What do your villains want?
Personal Gain - My main villian, Hec'Tor is out to repurpose the world and its organic inhabitants into cybernetic slaves. These lesser beings will help Hec'Tor achieve a technological paradise for all synthetic lifeforms that willing to share his view (toasters included)!
------->"Sic Semper Tyrannis"<-------
Well, I'll always take an opportunity to babble on about my characters. He's what I've got for my four most fleshed-out villains, starting with my main:
Capt. Stormrider: Stormrider was always a space pirate out for Personal Gain, but recently given the nature of the incarnate storyline his purpose has changed. Nowadays he straddles the line between greed and Higher Purpose, being destined by powers unknown to defend the universe (from what is as-of-yet undecided, either he's intended to fight the Battalion or protect the universe from humanity's unchecked growth).
Emerald Dervish: Also hard to place. Misguided Idealism is close, he is a Djinn who feels it is unfair that his people are forced to serve humans, and has spent his long existence fighting to change the order to favor the superior Djinni.
Dollmaster: I really have no idea. He's a crazy old man who flipped his lid when the Hero Corps separated him from his family back during the Cold War, fearing his robotic inventions. Since he refused to give his technology to the USA, he was branded a communist and incarcerated. After escaping, he crafted an android modeled after his young daughter (who he hasn't seen in over 40 years) and uses it via remote control to terrorize those in power from a hidden location. So yeah...Figure that one out.
Rose Prince: Squarely in the Misguided Idealism area, an eco-terrorist trying to level Paragon City and cull humanity's numbers, in order to make way for a new age of plants as the dominant species on Earth. He's trying to save the world even if it results in innocent people dying because he feels there's no other way, and he's definitely hopped the moral line quite a bit.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
Most of mine are rogues, but the few straight up villains I have are:
Operative Sherbrook: Formerly Arachnos' whipping boy for his big mouth, enjoying pulling the wool over its eyes to get Arbiter sanctioned revenge. Also wants to impress Ghost Widow. Doesn't think much about consequences, so living for the enjoyment of cutting a swath through Arachnos and whoever gets in his way now.
Lil Miss Popular: She wants money and the power to make sure no one bothers her as she enjoys that money. Countess Crey is kind of her hero.
Jill Palacios: She doesn't want to be bored. She doesn't feel a lot emotionally since the government experiments that made her, but she does get a bit of enjoyment from a well-done kill or job accomplished, so that's what she pursues. She doesn't want to rule the world, she just wants something to do with her time and she doesn't particularly care that other people feel pain.
In the room the women come and go
Talking of Michelangelo.
Prima Ombra, my flagship villain, is primarily in the villainy thing because he enjoys a good dust up, whether it be with heroes, other villains, or whatever. He views himself as a weapon, primarily because he was originally made to be one. That said, he's intelligent enough that, while he may be a weapon, he rather likes to be the hand that wields that weapon. A weapon wants nothing more than to take part in battle, and the path of villainy seems the most likely to put him into the path of battle.
...
That was a really rambly way of saying "Dude loves to fight, and fights at every given opportunity"
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
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PPD Mastermind
They should revamp CoV to feature destructible environments and killable civilians to go along with all the enemy groups. Something to really say "villian". Plus, totalling ripping off GTA might attract a whole new player base to the "redside".
@Joshua.
A few of my many villains:
Rogue Necromancer - Really goes by his given name, Xanthos. He is mostly Misguided Idealism, as he views any monetary gain from the sacred art of necromancy as intolerable. In his senility, he has included the entertainment industry in this, and actively uses entertainment figures as his minions.
Radiant - Radiant is a mix of Personal Gain and Megalomania. She is a fallen angel, having been divested of her power after a brief attempt to overthrow the paradise she once lived in. She now uses Arachnos as a means to the end she desires most: to come back and defeat those who humiliated her.
Stygian Revenant - Partly Higher Purpose and partly Pure Malice, she was a Hellion groupie, who found herself trapped in a burning building while the Hellions battled it out with a group of fledgling heroes. She died in the fire, but was brought back by an Oranbegan mage, who wanted to wield her as a weapon. She feels a driving need to destroy the living, and has come to love the feeling when others fear her.
I find your lack of signature disturbing.
But that's just me and mine. What do your villains want? |
Be well, people of CoH.
It doesn't matter what all the Villains want - what they all need is a slap
@Golden Girl
City of Heroes comics and artwork
My main Villain, Seismecca, is a sort of mix between Greed and Malice, heavily leaning towards the latter.
She's a former hero that's not..all there. She definitely sees her innate mutant powers as a reason to hold herself higher than everyone else, and she loves stealing money and being rich. But, if she had to burn every bill she had to light a hero on fire she wouldn't give a second thought about it.
She's a personified steam roller that will take down anything in her way.
