Discussion: Issue 22: Death Incarnate - March 6, 2012 [Live]
Any ETA on the next patch with these sweet additions? [Yes i want my converts ^^]
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Apparently missing patch note:
The Inner Inspiration paragon rewards power now inflicts a 30 minute in-game time cooldown. If you use Inner Inspiration before logging out for the night, or otherwise get Inner Inspiration to recharge in less than 30 minutes of in-game time, it will remain unusable until the forced in-game cooldown expires.
And it's surprisingly annoying. No more popping Inner Inspiration before logging out for me, I guess.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
hellooooo, what's this? Some buffs to jack Frost and, more importantly to me, the Giant Fly Trap? Sweet! Those look very nice, hopefully up his survivability a fair bit >>
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And gremlins got s/l resistance. I find it curious fire imps got nothing, they were already the squishiest controller/dom pet since they are summoned at -1 in level and have nothing but some fire resistance. Unless that changed? Playing fire control for first time in a long time just now and haven't got back to fire imps yet.
I do remember them being one shot all the time though even on normal content. I also remember specifically them often being tossed all over the place since they have no knockback protection, sometimes amusingly so I have to admit. Can only imagine they are completely worthless on something like an incarnate trial. Since gremlins got 30% s/l resistance maybe give fire imps at least 20% s/l resistance? Like I said, curious as to why they were left out of all the pet buffs flying around this issue.
I'm not 100% positive, but it -seems- like the Mastermind zoning bug may actually be fixed >> Because of it I usually just /releasepets every time I finish a mission and then re-summon them once I'm back in mission. the other night I was just feeling kind of lazy and just kept them around. After a couple hours play I realized that I'd hopped zones about a dozen times and my pets never once froze up and had to be released and re-summoned.
Staff Fighting... When? A lot of us where looking for staff fighting with the release of issue 22, but the devs obviously decided not to release it with 22. Anyone know when?
Staff Fighting... When? A lot of us where looking for staff fighting with the release of issue 22, but the devs obviously decided not to release it with 22. Anyone know when?
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And no, they've announced no date. But I think 'April' would be as safe a guess as anyone since they announced this month we're getting the final Who Will Die Arc, the leprechaun pet, and Beast Mastery.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Bah. This new issue sucks. But only because it drew me back in
Atlas Park sure looks pretty on my new desktop machine with world detail ramped to 200%. And Dark Control is so far a lovely set to play.
Damn yer eyes!
Could you add possess not confusing targets in pvp to the list please
Another potential stealth fix >> I think they fixed the lag warehouses! Like, all of them! My graphics card isn't the best, in fact it kind of sucks badly, so whenever I hit a warehouse with a big room full of shelves or equipment I'd lag -really bad- whenever I faced it. Now? Runs fine! I can actually run through the huge shelf room and fight and not see every 3 seconds.
I think I am in love with I22 <3
Another potential stealth fix >> I think they fixed the lag warehouses! Like, all of them! My graphics card isn't the best, in fact it kind of sucks badly, so whenever I hit a warehouse with a big room full of shelves or equipment I'd lag -really bad- whenever I faced it. Now? Runs fine! I can actually run through the huge shelf room and fight and not see every 3 seconds.
I think I am in love with I22 <3 |
By the way: the TPN trial has got markers for the 3 buildings and the terminals.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Important note: The new DA content mission complete badges are, per the senior GMs, only supposed to be awarded to the mission holder. There is a bug that sometimes allows the badge to be awarded to teammates and not to the mission holder.
The missions are team-completeable in most cases. YOU WILL NOT GET THE BADGE IF YOU ARE NOT THE MISSION HOLDER. Even if you have the mission yourself, you will not get the badge. The GMs will not award the badge unless you were the mission holder.
If you want the badges and don't want to have to redo the entire DA arcs, turn off team-complete or do not take the badge missions and do them separately.
I'm somewhat irked about this, since now I have to go back and redo the entire DA content in Ouroborous, and I don't recall seeing this mentioned anywhere in the beta information at all. IMO, it needs to be fixed to make sure that either the missions cannot be team-completed, as is the case with the Praetorian "choice required" missions (and is not, by the way, the case currently with the DA missions, the ones that are player choice required ALSO team-complete), or ensure that the badge is awarded to every person in the team who had the mission in their mission log.
@SithRose and @Sith Rose
Permanent resident of Virtue
"Mommy, I need Cthulhu. He keeps the bad dreams away."
Alright not sure where to post this at, but I did look for Known Issues to see if what I am about to list here was indeed on that list, but search function fails me at the moment, so...
Umbra Beast. Is he bugged? He only attacks when I am attacked even if missed, very irritating to say the least. Also will he be getting some kind of movement buff? As it is he ran all the way around a corner in skyway to use the stairs to get to me where an ambush nearly handed me my ****, but when he got there I was like 3/4's done with the mob.
Important note: The new DA content mission complete badges are, per the senior GMs, only supposed to be awarded to the mission holder. There is a bug that sometimes allows the badge to be awarded to teammates and not to the mission holder.
The missions are team-completeable in most cases. YOU WILL NOT GET THE BADGE IF YOU ARE NOT THE MISSION HOLDER. Even if you have the mission yourself, you will not get the badge. The GMs will not award the badge unless you were the mission holder. If you want the badges and don't want to have to redo the entire DA arcs, turn off team-complete or do not take the badge missions and do them separately. I'm somewhat irked about this, since now I have to go back and redo the entire DA content in Ouroborous, and I don't recall seeing this mentioned anywhere in the beta information at all. IMO, it needs to be fixed to make sure that either the missions cannot be team-completed, as is the case with the Praetorian "choice required" missions (and is not, by the way, the case currently with the DA missions, the ones that are player choice required ALSO team-complete), or ensure that the badge is awarded to every person in the team who had the mission in their mission log. |
That's stupid! Midnighter arc awards the badge to all teammates and has been, this should follow in its footsteps, but I am glad to know this about DA arc. I swear i will be pissed if this is a response I get while they are investigate my issue with midnighters arc mish last night. Short story: I completed the arc with a team of 8 and me as well as one other did not gain entrance to the Midnighters club, but the rest of the team did u_u.
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It makes sense. I don't LIKE it, but it does make some sense. I still don't like it.
@SithRose and @Sith Rose
Permanent resident of Virtue
"Mommy, I need Cthulhu. He keeps the bad dreams away."
Alright not sure where to post this at, but I did look for Known Issues to see if what I am about to list here was indeed on that list, but search function fails me at the moment, so...
Umbra Beast. Is he bugged? He only attacks when I am attacked even if missed, very irritating to say the least. Also will he be getting some kind of movement buff? As it is he ran all the way around a corner in skyway to use the stairs to get to me where an ambush nearly handed me my ****, but when he got there I was like 3/4's done with the mob. |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
The Midnighter badge hasn't been reliably team-awarding for at least a month and a half. They stealth changed that in one of the patches. So unless it was your mission or you had the mission in your queue, I wouldn't count on getting the badge. Apparently these are "Story Arc" badges, which are only supposed to be awarded to the person who did the entire arc.
It makes sense. I don't LIKE it, but it does make some sense. I still don't like it. |
Um I did the entire arc as did the whole team last night, I did not come in in the middle they formed this team for the Midnighter arc. And as stated earlier others on the team got the badge without auto completing and the like, I asked. I even had a real life friend that just got the contact before he started on that same team he did not get a single mission, but at the end when we all left perez for the lost cure, he got his badge along with the rest of the team except me and one other person. So yeah, that does not make any sense to me... :/
@Darth_Khasei thanks, and link if possible?
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