Super Packs Update 2/13/2012 - The Numbers
People have, since the packs were announced at the player summit. That has not worked. I'd be completely satisfied if the costume bundle and vanity pet were to be made available separately.
That, according to the red names, isn't on the table. I doubt there will ever be a chance to get the costume set in another way. At best, they'll likely discount the pack price via a sale. |
My postings to this forum are not to be used as data in any research study without my express written consent.
I'm sorry, did I miss something? I know Zwill said it wouldn't happen "in the immediate future," but that's not quite the same as "never." Was there something in a Ustream I don't have the time to listen to?
|
Why? It is because of the players who "held their nose" and bought the packs anyway to get the costume parts.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I fully expect them to discount the packs first, after 6 months. Even then the discount will be 20% off. I seriously don't think they will ever have the costume parts or pet outside of these packs, no matter how much players disagree with that choice.
|
The company has more of a track record for taking exclusives and making them non-exclusive, when it comes to in-game items, than they do with keeping items impossible to get after a restrictive release. If that actually *has* changed, then that's not something I'll be particularly sanguine about - but I'm willing to wait and see.
My postings to this forum are not to be used as data in any research study without my express written consent.
I guess we'll see. I'd rather been assuming that if you only want the costume pieces and "hold your nose" to get them by buying the packs, you're paying the equivalent of an early-adopter penalty
|
The company has more of a track record for taking exclusives and making them non-exclusive, when it comes to in-game items, than they do with keeping items impossible to get after a restrictive release.
|
- VIP/Destined One Badge
- Prestige Power Slide
- Cape of the Four Winds
- Arachnos Chest Symbol
- Arachnos Cape
- Account wide Hellenic Sandals
- Account wide Victory Laurel
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
That early adopter penalty is what will keep these exclusive.
|
If you really want to stick your head in the sand by listing out seven items (two of which can be earned by anybody in-game on a per-character basis, which to me keeps them from being "exclusive" in any meaningful sense) that do nothing to disprove my general statement about the track record, that's of course your right. I find that method of argument just as sleazy and intellectually dishonest as you're accusing the devs of being with your "morally bankrupt" statements, but you're clearly arguing from emotion at this point and expecting you to adopt any kind of reasonable position was probably just wishful thinking on my part.
My postings to this forum are not to be used as data in any research study without my express written consent.
Why don't you also list out the items that started out exclusives and later became available? You and I both know it's way longer than what you just provided.
|
- Good Vs. Evil Edition. (once a wal-mart exclusive)
- Edit: I meant the full retail package. For 6 months it was exclusive to Wal-Mart, after that it was widely available and available from the NCsoft store.
- Curiously enough, the costume items (Justice and Sinister) are no longer available for separate purchase since Issue 21.
- Pocket D VIP power
- Pocket D VIP badge
- Good vs Evil Jumpjet.
- Pre-Order sprints
- Edit: 4 Sprints.
- Pre-Order Arachnos Helmets
- Edit: 4 Helmets, +1 color shifted helmet.
- Going Rogue Pre-Order Enhancements.
- Edit: 5 enhancements.
two of which can be earned by anybody in-game on a per-character basis, which to me keeps them from being "exclusive" in any meaningful sense
|
If you really want to stick your head in the sand by listing out seven items (two of which can be earned by anybody in-game on a per-character basis, which to me keeps them from being "exclusive" in any meaningful sense) that do nothing to disprove my general statement about the track record, that's of course your right.
|
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Your original list, then:
|
Let's see.
|
Then you make the GVE one item when in fact it included the Jump Pack, the Pocket D teleporter, the Pocket D gold club VIP badge, and two full costume sets, all of which were originally GVE exclusive if memory serves. If you get to break out everything in the individual offerings that hasn't been made available again to support your count, failing to do so for all of the other things you list seems a lot like selective counting.
And that's independent of things like the con-specific costume codes, some of which remain exclusive, but which we have every reason to believe should all make their way to the market (at least for a limited time) eventually.
The account wide unlock of the Hellenic Sandals and Victory Laurel actually was introduced at the same time, and for 1 month later. The fact that you can unlock them on an individual basis (for 2 weeks of the year, if you don't have access to the missions) doesn't negate the fact the account unlock is exclusive to those few players that convinced someone else to subscribe that one Valentine's Event. |
Because, frankly, I don't believe that you have any intention of looking at the overall balance of information and giving anyone the benefit of a doubt on this.
I tried, with you, to do that. I'm done now.
My postings to this forum are not to be used as data in any research study without my express written consent.