I am TOTALLY not reading any repsonses, nor whatever OP wrote. I am answering the topic question directly "What does my villain want?"
---
Cerise Dawn, Pinnacle, Mind/Psi Dominator, frankly, wants to destroy every single living person on Earth. Her sisters, her patron Ghost Widow (whom she thinks she's superior to in every way and would wipe the floor with, and that cretin of hers too... she's wrong, of course, but YOU tell her that...), Statesman, Recluse, and all the Praetorians too, if she can get there and do it.
She's kind of messed up in the head ever since Rodney the Iguana was 'disappeared' by Ruby, her sister, accidentally. All she is is rage, and wants everyone to feel her pain... by dying. Slowly. And with her doing it to their minds... literally melting them from the inside. And getting pleasure from doing it. It's the only smile she ever gets.
All for an iguana, you say? Yes. For Rodney was beloved by her, and she felt him die when Ruby messed up the spell... die horribly. Agonizingly. Slowly. In between dimensions/worlds/existences. She was that connected to him... and it really REALLY drove her insane.
And no, she doesn't care if she winds up doing it and is alone. Like Mr. Rogers in the Ultimate Showdown of Ultimate Destiny... she'd do herself in once The Job was done.
/No really, that's what she wants.
//I wrote her that way.
///And now I'll read everything else in here. See where I stand...
////Edit: Yeah, I'm in line at least with the rest...
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
My main Villain is a Necro/Dark Mastermind. Together he and his dimensional counterparts make up the identity Necromicus, and maintain a mystic book by the same name that has all the knowledge they've gained. (And going by what I've seen with i22 the book will probably be Necromicus' Well) Their only goal is to know more about the Physical and Mystical processes of death. They are murderers who kill to see how the various methods effect the process.
Just about anyone would be a viable victim, as they also wants to see how life experiences effect death.
They are aware they'll never finish, but obsession won't let them stop. Despite this obsession, in a rare moment of respect, they refused to bring back the Statesman allowing him the rest he deserves. An astonishing move from individuals who would kill children to see if it was a different process than killing adults.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
Varies from villain to villain. Some are really nasty, some are closer to the proverbial "anti-villain" (though most of those are Rogues). Some are complete headcases, some are a little more sane, at least at a glance. A few notables that run the gamut:
~My Fortunata wants nothing more than fear, paranoia, and a bucket of popcorn. She's pretty much pure "chaotic evil", and ultimately doesn't even really care about saving the world for herself, and all those other co-op excuses, since she figures it won't be hard to hop a portal to the next dimension over and watch the fireworks.
~My Electric Brute is a blood knight type who just wants a worthy opponent. It's not his fault he breaks his rivals when they don't measure up. He's not liable to reign terror on innocent populations, but he's all about unprovoked attacks against hero types to see if they can offer a challenge. He'll even team up with heroes, though it's less for saving anything as much as it's just that sometimes fighting against other villains is more entertaining.
~My Archer is a hero gone bad. He's the "good guy" and he knows right from wrong, because he's always "right", and anyone who disagrees with or opposes him is "wrong". He's sure he's going to save the world, and even if the truth is that he's lost sight of how, in his mind, murdering or maiming everyone who happens to earn his ire is a good start.
~My Crab Spider is just a guy looking to make the rent every month, with maybe a little left over for his favorite MMO of the moment. He's not so much a villain villain, but Arachnos simultaneously offers both a pretty hefty hazard pay package, and probably the best medical benefits program he can find in the current economy.
~And finally, I have a Plant/Mind Dominator who was forcibly conscripted by the Malta group, broke free, and now pretty much would just like very much to not be hunted by his former employers, nor the heroes who want to arrest him for the crimes he committed on Malta's behalf. Hiding out and taking jobs of a villainous nature (the only thing he has any skill at) is just a means of survival.
And I've got 30 more, who all fall somewhere along that spectrum.
My villain, Flotsam, was created long before City of Heroes.
At a birthday party for my friend, Jim, his cousin, Neal, suggested that, as a gift, Neal and I should make a one-page comic about Jim's Starbolt character from our Champions pencil-and-paper roleplaying campaign. Neal and I took turns drawing panels in a story where Starbolt was surrounded by a group of super-villains and then they fought. (Straight to the good stuff.)
By the bottom of the page, Starbolt had defeated the henchmen, leaving only their leader. Neal came up with the leader's name: Flotsam. It was my turn to draw the next panel, so I asked Neal, "What does he look like?" Neal replied, "A flying piece of crap." So, I drew a lumpy shape with bird wings.
I depicted Flotsam attacking Starbolt with a beam that drained the hero's star energy. In a subsequent panel, Starbolt rebutted, "Then, take it all!" and blasted the villain to smithereens.
