Hybrid I am disappoint


Agent White

 

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Originally Posted by PrincessDarkstar View Post
To be fair it shouldn't take a load of angry beta testers to show the devs what people who play CoX find fun.

They should have metrics to know what sets are played, what powers are taken and how often they are used and should clearly know that always on powers are the preferred way of things.
And it doesn't occur to you that the information they have may point to the fact that more people find interactivity more fun? Your first thought is that your position is blindingly, obviously correct and the devs are ignorant of reality?

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Originally Posted by PrincessDarkstar View Post
Wouldn't you prefer to always survive that fight rather than knowing you can win it 50% of the time?
I most certainly would not prefer if it if I always survived. A 50% death rate per fight is higher than I would prefer, I think I like about a 95% success/fail rate. One death every 20 spawns or so works good for me.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by StratoNexus View Post
And it doesn't occur to you that the information they have may point to the fact that more people find interactivity more fun? Your first thought is that your position is blindingly, obviously correct and the devs are ignorant of reality?
Have you seen the majority of sets in the game and their corresponding popularity?

Most sets are set and forget, those that aren't are generally less played (Regen).

I don't honestly care one way or another which is most popular (I will admit I am selfish and want the game designed to please me), but I see very little evidence to show me I am wrong in this case.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

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Originally Posted by StratoNexus View Post
I most certainly would not prefer if it if I always survived. A 50% death rate per fight is higher than I would prefer, I think I like about a 95% success/fail rate. One death every 20 spawns or so works good for me.
You have a good point there, which was what I tried to alude to with my * note that I edited into the last post.

Fight still need to be a challenge, so Hybrid shouldn't be an 'I Win' button, but having to wait on recharges is frustrating.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

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Originally Posted by PrincessDarkstar View Post
Have you seen the majority of sets in the game and their corresponding popularity?
No, and neither have you.

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Originally Posted by PrincessDarkstar View Post
Most sets are set and forget, those that aren't are generally less played (Regen).
Blasters are the third most popular AT. In the high levels controllers get very popular. Neither of those are set and forget. As to which armored sets are the most popular, we have no idea.

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Originally Posted by PrincessDarkstar View Post
Fight still need to be a challenge, so Hybrid shouldn't be an 'I Win' button, but having to wait on recharges is frustrating.
I guess. I normally don't wait, I use something else instead.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by PrincessDarkstar View Post
To be fair it shouldn't take a load of angry beta testers to show the devs what people who play CoX find fun.

They should have metrics to know what sets are played, what powers are taken and how often they are used and should clearly know that always on powers are the preferred way of things.
Yeah, but metrics don't work unless you care about them.

The developers knew how people feel about Hybrid. They simply were not willing/able to give them what they wanted.


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Also if they are going to bother having us beta test stuff then they should listen to us as if we are a representative sample of the playerbase and not just say 'well you are only a small or elite group so we don't care'.
The VIP betas are an over-glorified stress test. They don't bring us in at an early enough stage where it's viable to drastically rework something if it turns out we don't like it and do it right. If they don't get it right in the one pass, tough for us. I could almost hear the grumbling from the guys setting the schedule when they decided to attempt the initial changes to Hybrid because people weren't digging Assault, wanted more front loading in Melee and Control wasn't very controlling. After that, I could see why they said "aw **** it, we going live with this whether they like it or not."


To reiterate: The problem is not in our ability to give good feedback, nor is it in their ability to receive it. Nor is it in the data and metrics we provide, and it's probably not in how they interpret that.



.


 

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I finally got around to getting Hybrid and find it to be suitably meh. I'll probably take it off my bar and just let it sit in the background being a minor buff. They should rename it to Sometimes-Pseudo-Hybrid.

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Originally Posted by MrHassenpheffer View Post
Next time friggin participate!
I was disappointed in the numbers I was seeing on beta, but in my experience it does little good to battle over it. At some point I did pipe up to complain about the change from constant to inconstant, and it did about as much good as I'd expected.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by StratoNexus View Post
No, and neither have you.

Blasters are the third most popular AT. In the high levels controllers get very popular. Neither of those are set and forget. As to which armored sets are the most popular, we have no idea.

I guess. I normally don't wait, I use something else instead.
I have played this game on and off for 4 years, and most people who play regularly have a decent idea of that sets they see a lot of.

There isn't a single set that I have never seen, but the popular ones I see a lot more of than the unpopular ones, and I can't imagine other peoples experiences being that vastly different to mine no matter how many times people tell me I can't prove x or y.

Blasters, controllers etc I don't count because they don't have survivability dedicated sets and controls etc which give survivability I put on par with attacks which obviously need a cooldown.

I should also add that I have never once seen a thread where someone asked for a defensive toggle to be made a click with downtime. But that does remind me of the changes to regen...


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

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Originally Posted by Johnny_Butane View Post
To reiterate: The problem is not in our ability to give good feedback, nor is it in their ability to receive it. Nor is it in the data and metrics we provide, and it's probably not in how they interpret that.
Oh I saw the problem, I think it was Arbiter Hawk making a post about how he decided having to think about a power was 'fun'.

