Hybrid I am disappoint


Agent White

 

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Originally Posted by Xyzor View Post
As 1 power in a 10-power set (Incarnate Power Set), it really isn't bad.
I kinda see Hybrid as the "Snipe" of the incarnate powerset, which is why I haven't bothered to unlock it on any of my incarnates yet. Why bore myself farming magisterium over and over just to unlock a skill I don't really care about?



 

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Originally Posted by EvilGeko View Post
Of course not, and nor should they. But look, you all are assuming a negativity that isn't there. When I say the devs didn't listen, I'm just stating that because it's what happened. I make no judgment on that. They had a concept and decided to go with it. It's that simple. I am not equating listening with "doing whatever we wanted". But Hawk stated that they had no intention of changing their original design goal. As YOU HAVE ALL STATED, there was never an option for an always on power. We agree on that. But if there was NEVER an option for an always on power, then the devs weren't giving due consideration to some folks' concerns. Maybe that was the right decision, maybe not. Time will tell.

There have been contra-examples where the devs have tried something we suggested, found it wanting or not meeting their goals and went another direction. That's listening. That's not what happened here.
There is clearly an implied negativity, though, when you make a statement like 'The Devs didn't listen to us'. The Devs did LISTEN to the suggestions, but did not make any changes that were in direct contradiction to their clearly stated design goals for this power slot. It is not the devs fault if the userbase continued to lobby for changes that were not in tune with those goals. It is impossible for us to know how much 'consideration' they gave to any and all feedback. The fact that some feedback resulted in changes to the slot should be an indication that they were taking our suggestions seriously.

Taking the time to say 'The Devs didn't listen' obviously implies that you think they should have, regardless of whether you claim that you aren't passing judgement.


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server

 

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Originally Posted by Xyzor View Post
There is clearly an implied negativity, though, when you make a statement like 'The Devs didn't listen to us'.
I understand that you may hear negativity there. Writing is usually unable to express emotion and so we often project our emotions on to the writer based on our own experiences and how we use language. Which is why I have explained that I have no anger about this. It's a game. Nothing in this game upsets me. For example, I have little to no desire to play the SSAs, so I don't. I don't even care enough to suggest changes. I just don't play them.

Now some folks would interpret the above as "OMG EVILGEKO SAYS HE H4T3S THE SSA." Which is not true. I just have no desire to play them and I therefore I don't. It's a statement of fact.

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The Devs did LISTEN to the suggestions, but did not make any changes that were in direct contradiction to their clearly stated design goals for this power slot. It is not the devs fault if the userbase continued to lobby for changes that were not in tune with those goals. It is impossible for us to know how much 'consideration' they gave to any and all feedback. The fact that some feedback resulted in changes to the slot should be an indication that they were taking our suggestions seriously.
I guess that's where we disagree. If they had no intention of changing their mind no matter what was said, that's not listening, in my opinion. That's reading the comments and summarily disregarding them. They did attempt to appease us, and they are to be commended for that. But they did not listen to our concerns because they had their own design goals and they STATED they were unwilling to modify those goals. They explained why, which is important and appreciated. However, they did not listen.

Now, we must agree to disagree on this, because nothing you say will convince me that my opinion is in error, nor do I expect anything I say will convince you, you are in error. But that's fine, it would be a very boring world if we all agreed on everything.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
I guess that's where we disagree. If they had no intention of changing their mind no matter what was said, that's not listening, in my opinion. That's reading the comments and summarily disregarding them. They did attempt to appease us, and they are to be commended for that. But they did not listen to our concerns because they had their own design goals and they STATED they were unwilling to modify those goals. They explained why, which is important and appreciated. However, they did not listen.
I was always told listening is a two-way street.

Perhaps the devs responded to and *really* were listening so made changes accordingly. The ones shouting to get their way perhaps were ignored because that's rarely a positive and productive path to take, giving whining children what they want.