Later, I used Flotsam again as a foe for Starbolt in another comic. This time, I drew the villain as a disembodied brain with wings. The story concerned Flotsam luring Starbolt into a pro wrestling ring where robot duplicates of famous pro wrestlers attacked.
When Jim and I played City of Heroes, I created Flotsam as a robotics/dark miasma mastermind. His costume shows him as a tiny man with a giant, exposed brain and bat wings.
Flotsam and Starbolt facing off
What does Flotsam want? To bedevil Starbolt. Toward that end, he'll do anything villainous and blackhearted to gain enough power for defeating his heroic rival.
You wanted more characterization? Um, well, Flotsam was a scientific genius who sought to imitate Starbolt's origin. The scientist conducted unethical experiments on a human test subject--himself--by injecting a serum that greatly increased his intellect. Unfortunately, the process had unforeseen cosmetic side-effects... notably, the giant, exposed brain. Additionally, his evil instincts were greatly magnified. Flotsam created robotic henchmen; genetically engineered giant batwings and grafted them onto his back; and learned the secrets of commanding dark miasma... all in relentless, twisted pursuit of the means to surpass and destroy the hero that had inspired him: Starbolt.
__________________
I only really have one villain, The Dark Cliche, and what he wants is to concoct Terribly Villainous Schemes That Ultimately Fail. Anything from blowing up the world to carving his name on the bright side of the moon in letters large enough to be seen with the naked eye. He also wants to refer to himself by his name rather than with inferior pronouns.
He might also want to fall in love with a teenage girl, comfortable in the knowledge that their love is doomed.
And along those lines he may find that he has to become a "good guy" of sorts, if only temporarily.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
If I'm being entirely honest, I don't have any villains at the time being. I have a number of rogues though.
Admiral Whiskers: Was created by Dr. Senil Olman to serve as a bodyguard. After failing in that role (the assassins distracted him with laser pointers), Admiral Whiskers was adrift, not knowing what to do. He has no plans, no greater purpose, at any moment, he just does whatever he wants to do. Since going Rogue, he has expanded the territory he covers, so he'll occasionally end up in Paragon City.
Instigator Delores: She's in it for the information. At this time, she's fathering as much intelligence as she can. She doesn't know if she'll ever have the chance to use it, or if she'll want to use it when the time comes, but as an Instigator, she is dedicated to the purpose. Unfortunately, information doesn't come cheap. She builds up her favour bank running missions for people, and pays informants with profits from the rogue missions she runs.
Elna the Blue Blade: Does exclusively tip missions and newspaper missions. She's just doing it for the fun of battle, not caring who she fights or why, as long as she makes that decision.
Energy Pump: Energy Pump was just a mild mannered electrical generator until he was bitten by a Nuclear Scientist. Now he has the powers of a human; bipedal motion and rudimentary thought. He just does the tasks he's given, same as when he was just a generator. It's just something to do.
Orange Recluse: Was perfectly happy as a Soldier of Arachnos until he discovered the joys of Rocket Boarding. Now he's a bit of a thrill seeker and needs the money he earns as a rogue to keep his board fueled. No long term goals at all.
What do my villians want?
Dominator Grav (grav/energy) The character is from an alternate dimension where the Rikti won. The character was then sent out to explore dimensions and report back to her masters to aid them in their conquest. She wants to help the Rikti control the multiverse. She was on the losing side of a war, so switched sides. She's a survivor first and foremost I suppose.
Rheostat: Elec/elec Brute. The character wants power.. not like physical power actual electrical energy, she feeds off the stuff and gets stronger from it. The character would rob a bank.. not to rob the bank but because she was drawn to the back up generator for an afternoon snack.
Mayham Monty: Bots/ff MM. The character just wants to survive. They were technologically brilliant.. too brilliant and are now held hostage by the very machines that they designed when they became self aware, the only thing keeping him alive are his force fields, the only thing keeping them in check are his forcefields so he's basically stuck going with them and aiding them.
Flickerflash: Fire/Fire Brute. The character basically wants to spit on everything that their mother stands for. Always placed second over everything else while her mother was off saving the city.. that bitterness turned to resentment, which turned to hate and when her powers manifested she just burned everything down that she could. Basically a 20 something running around throwing a giant fit because life didn't go their way and her parents ignored her.
I only really have one villain, The Dark Cliche, and what he wants is to concoct Terribly Villainous Schemes That Ultimately Fail. Anything from blowing up the world to carving his name on the bright side of the moon in letters large enough to be seen with the naked eye. He also wants to refer to himself by his name rather than with inferior pronouns.
He might also want to fall in love with a teenage girl, comfortable in the knowledge that their love is doomed. And along those lines he may find that he has to become a "good guy" of sorts, if only temporarily. |
I keed, I keed.
I find that while in most cases I like my heroes more, my villains have, in general, much better defined motivations (of course, there are exceptions to the rule on both sides).
