Originally Posted by Xyzor
![]() As 1 power in a 10-power set (Incarnate Power Set), it really isn't bad.
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Originally Posted by Xyzor
![]() As 1 power in a 10-power set (Incarnate Power Set), it really isn't bad.
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Of course not, and nor should they. But look, you all are assuming a negativity that isn't there. When I say the devs didn't listen, I'm just stating that because it's what happened. I make no judgment on that. They had a concept and decided to go with it. It's that simple. I am not equating listening with "doing whatever we wanted". But Hawk stated that they had no intention of changing their original design goal. As YOU HAVE ALL STATED, there was never an option for an always on power. We agree on that. But if there was NEVER an option for an always on power, then the devs weren't giving due consideration to some folks' concerns. Maybe that was the right decision, maybe not. Time will tell.
There have been contra-examples where the devs have tried something we suggested, found it wanting or not meeting their goals and went another direction. That's listening. That's not what happened here. |
There is clearly an implied negativity, though, when you make a statement like 'The Devs didn't listen to us'.
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The Devs did LISTEN to the suggestions, but did not make any changes that were in direct contradiction to their clearly stated design goals for this power slot. It is not the devs fault if the userbase continued to lobby for changes that were not in tune with those goals. It is impossible for us to know how much 'consideration' they gave to any and all feedback. The fact that some feedback resulted in changes to the slot should be an indication that they were taking our suggestions seriously. |
I guess that's where we disagree. If they had no intention of changing their mind no matter what was said, that's not listening, in my opinion. That's reading the comments and summarily disregarding them. They did attempt to appease us, and they are to be commended for that. But they did not listen to our concerns because they had their own design goals and they STATED they were unwilling to modify those goals. They explained why, which is important and appreciated. However, they did not listen.
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I was always told listening is a two-way street.
Perhaps the devs responded to and *really* were listening so made changes accordingly. The ones shouting to get their way perhaps were ignored because that's rarely a positive and productive path to take, giving whining children what they want. But then I never found the argument 'I don't want more buttons to click' as very provocative a point to sway the people actually putting in the work making this junk. It's a preference, sure, but one seated backwards in the very objective of the game itself. |
No, they didn't listen. Hawk stated point blank that whatever folks wanted, they were going with a cooldown effect to the power. Listening doesn't mean simply taking in the information.
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They... Did listen though. That's why the power even has a passive component. o.o
And although I was interested to see how I could rebuild to handle the initial design's end cost, that moment was when I became really kind of okay with it all; I know I've worked way harder for, say, TFC than I did here for a 10% flat damage increase.
See, it's interesting. You all keep phrasing this in terms to demonize people who wanted something different. You project this negativity that I didn't see. Folks stated a preference, the devs did not wish to go in that direction and didn't. That's all.
No 'whining children'. That's not an argument, that's just calling the other guy a name. Doesn't really make your point. The devs made their point. They believed that a click provides more interesting gameplay. I don't disagree with that. I did try to make the point that many characters already are laden with clicks to manage and having too many cooldowns can lead to tools not being used. I didn't see anyone countering that. I did see many people calling names and reflexively assuming the worst of people who had a difference of opinion. Sad, but that's the internet. |
I kind of wish that the Hybrid had more of an affect on a character. Right now the passives are very minor and the toggled effects, while nice, forcibly detoggle and go onto cooldown.
Once I unlocked the Hybrid slot I felt a sudden sense of disappointment because it was not going to be anything that added either thematically or mechanically (at any significant level) to my character.
The passives in particular are a problem - +10% damage or +20 hp/s of regen is just so... bland.
As YOU HAVE ALL STATED, there was never an option for an always on power. We agree on that. But if there was NEVER an option for an always on power, then the devs weren't giving due consideration to some folks' concerns.
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I'm not sure that disappointed would be the way to describe how I feel about Hybrid. That would imply that I didn't know what was coming, but since I got a pretty good idea what the Devs were doing from the beta forums, I knew what to expect.
