase is at? It's the single most powerful (IE: Broken) ability in the game.