Then you make the GVE one item when in fact it included the Jump Pack, the Pocket D teleporter, the Pocket D gold club VIP badge, and two full costume sets, all of which were originally GVE exclusive if memory serves.
|
If you get to break out everything in the individual offerings that hasn't been made available again to support your count, failing to do so for all of the other things you list seems a lot like selective counting.
|
And that's independent of things like the con-specific costume codes, some of which remain exclusive, but which we have every reason to believe should all make their way to the market (at least for a limited time) eventually.
|
I don't believe that it's meaningful to include in the discussion, because even if it's only 2 weeks out of a year I can earn those on anyone I want, but I'm willing to agree to disagree on this.
|
Contrary to your opinion, I do look at both sides. I also look at bias of the poster, but I don't let that change my opinion either way.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I very much like Super Packs. I traded points on each of my 3 accounts to get a 24 pack on each, and I will trade points for more SPs next week and the week after that.
So far I have gotten tremendous value from the 34 packs that I've flipped so far. And from that value, I will create more value by leveraging the many boosters, catalysts, ATOs and reward merits that will continue to come my way. Futhermore, I've gotten great value from what SPs did to the market this past week (e.g., 20 LotG recipes for $46M each, 10 Miracles for $53M each). Very pleased.
Repeat Offenders
A couple things that deserve clarification:
#1. Gamble -
To bet on an uncertain outcome, as of a contest.
To play a game of chance for stakes.
To take a risk in the hope of gaining an advantage or a benefit.
So, let's cut the crap once and for all. Super Packs are gambling. As is going to a casino. It's just a different type of gamble.
#2. The idea that Super Packs are "play to win" is an apt description. The only room for nit-picking is in the word win. We all know there is no real winning in a perpetual game like an MMO so what we are all talking about, of course, is rewards. Super Packs are "pay for rewards" then, if mincing words is how you like to "win" an argument. Before the market existed, folks actually had to spend time and effort PLAYING the game for these same rewards. With Super Packs, that's no longer the case. Hence the "play to win" argument and why it is exactly what they are.
When I think back to all those spam emails I'd get years ago to directly purchase influence with real money I laugh at how Paragon Studios has really been able to outdo those folks with Super Packs and the whole market in general. I'm glad that any money that gets spent goes to the actual developers and not "farmers", don't get me wrong, but this is so ridiculous I do actually become marginally upset. I'm human and I care about this game. /shrug
Whenever you can literally skip content, actually skip playing the game entirely, and get all of these rewards by directly handing over cash, yes it does help the game developer's pocketbook and, therefore, help keep the game alive but it does so at the cost of those of us who don't have as much disposable income as others by alienating them and making the game feel cheap. The same way I felt sickened by those who clearly would buy influence online and so have far more "successful" or "powerful" builds than I.
I know folks who have far more cash then brains and they are now able to far out-earn me, in-game as well as irl, so it just feels overly disappointing to see Paragon take this route to overtly take advantage of such an ancient and unsettling method of garnering funds: selling to the highest bidder...
...
Ignoring anyone is a mistake. You might miss something viral to your cause.
A couple things that deserve clarification:
#1. Gamble - To bet on an uncertain outcome, as of a contest. To play a game of chance for stakes. To take a risk in the hope of gaining an advantage or a benefit. So, let's cut the crap once and for all. Super Packs are gambling. As is going to a casino. It's just a different type of gamble. |
#2. The idea that Super Packs are "play to win" is an apt description. The only room for nit-picking is in the word win. We all know there is no real winning in a perpetual game like an MMO so what we are all talking about, of course, is rewards. Super Packs are "pay for rewards" then, if mincing words is how you like to "win" an argument. |
I know folks who have far more cash then brains and they are now able to far out-earn me, in-game as well as irl, so it just feels overly disappointing to see Paragon take this route to overtly take advantage of such an ancient and unsettling method of garnering funds: selling to the highest bidder... |
Getting back to your assertion about defining "winning" as a nit-pick, a far larger number of people are complaining about the two exclusive rewards in the packs both of which are not performance enhancing items - the wolf pet and the elemental costume set. Neither would *ever* be called "pay to win" items normally, but in this game I could see people making the case that since this game focuses on replay and alts, cosmetic options are potentially just as important as performance items and by extension unlocking them is a form of "winning." I personally would not make that argument, but its not an invalid argument to me, and it specifically relies on opening for discussion something you dismiss as nit-picky: asking the valid question of what is "winning" and what is a "reward" in this game within the context of what should and should not be sold in the stores or gated behind exclusive pathways.
I have a particular opinion, and its not the opinion of the majority of people complaining about the items, but I don't think the discussion itself is nit-picky: it goes to the heart of what this game is and is supposed to be. And there are no straight forward answers to those questions.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
#2. The idea that Super Packs are "play to win" is an apt description. The only room for nit-picking is in the word win. We all know there is no real winning in a perpetual game like an MMO so what we are all talking about, of course, is rewards. Super Packs are "pay for rewards" then, if mincing words is how you like to "win" an argument. Before the market existed, folks actually had to spend time and effort PLAYING the game for these same rewards. With Super Packs, that's no longer the case. Hence the "play to win" argument and why it is exactly what they are.
|
Edit: At least you haven't gotten the indignant insults from pointing out S/He is out of their depth.
I was gonna say, Aloooooot of people are starting to sound like me, am I a trend setter? Or is this an actual problem?
