Knockback to Knockdown!


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Tater Todd View Post
I still think that the Proc would be the most Overpowered in Chain Fences and Crushing Field.
Bonfire.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Explosive arrow doesn't actually deal fire or energy damage so it won't light OSA.

Speaking for myself I don't really have a problem with knockback in those the powers you mention. yes it's a bit random (which is annoying) but it's also relatively low mag and doesn't scatter enemies (the knockback is angled based on your position, not the targets so it isn't actually radial unless you run into melee range). I toyed with adding the enhancement to my Crab's Frag Grenade but I don't see it being worth the slot.

You're right, its smash/lethal, but at least its worth taking now.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

A lot of non-KB powers can benefit with KD as well. For most of my blasters, I'll be more likely to put this in a non-KB cone or AoE than use it in a KB power. Or add it to Whirling Mace/Hands/Whatever for more mitigation for melee characters.


Global name: @k26dp

 

Posted

The best proc ever!


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
The best proc ever!
Almost, if only it was earnable with merits, empys, astrals, AMs, not unique and could be slotted in non-damage powers.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

All this proc has managed to do, for me anyway, is prove just how detrimental knockback actually is. If I didn't know any better, I'd say adding KB is used to nerf a power, which is why removing it, makes said power almost unskippable.
Had a Super Strength brute on my team the other night that slotted the proc in Handclap...good lord! And yes, we've all seen the absolute MONSTER Bonfire has become. Your opinions may vary of course.

Now I can't even bring myself to play Energy blaster anymore.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by Rowdy View Post
All this proc has managed to do, for me anyway, is prove just how detrimental knockback actually is. If I didn't know any better, I'd say adding KB is used to nerf a power, which is why removing it, makes said power almost unskippable.
Had a Super Strength brute on my team the other night that slotted the proc in Handclap...good lord! And yes, we've all seen the absolute MONSTER Bonfire has become. Your opinions may vary of course.

Now I can't even bring myself to play Energy blaster anymore.
It won't work in Handclap, it only works in damage powers. Its something known by many for a long time.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by Rowdy View Post
All this proc has managed to do, for me anyway, is prove just how detrimental knockback actually is. If I didn't know any better, I'd say adding KB is used to nerf a power, which is why removing it, makes said power almost unskippable.
Had a Super Strength brute on my team the other night that slotted the proc in Handclap...good lord! And yes, we've all seen the absolute MONSTER Bonfire has become. Your opinions may vary of course.

Now I can't even bring myself to play Energy blaster anymore.
As far as bonfire... it's damage (IIRC) was made that high based on it KB's people out (To represent people RUNNING out of the fire)


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Posted

Quote:
Originally Posted by Rajani Isa View Post
As far as bonfire... it's damage (IIRC) was made that high based on it KB's people out (To represent people RUNNING out of the fire)
Its actually alot less damage than burn.

BUt it might be a little strong, IM not saying too strong, but its pretty hot... pun intended.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Rowdy View Post
which is why removing it, makes said power almost unskippable.
The proc doesn't remove the KB, it turns it into KD. That's why some powers become overpowered. It's a key distinction.

If bonfire simply had it's KB removed, it'd become a fairly standard AoE damage power. It only becomes overpowered because of the KD, not because of the lack of KB.

Things aren't becoming more powerful because KB is a nerf to a power, but because, in the vast majorty of situations, KD is better than KB.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
As far as bonfire... it's damage (IIRC) was made that high based on it KB's people out (To represent people RUNNING out of the fire)
I only mentioned bonfire because I saw it in action. Everyone knocked down for the duration of the power. And it's perma.

I tried the proc in a damage aura just to see how it would perform. I removed it from mud pots as the immob makes KD impossible. Tried it in lightning field. It did nothing to 3 groups. Meh. It's a great KB -> KD converter, but the 20% chance for KD just didn't seem to work in damage auras unfortunately (small sample size, granted).


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Quote:
Originally Posted by bpphantom View Post
I only mentioned bonfire because I saw it in action. Everyone knocked down for the duration of the power. And it's perma.

I tried the proc in a damage aura just to see how it would perform. I removed it from mud pots as the immob makes KD impossible. Tried it in lightning field. It did nothing to 3 groups. Meh. It's a great KB -> KD converter, but the 20% chance for KD just didn't seem to work in damage auras unfortunately (small sample size, granted).
Sadly the IO is currently not working on that end. It's not making Regular power KD.



 

Posted

Quote:
Originally Posted by bpphantom View Post
I removed it from mud pots as the immob makes KD impossible.

I didn't think that Mud Pots had a -KB effect to it?


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Posted

Quote:
Originally Posted by Yogi_Bare View Post
I didn't think that Mud Pots had a -KB effect to it?
Mud Pots has a mag 2 immob in it.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Quote:
Originally Posted by bpphantom View Post
Mud Pots has a mag 2 immob in it.
I know but unless its tagged with (which its not):

+10000% Res(Knockback, Knockup) for 12s
-100 Knockback, Knockup for 12s


I don't believe it should be negatively impacting your chance to KB.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
I know but unless its tagged with (which its not):

+10000% Res(Knockback, Knockup) for 12s
-100 Knockback, Knockup for 12s


I don't believe it should be negatively impacting your chance to KB.
Yes. The confusion comes about because many immobilisation effects are tagged in this way. Which leads some people to think they all are.

Nother topic:

Are they any powers apart from Bonfire in which this proc becomes overpowered? Because it's just the one power, you could just do a little special case tinkering. For example make Bonfire ineligible for Universal Damage enhancements, or add Repel to the power.


