Originally Posted by ph0enix
I have to agree w/ folks. I dont mind the Random but the fact that they are not all account wide when you DO get lucky and "randomly" get what you want to get... I work REALLY hard to be able to afford pay-for-play VIP status and this is just beyond re-donk-u-lous. I could buy the outfits outright if they opened up account wide and take time gaining the points to get all of what i want but NOT FOR EACH toon I have. I'd need to win the damn lottery for that.
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Super Packs Update 2/13/2012 - The Numbers
Before tomorrow's launch of the first Super Pack: Heroes and Villains, I wanted to share the breakdown of the odds of getting each item in the packs. This should be considered final and official.
reams of boring, blathering statistics compressed into mind-dulling charts |
It's a game for Excel-heads and other spread-sheet lovers.
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.
Jeez I hope they either confirm our measurements or state the new odds. I'm not sure I can justify 2000 superpacks on live ($1250). If experienced stacked I would have enough on beta to go from level 1 to level 50 by killing one minion.
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And get the reward merits OUT of the Very Rare and Rare categories.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Well, there's already quite a bit on the Markets; going at about PvP IO prices 50mil-200mil+
Got 3 of the procs for less than 400mil inf
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I have to agree w/ folks. I dont mind the Random but the fact that they are not all account wide when you DO get lucky and "randomly" get what you want to get... I work REALLY hard to be able to afford pay-for-play VIP status and this is just beyond re-donk-u-lous. I could buy the outfits outright if they opened up account wide and take time gaining the points to get all of what i want but NOT FOR EACH toon I have. I'd need to win the damn lottery for that.
This is uber dissapointing for me in Coh..to which i just spent over $100 dollars or more for a year long VIP membership... I hope these suprise random supposedly super packs arnt going to be a rising theme-thing because I'm so unhappy with the current one--- this Professional Librarian has no words. IF this is the way the packs are going to be released from now on I can see my interest in that aspect of the game not just tanking but downright expiring. |
It seems to me they realized exactly how much money they were starting to lose by going "free" and are scrambling to recoup it. bought one pack just to see, and can promise i wont be buying another
Throwing a voice on the odds, this is the same result I got on Beta when I tried this:
12 Packs, I got the "Full" Elemental Set (Minus the Impossibly Random Dog). Beta was the same odds, about 12 packs (roughly, been a month+ since I burned through it on Beta).
General Notes I made as I went through, in the order that they rolled:
-Prestige Booster, E.O. Belt, Enh Bstr, E.O. Boots, Kheld Acc/Dam
-Revive, Restore, Insp, E.O. Helmet, Scrap Dam/Rech
-Insp, Insp, Windfall, XP, E.O. Cannon
-E.O. Sleeves, Prest Bstr, XP, E.O. Pants, Troller Acc/Mez/End
-Insp, Insp, Windfall, Unslotter, Stalker Acc/Dam/Rech
-Insp, Insp, E.O. Gloves, Merits, E.O. Shoulders
-Revive, Merits, Unslotter, MM Dam/End/Rech, Dom Acc/Mez/End/Rech
-Enh Bstr, Merits, Unslotter, Merits, XP
-Insp, Merits, Enh Bstr, FACEMASK, Scrapper Dam/Rech
-Insp, Insp, Insp, Enh Bstr, Catalyst
-Merits, Revive, Merits, E.O. Chest, Merits
-Merits, Insp, Enh Bstr, Merits, E.O. Backpack
Honestly, that feels pretty reasonable to me. You get a full costume set and a collection of useful (albeit partially random) additional stuff. My Merit totals came out to 500, 17 Unslotters, and 28 Enh Boosters, 3 XP Boosts, and 7 ATO's.
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
I have to agree w/ folks. I dont mind the Random but the fact that they are not all account wide when you DO get lucky and "randomly" get what you want to get... I work REALLY hard to be able to afford pay-for-play VIP status and this is just beyond re-donk-u-lous. I could buy the outfits outright if they opened up account wide and take time gaining the points to get all of what i want but NOT FOR EACH toon I have. I'd need to win the damn lottery for that.