But then I never found the argument 'I don't want more buttons to click' as very provocative a point to sway the people actually putting in the work making this junk. It's a preference, sure, but one seated backwards in the very objective of the game itself.


 

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Originally Posted by Leo_G View Post
I was always told listening is a two-way street.

Perhaps the devs responded to and *really* were listening so made changes accordingly. The ones shouting to get their way perhaps were ignored because that's rarely a positive and productive path to take, giving whining children what they want.

But then I never found the argument 'I don't want more buttons to click' as very provocative a point to sway the people actually putting in the work making this junk. It's a preference, sure, but one seated backwards in the very objective of the game itself.
See, it's interesting. You all keep phrasing this in terms to demonize people who wanted something different. You project this negativity that I didn't see. Folks stated a preference, the devs did not wish to go in that direction and didn't. That's all.

No 'whining children'. That's not an argument, that's just calling the other guy a name. Doesn't really make your point. The devs made their point. They believed that a click provides more interesting gameplay. I don't disagree with that. I did try to make the point that many characters already are laden with clicks to manage and having too many cooldowns can lead to tools not being used.

I didn't see anyone countering that. I did see many people calling names and reflexively assuming the worst of people who had a difference of opinion. Sad, but that's the internet.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
No, they didn't listen. Hawk stated point blank that whatever folks wanted, they were going with a cooldown effect to the power. Listening doesn't mean simply taking in the information.
That sounds like a pretty direct response to people who want it to be always on. I'm not sure how he could respond so directly to such posters without listening to them. After listening to and considering a request, the answer can still be a flat "no". That's not failing to listen.

...and when it was stated point-blank that Hybrid would have a cooldown, and players kept asking for it to not have one... well, that's not the devs that are refusing to listen.


 

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They... Did listen though. That's why the power even has a passive component. o.o

And although I was interested to see how I could rebuild to handle the initial design's end cost, that moment was when I became really kind of okay with it all; I know I've worked way harder for, say, TFC than I did here for a 10% flat damage increase.


 

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Originally Posted by EvilGeko View Post
See, it's interesting. You all keep phrasing this in terms to demonize people who wanted something different. You project this negativity that I didn't see. Folks stated a preference, the devs did not wish to go in that direction and didn't. That's all.

No 'whining children'. That's not an argument, that's just calling the other guy a name. Doesn't really make your point. The devs made their point. They believed that a click provides more interesting gameplay. I don't disagree with that. I did try to make the point that many characters already are laden with clicks to manage and having too many cooldowns can lead to tools not being used.

I didn't see anyone countering that. I did see many people calling names and reflexively assuming the worst of people who had a difference of opinion. Sad, but that's the internet.
Now I did separate the statement about childish whining and stating a preference. Those were two different paragraphs.

As for countering your point, I remember supporting the notion that having lots of clicks has its downside, but I suggested making a point of it for future incarnate slots. Because to retroactively squeeze a preference into something not deemed to be the proper direction doesn't help anyone, you're either left with a particularly restrictive clickie or a boring, unimpressive passive few care about (less).


 

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I kind of wish that the Hybrid had more of an affect on a character. Right now the passives are very minor and the toggled effects, while nice, forcibly detoggle and go onto cooldown.

Once I unlocked the Hybrid slot I felt a sudden sense of disappointment because it was not going to be anything that added either thematically or mechanically (at any significant level) to my character.

The passives in particular are a problem - +10% damage or +20 hp/s of regen is just so... bland.


 

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Originally Posted by EvilGeko View Post
As YOU HAVE ALL STATED, there was never an option for an always on power. We agree on that. But if there was NEVER an option for an always on power, then the devs weren't giving due consideration to some folks' concerns.
Looks at his always on end reduction. Looks at his always on damage buff. Looks at his always on mez resistance. Looks at his always on +regen.

