Knockback to Knockdown!


Adeon Hawkwood

 

Posted

I'd kill for there to be a non unique version of the proc so my energy/energy blaster could stop knocking things out of her own range...


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
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Posted

Two enhancements improves your Regeneration by 12%.
Three enhancements improves the Damage of all your powers by 3%.
Four enhancements increases maximum Health by 1.5%.
Five enhancements increases Energy and Negative Energy Defense by 2.5%.
Five enhancements increases Ranged Defense by 1.25%.
Six enhancements provides 4 points of protection against Knockback effects on you.

Ok, dumb question.... Looking at these values, is it worth 6 slotting for the kb protect? It is one more source of kb protect, but two 3 slot gives 6% dam and 24% regen. On a bio armor or a nature slotted heavily to take advantage of its regen, (lots and lots of +10/12 regen pairs), is it worth it?

Is 1.25 range def + kb protect worth it? You would have to look at it as 5 slotting for defense, and using a random kb protect in a res/def power....

I am wondering about this for multiple characters.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by Rodion View Post
If you live the by rule "You KB it, you kill it," you get a lot fewer complaints as well.
I call that the "Let's Let StrangeQuark Kill Everything" Rule. If you're built right and you're smart about it, KB can be very useful for maneuvering and a soft mez.


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Posted

Quote:
Originally Posted by OneFrigidWitch View Post
Two enhancements improves your Regeneration by 12%.
Three enhancements improves the Damage of all your powers by 3%.
Four enhancements increases maximum Health by 1.5%.
Five enhancements increases Energy and Negative Energy Defense by 2.5%.
Five enhancements increases Ranged Defense by 1.25%.
Six enhancements provides 4 points of protection against Knockback effects on you.

Ok, dumb question.... Looking at these values, is it worth 6 slotting for the kb protect? It is one more source of kb protect, but two 3 slot gives 6% dam and 24% regen. On a bio armor or a nature slotted heavily to take advantage of its regen, (lots and lots of +10/12 regen pairs), is it worth it?

Is 1.25 range def + kb protect worth it? You would have to look at it as 5 slotting for defense, and using a random kb protect in a res/def power....

I am wondering about this for multiple characters.
it is not worth 6 slotting for the kb protection if you can get it elsewhere - like an IO kb protect


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
it is not worth 6 slotting for the kb protection if you can get it elsewhere - like an IO kb protect
Sorry, I may not have been clear with my explanation. An io kb protection costs a slot no matter what. Bottom line, is this set worth 5 slotting. Slotting 6 for the kb is somewhat immaterial as you are going to spend a slot somewhere somehow to get it.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
Sorry, I may not have been clear with my explanation. An io kb protection costs a slot no matter what. Bottom line, is this set worth 5 slotting. Slotting 6 for the kb is somewhat immaterial as you are going to spend a slot somewhere somehow to get it.
Its not, the other enhancements in this set are only good to convert to the proc. Sadly, we can't convert it.


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V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
That's code for "balance by annoyance," I believe, even though most of the original "balanced by annoyance" powers in the game trace back to Geko.

Oh I thought he meant Castle as in the TV show Castle...was really confused :P


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Posted

Quote:
Originally Posted by newchemicals View Post
Its not, the other enhancements in this set are only good to convert to the proc. Sadly, we can't convert it.
It might be for Freemiums who can't use IOs, but otherwise, I'd imagine 2x3 (+24% Regen, +6% Damage) or 3x2 slotting (+36% Regen) would be much more productive.


 

Posted

There are a few powers I can see the proc being really useful in:

Bonfire (as mentioned before, this is ridiculously overpowered)
Gale (turns it from a situational survival/positioning power to an any-time survival power at the cost of the positioning portion)
Assault Bot (stops him from using Swarm Missiles to knock enemies out of the patches he creates with Incendiary Missiles plus Incendiary Missiles now occasionally knock enemies over, win/win)
Tornado (similar to the Bonfire one this helps it deal damage more effectively)
Solar Flare (as mentioned above)

Quote:
Originally Posted by Energizing_Ion View Post
Oh I thought he meant Castle as in the TV show Castle...was really confused :P
It could be that as well. I can just imagine Beckett playing a Scrapper and Castle playing a Storm/Energy Defender to annoy the hell out of her.


 

Posted

I still think that the Proc would be the most Overpowered in Chain Fences and Crushing Field.



 

Posted

It's times like this I firmly believe i'm the only person who likes knockback*


*when used responsibly


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Posted

Quote:
Originally Posted by Tater Todd View Post
I still think that the Proc would be the most Overpowered in Chain Fences and Crushing Field.
have you seen it in bonfire?

someone needs to post a video


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
have you seen it in bonfire?

someone needs to post a video
*Sigh, flails arms like Kermit D. Frog* Yes I have! LOL Me and a few others in beta have been wanting to test it for sometime before it hit live...but it's to late now.