This is uber dissapointing for me in Coh..to which i just spent over $100 dollars or more for a year long VIP membership... I hope these suprise random supposedly super packs arnt going to be a rising theme-thing because I'm so unhappy with the current one--- this Professional Librarian has no words. IF this is the way the packs are going to be released from now on I can see my interest in that aspect of the game not just tanking but downright expiring. |
Before tomorrow's launch of the first Super Pack: Heroes and Villains, I wanted to share the breakdown of the odds of getting each item in the packs. This should be considered final and official.
Items marked with "*" are account items that when removed affect the drop chance of all items in the same table if theyre removed. |
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
- Medium Dual Inspirations appear 8 times on that table.
- Medium Team Inspirations appear 6 times on that table.
- Medium Team Dual Inspirations appear 4 times on that table.
- Large Dual Inspirations appear 7 times on that table.
- Large Team Inspirations appear 5 times on that table.
- Large Team Dual Inspirations appear 3 times on that table.
- Enhancement Unslotter appears 5 times on that table.
- Enhancement Booster appears 6 times on that table.
- Revive Temp Power appears 8 times on that table.
- Restore Temp Power appears 8 times on that table.
- Experienced Power appears 5 times on that table.
- Prestige Boosters appear 3 times on that table.
- Reward Merits appear 12 times on that table.
- The Elemental Order Belt appears 10 times on that table.
- The Elemental Order Sleeves appears 10 times on that table.
Extrapolate the Uncommon, Rare, and Very Rare groups.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
This is a no for me too (though I may throw some stray reward tokens at them).
I am against these as a product and don't want to see future ones implemented in the same way. I vote no. I only want the costume set and won't pay a random amount for them. If you had let us buy the costume pieces individually, a la carte, then I would probably have bought some packs to try my luck. As is, nope. |
Remember when Freedom was about to be launched and they said that the cornerstone of the concept was that we would be free to choose the things we wanted and not have to buy packs of stuff just to get access to the one or two items we really wanted? Remember that?
And that was in reference to packs with set, known content.
I have this growing uneasy feeling that a game that was made by comic book lovers for comic book lovers has been taken over by some P.T. Barnum-esque snake oil salesmen. "This way to the Egress! Only 800 PP!"
Super Packs make me Super Sad.
Common roll 1-100.
Extrapolate the Uncommon, Rare, and Very Rare groups. |
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Before tomorrow's launch of the first Super Pack: Heroes and Villains, I wanted to share the breakdown of the odds of getting each item in the packs. This should be considered final and official.
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ATO drop chance should be 35.14% according to the numbers you presented, not 34.14%. Otherwise you are missing 1%.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Common roll 1-100.
Extrapolate the Uncommon, Rare, and Very Rare groups. |
Is there any need for this though, at the end of the day it's just plain luck what you draw?
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Think of it this way:
- One of 8 types of Medium Dual Inspirations.
- One of 6 types of Medium Team Inspirations.
- One of 4 types of Medium Team Dual Inspirations.
- One of 7 types of Large Dual Inspirations.
- One of 5 types of Large Team Inspirations.
- One of 3 types of Large Team Dual Inspirations.
- Five chances at Enhancement Unslotters.
- Six chances at Enhancement Boosters.
- Eight chances at Revive Temp Powers.
- Eight chances at Restore Temp Powers.
- Five chances at Experienced Powers.
- Three chances at Prestige Boosters.
- Twelve chances at Reward Merits.
- Ten chances at the Elemental Order Belt.
- Ten chances at the Elemental Order Sleeves.
- A 33% chance to get inspirations in the common table.
- A 35% chance to get temp powers or boosts in the common table.
- A 12% chance to get Reward Merits in the common table.
- A 20% chance to get costumes in the common table.