In what world are you in any sense of the word accurate when you say they didn't consider those who wanted an always on buff?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I'm not sure that disappointed would be the way to describe how I feel about Hybrid. That would imply that I didn't know what was coming, but since I got a pretty good idea what the Devs were doing from the beta forums, I knew what to expect.

That aside, I'm not a fan of the Hybrid. I really don't like low uptime powers. I almost never take t9 powers from armor sets. While some of the hybrid powers are ok, they aren't that great for a 50% uptime. Some of my incarnates will eventually unlock hybrid slot, and I'll slot something. I expect I will be slotting Assault of some form on just about every character. This is because 50% uptime on a damage buff is ok, but 50% uptime on a defensive buff is mostly useless for me. Especially at the levels that hybrid gives.

So ultimately, a few of my characters will get Assault, and I'll stick it on some corner of my bar and I'll fire it off when the AV/GM shows up in a trial. All in all, Hybrid is fairly underwhelming. All the other incarnate slots are significant, even Lore with it's lower uptime is worth having simply due to the dps the pets can put out. Hybrid not so much. Add in the fact that only one trial can unlock hybrid currently and I expect it will take me quite some time to unlock it.


 

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Originally Posted by EvilGeko View Post
I understand that you may hear negativity there...

I guess that's where we disagree. If they had no intention of changing their mind no matter what was said, that's not listening, in my opinion. That's reading the comments and summarily disregarding them.
Why, yes. I do indeed hear negativity.


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I really don't think Hybrid is that bad. It's actually probably better than Destiny in terms of self-buff and I suspect for most characters it adds more damage over time than Judgment does. A 10% all-the-time damage buff is pretty substantial just by itself. You're basically picking up either a free semi-god mode, free Build Up and then some, most of the Leadership pool for free part time but league-wide, or... a sort of weird control power.

Now, I haven't tested this yet, but I suspect that weird control power makes Dark/Dark Corruptors or /Dark Masterminds with an immobilize from an APP into something kind of scary, because its description says any mob that is immobilized and feared gets stunned, and you have a built in auto-hit stun to throw on top of that. I havent seen how this works yet, but it would seem anyone who either has an immobilize or fear already has a leg up there.

Support looks bad on paper but is actually rather incredible, because remember these powers aren't baked into your build. You can change them between play sessions and the only real cost of any of it is farming up the salvage to own multiple powers. What this basically means is people can keep one Hybrid for farming or off-tanking or whatever and another for iTrials, because what Support basically brings is a part-time VEAT (or a full-time one who goes the extra mile). An organized league that staggered the buff cycles could run around with +60% defense to all when everyone is gathered before you even consider other boosts, which isn't practical in every trial, but might be in, say, most of the Underground.

If I'm looking at the power correctly, Support basically at first looks like a weak version of Leadership pool powers, but if we're talking about using it on a 24 person league, its total value is actually way better than a free Manuevers, Assault, and Tactics, because it buffs league-wide and not team-wide. The defense buff is much better than Manuevers from what I can see in game. It does lack the extras of these powers (Taunt protection, etc) but I can't argue with free.

If you happen to be a Force Fielder, I'm cautiously suspecting Power Boost + shields + big bubble + Support puts the every person and pet in the league under your bubble at the incarnate soft cap to all but Psi. Just eyeballing that on a Defender, you're at around 37 + 15 + 12 = 64 defense.

I should note I could be wrong about the Defense values and it could be a Defense mod instead of straight up +12 (or +8) Defense, but the way its described by the power I assume it's +defense. Apologies if wrong.


 

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Originally Posted by Vysires View Post
All in all, Hybrid is fairly underwhelming.
Sums up my feelings about it. I wouldn't mind a 50% uptime if it was actually a really good power.

That's what gets me, even if it was up 100% of the time the way it stands now I'd still rate it as the least powerful among all the incarnate powers released so far...and it'd be the first one I'd drop if I had to drop one for some reason. On top of that it is only up 50% of the time? I'm just not understanding the reasoning.

