No issue 23 posts?


Agent White

 

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Originally Posted by Zombie Man View Post
And *another* web leak!

If Seattle was smart, they'd fake a gas leak tomorrow and not answer the phone.
Wonder what the big reveal at the next summit will be now.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

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Originally Posted by RevolverMike View Post
and I'm sure my melees will love the MOAR damage route.
Ironically, if the damage buff is applied as a +X% dmg buff, it will be terrible for brutes, just like musculature is. Hopefully they will keep it useful for ATs that don't benefit much from damage buffs or are already sitting close to or at the damage cap (kinetics)


 

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Originally Posted by Fire_Away View Post
Wonder what the big reveal at the next summit will be now.
Pictures of the above. Though again they said the summit is less about 'big reveals' and more about interacting with players, so I think we'll see a bigger focus on the discussion panels like the design a power set and the zone revamp panel, etc.

The incarnate slot sounds interesting though.


 

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Originally Posted by DreadShinobi View Post
Doubtful.

Any new zone that doesn't extend to level 50 shows inactivity issues. IMO, any zone that doesn't go to 50 is a huge waste of time for the amount the content will actually get played.

You and Agent White are probably right, which of course gives me a sad face. Some of the best artistic looking zones get little activity.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Like this issue all ready chain mail for my barbarians and knights lvl 30 to 35 content a new story arc starting and all the other VIP goodies makes me happy


Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s

 

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Originally Posted by RevolverMike View Post
Only one incarnate slot? Disappointing.

But improving your control powers sounds amazing and something I've wanted for a while. We'll see how it works and if its any good.

and I'm sure my melees will love the MOAR damage route.
There was that rumor it was going to be two slots, but I have learned to ignore those in game rumors because it is usually some snot nose 14 year old winding people up.

What AT do you roll for your melee's the most Stalkers, Scrappers, Brutes or Tanks?


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by DreadShinobi View Post
Ironically, if the damage buff is applied as a +X% dmg buff, it will be terrible for brutes, just like musculature is. Hopefully they will keep it useful for ATs that don't benefit much from damage buffs or are already sitting close to or at the damage cap (kinetics)
Well than the melee tree with defense should be nice. Could than replace a set that gives some defense for MOAR recharge.


Quote:
Originally Posted by Darth_Khasei View Post
There was that rumor it was going to be two slots, but I have learned to ignore those in game rumors because it is usually some snot nose 14 year old winding people up.

What AT do you roll for your melee's the most Stalkers, Scrappers, Brutes or Tanks?
The most, scrappers. But I only have one of them at 50. I have a couple brutes sitting at 50 tho. I dunno, I realized I have a lot of scrappers and corruptors but they arent necessarily my favorite AT's.

I thought it was more than a rumor, as in something that was said during a coffee talk or something.


 

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^ see above


 

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Originally Posted by Darth_Khasei View Post
There was that rumor it was going to be two slots, but I have learned to ignore those in game rumors because it is usually some snot nose 14 year old winding people up.

What AT do you roll for your melee's the most Stalkers, Scrappers, Brutes or Tanks?
It wasn't a rumor, they originally said at a player summit that the two slots, genesis and hybrid, would be released together, which was the case until a more recent UStream stated otherwise that there would just be a single slot released.


 

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Originally Posted by Agent White View Post
Also, no mention of the Praetorian Hamidon. Though they say 'climax' and not 'conclusion' too.
I took note of the fact that it states,"Take down the Well's Champion"
Instead of "Take down Tyrant/Cole"

This has me thinking, we could end up fighting a Hamiyrant, ala Rulu-Wade in the final showdown.

Either the Well, sensing it's Champion weakening, merges the two entities, or Cole does so in a process of losing his mind entirely.

I seriously doubt Praetoria will end with an entire league pilling onto the rahter plain white suited dictator, but rather will be his 'modified' form...


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

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I hope that Melee Tree offers some sort of defense debuff resistance for my dark scrapper.


 

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Originally Posted by warden_de_dios View Post
I hope that Melee Tree offers some sort of defense debuff resistance for my dark scrapper.
What destiny do you use for him?


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by MaestroMavius View Post
I seriously doubt Praetoria will end with an entire league pilling onto the rahter plain white suited dictator, but rather will be his 'modified' form...
Not his suited form, his armored evil statesman look.
I think it would speak volumes if he was taking hits from a whole league. He is the wells champion after all.
I''ll be pretty disappointed if he "transforms" before we get a chance to beat him up the way he is now first.

Transformations should be brought upon by desperation and being near defeat. Transforming first seems anti climatic.


 

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Originally Posted by DreadShinobi View Post
It wasn't a rumor, they originally said at a player summit that the two slots, genesis and hybrid, would be released together, which was the case until a more recent UStream stated otherwise that there would just be a single slot released.
Thanks for the correction.

