when will scrappers get makeover


Alef_infinity

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
The only thing I feel scrappers need are taunt components in their damage auras. Otherwise they are fine.
I'd prefer if they would just fix the mob AI.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
The only thing I feel scrappers need are taunt components in their damage auras. Otherwise they are fine.
Haha and I was just reading a thread about Tankers wishing Brutes didn't have one!

But yeah I would love this too.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by wardragon View Post
It seems that, currently scrappers are pointless to play. Brutes have a larger damage potential, higher defense limits, higher HP limits ect. There is no benefit or or reason to play a scrapper. The critical hit only hits 10% of the time and it doesn't even feel like its that often. If it was every third or fourth successive hit it would be better.
As it stands now they are useless, just play a brute.

With the thread I started about being concerned about scrappers exploding into an argument about tanks.....I find this incredibly amusing.

For the record, in that thread I actually proved to myself that scrappers don't need a buff.

Yes, brutes have higher resistance caps, but they have the exact same base values as scrappers, which means that unless they are buffed by someone else their values will be exactly the same.

The Fury adjustments of a while back also made it so they deal comparable or slightly less damage in practice. At their respective damage caps (which almost never happens), brutes deal approximately 10% more damage, and that doesn't take criticals into account, it's probably about even when you count crits.

Scrappers are fine, and far from useless. And I say this without irony, having already admitted that I was wrong in the thread I referenced.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I'd be more worried about Tankers than Scrappers. Scrappers are my preferred melee AT for soloing because I often afk, come back and do the same damage as I was, no ramp up required. The new Crit ATO makes their damage even more boosty. I think the only Brute I don't mind playing in any situation is my SS/Fire, which is just a tad ridiculous. Apart from Brute Foot Stomp and Spin, I don't really miss them.


 

Posted

If nothing else, can we all agree that blasters should be nerfed?


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
If nothing else, can we all agree that blasters should be nerfed?
Blasters are better for a team than a scrapper or a stalker (or a brute if you have a tanker) but there's no reason to nerf them.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

In theory-world where the team moves as an indivisible unit and nobody but the tank takes damage and all blasters do more damage than all scrappers, maybe.

In actual practice, Scrapper survivability is valuable both personally and for the team, even if you already have a tank, and Blaster damage not always far ahead, and sometimes not ahead at all.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Scrappers are fine, and far from useless. And I say this without irony, having already admitted that I was wrong in the thread I referenced.
Wrong or not, I do not think this argument is going any where until scrappers have their own unique "thing".

I know, I know, we have already been round and round in the other thread. I will state what I stated there. Give scrappers a buff to their end max that increases every 10 levels for a max of 125 end at lvl 50. No balance broken, and scrappers have their own thing again.

As for not being any point in playing a scrapper...psht! What ever. My soon to be Staff/EA scrapper says up yours!


Types of Swords
My Portfolio

 

Posted

I would support granting all Scrappers a free costume token to allow them to have a complete makeover.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

The ONLY thing that I'd really like to see done to scrappers is replace the stupid useless confront power in every primary with something useful.

You could even take confront away from scrappers and give it to brutes in place of taunt, so that tanks could feel special since they would have a better aggro management power than brutes.


 

Posted

Quote:
Originally Posted by firespray View Post
The ONLY thing that I'd really like to see done to scrappers is replace the stupid useless confront power in every primary with something useful.

You could even take confront away from scrappers and give it to brutes in place of taunt, so that tanks could feel special since they would have a better aggro management power than brutes.
The what power would I skip? I have often thought the same thing though. Like in MA replace confront with something like Mastery from Staff. Have different stances that make the attacks do different types of damage. Dragon Stance does Fire damage! Well, you get the point. I am pretty sure we are stuck with crappy Confront though, and we can all still look at it as the power we can skip.


Types of Swords
My Portfolio

 

Posted

If I were revamping Scrapper's critical hit inherent, I would add a big visual effect of a flashy spark impact explosion on the foe every time they score a critical. And when defeating a foe with a critical, it causes the target 9,001 mag KB.


 

Posted

Quote:
Originally Posted by firespray View Post
The ONLY thing that I'd really like to see done to scrappers is replace the stupid useless confront power in every primary with something useful.

You could even take confront away from scrappers and give it to brutes in place of taunt, so that tanks could feel special since they would have a better aggro management power than brutes.
Don't you dare touch my Katana's Taunt. I love pointing my sword at people. Specially "just because.



 

Posted

Quote:
Originally Posted by Werner View Post
Hay, guys!!! I'm back after three months away from the game! What's going on around here these days?]
Honestly, this whole "scrappers need love" campaign kinda just surged within the past few days. I'm still trying to wrap my head around the whole thing but can't help but feel this is one big April Fool's joke in the making. What other logical explanation would there be?