Yea part of my feelings are probably due to the fact that I built a tier 3 hybrid control before realizing, oops, it doesn't work for pets at all. My current main is an illusion/dark controller so probably 3/4ths of my damage and control is from pets. Total dud.

Support I'm assuming won't work on my non-buffable phantom army so another dud there.

I'm rarely in melee so another dud there.

Assault I discovered for whatever strange reason works on phantom army (at least the doublehit version I've tried so far), but doesn't work for any of my other pets. Better than nothing so I have my...winner...I guess of the choices I have. Interface I'm feeling is a lot more powerful as it is up all the time and works for all my pets (except for poor dark servant since he doesn't take damage enhancements means he is ineligible, hate that, but that's another rant).

I've gotten conflicting information on whether or not they are suppose to work for pets, some say it is a bug they don't, others state the devs specifically designed them not to work for pets except for hybrid support. So I'm totally confused on what the future plan is for these.

So in short, underwhelming with the possibility to be somewhat decent if they make them pet friendly, or with the possibility to be an almost complete waste of time if they decide hybrid assault working on phantom army is a bug.


 

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people complained in beta that it took far too much endurance. this was the compromise...I, for one...would have gladly suffered the(in my opinion NOT high amount of endurance) endurance cost in order for it to be constantly on....because my assault turns me into some sort of....meta-blaster.


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

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Originally Posted by Rintera View Post
I, for one...would have gladly suffered the(in my opinion NOT high amount of endurance) endurance cost in order for it to be constantly on....
The fact that people could/would do this is WHY the end-cost-no-cooldown approach was scrapped. Tweaking a build and running the toggle full-time was specifically how they wanted Hybrid to not work.


 

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Originally Posted by Rintera View Post
people complained in beta that it took far too much endurance. this was the compromise...I, for one...would have gladly suffered the(in my opinion NOT high amount of endurance) endurance cost in order for it to be constantly on....because my assault turns me into some sort of....meta-blaster.
Yeah, they made it cost "too much" because they intended people to turn it off. It wasn't the people saying it cost too much that got them to change it, it was the people saying "no, that's OK, I can afford it".


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
Yeah, they made it cost "too much" because they intended people to turn it off. It wasn't the people saying it cost too much that got them to change it, it was the people saying "no, that's OK, I can afford it".
if they wanted to make it cost too much then they could have made it some crazy number like 5 end/sec instead of the original design of 0.5 end/sec

it would be more like telekinesis then, which has a pretty astronomical end cost which even with reductions the only thing that can really help it a lot is ageless destiny (which i think as it was pointed out earlier in the thread most everyone would end up getting anyway)


 

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Originally Posted by Riverdusk View Post
I wouldn't mind a 50% uptime if it was actually a really good power.

While I somewhat see your point, I think this is a matter of perspective. It's similar to the POV that DoTs are doing lower damage than one big hit because of the smaller individual orange numbers.

To compare to other powers, what is "up-time" of Judgment? Is only being able to do extra damage some of the time really that different than only being able to throw Judgement ~2.5 times during that same time? Outside of the usefulness of burst, Judgment can be viewed as just another damage stream like Hybrid Damage is.

I can't prove it, but I bet an Arcanaville type can show that Hybrid Damage does significantly more damage than Judgment over the long term for most characters. Just the 10% all-the-time buff to damage is actually not that far off from what I believe Aim gives some ATs over the long haul.


Quote:
Originally Posted by Necrotech_Master View Post
if they wanted to make it cost too much then they could have made it some crazy number like 5 end/sec instead of the original design of 0.5 end/sec
Some toons could handle 5 end/sec. Some Cold Dominators, for example, and possibly some people with Drain Psyche.

But for most characters, keep in mind 5 end/sec means even if they just stood there doing nothing, they would run out of endurance in less than 30 seconds. That's assuming you had pretty good recovery and no other toggles running. Once you factor that in, and then factor in actually using powers, I'd wager on a melee character toggle dropping in about 8-12 seconds.