That aside, I'm not a fan of the Hybrid. I really don't like low uptime powers. I almost never take t9 powers from armor sets. While some of the hybrid powers are ok, they aren't that great for a 50% uptime. Some of my incarnates will eventually unlock hybrid slot, and I'll slot something. I expect I will be slotting Assault of some form on just about every character. This is because 50% uptime on a damage buff is ok, but 50% uptime on a defensive buff is mostly useless for me. Especially at the levels that hybrid gives.
So ultimately, a few of my characters will get Assault, and I'll stick it on some corner of my bar and I'll fire it off when the AV/GM shows up in a trial. All in all, Hybrid is fairly underwhelming. All the other incarnate slots are significant, even Lore with it's lower uptime is worth having simply due to the dps the pets can put out. Hybrid not so much. Add in the fact that only one trial can unlock hybrid currently and I expect it will take me quite some time to unlock it.
I really don't think Hybrid is that bad. It's actually probably better than Destiny in terms of self-buff and I suspect for most characters it adds more damage over time than Judgment does. A 10% all-the-time damage buff is pretty substantial just by itself. You're basically picking up either a free semi-god mode, free Build Up and then some, most of the Leadership pool for free part time but league-wide, or... a sort of weird control power.
Now, I haven't tested this yet, but I suspect that weird control power makes Dark/Dark Corruptors or /Dark Masterminds with an immobilize from an APP into something kind of scary, because its description says any mob that is immobilized and feared gets stunned, and you have a built in auto-hit stun to throw on top of that. I havent seen how this works yet, but it would seem anyone who either has an immobilize or fear already has a leg up there.
Support looks bad on paper but is actually rather incredible, because remember these powers aren't baked into your build. You can change them between play sessions and the only real cost of any of it is farming up the salvage to own multiple powers. What this basically means is people can keep one Hybrid for farming or off-tanking or whatever and another for iTrials, because what Support basically brings is a part-time VEAT (or a full-time one who goes the extra mile). An organized league that staggered the buff cycles could run around with +60% defense to all when everyone is gathered before you even consider other boosts, which isn't practical in every trial, but might be in, say, most of the Underground.
If I'm looking at the power correctly, Support basically at first looks like a weak version of Leadership pool powers, but if we're talking about using it on a 24 person league, its total value is actually way better than a free Manuevers, Assault, and Tactics, because it buffs league-wide and not team-wide. The defense buff is much better than Manuevers from what I can see in game. It does lack the extras of these powers (Taunt protection, etc) but I can't argue with free.
If you happen to be a Force Fielder, I'm cautiously suspecting Power Boost + shields + big bubble + Support puts the every person and pet in the league under your bubble at the incarnate soft cap to all but Psi. Just eyeballing that on a Defender, you're at around 37 + 15 + 12 = 64 defense.
I should note I could be wrong about the Defense values and it could be a Defense mod instead of straight up +12 (or +8) Defense, but the way its described by the power I assume it's +defense. Apologies if wrong.
people complained in beta that it took far too much endurance. this was the compromise...I, for one...would have gladly suffered the(in my opinion NOT high amount of endurance) endurance cost in order for it to be constantly on....because my assault turns me into some sort of....meta-blaster.
people complained in beta that it took far too much endurance. this was the compromise...I, for one...would have gladly suffered the(in my opinion NOT high amount of endurance) endurance cost in order for it to be constantly on....because my assault turns me into some sort of....meta-blaster.
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Yeah, they made it cost "too much" because they intended people to turn it off. It wasn't the people saying it cost too much that got them to change it, it was the people saying "no, that's OK, I can afford it".
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I wouldn't mind a 50% uptime if it was actually a really good power.
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if they wanted to make it cost too much then they could have made it some crazy number like 5 end/sec instead of the original design of 0.5 end/sec
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For me Hybrid is just forgettable. Turning it on makes no significant difference to me like other incarnate powers. Half the time, as I predicted, I forget it's even there.
Clarion MATTERS to me. I feel like hitting that button is important. Judgement is exciting to hit when it's available cause I know lots of stuff is gonna get fried. I feel a huge change in both mob defeat speed and personal safety when I have my Lore pets out. My spiritual Alpha has a HUGE impact on what I can do even though it's passive. My reactive interface not only noticeably improved my dps all the time, it makes me smile to see the debuff visual effect on mobs tell me that reactive is doing stuff.