Edit:
Here is Arcanaville's list of card #/205 in the pack:
Ok, this is what I have in terms the contents of the packs. Most of the card numbers come from my data, but some of it is extrapolated from obvious requirements or other people's postings:
Code:
1 Common Rejuvenate x1 2 Common Guarded x1 3 Common Tactical x1 4 Common Luck Imbuement x1 5 Common Sturdy Imbuement x1 6 Common Insight Imbuement x1 7 Common Endurance Imbuement x1 8 Common Health Imbuement x1 9 Common Rage Imbuement x1 10 Common Protection Imbuement x1 11 Common Rejuvenating Imbuement x1 12 Common Guarding Imbuement x1 13 Common Tactical Imbuement x1 14 Common Protected x1 15 Common Invigorate x1 16 Common Precise x1 17 Common Good Luck Imbuement x1 18 Common Rugged Imbuement x1 19 Common Keen Insight Imbuement x1 20 Common Greater Endurance Imbuement x1 21 Common Greater Health Imbuement x1 22 Common Focused Rage Imbuement x1 23 Common Greater Protection Imbuement x1 24 Common Invigorating Imbuement x1 25 Common Protecting Imbuement x1 26 Common Precise Imbuement x1 27 Common Enhancement Unslotter x1 28 Common Enhancement Booster x2 29 Common Revival x1 30 Common Restore x1 31 Common Experienced x1 32 Common Prestige Booster x1 33 Common Reward Merits x25 34 Common Elemental Order Belt x1 35 Common Elemental Order Sleeves x1 36 Uncommon Enhancement Unslotter x2 37 Uncommon Enhancement Booster x5 38 Uncommon Revival x2 39 Uncommon Restore x2 40 Uncommon Experienced x2 41 Uncommon Windfall x1 42 Uncommon Reward Merits x50 43 Uncommon XP Booster x1 44 Uncommon Elemental Order Facemask 45 Uncommon Elemental Order Chest 46 Uncommon Elemental Order Gloves 47 Rare Enhancement Unslotter x3 48 Rare Enhancement Booster x8 49 Rare Experienced x3 50 Rare Windfall x2 51 Rare XP Booster x2 52 Rare Reward Merits x75 53 Rare Elemental Order Helmet 54 Rare Elemental Order Pants 55 Rare Elemental Order Boots 56 Rare Blaster's Wrath Dmg/Acc 57 Rare Blaster's Wrath Dmg/Rech 58 Rare Blaster's Wrath Acc/Dmg/Rech 59 Rare Blaster's Wrath Dmg/Acc/End 60 Rare Blaster's Wrath Acc/Dmg/End/Rech 61 Rare Blaster's Wrath Rech/Chance for Fire Damage 62 Rare Will of the Controller Acc/Control 63 Rare Will of the Controller Control/Rech 64 Rare Will of the Controller End/Rech 65 Rare Will of the Controller Acc/Control/End 66 Rare Will of the Controller Acc/Control/End/Rech 67 Rare Will of the Controller Rech/Chance for Psionic Damage 68 Rare Defender's Bastion Acc/Dmg 69 Rare Defender's Bastion Dmg/Rech 70 Rare Defender's Bastion Dmg/End/Rech 71 Rare Defender's Bastion Acc/Dmg/End 72 Rare Defender's Bastion Acc/Dmg/End/Rech 73 Rare Defender's Bastion Rech/Chance for Minor PBAoE Heal 74 Rare Scrapper's Strike Acc/Dmg 75 Rare Scrapper's Strike Dmg/Rech 76 Rare Scrapper's Strike Acc/Dmg/Rech 77 Rare Scrapper's Strike Dmg/End/Rech 78 Rare Scrapper's Strike Acc/Dmg/End/Rech 79 Rare Scrapper's Strike Rech/Critical Hit Bonus 80 Rare Might of the Tanker Acc/Dmg 81 Rare Might of the Tanker Dmg/Rech 82 Rare Might