Do you have a favorite/most used origin?


Acanous_Quietus

 

Posted

I've never actually thought about this before but looking at my list of alts, I'm tied between Science and Magic, with almost twice as many Science and Magic characters as the other three origins combined (this counts the Fortunata as Science-origin, because she is RP'd as that). My three main characters are also two Science (one of whom is the aforementioned Fortunata) and one Magic origin.

I never realized it was that skewed.


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Posted

I'm a huge X-Men and Marvel fan ...have always been fascinated by the Mutant Superheroes (Iceman, Jean Grey, etc) so every toon I own (except for the epic ATs) are of Mutant origin.


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

Posted

Mostly magic, some mutant. I pretty much pick at random between those two.


 

Posted

Mutation for me. I think because my first character was a mutant, and I learned where all the stores were and everything. And I just kept playing mutants, because I didn't like it on other characters when I had to try to hunt down stores. Now, it's just tradition.


 

Posted

Natural because I like Throwing Knives and I refuse to learn 10,000 different names for DO/SO enhancements.


 

Posted

Science.

And I very much wish they added the Alien origin as well, particularly on Peacebringers (at least Warshades get the Science origin, PBs are stuck with Natural). Why Manticore refers to a flying, shapeshifting quantum-monster as a Natural hero without any powers is beyond me.


 

Posted

Science or tech because of the origin throw skills. Mutant + magic look like recolored blobs


 

Posted

Magic predominates, with something over half of my sixty-some characters using it.

Next is Natural, just slightly edging out Technology. I have used Science and Mutation each a total of three times on characters who aren't Warshades or "throwaways." Due to a couple of Warshades, Science edges out Mutation. But that's compared to dozens of Magic characters and ten or so Natural and Technology ones.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

In the beginning I was making a point to try to not repeat Origins too much across my characters. I didn't develop a preference until COV. All the Origin Quartermasters were pretty widely scattered, but the Tech and Science guys were usually together and relatively close to other things I needed, like a Trainer, Contacts, Mission doors, and later, the Black Market. So I was using Tech or Science for a while. Later I realized that the Taser origin starter power was generally more useful, so from that point, I went solely Tech. This decision was pretty much cemented when the Vet attack powers were added because I liked the Nemesis Staff way more than the Black Wand.


Teams are the number one killer of soloists.

 

Posted

I lean towards Magic and Natural.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Mewtant!

I am mostly playing catgirls :3


 

Posted

I'm very practical. I use Mutation almost exclusively now for one simple reason: The Mutation SO's are the easiest to distinguish from one another on the vendor. Don't agree? Try finding a Magic Recharge SO on the vendor. Now try finding a Mutation Recharge SO.


 

Posted

Quote:
Originally Posted by Indiramourning View Post
I'm very practical. I use Mutation almost exclusively now for one simple reason: The Mutation SO's are the easiest to distinguish from one another on the vendor. Don't agree? Try finding a Magic Recharge SO on the vendor. Now try finding a Mutation Recharge SO.
I never have a problem finding Recharge Magic SOs. I sometimes get Defense and Resistance mixed up, but that's with every origin.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I've found it interesting that folks cared as much as they have about the names of SOs or DOs. That was never much barrier to me. I just key off the colors.

Now if folks have situations that make that a problem, such as color blindness, that would totally make sense to me. But I guess this just shows how different people's brains categorize information differently.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I've found it interesting that folks cared as much as they have about the names of SOs or DOs. That was never much barrier to me. I just key off the colors.

Now if folks have situations that make that a problem, such as color blindness, that would totally make sense to me. But I guess this just shows how different people's brains categorize information differently.
I always go off the colours myself, which is why Defense and Resistance trick me. And on one of the origins I sometimes get Taunt and Recharge mixed up - I think it's a trick contrast is playing on my eyes.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I tend towards Natural / Mutant most often.

Part of that comes from Peacebringers, whose origin is locked as Natural.


Regards,
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there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Ever since I read a post on the forums years and years ago I have always chosen Magic as all my toons origins.


I'm not a RP'er/etc so it really doesn't matter to me....


Main reasons why I chose Magic:

1.) The origin temp power you get does energy damage which helps light Oil Slick Arrow as a last resort. Also does -res which is nice.

2.) All SO enhancement vendors have the Magic SOs/DOs ON TOP of the store/screen. No wading through Science, Natural and then look for the specific one...oh wait, you scrolled too far and now you're in the Mutant SOs!



Yeah, #2 was my #1 reason for doing all (new) toons with Magic.


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Posted

I generally go with Natural. Mainly since I remembered where all the appropriate stores were. Now that I tend to buy/craft IOs at 22, I stick with Natural out of habit.


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Posted

It occurs to me that a few of my Tech and Natural-type characters could also classify as Mutants (one Science guy also). My AR/Dev Blaster is a wizard with machinery, because she has a mutant ability that allows her to semi-telepathically communicate with the machinery. This also enables her to fire any sort of firearm with pinpoint accuracy (Even with Full Auto - Those holes may SEEM random, but she knew where each one would end up well before she unloaded )

Science guy accidentally ate food that had been infused with Thorium in the aftermath of the Rikti War. And lived to tell about it. He is aptly named Atomic No. 90


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Posted

Quote:
Originally Posted by Tenzhi View Post
I lean towards Magic and Natural.
pretty much this


 

Posted

Quote:
Originally Posted by Zemblanity View Post
Science.

And I very much wish they added the Alien origin as well, particularly on Peacebringers (at least Warshades get the Science origin, PBs are stuck with Natural). Why Manticore refers to a flying, shapeshifting quantum-monster as a Natural hero without any powers is beyond me.
Because all Kheldians can do that. It's perfectly ordinary for them - not for a human, of course, but you have to take species into account.


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Posted

Tech or Magic. The characters I come up with tend to be either robot-like or a form of magical creature, like a golem.


 

Posted

Nope. Whatever works for the particular concept I have in mind.


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