You decide!
Ciao!
Ignoring anyone is a mistake. You might miss something viral to your cause.
A couple things that deserve clarification:
#1. Gamble - To bet on an uncertain outcome, as of a contest. To play a game of chance for stakes. To take a risk in the hope of gaining an advantage or a benefit. So, let's cut the crap once and for all. Super Packs are gambling. As is going to a casino. It's just a different type of gamble. |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
http://www.youtube.com/watch?v=xHhE25NMp5s
Ignoring anyone is a mistake. You might miss something viral to your cause.
Is there any truth to the rumor that there will be a new badge called Super Packer (guy with cheesehead) for buying more than 50 packs? That will surely spur sales.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Until you claim that NCSoft can get in legal trouble. That's when you have to switch to the actual legal definition of gambling, and there is one which the Super Packs do not satisfy.
|
Properly defining "win" isn't a nit-pick, because the phrase "pay to win" doesn't just refer to "paying for rewards" in most discussions surrounding the term. Most people opposed to "pay to win" as a concept are not opposed to pay for rewards in general, the issue is the specific kind of rewards.
|
Probably a nit-pick to you, but no one is allowed to out bid me on the Paragon Store, because its not a highest-bidder situation.
|
Something fundamental has changed here and for those who either don't have the extra bread just lying around burning holes in our pockets and/or just plain don't like the gamble of random packs of rewards directly exchanged for real money (a la CCGs or 'paper crack'), this is bad news now and a really bad omen for where we are possibly headed. No longer are we rewarded solely for our in-game efforts where we were all once equal. Today we have those who are more financially successful in their private lives than others being allowed to translate that success into the game. It opens the possibility of bringing one's real life concerns into their favorite escape from these concerns.
Properly defining winning isn't even what we're talking about though. The "PAY to win" vs the "PLAY to win" concept is. The money as a mechanic is. The greased-palm-manner shortcut to the same rewards as in-game successes grant you. When you start arguing over a particular phrase by taking one of the words in the phrase and warping it with the clear intention just to take the opposite stance for the overall argument, that's nit-picking.
|
The issue is devaluement, and there is a recognition in debates regarding pay to win that certain kinds of rewards are much more critical when it comes to devaluement. In this game, for example, no one would consider selling standard inspirations to be pay to win, because standard inspirations can't be devalued: they are already considered too trivial to acquire to have any exchange value. And yet they have significant performance value.
If you want to assert that pay for rewards of any kind is objectionable, its disingenuous to even bring up pay to win, because it implies you think they are related, and if you do you should be prepared to defend that association. Saying its a semantic irrelevancy is something you can only do if you don't bring it up first. Since you do bring it up first, I feel compelled to respond to that association.
And the moment City of Heroes Freedom offered a free to play option, they became a pay for rewards game. Because VIPs that pay a subscription get stuff as part of their subscription, including things that can be considered rewards. They pay for those things, while other players do not.
Something fundamental has changed here and for those who either don't have the extra bread just lying around burning holes in our pockets and/or just plain don't like the gamble of random packs of rewards directly exchanged for real money (a la CCGs or 'paper crack'), this is bad news now and a really bad omen for where we are possibly headed. No longer are we rewarded solely for our in-game efforts where we were all once equal. Today we have those who are more financially successful in their private lives than others being allowed to translate that success into the game. It opens the possibility of bringing one's real life concerns into their favorite escape from these concerns. |
We now have the option to pay more and get more. We also have the option to pay less and get less - but still play. And subsidizing it all are the people willing to pay more, and are not actually getting a commensurately higher gaming experience. They get more, but they don't get a proportionately bigger game. They get less than that, because someone has to subsidize the players paying less and getting less, because the devs don't save money on the players getting less most of the time: the cost is in the making, not the using.
The folks without the extra bread lying around are getting more game than they would if they had to pay for it all by themselves, because the folks with the extra bread are willing to part with it for less than one hundred cents on the dollar. This is basic arithmetic. Take away the things that people spend extra money on, and the people who don't spend extra will get less game. There's no other possible way it can work: more money buys more game, less money buys less game, period.
Its a fundamental change, yes, but not one that only favors the people with more money. The people with less money are better off. The people with more money are better off. The only people not better off are the people who don't care how much they get, they only care if someone else gets anything more. They are not better off. And on the day Freedom was launched, I stated dispassionately but unambiguously that those people, the fixed cost completionists, were the one group of people that City of Heroes Freedom does not account for, does not concede to, and cannot and will not accommodate. Its unfortunate, but its not unfortunate in general that everyone else is better off. I wouldn't trade back and penalize everyone else just to make that one group happy again. Nor is it at this point even possible to do that.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
The +10% recharge bonus from an epic ATIO set is the same as the 10% recharge bonus of typical epic IO sets. So it is not possible to get a 6th 10% recharge bonus by using an epic ATIO set when you're already using 5 epic sets that provide 10% recharge bonuses.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)