The proc on bonefire is beast!!!
This is a great 'nerf' which I really feel is the wrong tem since it is more reigning in outliers, but whatevs. I'm glad they didn't go the easy route and just disallow Universal Damage Sets in the 2 powers most affected.
The proc needed to be adjusted.
Having said that it is comical to see a self professed nerfherder talk about balance. That is the cats meow.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Ok, i think we can really bring back the fire/kin farmers. And i mean BEAST FARMERS. If someone has an amazing OP fire/kin farm build, please post it here. I made one but I'm not sure if it's done right. I'm able to farm 4 x 8 on battle maiden farm, but i want to be able to do it on red's smashing and lethal cave farm or something that provides as much XP.
Please guys, if you have a great build (with purples or not) go ahead and post it here. Also if you know of a good fire/kin farm map that gives as much xp as red's farm do, please post it here as well. One more thing, if you know how to get the most out of that new KB to KD proc please post here as well. Thanks all! ^_^ |
This is only possible because of the Cardiac Alpha slot so be sure to get it if you go with this build. Keep in mind I fight with super speed off and siphon speed on auto, not only to replace the movement super speed provides without the end cost but because the build relies on that recharge to function. I've got the Force Feedback proc in psionic tornado also to give me more recharge. This build is pretty budget friendly if you can get your hands on the glad proc and if not it will still do good for you without it. Also you MUST run tactics even though it has literally no end reduction slotted from the enhancements it is necessary for your powers to hit consistently.
I know the build looks sketchy at best, but let me break it down for you. For the longest time, before IOs, fire/kins ran on patterns Flashfire to stun the mob then heal, immobilize the mob, then heal, fireball the mob, then heal, etc. this was because we were always being hit. Then came set bonuses and we were able to have this wonderful thing called soft capped defense, which meant if we achieved 45% defense we were only hit 5% of the time, the absolute minimum. Essentially I carried that with me up until I realized all my fire/kin was missing was mez protection. So after a few hours in mids I was able to come up with this build that not only had soft capped defense, but mez protection and that's where I've stopped trying to improve this character. Then they released the Interface, Judgement, Lore, and Destiny slots for incarnates and my character only became more powerful. Instead of having to take Clarion for the mez protection I've been able to take Barrier making me even more survivable. While Indomitable Will is only resistance, and it isn't perma without the FF proc, which you don't have going off unless your farming I still find this character rarely gets mezzed. This is one of my favorite toons to take on a Lady Grey Task Force because of my psi resistance and defense when IW is active.
If you play this build right, as in maintaining the recharge(force feedback 10% chance for 100% recharge with 10 targets... you do the math, along with hasten and siphon speed who needs purples?) Anyways if you maintain the recharge I promise the build will perform. Flashfire will be up every 20 seconds, that's fast enough to be recharged for every mob. Essentially if you open your mobs with flashfire you'll need cinders for nothing more than an "Oh S**t" button. I know what your thinking if you've looked at the build, and no I didn't take Fire Imps. I found that when your as survivable as this character is they're only an annoyance to try and keep alive you end up spending more time trying to heal your fire imps than you do killing which is a hindrance when your psionic tornado is up every 4.61s.
A quick run down..
your psionic tornado does 84.71 points of damage in 4.1s, and it recharges in 4.61s so essentially you've got a power that is constantly doing 20.66 points of damage if you cast it fast enough you'll only have a 2s down time from that 20 pt DOT.
With the new bonfire changes, I replaced speed boost with bonfire in order to give me a little bit more damage and boy does it work.
Oh and umm, it's really hard to die...due to soft capped Psi/Smashing/Lethal Defense and nearly capped Melee Defense.
Anyways here is the build
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Ring of Fire
- (A) Enfeebled Operation - Accuracy/Endurance
- (3) Enfeebled Operation - Immobilize/Range
- (3) Enfeebled Operation - Endurance/Immobilize
- (5) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Accuracy/Immobilize
- (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Touch of the Nictus - Healing
- (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (46) Touch of the Nictus - Accuracy/Healing
- (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Basilisk's Gaze - Accuracy/Recharge
- (7) Basilisk's Gaze - Accuracy/Hold
- (9) Basilisk's Gaze - Recharge/Hold
- (9) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Enfeebled Operation - Accuracy/Endurance
- (11) Enfeebled Operation - Immobilize/Range
- (11) Enfeebled Operation - Endurance/Immobilize
- (13) Enfeebled Operation - Accuracy/Recharge
- (13) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (15) Enfeebled Operation - Accuracy/Immobilize
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Damage
- (17) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (A) Razzle Dazzle - Accuracy/Stun/Recharge
- (21) Razzle Dazzle - Endurance/Stun
- (21) Razzle Dazzle - Accuracy/Recharge
- (23) Razzle Dazzle - Accuracy/Endurance
- (23) Razzle Dazzle - Stun/Range
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (A) Basilisk's Gaze - Recharge/Hold
- (25) Basilisk's Gaze - Endurance/Recharge/Hold
- (25) Basilisk's Gaze - Accuracy/Hold
- (27) Basilisk's Gaze - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (33) Steadfast Protection - Resistance/+Def 3%
- (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (A) Rectified Reticle - To Hit Buff/Recharge
- (37) Rectified Reticle - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (40) Rectified Reticle - To Hit Buff/Recharge
- (40) Rectified Reticle - To Hit Buff
- (A) Performance Shifter - Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - EndMod/Recharge
- (40) Performance Shifter - EndMod/Accuracy
- (A) Accuracy IO
- (A) Decimation - Accuracy/Endurance/Recharge
- (42) Decimation - Damage/Recharge
- (42) Decimation - Damage/Endurance
- (42) Decimation - Accuracy/Damage
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (46) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Recharge Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (34) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Total Radial Revamp
Level 50: Cimeroran Total Core Improved Ally
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Barrier Total Core Invocation
------------
That is pretty terrible advice for an MMO for many reasons. I'm unfortunately (or fortunately, depending on how you view it) not terribly invested in this conversation to explain why in agonizing detail, so I'll mostly repeat myself: Games lacking adequate user input are not games people generally enjoy playing.
