Super Packs Update 2/13/2012 - The Numbers


Agent White

 

Posted

Quote:
Originally Posted by ph0enix View Post
I have to agree w/ folks. I dont mind the Random but the fact that they are not all account wide when you DO get lucky and "randomly" get what you want to get... I work REALLY hard to be able to afford pay-for-play VIP status and this is just beyond re-donk-u-lous. I could buy the outfits outright if they opened up account wide and take time gaining the points to get all of what i want but NOT FOR EACH toon I have. I'd need to win the damn lottery for that.
The costume parts are account wide if you win them.


 

Posted

Quote:
Originally Posted by Zwillinger View Post
Before tomorrow's launch of the first Super Pack: Heroes and Villains, I wanted to share the breakdown of the odds of getting each item in the packs. This should be considered final and official.

reams of boring, blathering statistics compressed into mind-dulling charts
And this, more than any other reason, is why I won't be playing the latest mini-game.

It's a game for Excel-heads and other spread-sheet lovers.


Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Jeez I hope they either confirm our measurements or state the new odds. I'm not sure I can justify 2000 superpacks on live ($1250). If experienced stacked I would have enough on beta to go from level 1 to level 50 by killing one minion.
I don't know why they just didn't say every pack was C-C-U-R-V. Why is there even a chance at C-C-C-U-R?

And get the reward merits OUT of the Very Rare and Rare categories.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Well, there's already quite a bit on the Markets; going at about PvP IO prices 50mil-200mil+

Got 3 of the procs for less than 400mil inf


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by ph0enix View Post
I have to agree w/ folks. I dont mind the Random but the fact that they are not all account wide when you DO get lucky and "randomly" get what you want to get... I work REALLY hard to be able to afford pay-for-play VIP status and this is just beyond re-donk-u-lous. I could buy the outfits outright if they opened up account wide and take time gaining the points to get all of what i want but NOT FOR EACH toon I have. I'd need to win the damn lottery for that.

This is uber dissapointing for me in Coh..to which i just spent over $100 dollars or more for a year long VIP membership...

I hope these suprise random supposedly super packs arnt going to be a rising theme-thing because I'm so unhappy with the current one--- this Professional Librarian has no words.

IF this is the way the packs are going to be released from now on I can see my interest in that aspect of the game not just tanking but downright expiring.
Well put, this is a poorly hidden attempt to get more money out of the players with a shoddily thought up shell game.
It seems to me they realized exactly how much money they were starting to lose by going "free" and are scrambling to recoup it. bought one pack just to see, and can promise i wont be buying another


 

Posted

Throwing a voice on the odds, this is the same result I got on Beta when I tried this:

12 Packs, I got the "Full" Elemental Set (Minus the Impossibly Random Dog). Beta was the same odds, about 12 packs (roughly, been a month+ since I burned through it on Beta).

General Notes I made as I went through, in the order that they rolled:

-Prestige Booster, E.O. Belt, Enh Bstr, E.O. Boots, Kheld Acc/Dam
-Revive, Restore, Insp, E.O. Helmet, Scrap Dam/Rech
-Insp, Insp, Windfall, XP, E.O. Cannon
-E.O. Sleeves, Prest Bstr, XP, E.O. Pants, Troller Acc/Mez/End
-Insp, Insp, Windfall, Unslotter, Stalker Acc/Dam/Rech
-Insp, Insp, E.O. Gloves, Merits, E.O. Shoulders
-Revive, Merits, Unslotter, MM Dam/End/Rech, Dom Acc/Mez/End/Rech
-Enh Bstr, Merits, Unslotter, Merits, XP
-Insp, Merits, Enh Bstr, FACEMASK, Scrapper Dam/Rech
-Insp, Insp, Insp, Enh Bstr, Catalyst
-Merits, Revive, Merits, E.O. Chest, Merits
-Merits, Insp, Enh Bstr, Merits, E.O. Backpack

Honestly, that feels pretty reasonable to me. You get a full costume set and a collection of useful (albeit partially random) additional stuff. My Merit totals came out to 500, 17 Unslotters, and 28 Enh Boosters, 3 XP Boosts, and 7 ATO's.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Surging_Starfall View Post
The costume parts are account wide if you win them.
Yeah I'm sorry but thats a damn expensive IF in my honest opinion. I mean really just give me the options to pay slightly more in points to actually GET them... not make me spend cold hard cash on MORE digital points so I can just hope i get bloody well lucky. I dont think so. If I wanted to gamble like that I'll go to vegas.