of the Tanker Acc/Dmg/Rech 83 Rare Might of the Tanker Dmg/End/Rech 84 Rare Might of the Tanker Acc/Dmg/End/Rech 85 Rare Might of the Tanker Rech/Chance for +Res(All) 86 Rare Kheldian's Grace Acc/Dmg 87 Rare Kheldian's Grace Dmg/Rech 88 Rare Kheldian's Grace Acc/Dmg/Rech 89 Rare Kheldian's Grace Dmg/End/Rech 90 Rare Kheldian's Grace Acc/Dmg/End/Rech 91 Rare Kheldian's Grace Rech/Form Empowerment 92 Rare Brute's Fury Acc/Dmg 93 Rare Brute's Fury Dmg/Rech 94 Rare Brute's Fury Acc/Dmg/Rech 95 Rare Brute's Fury Dmg/End/Rech 96 Rare Brute's Fury Acc/Dmg/End/Rech 97 Rare Brute's Fury Rech/Fury Bonus 98 Rare Malice of the Corruptor Acc/Dmg 99 Rare Malice of the Corruptor Dmg/Rech 100 Rare Malice of the Corruptor Acc/Dmg/Rech 101 Rare Malice of the Corruptor Dmg/End/Rech 102 Rare Malice of the Corruptor Acc/Dmg/End/Rech 103 Rare Malice of the Corruptor Rech/Chance for Negative Energy Damage 104 Rare Ascendency of the Dominator Acc/Control 105 Rare Ascendency of the Dominator Control/Rech 106 Rare Ascendency of the Dominator End/Rech 107 Rare Ascendency of the Dominator Acc/Control/End 108 Rare Ascendency of the Dominator Acc/Control/End/Rech 109 Rare Ascendency of the Dominator Rech/Chance for +Damage 110 Rare Command of the Mastermind Acc/Dmg 111 Rare Command of the Mastermind Dmg/End 112 Rare Command of the Mastermind Acc/Dmg/Rech 113 Rare Command of the Mastermind Dmg/End/Rech 114 Rare Command of the Mastermind Acc/Dmg/End/Rech 115 Rare Command of the Mastermind Rech/Pet +AoE Defense Aura 116 Rare Stalker's Guile Acc/Dmg 117 Rare Stalker's Guile Dmg/Rech 118 Rare Stalker's Guile Acc/Dmg/Rech 119 Rare Stalker's Guile Dmg/End/Rech 120 Rare Stalker's Guile Acc/Dmg/End/Rech 121 Rare Stalker's Guile Rech/Chance to Hide 122 Rare Dominion of Arachnos Acc/Dmg 123 Rare Dominion of Arachnos Dmg/Rech 124 Rare Dominion of Arachnos Acc/Dmg/Rech 125 Rare Dominion of Arachnos Dmg/End/Rech 126 Rare Dominion of Arachnos Acc/Dmg/End/Rech 127 Rare Dominion of Arachnos Rech/Chance for -Dmg and Terrorize 128 Very Rare Reward Merits x100 129 Very Rare Enhancement Catalyst x1 130 Very Rare Elemental Order Shoulders 131 Very Rare Elemental Order Backpack 132 Very Rare Elemental Order Shard Cannon 133 Very Rare Blaster's Wrath Acc/Dmg 134 Very Rare Blaster's Wrath Dmg/Rech 135 Very Rare Blaster's Wrath Acc/Dmg/Rech 136 Very Rare Blaster's Wrath Dmg/Acc/End 137 Very Rare Blaster's Wrath Acc/Dmg/End/Rech 138 Very Rare Blaster's Wrath Rech/Chance for Fire Damage 139 Very Rare Will of the Controller Acc/Control 140 Very Rare Will of the Controller Control/Rech 141 Very Rare Will of the Controller End/Rech 142 Very Rare Will of the Controller Acc/Control/End 143 Very Rare Will of the Controller Acc/Control/End/Rech 144 Very Rare Will of the Controller Rech/Chance for Psionic Damage 145 Very Rare Defender's Bastion Acc/Dmg 146 Very Rare Defender's Bastion Dmg/Rech 147 Very Rare Defender's Bastion Dmg/End/Rech 148 Very Rare Defender's Bastion Acc/Dmg/End 149 Very Rare Defender's