Having one persons idea of fun subjected onto us reminds me of way back when Jack was a lad.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

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Originally Posted by PrincessDarkstar View Post
Oh I saw the problem, I think it was Arbiter Hawk making a post about how he decided having to think about a power was 'fun'.

Having one persons idea of fun subjected onto us reminds me of way back when Jack was a lad.
Someone has to make that decision, and that someone is not you. If they make a decision you agree with, you praise them. If they make a decision you disagree with, you denigrate them as if they were foolish.

I don't always agree with their decisions, but I hope I have never come across as looking down at them or belittling them.

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Originally Posted by Synapse View Post
Fun is subjective and data provided by data mining may not actually mirror what players perceive as fun. Fun does not always equal the optimal build. There are plenty of powers in the game that are fun, but others perceive to be annoying.

Case in point: Knockback. Some players find this mechanic fun. Yet the majority of you find it annoying at best.

EDIT: In general, I find that using datamining, key performance indicators and other metrics to quantify fun is a mistake. Popular? Sure. Popular doesn't necessarily equal fun. There might be another reason something is popular in our game. It might be visually appealing. It might be overpowered. It might have a broad appeal to character concepts. Or, it might be perceived by the masses as fun.

Synapse


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

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Originally Posted by StratoNexus View Post
Blasters are the third most popular AT. In the high levels controllers get very popular. Neither of those are set and forget. As to which armored sets are the most popular, we have no idea.
I really wouldn't count on that number. The same data set that the devs through out that number in, had the total inf in the game at 56 billion. If I see a blaster on a trial these days it's notable.


 

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Originally Posted by StratoNexus View Post
Someone has to make that decision, and that someone is not you. If they make a decision you agree with, you praise them. If they make a decision you disagree with, you denigrate them as if they were foolish.

Quote:
Originally Posted by Synapse
Fun is subjective and data provided by data mining may not actually mirror what players perceive as fun. Fun does not always equal the optimal build. There are plenty of powers in the game that are fun, but others perceive to be annoying.

Case in point: Knockback. Some players find this mechanic fun. Yet the majority of you find it annoying at best.

EDIT: In general, I find that using datamining, key performance indicators and other metrics to quantify fun is a mistake. Popular? Sure. Popular doesn't necessarily equal fun. There might be another reason something is popular in our game. It might be visually appealing. It might be overpowered. It might have a broad appeal to character concepts. Or, it might be perceived by the masses as fun.

Synapse
I don't always agree with their decisions, but I hope I have never come across as looking down at them or belittling them.
Popularity will in general = fun. Just at a guess, more people went to see the Avengers than Howard's End because the Avengers was fun and Howard's End could be bottled and sold as an anesthetic.


 

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Even if popular doesn't equal fun (Which is debatable because to use Synpase's example I think something looking good is fun) there is a reason it is popular and games like this should cater to the masses surely?

The beta testers should be considered as a whole to be representative of the game population, when almost all of us said 'we don't want it to be so restrictive' they should have listened instead of sticking to their idea of what we find fun, which as with many other things recently doesn't fit into everything we have found fun for the last 7 years.

I said on some thread somewhere that having power sets that behave in different ways is great (IE: regen being reactive and energy blast/storm having KB) because people can play the style they want, but incarnate powers don't let you pick the style so shouldn't force people down a less popular path.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

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Originally Posted by Another_Fan View Post
I really wouldn't count on that number. The same data set that the devs through out that number in, had the total inf in the game at 56 billion. If I see a blaster on a trial these days it's notable.
Lol! 56 billion

Also unless the full set of stats are released I will never believe anything like this, we don't know what level they are, how often they are played or anything that indicates popularity other than lots of people want to make a blaster, which is true, even my first toon was a blaster until I realised they sucked, and I still have that toon.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

i think the biggest problem with hybrid is that it is weaker than most of the other incarnate powers and yet it is only useable 50% of the time with an almost negligible passive buff

if it was active all the time either as a perma toggle or a passive, i would put it on equal ground with interface, but as it is now i agree with most poeple that it is destiny 2.0 with half the uptime and half the benefit of destiny


 

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Originally Posted by Another_Fan View Post
If I see a blaster on a trial these days it's notable.
Notably... the only one of my 50s I've gotten to +3, and which I just recently acquired Hybrid on, is my Electric/Energy Blaster. With a Boost Range (auto'd) view of League action, it almost seems to *not* be a pile of chaotic madness sometimes.

I often forget about that character's Build-Up, Aim, Power Build-Up, and Hasten buffs. They just sit there on the power bar gathering the dust of inconvenience most of the time.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by Necrotech_Master View Post
i think the biggest problem with hybrid is that it is weaker than most of the other incarnate powers and yet it is only useable 50% of the time with an almost negligible passive buff

if it was active all the time either as a perma toggle or a passive, i would put it on equal ground with interface, but as it is now i agree with most poeple that it is destiny 2.0 with half the uptime and half the benefit of destiny
It was a permaable toggle when it was first introduced in VIP beta with a 0.5 end/sec. Asking for dropping endurance cost (or letting alpha effects it IIRC) so there won't be a big disperancy between builds that can manage it and those can't resulted to make it half-time up toggle. After that asking it returned to old model didn't work at all and most we could get was a passive boost.