 

Posted

Quote:
Originally Posted by ph0enix View Post
I have to agree w/ folks. I dont mind the Random but the fact that they are not all account wide when you DO get lucky and "randomly" get what you want to get... I work REALLY hard to be able to afford pay-for-play VIP status and this is just beyond re-donk-u-lous. I could buy the outfits outright if they opened up account wide and take time gaining the points to get all of what i want but NOT FOR EACH toon I have. I'd need to win the damn lottery for that.

This is uber dissapointing for me in Coh..to which i just spent over $100 dollars or more for a year long VIP membership...

I hope these suprise random supposedly super packs arnt going to be a rising theme-thing because I'm so unhappy with the current one--- this Professional Librarian has no words.

IF this is the way the packs are going to be released from now on I can see my interest in that aspect of the game not just tanking but downright expiring.
ALSO...lets NOT get me started on the skimpy previews we get of all this supposedly random kewl crap.I want to see explicitly specific costume shots before I buy. Give me gratuitous costume shots of toons in M/F/H wearing variable permutations of said costumes if you want me to buy into this ridiculous random CRAPSHOOT.


 

Posted

Quote:
Originally Posted by Zwillinger View Post
Before tomorrow's launch of the first Super Pack: Heroes and Villains, I wanted to share the breakdown of the odds of getting each item in the packs. This should be considered final and official.





Items marked with "*" are account items that when removed affect the drop chance of all items in the same table if they’re removed.
Am I missing something here, what is the weight column for?


Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt

 

Posted

Quote:
Originally Posted by Slazenger View Post
Am I missing something here, what is the weight column for?
Common roll 1-100.
  • Medium Dual Inspirations appear 8 times on that table.
  • Medium Team Inspirations appear 6 times on that table.
  • Medium Team Dual Inspirations appear 4 times on that table.
  • Large Dual Inspirations appear 7 times on that table.
  • Large Team Inspirations appear 5 times on that table.
  • Large Team Dual Inspirations appear 3 times on that table.
  • Enhancement Unslotter appears 5 times on that table.
  • Enhancement Booster appears 6 times on that table.
  • Revive Temp Power appears 8 times on that table.
  • Restore Temp Power appears 8 times on that table.
  • Experienced Power appears 5 times on that table.
  • Prestige Boosters appear 3 times on that table.
  • Reward Merits appear 12 times on that table.
  • The Elemental Order Belt appears 10 times on that table.
  • The Elemental Order Sleeves appears 10 times on that table.

Extrapolate the Uncommon, Rare, and Very Rare groups.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Sermon View Post
This is a no for me too (though I may throw some stray reward tokens at them).

I am against these as a product and don't want to see future ones implemented in the same way. I vote no. I only want the costume set and won't pay a random amount for them.

If you had let us buy the costume pieces individually, a la carte, then I would probably have bought some packs to try my luck. As is, nope.
Hear hear!

Remember when Freedom was about to be launched and they said that the cornerstone of the concept was that we would be free to choose the things we wanted and not have to buy packs of stuff just to get access to the one or two items we really wanted? Remember that?

And that was in reference to packs with set, known content.

I have this growing uneasy feeling that a game that was made by comic book lovers for comic book lovers has been taken over by some P.T. Barnum-esque snake oil salesmen. "This way to the Egress! Only 800 PP!"

Super Packs make me Super Sad.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Common roll 1-100.
  • Medium Dual Inspirations appear 8 times on that table.
  • Medium Team Inspirations appear 6 times on that table.
  • Medium Team Dual Inspirations appear 4 times on that table.
  • Large Dual Inspirations appear 7 times on that table.
  • Large Team Inspirations appear 5 times on that table.
  • Large Team Dual Inspirations appear 3 times on that table.
  • Enhancement Unslotter appears 5 times on that table.
  • Enhancement Booster appears 6 times on that table.
  • Revive Temp Power appears 8 times on that table.
  • Restore Temp Power appears 8 times on that table.
  • Experienced Power appears 5 times on that table.
  • Prestige Boosters appear 3 times on that table.
  • Reward Merits appear 12 times on that table.
  • The Elemental Order Belt appears 10 times on that table.
  • The Elemental Order Sleeves appears 10 times on that table.