To be honest the Devs might as well make the proc not useful in all ranged AT powers because everyone but melee people are pitching a fit lol.

Quote:
Originally Posted by TheShattered View Post
It's times like this I firmly believe i'm the only person who likes knockback*


*when used responsibly
I don't think that people hate knockback they just wish that they can switch it on and off. I don't mind KB that much while solo but on teams...I don't care for it much.



 

Posted

Quote:
Originally Posted by TheShattered View Post
It's times like this I firmly believe i'm the only person who likes knockback*
No plenty of people love knockback BUT not all powers with knockback are equal. There are powers where changing knockback to knockdown makes the power considerably more useful.

A good example is Bonfire. With Knockback it scatters enemies everywhere and creates a zone where characters are reasonably safe form melee attacks. With knockdown it basically neutralizes a spawn while dealing a reasonable amount of damage. The standard power is a situation survival tool while the enhanced power is an all-the-time survival tool and damage dealer.


 

Posted

Still only one -KB IO.. I have a buddy who has gotten 5 in almost the same amount of runs.. ARGH !!!!!!


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Posted

Quote:
Originally Posted by Airhammer View Post
Still only one -KB IO.. I have a buddy who has gotten 5 in almost the same amount of runs.. ARGH !!!!!!
I really, really wish we could do in-set conversions on Overwhelming Force .


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
There are a few powers I can see the proc being really useful in:

Bonfire (as mentioned before, this is ridiculously overpowered)
Gale (turns it from a situational survival/positioning power to an any-time survival power at the cost of the positioning portion)
Assault Bot (stops him from using Swarm Missiles to knock enemies out of the patches he creates with Incendiary Missiles plus Incendiary Missiles now occasionally knock enemies over, win/win)
Tornado (similar to the Bonfire one this helps it deal damage more effectively)
Solar Flare (as mentioned above)


It could be that as well. I can just imagine Beckett playing a Scrapper and Castle playing a Storm/Energy Defender to annoy the hell out of her.
Oh, there are quite a few more than just that.

Explosive Arrow - Now you can ignite the oil slick and not knockback the foes from oil slick.
M30 Grenade - Oh look, another buff to assault rifle. No more radial KB!
Umbral Torrent - We can "fix" this awful power that does 100% KB with 100% KD
Frag Grenade - See M30
Electron Haze - Oh good, I can use this cone now.
Shockwave (Sonic) - Ditto
Shockwave (Claws) - Zomg! Pure win.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by TheShattered View Post
It's times like this I firmly believe i'm the only person who likes knockback*


*when used responsibly
If people actually did that then it wouldn't be so "unpopular" with some people. The problem is, there are too many people who use it poorly that many players decide to just avoid those powersets than get the 1 in 20 who does use it responsibly.

The other thing I find is that the only person who has "fun" with the KB is the person doing it and not the people putting up with it.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

I have been out playing a single player game for a month or so, so I am out of the loop.

What is this proc from? How do you get it?

Thanks,

Lewis


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Posted

SUmmer event drops a special enhancement set.

The special enhancement in it is what does this. it's unique.


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Posted

Is the summer event going on now? And if so, how much longer does it last?

Sounds like a must-get item, and I have 90 characters that must get it. So that may make me not bother. Sounds awesome tho. I know lots of ppl are talking about putting it in Bonfire, but I would love it in Gale.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Is the summer event going on now? And if so, how much longer does it last?

Sounds like a must-get item, and I have 90 characters that must get it. So that may make me not bother. Sounds awesome tho. I know lots of ppl are talking about putting it in Bonfire, but I would love it in Gale.

Lewis
What about Tornado???

and yes the event is live now till the end of the month


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by newchemicals View Post
Explosive Arrow - Now you can ignite the oil slick and not knockback the foes from oil slick.
M30 Grenade - Oh look, another buff to assault rifle. No more radial KB!
Frag Grenade - See M30.
Explosive arrow doesn't actually deal fire or energy damage so it won't light OSA.

Speaking for myself I don't really have a problem with knockback in those the powers you mention. yes it's a bit random (which is annoying) but it's also relatively low mag and doesn't scatter enemies (the knockback is angled based on your position, not the targets so it isn't actually radial unless you run into melee range). I toyed with adding the enhancement to my Crab's Frag Grenade but I don't see it being worth the slot.


 

Posted

On my energy blaster I LIKE Knockback... it makes the enemy impossible to approice me. Enhancing her survivability.

I put the kb>kd IO on Tornado on my Storm/Electric Defender. Finally the mobs stay together and are easily killed by Lightningstorm. The scattering also aggroed too much.

I also have a fire dom... so will make room for this one there too.


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Posted

My Dark/Fire Blaster is definitely going to slot it:

Converted Umbral + Tentacles (w/Ragnarok and Grav Anchor proc)


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