Informal poll.....Timebomb?


Adeon Hawkwood

 

Posted

Do you use it? Regularly? And if so, how? First strike? Closer? In teams?

I'm using it currently on my fire/dev blaster as a stealthy first strike attack against spawns. Zoom in stealthed, drop it down and follow up with a fireball, most things are no longer standing when done.

Anybody else?


 

Posted

Quote:
Originally Posted by Lock0n View Post
Do you use it? Regularly? And if so, how? First strike? Closer? In teams?

I'm using it currently on my fire/dev blaster as a stealthy first strike attack against spawns. Zoom in stealthed, drop it down and follow up with a fireball, most things are no longer standing when done.

Anybody else?
No. Its so bad even Vlad Guerrero won't swing at it.

Take assault, even with the lower blaster numbers its much more useful teamed or solo.


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Posted

I have a tendency to try to find uses for powers, simply because I like to explore powersets and find ways to use the tools. As a result, I sometimes like powers that others don't because I find it a challenge to fine ways to use powers.

On my DP/Dev blaster, I like to find ways to use Time Bomb . . . but it is only useful solo. And if I wasn't the kind of person who likes to find ways to use stuff, I probably wouldn't take it. Time Bomb is just too slow, and it is very situational. It is kind of fun to use solo, but I almost never use it on teams. And I wouldn't mind at all if it was changed substantially.


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Posted

If it didn't need as many slots as the vastly superior trip mine to do not nearly enough damage with a very clunky delivery system on far too long of a cool down I might consider taking it. As it it I can't justify the slots it needs to be worth spending a power on.

There's very little, aside from being terrible, that a trip mine or two can't do as well or better than time bomb.


 

Posted

The problem I have with Timebomb is it does the same thing as Tripmine in a harder to control fashion. It needs to do something else. Less damage and some kind of controlling effect perhaps. Or a controlling effect prior to the explosion. It could be a slow patch with a chance to immob until it detonates for example. Just something.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

The very definition of a skip power. Really. Go look in the dictionary under skip power, you will see a time bomb.


 

Posted

And after all those rave reviews I just got to say ...

The only time I've seen it used was on a dedicated all friends team of AR/Dev blasters, one of my friends took it just to see what it was like.

He would use it occasionally when we (as a team) were setting up a large pulls (multiple spawns) laying a literal minefield of tripmines. Outside of that it pretty much safely lives up to the low expectations expressed by others in the post. I'd say skip it unless like Local Man you like to try and find some use for what most consider highly skippable powers. I'm rather like that and I haven't taken it yet despite several /Dev characters.

Doomguide

One silly thing to try since you have it already ... plant a circle (or a part of a circle) of trips mines around a spawn (making sure not to place any where any wandering members of the spawn might wander over). Plant the Time Bomb in the middle as usual. When it goes off the its kb effect will send the spawn (including any potential survivors) sailing over and onto your circle of trips for another set of kabooooms!


 

Posted

I use Time Bomb as is on my Arch/Dev. It's easy to plant it, back away, drop a caltrop patch and then time RoA, and Explosive Arrow to hit simultaneously (that's an easy spawn wiper and puts you in minimal danger).

Not so good with any of the other primary power sets though.

You can also double toe bomb with it.

Devices needs a serious rework.

Time Bomb needs a much lower animation time. (1 second - all interrupt), and it needs to be set up so that it can be remotely detonated by the user when ever they want it to go off.

Trip mine also needs to have it's animation time reduced to one second and all interrupt.

Targeting drone needs to have it's pulse duration increased to 60 seconds so that it will provide its benefit to the pseudo pet powers and it needs to either provide a resistance debuff (finding weak spots in the target) or to provide a damage increase (about 10%).

Cloaking device should give a substantially higher amount of AoE defense when not suppressed (similar to stalker hide but with lower values) and have much higher -perception values.

Gun Drone needs to be a permanent pet instead of on a timer and it needs to have a "stay" command so that it can be used without interference by players that prefer to play as a stealthy trapper.


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Posted

Skippable...


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Posted

I'm an optimist and always hope something has changed or my new combination of powers will work on a new alt, so I typically take it, use it, and promptly respec out of it.


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Posted

Time bomb should be a toggle and when you untoggle it should go BOOOM!!! Till then I skip it. Or at least make it similar to Omega maneuver.


 

Posted

Quote:
Originally Posted by Lock0n View Post
Do you use it? Regularly? And if so, how? First strike? Closer? In teams?

I'm using it currently on my fire/dev blaster as a stealthy first strike attack against spawns. Zoom in stealthed, drop it down and follow up with a fireball, most things are no longer standing when done.

Anybody else?
Yes I use it; Regularly if solo; First Strike to minimize fight duration to self; Almost never in teams.