Extrapolate the Uncommon, Rare, and Very Rare groups.
Is there any need for this though, at the end of the day it's just plain luck what you draw?


Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Before tomorrow's launch of the first Super Pack: Heroes and Villains, I wanted to share the breakdown of the odds of getting each item in the packs. This should be considered final and official.
Quote:
Originally Posted by Zwillinger View Post
Math error in the Very Rare Table.

ATO drop chance should be 35.14% according to the numbers you presented, not 34.14%. Otherwise you are missing 1%.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Common roll 1-100.
  • Medium Dual Inspirations appear 8 times on that table.
  • Medium Team Inspirations appear 6 times on that table.
  • Medium Team Dual Inspirations appear 4 times on that table.
  • Large Dual Inspirations appear 7 times on that table.
  • Large Team Inspirations appear 5 times on that table.
  • Large Team Dual Inspirations appear 3 times on that table.
  • Enhancement Unslotter appears 5 times on that table.
  • Enhancement Booster appears 6 times on that table.
  • Revive Temp Power appears 8 times on that table.
  • Restore Temp Power appears 8 times on that table.
  • Experienced Power appears 5 times on that table.
  • Prestige Boosters appear 3 times on that table.
  • Reward Merits appear 12 times on that table.
  • The Elemental Order Belt appears 10 times on that table.
  • The Elemental Order Sleeves appears 10 times on that table.

Extrapolate the Uncommon, Rare, and Very Rare groups.
Quote:
Originally Posted by Slazenger View Post
Is there any need for this though, at the end of the day it's just plain luck what you draw?
In a way, yes they need this.

Think of it this way:
  • One of 8 types of Medium Dual Inspirations.
  • One of 6 types of Medium Team Inspirations.
  • One of 4 types of Medium Team Dual Inspirations.
  • One of 7 types of Large Dual Inspirations.
  • One of 5 types of Large Team Inspirations.
  • One of 3 types of Large Team Dual Inspirations.
  • Five chances at Enhancement Unslotters.
  • Six chances at Enhancement Boosters.
  • Eight chances at Revive Temp Powers.
  • Eight chances at Restore Temp Powers.
  • Five chances at Experienced Powers.
  • Three chances at Prestige Boosters.
  • Twelve chances at Reward Merits.
  • Ten chances at the Elemental Order Belt.
  • Ten chances at the Elemental Order Sleeves.
Now, they could have given the costumes an even higher chance at appearing, but what they are doing is saying is that you have:
  • A 33% chance to get inspirations in the common table.
  • A 35% chance to get temp powers or boosts in the common table.
  • A 12% chance to get Reward Merits in the common table.
  • A 20% chance to get costumes in the common table.

Edit:
Here is Arcanaville's list of card #/205 in the pack:
Quote:
Originally Posted by Arcanaville View Post
Ok, this is what I have in terms the contents of the packs. Most of the card numbers come from my data, but some of it is extrapolated from obvious requirements or other people's postings:

Code:
1    Common    Rejuvenate    x1
2    Common    Guarded    x1
3    Common    Tactical    x1
4    Common    Luck Imbuement    x1
5    Common    Sturdy Imbuement    x1
6    Common    Insight Imbuement    x1
7    Common    Endurance Imbuement    x1
8    Common    Health Imbuement    x1
9    Common    Rage Imbuement    x1
10    Common    Protection Imbuement    x1
11    Common    Rejuvenating Imbuement    x1
12    Common    Guarding Imbuement    x1
13    Common    Tactical Imbuement    x1
14    Common    Protected    x1
15    Common    Invigorate    x1
16    Common    Precise    x1
17    Common    Good Luck Imbuement    x1
18    Common    Rugged Imbuement    x1
19    Common    Keen Insight Imbuement    x1
20    Common    Greater Endurance Imbuement    x1
21    Common    Greater Health Imbuement    x1
22    Common    Focused Rage Imbuement    x1
23    Common    Greater Protection Imbuement    x1
24    Common    Invigorating Imbuement    x1
25    Common    Protecting Imbuement    x1
26    Common    Precise Imbuement    x1
27    Common    Enhancement Unslotter    x1
28    Common    Enhancement Booster    x2
29    Common    Revival    x1
30    Common    Restore    x1
31    Common    Experienced    x1
32    Common    Prestige Booster    x1
33    Common    Reward Merits    x25
34    Common    Elemental Order Belt    x1
35    Common    Elemental Order Sleeves    x1
36    Uncommon    Enhancement Unslotter    x2
37    Uncommon    Enhancement Booster    x5
38    Uncommon    Revival    x2
39    Uncommon    Restore    x2
40    Uncommon    Experienced    x2
41    Uncommon    Windfall    x1
42    Uncommon    Reward Merits    x50
43    Uncommon    XP Booster    x1
44    Uncommon    Elemental Order Facemask    
45    Uncommon    Elemental Order Chest    
46    Uncommon    Elemental Order Gloves    
47    Rare    Enhancement Unslotter    x3
48    Rare    Enhancement Booster    x8
49    Rare    Experienced    x3
50    Rare    Windfall    x2
51    Rare    XP Booster    x2
52    Rare    Reward Merits    x75
53    Rare    Elemental Order Helmet    
54    Rare    Elemental Order Pants    
55    Rare    Elemental Order Boots    
56    Rare    Blaster's Wrath    Dmg/Acc
57    Rare    Blaster's Wrath    Dmg/Rech
58    Rare    Blaster's Wrath    Acc/Dmg/Rech
59    Rare    Blaster's Wrath    Dmg/Acc/End
60    Rare    Blaster's Wrath    Acc/Dmg/End/Rech
61    Rare    Blaster's Wrath    Rech/Chance for Fire Damage
62    Rare    Will of the Controller    Acc/Control
63    Rare    Will of the Controller    Control/Rech
64    Rare    Will of the Controller    End/Rech
65    Rare    Will of the Controller    Acc/Control/End
66    Rare    Will of the Controller    Acc/Control/End/Rech
67    Rare    Will of the Controller    Rech/Chance for Psionic Damage
68    Rare    Defender's Bastion    Acc/Dmg
69    Rare    Defender's Bastion    Dmg/Rech
70    Rare    Defender's Bastion    Dmg/End/Rech
71    Rare    Defender's Bastion    Acc/Dmg/End
72    Rare    Defender's Bastion    Acc/Dmg/End/Rech
73    Rare    Defender's Bastion    Rech/Chance for Minor PBAoE Heal
74    Rare    Scrapper's Strike    Acc/Dmg
75    Rare    Scrapper's Strike    Dmg/Rech
76    Rare    Scrapper's Strike    Acc/Dmg/Rech
77    Rare    Scrapper's Strike    Dmg/End/Rech
78    Rare    Scrapper's Strike    Acc/Dmg/End/Rech
79    Rare    Scrapper's Strike    Rech/Critical Hit Bonus
80    Rare    Might of the Tanker    Acc/Dmg
81    Rare    Might of the Tanker    Dmg/Rech