Bastion Acc/Dmg/End/Rech 150 Very Rare Defender's Bastion Rech/Chance for Minor PBAoE Heal 151 Very Rare Scrapper's Strike Acc/Dmg 152 Very Rare Scrapper's Strike Dmg/Rech 153 Very Rare Scrapper's Strike Acc/Dmg/Rech 154 Very Rare Scrapper's Strike Dmg/End/Rech 155 Very Rare Scrapper's Strike Acc/Dmg/End/Rech 156 Very Rare Scrapper's Strike Rech/Critical Hit Bonus 157 Very Rare Might of the Tanker Acc/Dmg 158 Very Rare Might of the Tanker Dmg/Rech 159 Very Rare Might of the Tanker Acc/Dmg/Rech 160 Very Rare Might of the Tanker Dmg/End/Rech 161 Very Rare Might of the Tanker Acc/Dmg/End/Rech 162 Very Rare Might of the Tanker Rech/Chance for +Res(All) 163 Very Rare Kheldian's Grace Acc/Dmg 164 Very Rare Kheldian's Grace Dmg/Rech 165 Very Rare Kheldian's Grace Acc/Dmg/Rech 166 Very Rare Kheldian's Grace Dmg/End/Rech 167 Very Rare Kheldian's Grace Acc/Dmg/End/Rech 168 Very Rare Kheldian's Grace Rech/Form Empowerment 169 Very Rare Brute's Fury Acc/Dmg 170 Very Rare Brute's Fury Dmg/Rech 171 Very Rare Brute's Fury Acc/Dmg/Rech 172 Very Rare Brute's Fury Dmg/End/Rech 173 Very Rare Brute's Fury Acc/Dmg/End/Rech 174 Very Rare Brute's Fury Rech/Fury Bonus 175 Very Rare Malice of the Corruptor Acc/Dmg 176 Very Rare Malice of the Corruptor Dmg/Rech 177 Very Rare Malice of the Corruptor Acc/Dmg/Rech 178 Very Rare Malice of the Corruptor Dmg/End/Rech 179 Very Rare Malice of the Corruptor Acc/Dmg/End/Rech 180 Very Rare Malice of the Corruptor Rech/Chance for Negative Energy Damage 181 Very Rare Ascendency of the Dominator Acc/Control 182 Very Rare Ascendency of the Dominator Control/Rech 183 Very Rare Ascendency of the Dominator End/Rech 184 Very Rare Ascendency of the Dominator Acc/Control/End 185 Very Rare Ascendency of the Dominator Acc/Control/End/Rech 186 Very Rare Ascendency of the Dominator Rech/Chance for +Damage 187 Very Rare Command of the Mastermind Acc/Dmg 188 Very Rare Command of the Mastermind Dmg/End 189 Very Rare Command of the Mastermind Acc/Dmg/Rech 190 Very Rare Command of the Mastermind Dmg/End/Rech 191 Very Rare Command of the Mastermind Acc/Dmg/End/Rech 192 Very Rare Command of the Mastermind Rech/Pet +AoE Defense Aura 193 Very Rare Stalker's Guile Acc/Dmg 194 Very Rare Stalker's Guile Dmg/Rech 195 Very Rare Stalker's Guile Acc/Dmg/Rech 196 Very Rare Stalker's Guile Dmg/End/Rech 197 Very Rare Stalker's Guile Acc/Dmg/End/Rech 198 Very Rare Stalker's Guile Rech/Chance to Hide 199 Very Rare Dominion of Arachnos Acc/Dmg 200 Very Rare Dominion of Arachnos Dmg/Rech 201 Very Rare Dominion of Arachnos Acc/Dmg/Rech 202 Very Rare Dominion of Arachnos Dmg/End/Rech 203 Very Rare Dominion of Arachnos Acc/Dmg/End/Rech 204 Very Rare Dominion of Arachnos Rech/Chance for -Dmg and Terrorize 205 Very Rare Black Wolf Pet |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
In a way, yes they need this.
Think of it this way:
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But there is no way you can predict what the next card you draw will be.