 

Posted

For me Hybrid is just forgettable. Turning it on makes no significant difference to me like other incarnate powers. Half the time, as I predicted, I forget it's even there.

Clarion MATTERS to me. I feel like hitting that button is important. Judgement is exciting to hit when it's available cause I know lots of stuff is gonna get fried. I feel a huge change in both mob defeat speed and personal safety when I have my Lore pets out. My spiritual Alpha has a HUGE impact on what I can do even though it's passive. My reactive interface not only noticeably improved my dps all the time, it makes me smile to see the debuff visual effect on mobs tell me that reactive is doing stuff.

Hybrid? Hybrid is a button I hit sometimes if I remember it's there and I can't even tell if it's doing anything or not. It certainly doesn't feel like it's doing much (and that's purely subjective on my part). I just don't feel like Hybrid is important in any real way for me. As an "on all the time" toggle, it would be because then it would be a part of my overall performance. But just having yet another cooldown click to hit that isn't exactly impressive even at the higher levels doesn't make me feel more powerful. It's just Ross and Rachel from Friends all over again: an on again/off again relationship that just gets real old real fast.

Some highlights of my comments from the beta forum about hybrid which I still feel now that it is live:

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I want to want Hybrid. Right now I don't care about it
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I could craft a kinetic shield temp power and get more reliable performance and power increase out of it then I will Hybrid as it currently stands.
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I want to feel like slotting this power makes me powerful. Not just gives me another button I wont hit half the time because I'm worried about saving it for just the right occasion, or worse, because I've forgotten it's even there. If I can "forget" I have this button to push it isn't really that worthwhile a button now is it?


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Actually I don't quite get why people complain about Hybrid.

I have 2 alts with it at tier 4.

First has assault, second has melee.

Assault when decked out is like a 50% uptime build up. That's really pretty damned good. If you take build up on your character, why the heck would you not take this?

Melee is pretty nice as well, though I can understand why people might have complains. People like to have a consistent level of performance. They don't like to be spikey. However melee is still a 50% uptime 'oh crap' power which can do some pretty impressive stuff for your survival. This is without a crash.

But sure, if you don't like that spikey survival feeling, then take assault and think of it like build up. The others I didn't even really consider. I don't much like controller types, and I've never cared for team buffs which are part time. Before they made the powers part time, I would have been all over support. However I could not have run it full time on the alt I wanted with the endurance cost they had projected. As it stands now that alt has assault since I don't want to have a team which is getting buffed by my character lose that buff at the wrong time. I can control when I need some help, I can't control it for the rest of a team.


Too many alts to list.

 

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Originally Posted by docbuzzard View Post
Actually I don't quite get why people complain about Hybrid.

I have 2 alts with it at tier 4.

First has assault, second has melee.

Assault when decked out is like a 50% uptime build up. That's really pretty damned good. If you take build up on your character, why the heck would you not take this?

Melee is pretty nice as well, though I can understand why people might have complains. People like to have a consistent level of performance. They don't like to be spikey. However melee is still a 50% uptime 'oh crap' power which can do some pretty impressive stuff for your survival. This is without a crash.

But sure, if you don't like that spikey survival feeling, then take assault and think of it like build up. The others I didn't even really consider. I don't much like controller types, and I've never cared for team buffs which are part time. Before they made the powers part time, I would have been all over support. However I could not have run it full time on the alt I wanted with the endurance cost they had projected. As it stands now that alt has assault since I don't want to have a team which is getting buffed by my character lose that buff at the wrong time. I can control when I need some help, I can't control it for the rest of a team.
I don't think it's an issue of the powers being weak or anything like that. I think its just that for many of us we're at such a saturation point of clickies yet another one is just a button to push and not something that is an integral part of us becoming more powerful. I'm not sure I have the right words to convey my point but I will try.