82    Rare    Might of the Tanker    Acc/Dmg/Rech
83    Rare    Might of the Tanker    Dmg/End/Rech
84    Rare    Might of the Tanker    Acc/Dmg/End/Rech
85    Rare    Might of the Tanker    Rech/Chance for +Res(All)
86    Rare    Kheldian's Grace    Acc/Dmg
87    Rare    Kheldian's Grace    Dmg/Rech
88    Rare    Kheldian's Grace    Acc/Dmg/Rech
89    Rare    Kheldian's Grace    Dmg/End/Rech
90    Rare    Kheldian's Grace    Acc/Dmg/End/Rech
91    Rare    Kheldian's Grace    Rech/Form Empowerment
92    Rare    Brute's Fury    Acc/Dmg
93    Rare    Brute's Fury    Dmg/Rech
94    Rare    Brute's Fury    Acc/Dmg/Rech
95    Rare    Brute's Fury    Dmg/End/Rech
96    Rare    Brute's Fury    Acc/Dmg/End/Rech
97    Rare    Brute's Fury    Rech/Fury Bonus
98    Rare    Malice of the Corruptor    Acc/Dmg
99    Rare    Malice of the Corruptor    Dmg/Rech
100    Rare    Malice of the Corruptor    Acc/Dmg/Rech
101    Rare    Malice of the Corruptor    Dmg/End/Rech
102    Rare    Malice of the Corruptor    Acc/Dmg/End/Rech
103    Rare    Malice of the Corruptor    Rech/Chance for Negative Energy Damage
104    Rare    Ascendency of the Dominator    Acc/Control
105    Rare    Ascendency of the Dominator    Control/Rech
106    Rare    Ascendency of the Dominator    End/Rech
107    Rare    Ascendency of the Dominator    Acc/Control/End
108    Rare    Ascendency of the Dominator    Acc/Control/End/Rech
109    Rare    Ascendency of the Dominator    Rech/Chance for +Damage
110    Rare    Command of the Mastermind    Acc/Dmg
111    Rare    Command of the Mastermind    Dmg/End
112    Rare    Command of the Mastermind    Acc/Dmg/Rech
113    Rare    Command of the Mastermind    Dmg/End/Rech
114    Rare    Command of the Mastermind    Acc/Dmg/End/Rech
115    Rare    Command of the Mastermind    Rech/Pet +AoE Defense Aura
116    Rare    Stalker's Guile    Acc/Dmg
117    Rare    Stalker's Guile    Dmg/Rech
118    Rare    Stalker's Guile    Acc/Dmg/Rech
119    Rare    Stalker's Guile    Dmg/End/Rech
120    Rare    Stalker's Guile    Acc/Dmg/End/Rech
121    Rare    Stalker's Guile    Rech/Chance to Hide
122    Rare    Dominion of Arachnos    Acc/Dmg
123    Rare    Dominion of Arachnos    Dmg/Rech
124    Rare    Dominion of Arachnos    Acc/Dmg/Rech
125    Rare    Dominion of Arachnos    Dmg/End/Rech
126    Rare    Dominion of Arachnos    Acc/Dmg/End/Rech
127    Rare    Dominion of Arachnos    Rech/Chance for -Dmg and Terrorize
128    Very Rare    Reward Merits    x100
129    Very Rare    Enhancement Catalyst    x1
130    Very Rare    Elemental Order Shoulders    
131    Very Rare    Elemental Order Backpack    
132    Very Rare    Elemental Order Shard Cannon    
133    Very Rare    Blaster's Wrath    Acc/Dmg
134    Very Rare    Blaster's Wrath    Dmg/Rech
135    Very Rare    Blaster's Wrath    Acc/Dmg/Rech
136    Very Rare    Blaster's Wrath    Dmg/Acc/End
137    Very Rare    Blaster's Wrath    Acc/Dmg/End/Rech
138    Very Rare    Blaster's Wrath    Rech/Chance for Fire Damage
139    Very Rare    Will of the Controller    Acc/Control
140    Very Rare    Will of the Controller    Control/Rech
141    Very Rare    Will of the Controller    End/Rech
142    Very Rare    Will of the Controller    Acc/Control/End
143    Very Rare    Will of the Controller    Acc/Control/End/Rech
144    Very Rare    Will of the Controller    Rech/Chance for Psionic Damage
145    Very Rare    Defender's Bastion    Acc/Dmg