My original villain was my namesake's creator, and arch-nemesis. A very old French commoner who saw lycanthropy as the 'gift of godhood' He is archaic (and presumes no need to progress himself) sees himself as a god made flesh, and of refined taste, but ultimately he's a self-absorbed megalomaniac who will gain anything he actually desires by force (couldn't do the Patron arcs when they came out. If he wanted the power he'd just beat their secrets out of them, no betrayal, no bargaining) So I came to the conclusion he didn't care. That ultimately left me asking... then what DOES he want, and from that learned he was rather shallow ultimately, and a bit of a coward at his core. Anything he couldn't accomplish through brute force just wasn't worth his time... at least that's what he kept saying to me (so to speak).
I then chose my 'main' to be my Robots MM (people are good for 'broad stroke' endeavours and are easy to ply to my cause- robots are much better for 'fine work'). He's much more developed, though more difficult to pin down. He ultimately wants what he wants, and doesn't care what he does to get it. Pure amorality wrapped in mystery. If being seen as a hero gets him what he wants, he'll do it. He will manipulate, lie, steal, cheat, benefit, help, hinder, heal or harm as it comes to achieve his goals. His ultimate goal, of course, is world domination. The big catch for him though, is he wants it to be given to him, not taken by force. A true megalomaniac, he wants the world to realize they 'need' his guidance. He is, by far, the most cerebral villain I have, and finding the justification for some of the things he does is a great thought experiment in and of itself.
Those two aside, my most 'stand out' characters are a super-wealthy 'industrialist'/sabetour who uses his earth powers for personal gain as a 'contractor' to other companies (clear cutting and strip mining illegally but since he's using powers instead of machines he's hard to catch- so what if there was a landslide, the company didn't create it, only took advantage of it!). A creation of my original Brute, she stalks him and only wants to see the world burn, while being in love with, fascinated, spurned by, and despising him... My demon MM who was a two-bit Hellion thug who just wanted real power at almost any price and got it, an insane doctor who sees himself as already ruling over all he surveys (a Emp/Beam Defender who sees his teammates as his 'minion's' like a Mastermind would) a former Goldbricker who turned to Arachnos to become more than he was (Soldier/Crab), The daughter of a Brazillian pirate king who turned to Arachnos to do more for herself (Widow) A Tsoo sorcerer who learned the 'jade magic' of the spirit folk and was turned on by his fellow Tsoo for it (and wants revenge) a ravening fire monster who just mindlessly destroys everything in his path (Fire/Fire Brute I mostly street sweep with and occasionally run tips) a being who actively hunts sinners to feed upon their hearts and souls (a Wendigo)... I have more...
I think the point I'm trying to make is villains are not like heroes. Heroes stop threats... they respond, react. Villains cause, act upon their desires regardless of how society dictates how people should act. Sure there's the broad stroke power/revenge/money/etc... but their reasons are highly varied. I can play a hero for many levels before I really get a feel for their motivation, but villains it comes very quickly. If it doesn't, I lose interest in playing them. The stories the game provides does not, generally at any rate, satisfy the 'palate' of most of my villains. They're too generic.
Heroes are easy. "Someone's doing this! Stop them please!" well most heroes will step in and do what they can... it's what heroes do, even if they aren't personally motivated by the act. Sure HeroX may have a thing against drug dealers, but they'd be a pathetic hero indeed if they ignored Joe's cries for help against the clockwork kidnapping his family. They may sigh and roll their eyes hoping for Tsoo or Outcasts to fight, but they generally won't say no.
Villains on the other hand, are instigators. They need choices that heroes or others can respond to. That's really hard in mission writing, but they either need variety in the types of missions, or more choices, and rewards for those choices that benefit the villain. When CoV was in Beta (or after live, I forget) I suggested that initial villain contacts should be based on motivation, as opposed to heroes that were based on origin. At least cater to the destroyer types that just want to break everything down, monarchs who want to rule the world, and the mercenary thugs (where the biggest direction of the villain game writing went) that just want to get rich.
Getting into more detail than that starts getting too complex, but if they at least did that, it may have gone toward satisfying those more complex palates that villains possess.
Anyway, that's a lot of text, the tl/dr version is basically, heroes are responders, villains are instigators. Writing for heroes is easier than villains, and motivations should have been better catered to than the mission-giver's desires at CoV launch, but it looks like they're trying to get better (outside of that extended Dr Graves tutorial *shudder*. I like the Shining Stars... don't care for the Graves one at all.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Hoo boy. The things I could write could fill a book...
Nalrok Ath'Zim: Nalrok is not your typical royal demon. Most of this genre of devilry stomps around in the 'arrogant jerkbag' fields, Nalrok stays far away from that in every way I can allow it. Not once has he ever uttered the words 'foolish' or 'mortal' in the same sentence. In fact, I don't think he's ever said either word at all.