Alpha and Interface are flat out improvements in your power. Alpha is always on and Interface while having chances to proc are still fairly consistent. I feel more powerful having them without needing to do anything special to make them work.

Destiny buffs can become perma at tier 4 (3 for clarion) and while their benefits diminish over time, at the perma mark they are basically a part of your character now and to some degree are always doing something. For squishies in particular perma Clarion can be game changing.

Judgement and Lore are dps cooldowns. They are buttons to push but their impact is greatly felt. Who doesn't smile when they see a huge group of mobs, hit their Judgement, and all but the bosses die in an instant? Lore allows for longer duration consistent dps and more personal safety. It's not a particularly interesting ability but it's useful. The biggest impact of Lore however is its LEVEL SHIFT imo.

Hybrid is like Lore but worse to me. Hybrid has a negligible passive boost that's nice to have but hardly anything you'd miss. It's another clickie you have to manage amongst many. It's active effects are useful don't get me wrong but in most cases anything you could defeat with Hybrid you can defeat without just as easily. It has no level shift to give it any intrinsic "I am more powerful for having this!" feel. Hybrid to me is like taking Force of Nature from an APP. It's nice to have but having that button when half the time I probably won't need to use it doesn't exactly excite me or scream "fun" or "more powerful" to me.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

I actually have an obvious fondness for powersets with click powers, being a fan of things like Regen, Fiery Aura and Dark Miasma, so that aspect of Hybrid is pretty much a non-issue for me.

Would I have preferred an always on power? Yes. Do I think Hybrid is in all cases strong enough to feel like its up/down time is warranted? No, in my opinion, it doesn't feel that way consistently, and how powerful it "feels" varies a lot by character.

But I don't think it was some horrible idea. It's just not what I might have preferred.

I don't have anyone, though, that I don't notice the benefit of Hybrid on, though. Maybe that's a function of how I play and what I fight, but I very much notice the difference. If you aren't noticing the difference, perhaps a different Hybrid would be a better fit.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Kyriani View Post
It's nice to have but having that button when half the time I probably won't need to use it doesn't exactly excite me or scream "fun" or "more powerful" to me.
In the testing I have done with tier 4 melee and tier 4 assault, I've found it to be pretty powerful. Melee has saved the hide on my Elm/SR stalker when I got in too deep. Without it I would have been toast, this is absolutely true. Now on a squishy, yes, it would not have kept me alive, but stacked with other defenses it can push you over the top in situations where you would otherwise die.

Assault, well I consider that much simpler. It's a really long term build up. If you want a damage spike, hit it. I mean if you ever use a red inspiration, you should like assault.

This is of course a personal evaluation. Honestly I also would prefer things which were of lesser impact but on all the time. However that's not the feel the devs wanted. They prefer the player to me more involved and forced to make opportunity cost evaluations. I think they imagine it gets people more involved in the game. Maybe it does. I know it's not my preference. However I can work with what is provided and it does leverage out into a substantial power boost in my experience.


Too many alts to list.

 

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Originally Posted by Oedipus_Tex View Post
I really don't think Hybrid is that bad. It's actually probably better than Destiny in terms of self-buff and I suspect for most characters it adds more damage over time than Judgment does. A 10% all-the-time damage buff is pretty substantial just by itself. You're basically picking up either a free semi-god mode, free Build Up and then some, most of the Leadership pool for free part time but league-wide, or... a sort of weird control power.
That 10% damage buff works out to around 5% increase in total damage assuming someone has the standard 89 to 100% slotting, making it not very noticible in the circumstance where it should be at its most impressive if some one has more damage enhance coming than just the standard 89 to 100% damage boost than it won't even be a 5% boost to total damage.

That said I can dig Assault as Buildup/Fiery embrace type power so I'm not complaing the Magi trial sucks not fun at all imo at most 1 complete run should should satisfy the magi requirement for the hybrid slot.