146    Very Rare    Defender's Bastion    Dmg/Rech
147    Very Rare    Defender's Bastion    Dmg/End/Rech
148    Very Rare    Defender's Bastion    Acc/Dmg/End
149    Very Rare    Defender's Bastion    Acc/Dmg/End/Rech
150    Very Rare    Defender's Bastion    Rech/Chance for Minor PBAoE Heal
151    Very Rare    Scrapper's Strike    Acc/Dmg
152    Very Rare    Scrapper's Strike    Dmg/Rech
153    Very Rare    Scrapper's Strike    Acc/Dmg/Rech
154    Very Rare    Scrapper's Strike    Dmg/End/Rech
155    Very Rare    Scrapper's Strike    Acc/Dmg/End/Rech
156    Very Rare    Scrapper's Strike    Rech/Critical Hit Bonus
157    Very Rare    Might of the Tanker    Acc/Dmg
158    Very Rare    Might of the Tanker    Dmg/Rech
159    Very Rare    Might of the Tanker    Acc/Dmg/Rech
160    Very Rare    Might of the Tanker    Dmg/End/Rech
161    Very Rare    Might of the Tanker    Acc/Dmg/End/Rech
162    Very Rare    Might of the Tanker    Rech/Chance for +Res(All)
163    Very Rare    Kheldian's Grace    Acc/Dmg
164    Very Rare    Kheldian's Grace    Dmg/Rech
165    Very Rare    Kheldian's Grace    Acc/Dmg/Rech
166    Very Rare    Kheldian's Grace    Dmg/End/Rech
167    Very Rare    Kheldian's Grace    Acc/Dmg/End/Rech
168    Very Rare    Kheldian's Grace    Rech/Form Empowerment
169    Very Rare    Brute's Fury    Acc/Dmg
170    Very Rare    Brute's Fury    Dmg/Rech
171    Very Rare    Brute's Fury    Acc/Dmg/Rech
172    Very Rare    Brute's Fury    Dmg/End/Rech
173    Very Rare    Brute's Fury    Acc/Dmg/End/Rech
174    Very Rare    Brute's Fury    Rech/Fury Bonus
175    Very Rare    Malice of the Corruptor    Acc/Dmg
176    Very Rare    Malice of the Corruptor    Dmg/Rech
177    Very Rare    Malice of the Corruptor    Acc/Dmg/Rech
178    Very Rare    Malice of the Corruptor    Dmg/End/Rech
179    Very Rare    Malice of the Corruptor    Acc/Dmg/End/Rech
180    Very Rare    Malice of the Corruptor    Rech/Chance for Negative Energy Damage
181    Very Rare    Ascendency of the Dominator    Acc/Control
182    Very Rare    Ascendency of the Dominator    Control/Rech
183    Very Rare    Ascendency of the Dominator    End/Rech
184    Very Rare    Ascendency of the Dominator    Acc/Control/End
185    Very Rare    Ascendency of the Dominator    Acc/Control/End/Rech
186    Very Rare    Ascendency of the Dominator    Rech/Chance for +Damage
187    Very Rare    Command of the Mastermind    Acc/Dmg
188    Very Rare    Command of the Mastermind    Dmg/End
189    Very Rare    Command of the Mastermind    Acc/Dmg/Rech
190    Very Rare    Command of the Mastermind    Dmg/End/Rech
191    Very Rare    Command of the Mastermind    Acc/Dmg/End/Rech
192    Very Rare    Command of the Mastermind    Rech/Pet +AoE Defense Aura
193    Very Rare    Stalker's Guile    Acc/Dmg
194    Very Rare    Stalker's Guile    Dmg/Rech
195    Very Rare    Stalker's Guile    Acc/Dmg/Rech
196    Very Rare    Stalker's Guile    Dmg/End/Rech
197    Very Rare    Stalker's Guile    Acc/Dmg/End/Rech
198    Very Rare    Stalker's Guile    Rech/Chance to Hide
199    Very Rare    Dominion of Arachnos    Acc/Dmg
200    Very Rare    Dominion of Arachnos    Dmg/Rech
201    Very Rare    Dominion of Arachnos    Acc/Dmg/Rech
202    Very Rare    Dominion of Arachnos    Dmg/End/Rech
203    Very Rare    Dominion of Arachnos    Acc/Dmg/End/Rech
204    Very Rare    Dominion of Arachnos    Rech/Chance for -Dmg and Terrorize
205    Very Rare    Black Wolf Pet