I will be damned if I ever give my feedback in beta ever after that. I will only report bugs and that is all.


 

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Originally Posted by Kangstor View Post
It was a permaable toggle when it was first introduced in VIP beta with a 0.5 end/sec. Asking for dropping endurance cost (or letting alpha effects it IIRC) so there won't be a big disperancy between builds that can manage it and those can't resulted to make it half-time up toggle. After that asking it returned to old model didn't work at all and most we could get was a passive boost.

I will be damned if I ever give my feedback in beta ever after that. I will only report bugs and that is all.
Annoyingly they actually did listen to feeback, but only as long as it fitted into their 'vision' of what the power should be. If only they learn to let go of thier ego and accept that sometimes it is the vision itself that is wrong (But that would be admitting to making a mistake, which some people just can't do).


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

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Originally Posted by PrincessDarkstar View Post
Annoyingly they actually did listen to feeback, but only as long as it fitted into their 'vision' of what the power should be. If only they learn to let go of thier ego and accept that sometimes it is the vision itself that is wrong (But that would be admitting to making a mistake, which some people just can't do).
It seems this is general situation with MMO's. It happened in SWG they refused to roll-back CU and NGE claiming that changes were written on old date and can't be taken back (WTH no computer designer would make that kind of mistake like not keeping previous versions) it also happened in many other MMO but SWG was the extreme example which refused to go into free model or return back to previous versions and finally closed down.

My guess is the investment done and the losing face by admiting mistakes in managements eyes were bigger problems than losing players and eventually going to be closed. Aftr all they can always make more games or move onto another genre of games or they can try to get new players with advertisement (which SWG tried and failed)


 

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Originally Posted by Kangstor View Post
My guess is the investment done and the losing face by admiting mistakes in managements eyes were bigger problems than losing players and eventually going to be closed. Aftr all they can always make more games or move onto another genre of games or they can try to get new players with advertisement (which SWG tried and failed)
Sometimes it is better to admit mistakes and then the customer base start to trust the developers rather than fear what is coming next.

I see an awful lot of posts about people waiting on a beta to see if the next issue is worth coming back for and that shows that people don't expect too much anymore.

I would also compare incarnates with CU and NGE because the whole game has changed based on a perception that the change would improve the game, which in many ways it might have done (For both SWG and CoX) but the players liked what they used to have and the games are too long in the tooth to attract the new type of gamers to the new content.

I really fear that the devs are trying hard to extract every last penny out of the few people willing to spend it rather than rectifying the mistakes that seem to be driving people away in the first place.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

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Originally Posted by MrHassenpheffer View Post
ROFLMAO!!!

I am laughing for real, my son is looking at me funny.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Kangstor View Post
It was a permaable toggle when it was first introduced in VIP beta with a 0.5 end/sec. Asking for dropping endurance cost (or letting alpha effects it IIRC) so there won't be a big disperancy between builds that can manage it and those can't resulted to make it half-time up toggle. After that asking it returned to old model didn't work at all and most we could get was a passive boost.

I will be damned if I ever give my feedback in beta ever after that. I will only report bugs and that is all.
i remember that, and i gave my feedback saying i liked it that way and it was fine

then they changed it and every post i made about hybrid since then has been nothing but my dislike for it, they took a perfectly good power and gutted it for no reason really


 

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Originally Posted by Necrotech_Master View Post
i remember that, and i gave my feedback saying i liked it that way and it was fine

then they changed it and every post i made about hybrid since then has been nothing but my dislike for it, they took a perfectly good power and gutted it for no reason really
When I first saw the end cost of the toggle I didn't like it, but would have much preferred it to what we have now. Though I agree it was unfair on the builds that are tight on endurance, but with a numbers tweak it could have let people drop both Tough and Weave, so wasn't as bad as it seemed.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Yeah, I wouldn't have minded the end heavy Toggle version myself. For me, situational powers are crappy & useless too me. They've actually made something worse than Destiny, go figure.

Personally, I think that the rest of the Incarnate Powers are just going to go down hill from here. They started out nice, but now, I just think that all we're going to get are crappy little situational powers & micro buffs. Devs, Incarnates implies power, being God-like & being able to take on anything in this game, balance implies nerfing the living crap out of something until it equals a wimpy little punch thrown by an Elementary School Student.

Now... can you see why the 2 don't mix?

(These are just my opinions.)


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Originally Posted by EvilGeko View Post
ROFLMAO!!!

I am laughing for real, my son is looking at me funny.
People at work (I work in a library!) look at me funny very time I see your sig because that always makes me laugh


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

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Originally Posted by Robo_Knight View Post
Yeah, I wouldn't have minded the end heavy Toggle version myself. For me, situational powers are crappy & useless too me. They've actually made something worse than Destiny, go figure.
You dislike Destiny?


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"