Now, he does have a few roots in stereotypical demon land:
-He likes to kill things just to kill things.
It's really just in his blood. When you're as strong as he is, and as smart as he is, and as bloodthirsty as he is, you kill stuff.
-He has a set of tomes.
These were given to him by his father, of course. These six tomes aren't the source of his power, but rather just keepsakes, memoirs of his parents. The tomes, when read aloud, will imbue the reader with power so overwhelming it often drives them mad enough to kill themselves. Those that live almost always try to start a cult.
-He devours souls.
This is something he has limited control over. With the help of an engraved mask, he can tone down the vortex in his throat to only devour the souls of those he's defeated. Should he take the mask off, anything in his field of vision gets its soul ripped out in a very painful manner.
He works to his own ends. He's spent too much time trying to wipe out the human race, and grew VERY bored of that. Yes, eventually he'll shred open the material between our realm and his own and let the horrible eldritch things living there crawl onto Earth, but until he decides to do so he's in the process of experiencing everything the modern CoX world has to offer. More often than not, he'll be seen at operas, performances, demonstrations and large-scale events. He's both inquisitive and brutal, both malevolent and understanding.
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Deathgrind: Deathgrind is another story as far as my villains are concerned. Nalrok was my second character ever, and I strayed away from the stereotypes. Deathgrind was an attempt to fit into those stereotypes without seeming stereotypical.
Deathgrind is nigh-invincible, strong enough to hurl battleships across great distances, smart enough to invent new elements and new forms of energy production, and perceptive enough to size up any person or analyze all possible outcomes of any situation. He has an absurd amount of money, never shows his face, owns at least six orbital ion cannon arrays, and a base under Nerva Archipelago that would make the JLA wish they had more money. He has legions of soldiers who are loyal to a fault, hundreds of the most brilliant scientists in the world, and an engineering team who could probably figure out a way to turn the moon into a giant spherical space station using just steel and old laptops. He has his own multi-level multi-national company named The Illuminate.
He also has a Formspring.
Now, with all this at his disposal, he simply sits back in his throne underground and calls shots, right? Mm, nope. Deathgrind prefers to do things himself. The soldiers, the scientists, the engineers are all just assistants to him. If he's not the one cutting folks in half, or inventing the next super-strong metal, or designing the latest weaponry he's just not satisfied. He appears at countless political rallies, backing one candidate or the other (sometimes supporting Paragon politicians). He makes speeches at events, he gives press releases, and he even collaborates with some of the greatest minds in the Isles (have you seen the news article on the Kaison Corp/Illuminate venture? Interesting partnership, that). He openly embraces the public's view, allowing the common man or woman to question him personally.
But for every ounce of likable goodness in Deathgrind there is, of course, a side of him that keeps the people of the world at a great distance. He gleefully tests his new weapons, serums and inventions on other villains and innocents alike. He purchases big name startup companies, drains them financially, and after he fortifies his own research with that ill-gotten cash he runs them into the ground. Should someone raise their weapons or fists to him (be they hero, innocent, villain, vigilante, or anyone at all) he has no qualms with ripping them in half.
He is very much a coin; there is the side interested in the world and it's future, and there is the side only concerned with keeping that world under his heel.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
It doesn't matter what all the Villains want - what they all need is a slap
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aaanywho. I dont have many vills, and fewer that arent jsut rogues i havent gotten around to switching, of vigs I really dont have time to take all the way...but What my vills want_
Violet tendencies-your wallet, also your pin number and any particularly expensive bits of jewelry. She underwent a bit of a character switch, as she first was concieved as a kind of feral killer human/dev earth hybrid in the vein of the movie "species" but i soon realized that eally was boring to me, so i rejigged her and made her a sort of catwoman type anti-villain who robs pretty much anything she can get her hands on from the wealthy and then fences the proceeds from her thefts(after keeping a percentage for herself) to take care of the lower class people in the rogue islands, basically refuting recluse's ideas of only caring for the strong and wealthy by being strong enough to protect the weak.
Dire worg- if you are a criminal, your femur. Dire is a former hero in self imposed exile after his showboating lead to the death of a hostage. He snapped and exiled himself to a place no innocents could get hurt because there arent any. He nominally works with arachnos so that he can get close enough to L.R. to kill him, and any criminals worth his time he enjoys hunting them down and killing them.
Marquis Renard- money, women and luxury, and more magic to get him more of the above. Basically he is a debased hedonist who comes from a long and infamous family of magic using criminals, and he's just keeping up the family business, after robbing half his family blind, and getting the other half in some very precarious demonic contracts they weren't technically aware he was signing them up for.
Mr. Snowball- some catnip. hes a cat that some scientists without foresight gave super powers and above human level intelligence..that turned out about as well as you'd expect.