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
In a way, yes they need this.

Think of it this way:
  • One of 8 types of Medium Dual Inspirations.
  • One of 6 types of Medium Team Inspirations.
  • One of 4 types of Medium Team Dual Inspirations.
  • One of 7 types of Large Dual Inspirations.
  • One of 5 types of Large Team Inspirations.
  • One of 3 types of Large Team Dual Inspirations.
  • Five chances at Enhancement Unslotters.
  • Six chances at Enhancement Boosters.
  • Eight chances at Revive Temp Powers.
  • Eight chances at Restore Temp Powers.
  • Five chances at Experienced Powers.
  • Three chances at Prestige Boosters.
  • Twelve chances at Reward Merits.
  • Ten chances at the Elemental Order Belt.
  • Ten chances at the Elemental Order Sleeves.
Now, they could have given the costumes an even higher chance at appearing, but what they are doing is saying is that you have:
  • A 33% chance to get inspirations in the common table.
  • A 35% chance to get temp powers or boosts in the common table.
  • A 12% chance to get Reward Merits in the common table.
  • A 20% chance to get costumes in the common table.

But there is no way you can predict what the next card you draw will be.
It's all down to luck what you get, all the tables in the world won't predict that for you.
If people could draw up tables to work out what they were getting they would win the lottery every week.
The simple way to look at it is you have 2 chances to get a costume piece in 1 pack, you either will or you won't.


Too many 50's to list here's a few you may know.
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Posted

Quote:
Originally Posted by Slazenger View Post
Is there any need for this though, at the end of the day it's just plain luck what you draw?
It was posted because lots of people asked the devs to post what the chances were for each thing to drop. Those numbers do look a little different than my original guestimates from my beta testing, and that test involved 2000 super packs. I think its unlikely anyone is going to replicate a test on that scale on live, so posting the numbers themselves is beneficial.

You specifically asked about the weights: the weights are probably coming directly from the devs' reward tables: I've described how the City of Heroes reward system works a few times, most recently here. When the game decides you get a very rare card, it notices that the very rare reward card table has 333 entries, so it rolls a random number between 1 and 333. If its 1-117 you get an ATIO. If its 118-164 you get the very rare reward merit award (100 merits). And so on.

Personally, I have no problem with the superpacks in principle and I don't have a problem with random rewards either. However, knowing that the Black Wolf card is "rare" is one thing: knowing that its probably a 1 out of 450 shot per superpack is something else: it provides a point of reference for people who may want to comment on the relative scarcity of certain items (one out of 450 *packs* not *cards* seems excessively scarce to me).


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Posted

Quote:
Originally Posted by Snow Globe View Post
Math error in the Very Rare Table.

ATO drop chance should be 35.14% according to the numbers you presented, not 34.14%. Otherwise you are missing 1%.
The weights I believe are correct and the 34.14 is a typo (it should be 35.14 as you suggested)

Quote:
And the Rare table doesn't add up at all in Excel.
Unless the graphic was edited between when you posted and now, it seems to add up for me: 12+12+12+10+11+9+9+9+9+7 = 100.


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Posted

Quote:
Originally Posted by Slazenger View Post
But there is no way you can predict what the next card you draw will be.
It's all down to luck what you get, all the tables in the world won't predict that for you.
If people could draw up tables to work out what they were getting they would win the lottery every week.
The simple way to look at it is you have 2 chances to get a costume piece in 1 pack, you either will or you won't.
No one is trying to predict random numbers. They want to know what the odds of a particular card are. Are you saying that whether the odds for the Black Wolf card were 1 in 10 or 1 in 450 or 1 in 1,000,000 as far as you're concerned either you get it or you don't, and the numbers mean absolutely nothing?


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Originally Posted by Moly View Post
CoH CCG = NO SALE

A la carte items in store = $$SALE$$
Same here. I know some people like to gamble and do the pack thing, so this is great for them. But why piss off those who don't like this type of thing? Just make the stuff available a pieces in the store, but at higher cost. You'll never please everyone, but you can please most players if you offer more than one way to get something.

This doesn't bother me so much because I'm not a costume junky, but if the only way to get the new IO's was through buying these packs, I'd be pretty pissed off.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
The weights I believe are correct and the 34.14 is a typo (it should be 35.14 as you suggested)
Yeah...