I really should do something about this signature.

 

Posted

This is the best proc ever created in the history of the game.

Now to collect like 200 of them.


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Posted

Quote:
Originally Posted by PRAF68_EU View Post
Yes. The confusion comes about because many immobilisation effects are tagged in this way. Which leads some people to think they all are.

Nother topic:

Are they any powers apart from Bonfire in which this proc becomes overpowered? Because it's just the one power, you could just do a little special case tinkering. For example make Bonfire ineligible for Universal Damage enhancements, or add Repel to the power.
Well once the IO works properly it will make Any PBAOE overpowered really...so nerfing Bonfire is just a start.



 

Posted

Quote:
Originally Posted by Rowdy View Post
All this proc has managed to do, for me anyway, is prove just how detrimental knockback actually is. If I didn't know any better, I'd say adding KB is used to nerf a power, which is why removing it, makes said power almost unskippable.
Had a Super Strength brute on my team the other night that slotted the proc in Handclap...good lord! ....
So, are you lying or are we just suppose to disregard your opinion on KB being a nerf?

Quote:
Originally Posted by Mazey View Post

Things aren't becoming more powerful because KB is a nerf to a power, but because, in the vast majorty of situations, KD is better than KB.
Hasty conclusion.

KD may be better for specific flavors of builds and certain player-driven tactics but weather one is better than the other is purely circumstantial. For any situation where you could say KB is worse than KD, I can easily flip the situation the other way.

Quote:
Originally Posted by Tater Todd View Post
Well once the IO works properly it will make Any PBAOE overpowered really...so nerfing Bonfire is just a start.
So Bonfire without the proc is overowered and needs to be nerfed? Have we stopped listening to ourselves?


 

Posted

Quote:
Originally Posted by Leo_G View Post
Hasty conclusion.

KD may be better for specific flavors of builds and certain player-driven tactics but weather one is better than the other is purely circumstantial. For any situation where you could say KB is worse than KD, I can easily flip the situation the other way.
There is no situation that I am aware of where PBAoE KB is more beneficial than PBAoE KD. Please enlighten me.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Tater Todd View Post
Well once the IO works properly it will make Any PBAOE overpowered really...so nerfing Bonfire is just a start.
Way to fail to understand why there is an issue with Bonfire...

The KB in Bonfire is intended to limit the amount of damage the power can do. So KB to KD significantly increases the effective damage of the power.

Simply adding a chance-of-knockdown proc to a generic pbaoe with no inherent KB is insignificant, and can already be achieved with certain powers.


I really should do something about this signature.

 

Posted

Bonfire is really no more overpowered than Seeds of Confusion. One stops enemies from attacking whilst making sure they take lots of damage and being up every mob, the other is Bonfire.


 

Posted

Quote:
Originally Posted by PRAF68_EU View Post
Are they any powers apart from Bonfire in which this proc becomes overpowered? Because it's just the one power, you could just do a little special case tinkering. For example make Bonfire ineligible for Universal Damage enhancements, or add Repel to the power.
Are there any other powers that have a 100% chance for KB? Are any of them spammable?


 

Posted

Quote:
Originally Posted by EvilGeko View Post
There is no situation that I am aware of where PBAoE KB is more beneficial than PBAoE KD. Please enlighten me.
Debuffing foes you can't mez (take your pick of any mezzes or debuffs that are PBAoE usable by foes)

Getting foes off allies.

Exploding foes.

Repositioning (lol if you say you can't, I'd assume you don't know how to play Storm)

Getting foes off of you.

PBAoE rezzers.

Tactically used while repositioning yourself (can change KB to KD, disable flying targets (KD only twirls foes in the air, KB sends them down)

Quote:
Originally Posted by Snowzone View Post
Bonfire is really no more overpowered than Seeds of Confusion. One stops enemies from attacking whilst making sure they take lots of damage and being up every mob, the other is Bonfire.
Seeds is overpowered too, but namely in duration/recharge. It isn't a persistent effect, must be targeted, can miss and can be resisted (lol Nemesis laugh at seeds).

Bonfire is pretty good, it's auto-hit (or so I'm told), 100% KB and does significant damage to the particular foes that resist KB. Most foes don't resist KB except for significantly strong targets. The question is, is Bonfire and its ilk overpowered vs those hard targets? Not IMO. All it does is some extra dmg and/or some debuffs and in other circumstances, is purely mitigative.

When this IO is introduced, however, it keeps the mitigative effects of the powers, enhances it and allows them to do what they do to AVs/GMs/KB resisters.

Quote:
Originally Posted by PleaseRecycle View Post
Are there any other powers that have a 100% chance for KB? Are any of them spammable?
Well, those powers also have to be slottable for damage too.


 

Posted

I have been in EVERY KB KD thread claiming how awesome bonfire is...I have been in BETA asking for players who were able to score the proc to test it but they did not...so I tested it as soon as it hit live.

I don't want the Power or the proc to be nerfed I think that Fire Control needs this because frankly even with this change it STILL underperforms compared to Plant.

Sorry for the Yelling but I just feel so strongly about Control and Ranged toons and I feel like the normal mentality of control and ranged players is a bit off. Balance is important yes but almost all the control and ranges sets are lacking...BIG TIME.

I just have given up trying to keep it as is because there are posters on here that are SO dead set on nerfing this IO that there seems no point of even arguing anymore.

Even there are melee sets that can control, kill and destroy 2 or 3 times faster than a Plant/Fire/Fire Dom.