Sweet Buttery Jeebus on a Cinnabon!
It might be because while they were fixing one thing they accidentally discovered how to keep toggles on after log out.
Now if they can get this to work so that things like the personal stories in the DA arcs don't turn everything off. Coming out of missions to run into poed +3's can be kind of a downer.
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That's on purpose since it's the contact's "personal story"....
Now why we don't (or can't) have that contact's "powers" while we're doing those mission(s) is another question
![Wink](images/smilies/wink.gif)
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
I never timed the animations, but I have one character that runs 12 (dark/dark tank with Fighting and Leadership pools).
Paragon City Search And Rescue
The Mentor Project
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City of Heroes comics and artwork
From the patch notes:
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![](http://i813.photobucket.com/albums/zz55/KansasCrawford/City%20of%20Heroes/AtlasCrossing.jpg)
I'm not complaining about this change, but seriously, how long does it really take to turn on your toggles when you enter the game? Seven or eight seconds?
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Is this a transformative change? No, certainly not. It's really awesome, though.
I'm usually toggled off at the end of my play sessions because of RP and activating [Walk] during my cool-off periods, but this is indeed handy.
I usually only toggle on my armors after entering the mission, both for visual reasons and just as something to do. That said, I have taken to leaving Tough and Weave on all the time, since they have no fx, so this upgrade is pretty nice.
If it means not having to resummon my entire cadre of pets whenever I mapserve, all the bettter!
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
My main defender has 7 toggles and my main scrapper has 11, I applaud this change
Hmmm... it is possible that this may be related to trying to make it so that powers like Walk, Rocket Board, Flying Carpet and all don't leave you with having to put all of your toggles back on... I wonder... |
I'm hoping it's this. Because when the Panther travel power comes out, I'm gonna have to use it.
I figure, maybe they're trying to remember character states particularly with which powers are active and then save them on the character and/or revert to that state and a 'default' state when using the unique travel toggles mentioned.
Aside, I'm like some of the others in this thread. I tend to turn toggles off after missions (except maybe tough and weave) and only turn them on when traveling in hostile territory (getting to mission/in mission).
![](http://www.fightersgeneration.com/characters/jontalbain-win3.gif)
Good news everyone, we've finally proven that someone will complain about literally anything.
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It's not like this was an issue release and the only change was a QoL.
![](http://i301.photobucket.com/albums/nn53/Tyger42/minhsig1.png)
Virtue Server
Avatar art by Daggerpoint
Now if they can get this to work so that things like the personal stories in the DA arcs don't turn everything off. Coming out of missions to run into poed +3's can be kind of a downer.
Dragon-King First level 50 -- Fire/Nrg Blaster
(and to many alts to mention)
Protector