Quote:
Originally Posted by Arcanaville View Post
Unless the graphic was edited between when you posted and now, it seems to add up for me: 12+12+12+10+11+9+9+9+9+7 = 100.
I just rechecked those numbers, and I forgot an elemental order piece. I removed that line before I read your post.




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Posted

Quote:
Originally Posted by Arcanaville View Post
No one is trying to predict random numbers. They want to know what the odds of a particular card are. Are you saying that whether the odds for the Black Wolf card were 1 in 10 or 1 in 450 or 1 in 1,000,000 as far as you're concerned either you get it or you don't, and the numbers mean absolutely nothing?
But don't the odds drastically change once you have eliminated the costume pieces within the V.Rare table.

So how can you accurately predict odds on a piece, when you have 3 other pieces that can be a deciding factor.


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Posted

Quote:
Originally Posted by Snow Globe View Post
I just rechecked those numbers, and I forgot an elemental order piece. I removed that line before I read your post.
Now it just looks like I'm talking to imaginary posters.


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Quote:
Originally Posted by Slazenger View Post
But don't the odds drastically change once you have eliminated the costume pieces within the V.Rare table.

So how can you accurately predict odds on a piece, when you have 3 other pieces that can be a deciding factor.
They change, but not dramatically, and giving the weights means we can calculate in what way. But since the rare table has 100 entries and only three costume pieces, once you get those the odds for the rest of the items shift only by a slight amount. For example, the odds of getting a rare XP Booster temp power award (two uses) is 9%. But if all three costume items are taken, those odds shift to 9.28%.

The very rare table has even more entries, so when the three very rare costume pieces get awarded the odds for everything else shift even less. The Black Wolf, for example, shifts from 0.3003% to 0.303% - essentially from one in 333 to one in 330.

Because the shift is small, the odds can be approximated as if the costume pieces didn't change anything. But if you actually wanted to know with absolute precision how the costume pieces shift the odds, that can be computed in theory. I leave that to people with more free time than I (says the player that opened 2000 super packs to collect the odds).


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Posted

Quote:
Originally Posted by Slazenger View Post
But don't the odds drastically change once you have eliminated the costume pieces within the V.Rare table.

So how can you accurately predict odds on a piece, when you have 3 other pieces that can be a deciding factor.
Quote:
Originally Posted by Arcanaville View Post
They change, but not dramatically, and giving the weights means we can calculate in what way. But since the rare table has 100 entries and only three costume pieces, once you get those the odds for the rest of the items shift only by a slight amount. For example, the odds of getting a rare XP Booster temp power award (two uses) is 9%. But if all three costume items are taken, those odds shift to 9.28%.
Actually 14.06%.

Quote:
Originally Posted by Arcanaville View Post
The very rare table has even more entries, so when the three very rare costume pieces get awarded the odds for everything else shift even less. The Black Wolf, for example, shifts from 0.3003% to 0.303% - essentially from one in 333 to one in 330.

Because the shift is small, the odds can be approximated as if the costume pieces didn't change anything. But if you actually wanted to know with absolute precision how the costume pieces shift the odds, that can be computed in theory. I leave that to people with more free time than I (says the player that opened 2000 super packs to collect the odds).
Here is a Google Spreadsheet with the packs with and without the account unlocks:
https://docs.google.com/spreadsheet/...0RtVHJyQmZ1Znc (friendly link)

Edit:
For those interested, I've updated this spreadsheet with extra columns showing what would happen to the tables if you got a single account item.




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Posted

Quote:
Originally Posted by Slazenger View Post
But don't the odds drastically change once you have eliminated the costume pieces within the V.Rare table.

So how can you accurately predict odds on a piece, when you have 3 other pieces that can be a deciding factor.
We know the weights, so we can easily predict the odds. The percentages Zwill posted are accurate before you've obtained any of the one-time-only items. The Very Rare table has a total of 333 weight. If you want the Elemental Order back, that has 47 weight, so your chance of getting it is 47/333=.1411=14.11%, just as Zwill said. But what if you've obtained the other two EO pieces? Then they're removed from the table, and there's a total of 239 weight left, so now your odds of getting the backpack are 47/239=.1966=19.66%.