Alerunner abney- Ale and wenches. a pirate from an alternate steampunk dimension, he's not a bad guy, he just has personal property issues...and sobriety issues, gains his pain dom powers from the strength of his hangovers.
Persuit- Basically he was summoned centuries ago to kill the saxons who were invading england, he was banished for a few centuries by a particularly powerful priest, but after he was summoned in the rogue islands, he decided to get back to work , tunrs out a lotta people have some saxon blood in them, so it counts to his contract.
For this, I will consider my rogues as also being villains, since they will still do the villainous things like steal, kill, sabotage, and cheat. They aren't heroes with attitude problems.
First is the Autistic Anarchist Allatrope, the technology based rogue stalker. He was a former freedom fighter from praetoria, and after years of fighting against Cole with the most fervid intensity, became disinterested in the people's plight. He became disinterested in other people in general, despising social situations. When access to another dimension became known, he took advantage of it and escaped to the rogue isles to work as a gun for hire. Right before he walked through that portal, he turned and said this to the crusader correspondent:
"All of my life, I've been told to fight for things. I've been told to fight for people's freedom, to fight for their safety, to fight for justice and peace, to get at the bad guys. No one has ever asked me what I wanted to fight for. No one cared about what I wanted to fight for. So I am going to tell you: I want to be left alone. I don't want Tyrant in my head, I don't want Calvin in my ear. I just want to be alone. And now, in these islands, I can finally disappear."
The ironic thing is that he developed relationships and also the ire of Lord Recluse, so now as a rogue he hangs out in Paragon City. He's still an anarchist at heart, and lives off the grid because he still hates having to play by someone elses' rules.
Second is one of Dr. Adrian Bartholomew's legacy, Vespila the mutation based dominator villain. Vespila was supposed to be the long awaited daughter to the Kirisaki family, who had been having trouble conceiving due to Mr. Kirisaki's low sperm count. However, Adrian Bartholomew did his "thing" and surgically impregnated the Ms. with his own seed, and nine months later Vespila was born. With time her hair grew, boasting a brilliant blood red color. Her ears were long and pointed, and her color was distinctly caucasian. This frightened the Kirisaki family abandoned their "demon child" when she was three years old, comprising Vespila's first memories. She was found on an ocean liner out at see, and through the exchange of hands eventually made it to an orphanarium on the isles.
This was... not a happy place to be raised. Constantly mocked, hated, and when her powers developed was feared, Vespila grew an intense distaste for the "inferior masses". She developed a superiority complex, and enjoys being in a position of power over another. He actions ultimately are toward one goal: For the "superior" super-powered to gain control of the masses, and the "inferior" to be sub-class citizens meant to serve. She would've jumped on board with Tyrant, if it weren't Praetoria's policy to just dominate Earth Prime, "superiors" and all.
Next is Ariella Epstein, Rogue Widow. Epstein was never evil and didn't have great ambitions. She grew up in a small town in Nebraska, where her parents owned a failing law firm in a town hit hard by a recession. Athletic, agile, and very flexible, Epstein could've easily gone to the Olympics if she had properly trained but she never had the resources. With little to do and less money to spend, Epstein took to burglary as a hobby. Once when she was a teenager she grabbed a $3000 necklace from the mall, and avoided mall security by quickly stuffing herself into a recycling crate until they left. An arachnos arbiter visiting his family in Nebraska saw the whole thing, and instantly recognized the potential in Ariella.
A few conversations later, and a deal was struck. Epstein Law, the law firm, was hired as a front to the Arachnos to handle several legal issues over in the states. Ariella was trained as a widow, but she operates largely as an independent cell for Epstein Law's issues. She continues to work for Arachnos not because she sympathizes with Lord Recluse or anything, but because she likes being a spy. Coded messages, breaking into secret facilities, stealing documents, Ariella loves her job. She even found a husband in the arachnos.
And my final Villain is Nazka, the villainous Peacebringer. Now, Nazka didn't have a troubling past, wasn't stricken by poverty, didn't fight a war, didn't have great or horrible parents, or anything of the sort. She didn't have anything to inspire her. At all. Nazka turned to rampant drug use in highschool, and after she moved out she lived with a bunch of addicts, a dozen crowded into a single house. Now, Nazka is a full blooded Native American, and her parents would talk to her about how her roots had myths with spirits which could grant wisdom.
This resonated in Nazka's subconscious a bit. During a bad acid trip, she was wondering around in a park hallucinating heavily. An unbound Kheldian had just come to Earth, searching for a suitable host. Nazka stumbled (quite literally) upon this great glowing being, and in a drug induced frenzy she consumed the Kheldian. Days later, when her powers of flight and shapeshifting didn't go away when she came off her trip, she slowly came to learn that she had gained superpowers through this "peacebringer" thing. So she applied to become a hero...
