Originally Posted by DreadShinobi
The only thing I feel scrappers need are taunt components in their damage auras. Otherwise they are fine.
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when will scrappers get makeover
The only thing I feel scrappers need are taunt components in their damage auras. Otherwise they are fine.
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But yeah I would love this too.
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It seems that, currently scrappers are pointless to play. Brutes have a larger damage potential, higher defense limits, higher HP limits ect. There is no benefit or or reason to play a scrapper. The critical hit only hits 10% of the time and it doesn't even feel like its that often. If it was every third or fourth successive hit it would be better.
As it stands now they are useless, just play a brute. |
With the thread I started about being concerned about scrappers exploding into an argument about tanks.....I find this incredibly amusing.
For the record, in that thread I actually proved to myself that scrappers don't need a buff.
Yes, brutes have higher resistance caps, but they have the exact same base values as scrappers, which means that unless they are buffed by someone else their values will be exactly the same.
The Fury adjustments of a while back also made it so they deal comparable or slightly less damage in practice. At their respective damage caps (which almost never happens), brutes deal approximately 10% more damage, and that doesn't take criticals into account, it's probably about even when you count crits.
Scrappers are fine, and far from useless. And I say this without irony, having already admitted that I was wrong in the thread I referenced.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'd be more worried about Tankers than Scrappers. Scrappers are my preferred melee AT for soloing because I often afk, come back and do the same damage as I was, no ramp up required. The new Crit ATO makes their damage even more boosty. I think the only Brute I don't mind playing in any situation is my SS/Fire, which is just a tad ridiculous. Apart from Brute Foot Stomp and Spin, I don't really miss them.
If nothing else, can we all agree that blasters should be nerfed?
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In theory-world where the team moves as an indivisible unit and nobody but the tank takes damage and all blasters do more damage than all scrappers, maybe.
In actual practice, Scrapper survivability is valuable both personally and for the team, even if you already have a tank, and Blaster damage not always far ahead, and sometimes not ahead at all.
Scrappers are fine, and far from useless. And I say this without irony, having already admitted that I was wrong in the thread I referenced.
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I know, I know, we have already been round and round in the other thread. I will state what I stated there. Give scrappers a buff to their end max that increases every 10 levels for a max of 125 end at lvl 50. No balance broken, and scrappers have their own thing again.
As for not being any point in playing a scrapper...psht! What ever. My soon to be Staff/EA scrapper says up yours!
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I would support granting all Scrappers a free costume token to allow them to have a complete makeover.
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The ONLY thing that I'd really like to see done to scrappers is replace the stupid useless confront power in every primary with something useful.
You could even take confront away from scrappers and give it to brutes in place of taunt, so that tanks could feel special since they would have a better aggro management power than brutes.
The ONLY thing that I'd really like to see done to scrappers is replace the stupid useless confront power in every primary with something useful.
You could even take confront away from scrappers and give it to brutes in place of taunt, so that tanks could feel special since they would have a better aggro management power than brutes. |
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If I were revamping Scrapper's critical hit inherent, I would add a big visual effect of a flashy spark impact explosion on the foe every time they score a critical. And when defeating a foe with a critical, it causes the target 9,001 mag KB.
The ONLY thing that I'd really like to see done to scrappers is replace the stupid useless confront power in every primary with something useful.
You could even take confront away from scrappers and give it to brutes in place of taunt, so that tanks could feel special since they would have a better aggro management power than brutes. |
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A run speed boost so we always get to the spawn ahead of tankers
They would love that lol
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Yes. It's absolutely true. Scrappers are pointless to play next to Brutes. Stop playing those sissy scrappers and slinking stalkers and toothless tankers and come play the only melee AT in this game worth playing.*
* Besides scrappers, stalkers, tankers, night widows, and banes. |
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Wow Really, I am Defending Scrapper for one reason, there Damage is better then a brute and two Survivability is better then a Stalker and they are the only Arctype with a Critical strike in the Melee Arctype Set.
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Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Why are we trying to fix something that is not broken?
Honestly, this whole "scrappers need love" campaign kinda just surged within the past few days. I'm still trying to wrap my head around the whole thing but can't help but feel this is one big April Fool's joke in the making. What other logical explanation would there be?
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EvilGeko makes some very good points in the other thread, that I honestly just don't have it in me to retype.
Nm, here it is.
Stalkers have the same critical strike ability. Only that ATs version is better. As for survivability being "far better" the difference amounts to 138 HP at level 50 and less the lower down you go. At the same time Stalkers get Hide which is a no endurance defense power. Let's look at what Stalker secondaries give up for it:
So no, I don't agree that Stalkers are always less survivable than Scrappers. Placate & Hide more than make up for the Health base and cap difference. Other than that, Scrappers and Stalkers share the same caps and same modifiers. Scrappers and Brutes have a higher base and cap health difference and Brutes have a higher cap on resists. Which allows for the statement that they are ALWAYS better because Scrapper don't have anything that can shed aggro like Placate. |
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Stalkers having some meaningful pros vs their meaningful cons compared to Scrappers isn't a sign that Scrappers are a joke, though. That's a sign that Stalkers are no longer a joke. EG asserting that Placate & Hide more than make up for the health difference and etc does not make it actually true, at least not for every character in every situation.
Stalkers having some meaningful pros vs their meaningful cons compared to Scrappers isn't a sign that Scrappers are a joke, though. That's a sign that Stalkers are no longer a joke. EG asserting that Placate & Hide more than make up for the health difference and etc does not make it actually true, at least not for every character in every situation.
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I don't think scrappers are in any trouble, and I try hard to make that clear in multiple posts. What I am saying is I would like scrappers to have a mechanic that is theirs and theirs alone, that does not add complication to the AT. I like everyone else like the straight forward nature of the scrapper, I am however finding that stalkers can now also be played with that straight forward nature. I think many other people are seeing the same thing.
With the stalker ATIO proc in storm kick, the toon crits more than any of my scrappers do. I am also building him like I would a scrapper which may be different (I don't know for sure) that the old mind set on how stalkers were build and played. In SR hide alone (which is a 0 end toggle) seems to be making a lot of difference.
I am not a big math person, I am just relaying how it feels to me as I am playing the character.
Again, my point is not that scrappers NEED any help, just that I would LIKE for them to get something that is their own. My suggestion was the level scaling end bonus, because all it does is allow them to do more of what they are already doing with less down time.
Side Note: I think the reason I find MA more fun on stalkers is because of where the power selections fall. I really am not a hue fan of crane kick (because of the KB) and I don't like dragon's tail because the animation is ugly.
Also I agree, saying Scrappers are a joke is a big steaming pile of BS. It is like you son having to wrestle 10 lbs up all day because there were not enough kids to fill out the 140-50 weight classes, and he was right at 140 because he weighed in with his drawls and socks on. It is BS. I LOVE my scrappers.
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The development team and this community deserved better than this from NC Soft. Best wishes on your search.