Notice I make no mention of difficulty in that statement, as difficulty really does not have as much bearing on whether or not people play something. Farmville, for example, is a game I would consider "easy" but has nevertheless acquired much attention, primarily because it requires an engaging amount of user input. If you've heard the term "I Win Button" that's basically what is being applied in describing how bonfire works with this IO. While you may enjoy the instant gratification that results from pressing the "I Win Button" the first couple hundred of times, you are eventually going to get bored of it as an intelligent human being who needs to be mentally engaged. Unless you are just incredibly simple, which I very much doubt. That being said, I haven't actually seen Bonfire in action to determine if I think it is "overpowered" or not, which is why I say I agree with Reppu's sentiment. We may not always like to admit it, but keeping balance in check is important regardless of whether or not you are immediately aware of why. |
There was a time when I was more inclined to agree with this kind of thinking but from experience I have never played in a time of a so-called exploit where the majority of players took the "I win button" powerset/power or could not find a team outside of an "exploitable" farm. If you took the time to recall the most exploited "game-breaking" mechanic in this game, I bet you a far smaller percentage of people were using it than whiners made it out to be.
It's disappointing but not surprising to see how this conversation has morphed. Let's relegate the conspiracy theories back to the realm of fantasy, please. Bonfire (or Bio Armor, or anything else) did not get nerfed just because a group of jealous forum posters conspired to take away other people's fun.
I read through MOST of the thread trying to see if anybody ever got you a build, and I didn't see anything. As far as a map goes I just run Unai Kemens Missions, really any one of them works. This toon has been through 7 or 8 different builds and none of them have satisfied me like this one has.
This is only possible because of the Cardiac Alpha slot so be sure to get it if you go with this build. Keep in mind I fight with super speed off and siphon speed on auto, not only to replace the movement super speed provides without the end cost but because the build relies on that recharge to function. I've got the Force Feedback proc in psionic tornado also to give me more recharge. This build is pretty budget friendly if you can get your hands on the glad proc and if not it will still do good for you without it. Also you MUST run tactics even though it has literally no end reduction slotted from the enhancements it is necessary for your powers to hit consistently. I know the build looks sketchy at best, but let me break it down for you. For the longest time, before IOs, fire/kins ran on patterns Flashfire to stun the mob then heal, immobilize the mob, then heal, fireball the mob, then heal, etc. this was because we were always being hit. Then came set bonuses and we were able to have this wonderful thing called soft capped defense, which meant if we achieved 45% defense we were only hit 5% of the time, the absolute minimum. Essentially I carried that with me up until I realized all my fire/kin was missing was mez protection. So after a few hours in mids I was able to come up with this build that not only had soft capped defense, but mez protection and that's where I've stopped trying to improve this character. Then they released the Interface, Judgement, Lore, and Destiny slots for incarnates and my character only became more powerful. Instead of having to take Clarion for the mez protection I've been able to take Barrier making me even more survivable. While Indomitable Will is only resistance, and it isn't perma without the FF proc, which you don't have going off unless your farming I still find this character rarely gets mezzed. This is one of my favorite toons to take on a Lady Grey Task Force because of my psi resistance and defense when IW is active. If you play this build right, as in maintaining the recharge(force feedback 10% chance for 100% recharge with 10 targets... you do the math, along with hasten and siphon speed who needs purples?) Anyways if you maintain the recharge I promise the build will perform. Flashfire will be up every 20 seconds, that's fast enough to be recharged for every mob. Essentially if you open your mobs with flashfire you'll need cinders for nothing more than an "Oh S**t" button. I know what your thinking if you've looked at the build, and no I didn't take Fire Imps. I found that when your as survivable as this character is they're only an annoyance to try and keep alive you end up spending more time trying to heal your fire imps than you do killing which is a hindrance when your psionic tornado is up every 4.61s. A quick run down.. your psionic tornado does 84.71 points of damage in 4.1s, and it recharges in 4.61s so essentially you've got a power that is constantly doing 20.66 points of damage if you cast it fast enough you'll only have a 2s down time from that 20 pt DOT. With the new bonfire changes, I replaced speed boost with bonfire in order to give me a little bit more damage and boy does it work. Oh and umm, it's really hard to die...due to soft capped Psi/Smashing/Lethal Defense and nearly capped Melee Defense. Anyways here is the build Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Ring of Fire
Level 1: Prestige Power Dash
Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Total Radial Revamp Level 50: Cimeroran Total Core Improved Ally Level 50: Pyronic Partial Core Judgement Level 50: Reactive Total Radial Conversion Level 50: Barrier Total Core Invocation ------------ |
As for your build. Your right without the imps one would be quick to judge. However after reading what you said and rethinking my play style, I could see this working. I'll give it a try and let you know how it works out for me. Thanks again
That proc was really an amazing change to Bonfire. It made a skippable power much more worth taking. The only thing I think is sad is future player ability to afford that expensive proc makes a big difference in how effective it is.
_Victory_
Character List
Well, I for one will miss the vitriol in this thread. I enjoyed being called a moron and stupid. Unless the announced changes don't satisfy people here and we keep this going for a while?