Well then I must apologize to all of the 14 year old snot nosed kids out there, I am truly sorry.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by warden_de_dios View Post
I hope that Melee Tree offers some sort of defense debuff resistance for my dark scrapper.

That might be in the "Support" tree that "grants bonuses to you and your teammates"


 

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Originally Posted by VoodooGirl View Post
Oh, look! Another co-op zone!




*vomits*
It's a Praetorian Zone. Of course it's Co-Op! You'd think WWD would put the fear of death into villains who think it's a Good Idea to try to stake out into the world and try to rule and/or destroy it themselves. I'm almost positive the entire world rallied, stopped Wade's armies, and he's currently getting mind-probed by one of the most powerful psychics in the world.

I do hope this stays the vocal minority of villains who feel they are not villainous enough. That road, as shown thus far, ends in death and shame. Besides, the game is still called 'City of Heroes: Freedom'. Villains probably need to accept that their route is split between anti-hero and villain, and not the diabolical insanity some wish they were.

Again, WulaWade. Take that route, you will die. Or you're a Sue-Villain who MUST win and in that case, again. WulaWade, you WILL die. He was the prime Sue-Villain and HE DIEEEED~! (Sort of.)

On the flipside, their Pandora's Box does sound interesting and maybe they'll keep the SSA's truly split this time. As much as I love seeing villains NOT be villains, I suppose that minority needs their 'fix' so they don't feel like they're unloved.

That said, I tend to look at the co-op zones as less "HEROES AND VILLAINS MUST WORK TOGETHER" and more "It's mechanically easier to do it this way. We'll have the story be used to suggest a 'group of villains' are doing it their way and a 'group of heroes' are doing it another. If you don't like that, don't team with each other and pretend they aren't there.".

The extreme cases of Dark Astoria and Rikti War Zone are obviously "We NEED to work together or we're ALL screwed", and even super villains in comics have been well aware that when something beyond them turns around the corner, it's better to fight as one, then be divided and fall.

If they're the "WORLD MUST BURN" types... don't run the content and you're obviously never going to get that sort of content in a game still called 'City of Heroes'.

Never understood why those types of villains are sometimes desired. Pretty one-dimensional and I just went on a random tangent for NO REASON.

Praetoria Zone. Neutral Territory. Going to be co-op. Deal with it.

/Shades.


 

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Originally Posted by Darth_Khasei View Post
You and Agent White are probably right, which of course gives me a sad face. Some of the best artistic looking zones get little activity.
Well part of it is just that Praetoria is pretty isolated and lacks a lot of standard convenient amenities. If you don't start there there's no reason to go there. And First Ward is interesting to run through once, but after that there's not a lot of reason to go to the zone unless you really liked it. A lot of the badges you'll get doing the arcs, the Seed just is not that fun (as epic and cool as it looks) and that just leaves the myriad of dayjob badges which... well, you only get via logging out. I really do love First Ward but there's no good reason to hang out there and I have to go out of my way to get there. it all just adds up to a ghost zone. Which Night Ward will probably be too, though it's nice to have as an alternative to the humdrum arcs starting in brickstown/founder's falls. I kind of wish it went to the full 40 though cuz it just means when you're done you just go right back to them.


And thinking about it, at least from the information here, I agree that this does feel a little light for a full issue update, it seems more like a .5 update, but they probably didn't want to add a new zone and the 'climax' trial in a half issue update since 22 was so Dark Astoria centric. on the other hand it may not be the full info either, since it seems ot be a leak it could easily be unfinished.


 

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Originally Posted by VoodooGirl View Post
i23 isn't going Live yet. It hasn't even entered Beta yet.
But the Beta server has been closed, so I expect it can't be far off.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

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Yay finally new incarnate slot!

Bugger...which one will I choose!

Well Tanker will be Assault since she's already +damage Alpha...

Ill/Rad...controls, support or damage...not sure!


Badge Earned: Wing Clipper

A real showstopper!

 

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Looks like the link is removed from the Game Updates screen. Either someone screwed up, or they "screwed up".


De minimis non curat Lex Luthor.

 

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The new incarnate slot sounds interesting. I'm still trying to unlock slots past Alpha on my Tanker, though. Much less slot them. The iXP gain in Dark Astoria is tediously slow to me. The limited usefulness of Incarnate slots is a constant disappointment to me as well, of course.

I think the new costume bits will get the most immediate interest from me, since I'm more likely to actually get to use them.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by Bosstone View Post
Looks like the link is removed from the Game Updates screen. Either someone screwed up, or they "screwed up".
Is this the part where ZWill comes and offers us all some points or merits if we "Forget we ever saw anything and stay silent"


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Bosstone View Post
Looks like the link is removed from the Game Updates screen. Either someone screwed up, or they "screwed up".
It is still there for me, note that the graphic was never there.