Hybrid? Hybrid is a button I hit sometimes if I remember it's there and I can't even tell if it's doing anything or not. It certainly doesn't feel like it's doing much (and that's purely subjective on my part). I just don't feel like Hybrid is important in any real way for me. As an "on all the time" toggle, it would be because then it would be a part of my overall performance. But just having yet another cooldown click to hit that isn't exactly impressive even at the higher levels doesn't make me feel more powerful. It's just Ross and Rachel from Friends all over again: an on again/off again relationship that just gets real old real fast.
Some highlights of my comments from the beta forum about hybrid which I still feel now that it is live:
I want to want Hybrid. Right now I don't care about it |
I could craft a kinetic shield temp power and get more reliable performance and power increase out of it then I will Hybrid as it currently stands. |
I want to feel like slotting this power makes me powerful. Not just gives me another button I wont hit half the time because I'm worried about saving it for just the right occasion, or worse, because I've forgotten it's even there. If I can "forget" I have this button to push it isn't really that worthwhile a button now is it? |
Actually I don't quite get why people complain about Hybrid.
I have 2 alts with it at tier 4.
First has assault, second has melee.
Assault when decked out is like a 50% uptime build up. That's really pretty damned good. If you take build up on your character, why the heck would you not take this?
Melee is pretty nice as well, though I can understand why people might have complains. People like to have a consistent level of performance. They don't like to be spikey. However melee is still a 50% uptime 'oh crap' power which can do some pretty impressive stuff for your survival. This is without a crash.
But sure, if you don't like that spikey survival feeling, then take assault and think of it like build up. The others I didn't even really consider. I don't much like controller types, and I've never cared for team buffs which are part time. Before they made the powers part time, I would have been all over support. However I could not have run it full time on the alt I wanted with the endurance cost they had projected. As it stands now that alt has assault since I don't want to have a team which is getting buffed by my character lose that buff at the wrong time. I can control when I need some help, I can't control it for the rest of a team.
Actually I don't quite get why people complain about Hybrid.
I have 2 alts with it at tier 4. First has assault, second has melee. Assault when decked out is like a 50% uptime build up. That's really pretty damned good. If you take build up on your character, why the heck would you not take this? Melee is pretty nice as well, though I can understand why people might have complains. People like to have a consistent level of performance. They don't like to be spikey. However melee is still a 50% uptime 'oh crap' power which can do some pretty impressive stuff for your survival. This is without a crash. But sure, if you don't like that spikey survival feeling, then take assault and think of it like build up. The others I didn't even really consider. I don't much like controller types, and I've never cared for team buffs which are part time. Before they made the powers part time, I would have been all over support. However I could not have run it full time on the alt I wanted with the endurance cost they had projected. As it stands now that alt has assault since I don't want to have a team which is getting buffed by my character lose that buff at the wrong time. I can control when I need some help, I can't control it for the rest of a team. |
I actually have an obvious fondness for powersets with click powers, being a fan of things like Regen, Fiery Aura and Dark Miasma, so that aspect of Hybrid is pretty much a non-issue for me.
Would I have preferred an always on power? Yes. Do I think Hybrid is in all cases strong enough to feel like its up/down time is warranted? No, in my opinion, it doesn't feel that way consistently, and how powerful it "feels" varies a lot by character.
But I don't think it was some horrible idea. It's just not what I might have preferred.
I don't have anyone, though, that I don't notice the benefit of Hybrid on, though. Maybe that's a function of how I play and what I fight, but I very much notice the difference. If you aren't noticing the difference, perhaps a different Hybrid would be a better fit.
It's nice to have but having that button when half the time I probably won't need to use it doesn't exactly excite me or scream "fun" or "more powerful" to me.
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I really don't think Hybrid is that bad. It's actually probably better than Destiny in terms of self-buff and I suspect for most characters it adds more damage over time than Judgment does. A 10% all-the-time damage buff is pretty substantial just by itself. You're basically picking up either a free semi-god mode, free Build Up and then some, most of the Leadership pool for free part time but league-wide, or... a sort of weird control power.
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