And she failed the drug test. She floated around aimlessly doing odd jobs to score more rock for months. Eventually she met Vincent Ross, who encouraged her to use the power of the Leviathan to stop a task force. After she grinded the Blood Coral into power and snorted it, the sensation of that much power while being lucid left her yearning for more. The Kheldian, subjected to the same feelings as her, aligned her with her search for power. Now, she continues this quest for greater and greater strength, and Nazka doesn't care who or what she has to go through to get it. Even if it means killing Statesman.
So those are my few villains. It is hard to just broadly characterize them, since most of the characters are three dimensional, and their actions reflect a combination of many things. As for the inspiration behind these villains, most of them are based on some personal feelings that I have had at some point or another. I just take some of the "phases" that I would go through, and make them into a characters with the same thoughtlines I would have at that time.
TL;DR version: Allatrope doesn't like or care about people and works to be left alone and self sufficient, Vespila wants the super powered to take control of the world and regular folks to serve them, Epstein likes being covert spy for Arachnos, and Nazka is a former drug addict with a constant urge for more and more power. I had issues in the past.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Turbo-Ski - female ice mutant who has a split personality caused from the guilt of accidentally killing her husband with her heat transfer powers and from the trauma of being experimented on as a child by Soviet scientists. Because of this her "Reaper" personality blames society and seeks vengeance through massacre. The exception being when she is reminded of her dead husband and how he comforted her, then the "Guardian" personality is in control and she wants to protect the helpless.
Gatekeeper Turboski - after the 2nd death of her husband, Galina disappeared for many years. When she returned she had new powers over darkness and the netherworld and was in command of a secret elite military organization called Tarock. Tarock's goals are focused on setting the world into anarchy in order to be reformed as a unified nation.
Sarix the Devourer - female demon with an insatiable hunger for souls. Made a pact with vengeful Rebecca Morrison who was in prison for murdering the gangsters who killed her parents. Later became known as Sarix Morrison after their souls merged in a freak accident.
Sarix Morrison - still hungers for souls but has it more under control to only consume those she deems deserve it. More roguish is morality than hero or villain. Later dies and gets reincarnated as a baby named Sara (Sarix) Porter. From then on, morality weighs heavily hero.
Project Reaver - begins as an assassin who merely kills because he was brainwashed to do so, but later kills to protect Rebecca Morrison, because she reminds him of a lover he can't remember anymore. After the death of Sarix Morrison, Reaver's only desire is to hunt down and murder her killer. After awakening the hidden power of the Creator gene inside of him, Reaver desperately struggles with being unable to die and dealing with the fact that every moment he lives brings the universe one day closer to being reset by his own uncontrollable power.
Hexetic/Heximus - Man who desires only to prove that he is superior to Project Reaver, to the point of attempting to destroy the universe with Reaver's Creator gene before Reaver can passively do it himself.
Mental Scale - man who had moderate psychic powers but was unwillingly infused with snake DNA in an attempt to weaponize him. He grew viper-like features like scaly skin, snake eyes, and claws, but also gained immense psychic powers. Began believing humanity to be innately evil and hurt a lot of people in that belief. Later met Red Kite, and after reading her mind fell in love and began to think people were innately good. He spends the rest of his life seeking retribution for his crimes by saving not only the innocent but also the guilty.
Red Kite - tomboyish female mercenary for hire who has an unromantic sexual interest Turbo-Ski. Later on reforms and has a romantic relationship with the reptilian psychic Mental Scale. Becomes a General within Tarock but secretly is against it's ideals and sabotaging its operations. Dies giving birth to Scale's child after Tarock collapses.
Kraticax & Tarix - two demon brothers who both only wish to capture Sarix and merge back into one being as they were before. Both wish to conquer and enslave all life as a secondary goal.
Interestingly my main and forum namesake is...well...interesting.
While he does sell genetically engineered superpowered slaves (and the guise of the 'Dream partner program') to those that can afford his price, he actually has them pre-programmed to report any abuse (like being tortured) or tampering (trying to reverse engineer his techniques) back to the company at which point a keyword is spoken and they're freed of their 'contract' with their own and can do as they please, including beat their previous owner to death with shoes if they so feel like it.
However as long as things remain within the 'guidelines' he doesn't particularly care about them as they are still products.
At one point he was refered to as 'the Joker of the Unionverse' since he was a mad scientist with a perchant for causing havoc whether indirectly or personally, however he has since calmed down and gone from Joker to Lex Luthor. He operates his company, Necrotech, as a proper business.
His business models are the Dream Partner Program mentioned above and the New You program. This program works on giving people super powers under affordable payment schemes, he provides the best care that he can but at the same time he really doesn't care where the money is coming from. Should people not pay up...well..you thought what Doc Buzzsaw did to people who had debts with her was bad...