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

A run speed boost so we always get to the spawn ahead of tankers

They would love that lol


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
Yes. It's absolutely true. Scrappers are pointless to play next to Brutes. Stop playing those sissy scrappers and slinking stalkers and toothless tankers and come play the only melee AT in this game worth playing.*









* Besides scrappers, stalkers, tankers, night widows, and banes.
Wow Really, I am Defending Scrapper for one reason, there Damage is better then a brute and two Survivability is better then a Stalker and they are the only Arctype with a Critical strike in the Melee Arctype Set.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

Quote:
Originally Posted by GreenFIame View Post
Wow Really, I am Defending Scrapper for one reason, there Damage is better then a brute and two Survivability is better then a Stalker and they are the only Arctype with a Critical strike in the Melee Arctype Set.
Footnote


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by Werner View Post
Hay, guys!!! I'm back after three months away from the game! What's going on around here these days?






Oh man thumbs up I LOLd hard at this one


 

Posted

Why are we trying to fix something that is not broken?


 

Posted

In reference to the subject of this thread: Scrappers already have access to the only Makeover they need as an AT....



Icon.



 

Posted

Quote:
Originally Posted by blueruckus View Post
Honestly, this whole "scrappers need love" campaign kinda just surged within the past few days. I'm still trying to wrap my head around the whole thing but can't help but feel this is one big April Fool's joke in the making. What other logical explanation would there be?
It was pretty big during the i22 beta too. I think what really happened is more people started playing stalkers than were on beta, and saw how to close Stalkers and Scrappers really are now.

EvilGeko makes some very good points in the other thread, that I honestly just don't have it in me to retype.

Nm, here it is.

Quote:
Originally Posted by EvilGeko View Post
Stalkers have the same critical strike ability. Only that ATs version is better. As for survivability being "far better" the difference amounts to 138 HP at level 50 and less the lower down you go. At the same time Stalkers get Hide which is a no endurance defense power. Let's look at what Stalker secondaries give up for it:
  • Dark Armor gives up the damage aura so it trades damage for more defense and utility and the ability to have crits on demand;
  • Electric Armor same thing;
  • Ice Armor same thing;
  • Energy Aura they give up...JACK. The other ATs have two passives to do what Stalkers do in one.
  • Super Reflexes are in the same boat as Energy Aura. The AoE passive was rolled into the AoE toggle.
  • Regen and Willpower are the only ones that are screwed in having to give up Quick Recovery.

So no, I don't agree that Stalkers are always less survivable than Scrappers. Placate & Hide more than make up for the Health base and cap difference. Other than that, Scrappers and Stalkers share the same caps and same modifiers. Scrappers and Brutes have a higher base and cap health difference and Brutes have a higher cap on resists. Which allows for the statement that they are ALWAYS better because Scrapper don't have anything that can shed aggro like Placate.


Types of Swords
My Portfolio

 

Posted

Stalkers having some meaningful pros vs their meaningful cons compared to Scrappers isn't a sign that Scrappers are a joke, though. That's a sign that Stalkers are no longer a joke. EG asserting that Placate & Hide more than make up for the health difference and etc does not make it actually true, at least not for every character in every situation.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Stalkers having some meaningful pros vs their meaningful cons compared to Scrappers isn't a sign that Scrappers are a joke, though. That's a sign that Stalkers are no longer a joke. EG asserting that Placate & Hide more than make up for the health difference and etc does not make it actually true, at least not for every character in every situation.
I know right now I am playing an MA/SR stalker, and I am not even sure I am going to take placate.

I don't think scrappers are in any trouble, and I try hard to make that clear in multiple posts. What I am saying is I would like scrappers to have a mechanic that is theirs and theirs alone, that does not add complication to the AT. I like everyone else like the straight forward nature of the scrapper, I am however finding that stalkers can now also be played with that straight forward nature. I think many other people are seeing the same thing.

With the stalker ATIO proc in storm kick, the toon crits more than any of my scrappers do. I am also building him like I would a scrapper which may be different (I don't know for sure) that the old mind set on how stalkers were build and played. In SR hide alone (which is a 0 end toggle) seems to be making a lot of difference.

I am not a big math person, I am just relaying how it feels to me as I am playing the character.

Again, my point is not that scrappers NEED any help, just that I would LIKE for them to get something that is their own. My suggestion was the level scaling end bonus, because all it does is allow them to do more of what they are already doing with less down time.

Side Note: I think the reason I find MA more fun on stalkers is because of where the power selections fall. I really am not a hue fan of crane kick (because of the KB) and I don't like dragon's tail because the animation is ugly.

Also I agree, saying Scrappers are a joke is a big steaming pile of BS. It is like you son having to wrestle 10 lbs up all day because there were not enough kids to fill out the 140-50 weight classes, and he was right at 140 because he weighed in with his drawls and socks on. It is BS. I LOVE my scrappers.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by fallenz View Post
Why are we trying to fix something that is not broken?
Because certain people despite admitting this fact still have to carry on the crusade of 4chan. I suspect it is just a veiled extension of the general anti-social 4chan ish behavior that is pervasive on the net these days, especially in gaming forums.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.