It's all down to luck what you get, all the tables in the world won't predict that for you.
If people could draw up tables to work out what they were getting they would win the lottery every week.
The simple way to look at it is you have 2 chances to get a costume piece in 1 pack, you either will or you won't.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Is there any need for this though, at the end of the day it's just plain luck what you draw?
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You specifically asked about the weights: the weights are probably coming directly from the devs' reward tables: I've described how the City of Heroes reward system works a few times, most recently here. When the game decides you get a very rare card, it notices that the very rare reward card table has 333 entries, so it rolls a random number between 1 and 333. If its 1-117 you get an ATIO. If its 118-164 you get the very rare reward merit award (100 merits). And so on.
Personally, I have no problem with the superpacks in principle and I don't have a problem with random rewards either. However, knowing that the Black Wolf card is "rare" is one thing: knowing that its probably a 1 out of 450 shot per superpack is something else: it provides a point of reference for people who may want to comment on the relative scarcity of certain items (one out of 450 *packs* not *cards* seems excessively scarce to me).
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Math error in the Very Rare Table.
ATO drop chance should be 35.14% according to the numbers you presented, not 34.14%. Otherwise you are missing 1%. |
And the Rare table doesn't add up at all in Excel. |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
But there is no way you can predict what the next card you draw will be.
It's all down to luck what you get, all the tables in the world won't predict that for you. If people could draw up tables to work out what they were getting they would win the lottery every week. The simple way to look at it is you have 2 chances to get a costume piece in 1 pack, you either will or you won't. |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
This doesn't bother me so much because I'm not a costume junky, but if the only way to get the new IO's was through buying these packs, I'd be pretty pissed off.
The weights I believe are correct and the 34.14 is a typo (it should be 35.14 as you suggested)
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I just rechecked those numbers, and I forgot an elemental order piece. I removed that line before I read your post.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
No one is trying to predict random numbers. They want to know what the odds of a particular card are. Are you saying that whether the odds for the Black Wolf card were 1 in 10 or 1 in 450 or 1 in 1,000,000 as far as you're concerned either you get it or you don't, and the numbers mean absolutely nothing?
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So how can you accurately predict odds on a piece, when you have 3 other pieces that can be a deciding factor.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
But don't the odds drastically change once you have eliminated the costume pieces within the V.Rare table.
So how can you accurately predict odds on a piece, when you have 3 other pieces that can be a deciding factor. |
The very rare table has even more entries, so when the three very rare costume pieces get awarded the odds for everything else shift even less. The Black Wolf, for example, shifts from 0.3003% to 0.303% - essentially from one in 333 to one in 330.
Because the shift is small, the odds can be approximated as if the costume pieces didn't change anything. But if you actually wanted to know with absolute precision how the costume pieces shift the odds, that can be computed in theory. I leave that to people with more free time than I (says the player that opened 2000 super packs to collect the odds).
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
But don't the odds drastically change once you have eliminated the costume pieces within the V.Rare table.
So how can you accurately predict odds on a piece, when you have 3 other pieces that can be a deciding factor. |
They change, but not dramatically, and giving the weights means we can calculate in what way. But since the rare table has 100 entries and only three costume pieces, once you get those the odds for the rest of the items shift only by a slight amount. For example, the odds of getting a rare XP Booster temp power award (two uses) is 9%. But if all three costume items are taken, those odds shift to 9.28%.
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The very rare table has even more entries, so when the three very rare costume pieces get awarded the odds for everything else shift even less. The Black Wolf, for example, shifts from 0.3003% to 0.303% - essentially from one in 333 to one in 330.
Because the shift is small, the odds can be approximated as if the costume pieces didn't change anything. But if you actually wanted to know with absolute precision how the costume pieces shift the odds, that can be computed in theory. I leave that to people with more free time than I (says the player that opened 2000 super packs to collect the odds). |
https://docs.google.com/spreadsheet/...0RtVHJyQmZ1Znc (friendly link)
Edit:
For those interested, I've updated this spreadsheet with extra columns showing what would happen to the tables if you got a single account item.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters