Botched ritual.


AmazingMOO

 

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Originally Posted by Prof_Radburn View Post
Any way it,s time they put some challenges back in the game.
This is not a challenge, its a nuisance. And a pretty lengthy one.... thank God its avoidable.


 

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i was lucky, after botching the ritual i got the lvl 40 mobs bug so my lvl 31 Mm could not progress and i alted to do other stuff... such a fun arc.


 

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After reading about this and the dismay that followed, I took up this mission last night with the sole purpose of botching it. For good measure, I did so twice before finally completing it.

For reference: I used my 41st level Electric Armor/Energy Melee tanker. I did so because he is an endurance pig. The only thing I had to compensate for was my loss of endurance. I turned off either my sprint or my Lightning Field.

After completing the ritual, I took on the Carnies for the arrow and Countess Crey for the bow. When it was all said and done, I completed both missions in less than 5 minutes. The longest part of both was taking down the Countess and her four waves of reinforcements.

I breezed through the Grandville, pausing only to pose for a couple of pictures. I snapped one picture with that gawd awful 'I love myself' statue of Recluse in the background and one on his left shoulder with his head behind me. Afterwards, and for good measure I cleared the field of all the baddies save that of Red Widow. Nailed her with the arrow, done. Love re-established. Woohoo!

I do not know what the big deal is about this 'botched ritual' temp power. The only noticeable issue, my endurance, I compensated for that. Otherwise, it really did not affect me afterwards. I went on to complete the mission arc for Maxwell Christopher and four missions for Janet Kellum. I believe this is no worse than the Wasting Disease, Crey Narcotic, or receiving The Fool from Mystic Fortune. Truthfully, this is blown out of proportion. "Oh no, I received botched ritual! I'm done for!" Bah...so what.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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Originally Posted by Zombie Man View Post
And really... are the ones complaining about a gimped character for 20 hours completely alt-less? They can't play another toon for the rest of the night?

That's the easiest solution. Power gamers have Empowerment Stations and crafting the End-buffing Temp Power and Geas and binds for combining inspirations into Ends to offset the debuff.
The easiest solution is not to play the mission. Problem solved.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Quote:
Originally Posted by KnightofKhonsu View Post
After reading about this and the dismay that followed, I took up this mission last night with the sole purpose of botching it. For good measure, I did so twice before finally completing it.

For reference: I used my 41st level Electric Armor/Energy Melee tanker. I did so because he is an endurance pig. The only thing I had to compensate for was my loss of endurance. I turned off either my sprint or my Lightning Field.

After completing the ritual, I took on the Carnies for the arrow and Countess Crey for the bow. When it was all said and done, I completed both missions in less than 5 minutes. The longest part of both was taking down the Countess and her four waves of reinforcements.

I breezed through the Grandville, pausing only to pose for a couple of pictures. I snapped one picture with that gawd awful 'I love myself' statue of Recluse in the background and one on his left shoulder with his head behind me. Afterwards, and for good measure I cleared the field of all the baddies save that of Red Widow. Nailed her with the arrow, done. Love re-established. Woohoo!

I do not know what the big deal is about this 'botched ritual' temp power. The only noticeable issue, my endurance, I compensated for that. Otherwise, it really did not affect me afterwards. I went on to complete the mission arc for Maxwell Christopher and four missions for Janet Kellum. I believe this is no worse than the Wasting Disease, Crey Narcotic, or receiving The Fool from Mystic Fortune. Truthfully, this is blown out of proportion. "Oh no, I received botched ritual! I'm done for!" Bah...so what.
20 hours is WORSE than anything you posted.

Also I have a feeling it was a decimal error and shouldn't last 20 hours.

As others have said there is chance for it to BUG OUT and last MORE than 20 hours.

With the bug noted i have feeling it was actually meant to be 20 minutes.

Pay attention next time when you participate in a thread.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Aura_Familia View Post
The easiest solution is not to play the mission. Problem solved.
That's what I've suggested for villains who don't like co-op content but that never went over well.


 

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I botched the ritual and was still able to complete the arc.

There was no doom.

No fire.

No brimstone.

I'm disappointed now.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

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Originally Posted by Darth_Khasei View Post
ZM in my opinion what? I was not a horrible decision? Ok, I'll bite, you think it was a good decision I take? You guys will take crap and make a crap sandwich and say yes this is good in my opinion. Wonderfully brilliant mate, just bloody wonderful.
In my opinion, I enjoyed a mission with a light puzzle. In my opinion, the debuff is not that onerous nor the duration intolerable.

In my opinion, you're confusing you're opinion with what everyone else thinks and thus creating an objective reality which is actually very subjective. In my opinion, your confusing intensity of anger with reality.

Cause you know -- speaking of sandwiches -- there are people in the world who like haggis and Vegemite. Really!


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
20 hours is WORSE than anything you posted.

Also I have a feeling it was a decimal error and shouldn't last 20 hours.

As others have said there is chance for it to BUG OUT and last MORE than 20 hours.

With the bug noted i have feeling it was actually meant to be 20 minutes.
I thought the very same thing and bugged it in Beta (the internal code actually had 27 hours). But a redname said, no, it was meant to be 20 hours. Those who got botched! in Beta reported that it did go away the next day. No one reported doubled up or indefinitely long botches.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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Originally Posted by Ogi View Post
That's what I've suggested for villains who don't like co-op content but that never went over well.
I meant that for me personally. For others its up to them if they want to deal with a possible bugged to hell game mechanic.

/shrug


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Quote:
Originally Posted by Zombie Man View Post
I thought the very same thing and bugged it in Beta (the internal code actually had 27 hours). But a redname said, no, it was meant to be 20 hours. Those who got botched! in Beta reported that it did go away the next day. No one reported doubled up or indefinitely long botches.
I think that's cause not enough people tested it. I certainly didn't. Then again I'm a crumudggen who doesn't give a rat's pancake about holiday missions.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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I followed the clues, and improvisation instinctively led me to blood shedding... what's wrong with me? Good thing there's no magic in the real world, I'd most likely end up a blood-mage


 

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Originally Posted by Zombie Man View Post
In your opinion.

In my opinion, it's a fair penalty.

What else are they going to use for a penalty? Debt? Which is jokingly inconsequential and immaterial for a level 50?
I see what you are doing here and its not cute just like I told GG when she starts doing this very thing. At least you didn't try to change the subject to puzzles again, oh you tried to change it to debt nice try. Pfft...

20 minutes is fine 20 hours is absurd..now spin away...


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Aura_Familia View Post
20 hours is WORSE than anything you posted.
Still, so what. It's part of the game. We are not playing Monty Hall's 'Let's Make a Deal, here.' Whining about it won't make it go away. It's childish and counter-productive. So what if you loose a little bit of endurance and a whopping 3% off defenses. OMG, the world is going to end! Really? Most of the characters running around in the game are at or near the soft cap. Heck, mine is half way to the soft cap. It didn't not impede me on my ability to complete this and missions following it sucessfully.

Quote:
Originally Posted by Aura_Familia View Post
Pay attention next time when you participate in a thread.
Maybe you should go back to the beginning of this thread friend. There you will see my original participation. Maybe, one should follow their own advice before giving it to others. Jeez


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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Originally Posted by KnightofKhonsu View Post
Still, so what. It's part of the game. We are not playing Monty Hall's 'Let's Make a Deal, here.' Whining about it won't make it go away. It's childish and counter-productive. So what if you loose a little bit of endurance and a whopping 3% off defenses. OMG, the world is going to end! Really? Most of the characters running around in the game are at or near the soft cap. Heck, mine is half way to the soft cap. It didn't not impede me on my ability to complete this and missions following it sucessfully.
There's a lot of subjective claims about the impact of stuff like this made in what seems to be ignorance or at least dismissal of the actual mechanical interactions of the numbers.

A -20 max end change is, for a lot of characters, 20% off of everything endurance-related they do. That's 20% less max endurance to work with, and 20% less recovery. (I think this last point in particular is lost on a lot of posters.)

There are several ways you might not notice such a reduction in your character's endurance management facilities. Ultimately, they all come down to either your build or the way you play your character not approaching your character's endurance recovery envelope. The way the math for this stuff works out, the closer your recovery is to matching your burn rate, the more the time you can fight without stopping approaches infinity. That's not hyperbole - there's a 1/(burn-recovery) term in the forumula. As (burn-recovery) approaches 0, that term approaches infinity. If the combination of build and playstyle walks that line, that means a a small change in your recovery can have immense change in how long you can fight.

Edit: Another way to look at this is that, in terms of how fast your blue bar empties, it is mathematically identical to every power you have costing 25% more endurance per activation. How fun does that sound on a lowbie, let alone a tricked out 50?

Similarly, the claim above about being half-way to the softcap suggests a fundamental lack of awareness in how that math works. If you're at 22.5% defense, losing 3% defense means you take about 11% more damage on average. If you're at the softcap of 45% defense, losing 3% defense means you take about 60% more damage on average. That's a much more noticeable change in how your character plays.

For some of you this debuff is ignorable. For some of you, playing some other character is fine. Don't assume that everything that's good enough for you is good enough for everyone. Twenty hours was not a very smart thing for this in my opinion. One hour? Ouch, but I wouldn't have much to say about it. A day? I think that's overly harsh. Clearly, YMMV.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Darth_Khasei View Post
I see what you are doing here
So, you've been able to discern I disagree with your opinion. Good for you!

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and its not cute just like I told GG when she starts doing this very thing. At least you didn't try to change the subject to puzzles again, oh you tried to change it to debt nice try. Pfft...

20 minutes is fine 20 hours is absurd..now spin away...
Ok, 20 hours is absurd... in your opinion.

In my opinion, 20 hours is not absurd.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
I meant that for me personally. For others its up to them if they want to deal with a possible bugged to hell game mechanic.
Oh, settle down. I botched the ritual and found the debuff to be absolutely TRIVIAL. So many people are complaining that it 'gimped' them. sheesh!


Paragon City Search And Rescue
The Mentor Project

 

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Quote:
Originally Posted by Darth_Khasei View Post
20 minutes is fine 20 hours is absurd..now spin away...
And, just as he stated, that's your OPINION. No spin is required. As you are simply one person stating their opinion, we can disregard it.


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by Zombie Man View Post
So, you've been able to discern I disagree with your opinion. Good for you!

Ok, 20 hours is absurd... in your opinion.

In my opinion, 20 hours is not absurd.
You keep saying in your opinion as if that were some kind of profound revelation or something, it is not. Think like the givens in a geometry problem, of course it is and you repeating that and going on about it in this manner makes you look as Nalrok_AthZim stated. That is what I meant when I said I see what you are doing.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Golden Girl View Post
If only there was some way of being able to view the clues we'd picked up on an arc to let us work out what to do if we ever ran into some kind of puzzle.

If only the whole game were like that.


I failed the ritual and got the debuff on beta and put my feedback there that I didn't like it and the debuff was too severe. No change I see


I'm sorry but 99% of the game you do not have to read the text/clues; sure you can if you want to but you don't have to. If this was a "detective" game or something then okay but I don't know.

Maybe have some kind of orange warning saying, "to know how to do the ritual read the clues/mission text!" Just like there are orange warnings saying, "Elite Boss/AV in the mission!"

We have the latter, why not have the former?


Overall; some suggestions:

1.) I'm fine with the debuff in theory. However the actual numbers need to be way lowered. Think of the -3% tohit debuff form the mystic fortune...something along those lines would have been 'fine.'

2.) Have a way to remove the debuff. Do another mission (side mission) or something.

3.) Lower the timer from 20 hours to like 20 minutes.


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Originally Posted by UberGuy View Post
Similarly, the claim above about being half-way to the softcap suggests a fundamental lack of awareness in how that math works.
I was going to answer your post until I read this bovine excrement. I do not bother with idiots who decide to insult others or me because they “think” they know more about a subject because someone uses the phrase “halfway to the softcap.” My MBA speaks otherwise to your assertion that I lack the ability to understand the fundamentals of how math works.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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Originally Posted by SwellGuy View Post
You don't know Sam at all and I can tell you that you couldn't possibly be more wrong of your assessment about him.

Sam hasn't invested into inventions yet because he has not felt the need to be max efficient (like I do).

Your comparisons are ridiculously oversimplistic. The Vahz wasting disease and the Crey example last until you complete the mission and call the contact as you wrote. They do not last 20 hours.
They are valid comparisons actually, when in context to the post they responded to. Your personal contact with the person is meaningless here say.

Sam as you call him, has directly stated ANYTHING that weakens his character is unfun for him. That is his choice on how to view it, as it is others to view his view as akin to a childish tantrum about how he lossed in a game of hide and go seek and is now IT due to not being in control of all the others.

Choosing to not be IOd in my experiance has less to do with a desire to be the best and more to do with either an obstinate old school mentality, possibly being in use of HOs which dont display set bonuses but often lead to game breaking exploitive results in power( well once upon a time) or just outright not having the ability to play the content that leads to an easy casual gain of merits to IO up with no hassle nor forced to play specific content, but just any story or tf you like.

Ive taught many fellow first years the ways of IOs and every one started with the simple lack of understanding of what IO could give back after the great loss that was ED, nor did they actually understand just how easy it really was to get them.

An example would be I was telling a fellow regen about the importance of global recharge. I pointed to the LOTG 7.5%s and he was like man I can never save up 10 mil let alone a 100+

I was like bud you run TFs with me all the time surely you have enough merits to buy a few. He was like.... Merits? I spend them on random reward rolls, I thought that was what everyone did.

After spending a minute laughing at him while pretending to be understanding in game, I explained how 200 merits could buy one of those recipes if he just took the time to look over the IO recipe options.

This guy was a hard core non stop 5 year player at the time of the conversation. He now has his dark regen shelved because he is so powerful he can find no challenge in the game.


 

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Originally Posted by KnightofKhonsu View Post
I was going to answer your post until I read this bovine excrement. I do not bother with idiots who decide to insult others or me because they “think” they know more about a subject because someone uses the phrase “halfway to the softcap.” My MBA speaks otherwise to your assertion that I lack the ability to understand the fundamentals of how math works.
Ooh, yay, we can get into an argument about who has bigger math cred! The MBA versus the career electrical engineer! Fight!

But wait, before we do that, maybe you should forget math for a moment and try reading comprehension.

Quote:
Similarly, the claim above about being half-way to the softcap suggests a fundamental lack of awareness in how that math works.
You compared someone with 1/2 the softcap losing 3% defense to someone at the softcap losing 3% defense, and claimed if it was no big deal to you (at 1/2 the softcap), it should be no big deal to them at the softcap. The only way you can claim that is if you do not understand the math that underlies defense and "softcapping", because it is an invalid comparison. I didn't say you didn't understand math in general. I said that you making the above claim suggests you do not understand the math relating to defense.

Instead of breaking out an unprovable appeal to authority on an internet forum, prove me wrong. I'd be interested in seeing you defend the above claim with math.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Ooh, yay, we can get into an argument about who has bigger math cred! The MBA versus the career electrical engineer! Fight!
Eh, up yer eigenvector. You couldn't find your way out of a race condition with a Karnough map!