His philosphy was always that he was a Super Villain, when asked what made him Super he responded "Manners and class, a villain without manners is merely a Super Thug with no class".
Mind you his first successful product was a Walkie Talkie Toaster...for Toast on the go!
He still makes things like a washing machine/death ray combo or his 'enviromentally friendly hand powered death ray' (which by the time you've cranked it to full power, the hero would have been gone for about half a day...and it doesn't hold a charge either)
So what does he want?
Science...he just wants to do science...without ethical restrictions placed on him...which the Rogue Isles is more than happy to accomidate so thus that is where he works. The same time he wants his family to be happy (his family being his robots, especially his 'daughter' Elise (the assault bot)).
Badge Earned: Wing Clipper
A real showstopper!
Higher purpose: You do what you do not because you want to, but because that's simply what you have to do. Your actions are out of your hands, you have been chosen for this. You don't see any evil you do as your responsibility, because you really feel you have no choice.
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My only villain, Wolfe Dragoon, is an Arachnos Soldier. His sole purpose for joining Arachnos is protecting his family from Arachnos and Freedom Phalanx. The former because they don't care about their own people, let alone civilians, the latter because they can't see those beneath them because their noses are stuck up in the clouds.
He does what has to do for survival. Unfortunately, he rationalizes what he is doing as the ends justify the means. The one caveat he holds true too: Harm no civilians. To date none of his missions required him to break a vow he swore long again. However, I am sure when that day comes, he will hold to his conviction and make a choice that will lead to his death or force him to bug out taking his family with him.
Right now, he is one mission away from becoming a Rogue purely because Arachnos serves no one but itself. It is his belief that becoming a rogue will allow him to operate with more freedom especially when it comes to protecting civilians.
Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.
Recently, I've been banging on about "true heroes this" and "true heroes that" and every time villains came up, I'd just brush the topic aside with some form of "that's for another discussion." Well... I think now might be a good time to have that discussion. So, without further beating about the bush, let me ask you the following question:
What do your villains want?
Of course, this presumes that you actually have villains to begin with and that these villains do, indeed, want something specific, or at least definable. If that's the case, then please try to be as precise and specific as possible. Villain as a fictional thing is so diverse that trying to be vague just muddies the waters and involves far too many different branches. If you can define a general attitude that all of your villains share, or that you as a player prefer to give your villains, that would be best. If you can't really boil it down to just one thing, then just go villain-by-villain give me a couple of what you consider to be your most interesting.
If I had to break my own rules and give broad general motivations, I'd break them down like this:
Personal gain: Be this money, power, influence, fame or eternal life, your goal is to get something for yourself. The evil you do is a means to that particular end.
Misguided idealism: Whether you want to save everyone, purge everyone, control everyone or what have you, you perform evil deeds because you honestly believe it's the right thing to do. Whether you recognise that what you're doing is bad or believe it's actually good, you do this because you must.
Megalomania: You believe you're better than everyone else and, naturally, deserve better than everyone else. The evil you do, you do because other people simply don't matter, so if you end up hurting them... Well, who cares?
Higher purpose: You do what you do not because you want to, but because that's simply what you have to do. Your actions are out of your hands, you have been chosen for this. You don't see any evil you do as your responsibility, because you really feel you have no choice.
Pure malice: You like to see people suffer, you like to see good things destroyed, and sometimes, you just like being bad. You do evil because that's simply what you enjoy.
Kicks and giggles: Maybe you're bored, maybe you enjoy a challenge or maybe you just enjoy fighting. You do evil not because you necessarily want to be evil or even because there's anything to gain, but just for your own personal entertainment.
Revenge: At some point, somebody did something to you that you cannot forgive, and have now devoted your life to exacting brutal, unfair revenge. And not necessarily just against the people who wronged you.
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That's just a general guideline, though. Don't feel like you have to stick to it.
Personally, I like to give my villains some kind of ultimate purpose that they're always striving to achieve, but never quite able to go all the way. The purpose itself is usually evil (destroy all humans, conquer the world, take over people's minds, etc.), but the means by which my villains achieve it is also evil in itself. These are people that often have morals, honour and even basic human decency. It's just that they have all of those sometimes, usually when things are going their way anyway. But when things go South, my villains WILL prove exactly what makes them evil, because they're rotten at the core.
I like to ascribe to a "villain by choice" rhetoric, though by that I don't mean a Saturday morning cartoon villain who sings a song about "I do it all because I'm evil!" In our everyday lives, we often have to make choices. Not necessarily between good or evil, or even right and wrong, but often between ourselves and others. Mine are "villains by choice" not because they chose to be evil, but because time and again, they chose to do things that hurt others, destroy lives and doom others to a grim fate. Though they never explicitly chose to be evil, it is still the choices they make that define them as villains. These are not misguided, confused or "salvageable" people They made their choice.
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But that's just me and mine. What do your villains want?