The almost never in teams is why I think perhaps it could change by making it a toggle. You can let it off at the more appropriate time.


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Posted

No and Never.

Shortly after taking that power is when I shelved my fire/devices blaster and haven't touched it since. I'm of the opinion that Time bomb and Trip mine are set-wrecking powers and should be excised from the game.

Fortunately, there are plenty of other powersets that I can enjoy playing.


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Posted

The toggle is an interesting idea. You could make it like a dead-man's switch. In addition to setting it off intentionally, if you die or move too far out of range, the bomb explodes.


We don' need no stinkin' signatures!

 

Posted

Just turn Timebomb into a sticky time bomb. You throw it on a target and it has a delayed explosion.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Quote:
Originally Posted by Big_Soto View Post
Just turn Timebomb into a sticky time bomb. You throw it on a target and it has a delayed explosion.
i would take it all the time if it were like this, the delay would be fine but make it more useful than it is now


 

Posted

just adding myself to the skip it column and agree with the complaints or issues others are posting. It works better I think with Traps which affords you greater capabilities to obtain defense cap, thus allowing you to place it more often during fights along with Time bombs.


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Posted

Quote:
Originally Posted by DreadShinobi View Post
The very definition of a skip power. Really. Go look in the dictionary under skip power, you will see a time bomb.
Qft sad to say...


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Posted

Solo I think it's the kind of fantastic tool along with Caltrops and Trip Mines that allow my DP/Dev blaster to pull off some nice tricks.

A lot of times, I will use Time Bomb as a way to solo 2 mobs at the same time. Set up time bomb in 1 mob, and then go kill a 2nd mob nearby. By the time Time Bomb goes off, both mobs are dead.

I would agree though that Time Bomb, Trip Mine, and other things need some tweaking to make them more useful. Making them stick to a target would make for some hilarious fun!


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Posted

Timebomb is pretty much a solo power. Too bad. Good idea, but not practical the way teams play. I would prefer they call it "Sticky Bomb". Change it to a targetted AOE where you select a target, and if it hits, then a 5 second countdown to the massive AOE blast (16 targets max) happens would go off. This is much like the redcaps boss "dwarf tossing" power. The short countdown and targeted AOE would make it reasonable in teams, but not totally OP. To make it fair however, I think a to-hit check for the initial hit (and missing means no bomb) would be fair followed by to hit for the explosion. Truthfully, the damage on Time Bomb is actually pretty damn good when slotted, so devs would have to be careful not to make it OP, but it needs love. Animation could show a bomb stuck to the chest of the enemy and that alone would make it pretty damn awesome. I suppose a fear component would also be reasonable while bomb is attached to someone (NPCs run from NPC with bomb) once again giving the power some balance (on a team, one troller would solve this problem,...or should in theory). Otherwise, scrap time bomb all together, and replace with Fragmentation grenade or something like that.

OK, if solo, I am old school "toe bomber". I timed the time bomb and trip mine set up time to get them both to go boom at same time, and that is a very powerful double "nuke". This is a good use of timebomb. Also, hell of a defiance booster.

Also, given the powerpools and new epics, I pretty much have little excuse these days to take timebomb, but the devices set is interesting that you can get away with picking a handful of powers, which can be of use at time to be honest depending on build concept. Devices has one thing going for it, and it is kind of trivial, but at the same time, it makes it unique. Only blasters get that choice. I would trade it away for build up in a heart beat however. Hence, my lack of new devices blasters.


 

Posted

I think most of it depends on your playstyle and how you usually play. I've never been a toebomber, so never had any use for either trip mines or time bombs. I also generally duo with my blaster, not solo, so risking my neck to set up a time bomb makes no sense when I can just send my hubby's meatshield tanker to go take my aggro while I riddle everything with bullets.

Even trip mines were better than the time bombs. Either way, though, I respec'ed out of both and took gun drone -- which, until the devs messed with it this last time, was fantastic.

But just my two cents and what works for me.

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Posted

Every time this discussion comes up, I say the same thing: Change Time Bomb to Hand Grenade. Use the grenade animation that already exists. Screw the cottage rule, Time Bomb is terrible.

Heck the purchasable grenade temp powers are better.


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Posted

I used to have timebomb on my /traps corr, and I sometimes had fun with it but had to give it up in exchange for other things.

What I would do was set up a trail of trip mines leading from the mob to someplace around a corner where I would set up a field of trip mines. Then I would stealth to the middle of the mob and drop a timebomb. Once it goes off it pulls the mob and as they run over my trip mines they're all dead without me having to fire off any regular attacks. It was a very safe way to play but it took way too long.



 

Posted

I wouldn't mind if Time Bomb was changed to an Omega Maneuver clone. Sure OM isn't the greatest power in the game but at least it is fun and usable in the majority of situations. Time Bomb is neither.