Botched ritual.
I am sorry, but this is a straw man argument. The truth of the matter is you do not want to suffer any ill effects that will cause your character to be less efficient and you lose any control. Everything you stated is window dressing, your last sentence reveals the truth.
In the same vein, based on what you stated, you would not play the mission arch involving the Vahzilok Wasting Disease, which your character become afflicted by it and it causes -Regeneration, -Recovery, -Hit Points, -Endurance. This lasts until the cure is produced, which is for a number of missions. Alternatively, you would not want to play Janet Kellum mission where you are afflicted by the Crey narcotic that causes -Recovery, -Speed, - recharge at the beginning of the mission and suffer through it until it wears off or you go to the contact. You want to play where you have complete control, then say so. Do not try blowing smoke to hide the real reason you will never play missions that will cause you to lose control. |
Sam hasn't invested into inventions yet because he has not felt the need to be max efficient (like I do).
Your comparisons are ridiculously oversimplistic. The Vahz wasting disease and the Crey example last until you complete the mission and call the contact as you wrote. They do not last 20 hours.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
The Blood Letting really just seems like the stand out choice, but that's just me.
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Excuse me for actually taking my character's concept seriously.
Oh yeah, and I actually got this debuff on the very first failed attempt, the very first time I tried this last night. After I got some help on the Virtue United channel and learned the debuff lasted for 20 hours*, that pretty much killed my mood to continue playing for the rest of the evening and so I just quit the game for the night.
I'm just going to ignore this arc entirely, the next time I log in to play.
*(That, and the fact that the Carnies in the very next mission were level 40, where my already debuffed emp/rad defender was level 31...)
I am sorry, but this is a straw man argument. The truth of the matter is you do not want to suffer any ill effects that will cause your character to be less efficient and you lose any control. Everything you stated is window dressing, your last sentence reveals the truth.
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In the same vein, based on what you stated, you would not play the mission arch involving the Vahzilok Wasting Disease, which your character become afflicted by it and it causes -Regeneration, -Recovery, -Hit Points, -Endurance. This lasts until the cure is produced, which is for a number of missions.
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Alternatively, you would not want to play Janet Kellum mission where you are afflicted by the Crey narcotic that causes -Recovery, -Speed, - recharge at the beginning of the mission and suffer through it until it wears off or you go to the contact.
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Also, you forgot to mention the Curse of Weariness, one of the dumbest ideas I've ever seen come out of the powers team.
You want to play where you have complete control, then say so. Do not try blowing smoke to hide the real reason you will never play missions that will cause you to lose control.
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I never said anything BUT that I will not play this mission. Go back look at my first post: "There goes the last of my interest for this." or something to that effect. It's a bad idea for a mission that offers no special reward and offers a very special penalty. What possible reason could I have to ever consider playing that one when I can play a mission with a better story which rewards me more AND doesn't debuff my character for 20 hours?
Let me ask you this, though - if you enjoy being punished for failing by losing power, why not just remove a random power from your tabs every time you die and keep it there for the rest of your play session? Dead once? No more status protection. Dead twice? No more heal. Dead thrise? You lose a decent attack. Just thinking out loud.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Phew, thank the stars there was something to make an excuse out of! The death-in-the-family excuse only works for so many grandfathers before people stop believing it.
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So while I wasn't burning with anticipation, I was at least somewhat enthusiastic to see what it's all about. Not any more.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Knight: The truth of the matter is you do not want to suffer any ill effects that will cause your character to be less efficient and you lose any control. |
During my one experience with Vazhilok Wasting Disease, I took the character in question and parked them where I was unlikely to be seen, then pulled up the Internet and surfed until the effect wore off, which seemed like an eternity. The knowledge that there is the slightest chance that something similar might happen to one of my people for TWENTY HOURS means I would not touch this crap with a ten-foot pole. I know that's not the cool-kid mindset to have, but there you go.
Pass.
I thought it was fun, in that I could mess up a ambiguous ritual and had to do some 'improvisation' to figure it out.
Yes, being debuffed hurts, but it only lasts for 20 hours of 'real time' and I didn't personally find it completely 'crippled' my ability to play with that character.
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One note here:
From another topic floating around on the forums, the effect apparently doesn't stack, so botching it twice is no worse than botching it once (i.e., it shouldn't make the character any more "unplayable" than it was after the first botch)
Next time the puzzle should be the NY Times' Saturday crossword.
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A thread regarding this was made yesterday:
http://boards.cityofheroes.com/showthread.php?t=283875
Missing twice, and now got gimped to hell.
-20 Max End -3% Tohit -1.5% Defense -3% Resist Duration: 20Hrs Stupidest <bleep>ing temp nerf anyone came up with! Like really? Who was the moron that came up with the duration part? Fire him! An hour, fine, two hours, i can deal with too.. but a whole <bleep>ing day? Are you out of your <bleep>ing mind? |
Yeah that seems excessive, especially for a part where you're implored to improvise ;p
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Yup We have to improvise, doesn't really give a clue as to what to do.
My 1st thing was light incense, wait, i have to pick something else? Uhm.. pick singing <BLAM> nerfed part 1. 2nd time i picked mumble magic spells <BLAM> Nerf 2. 3rd time was the emo cutter option and when that was the right option, i did a "/e Head Desk". Followed by, uhm..why my stats lower? Oh [Botched Ritual!], *Check Info* O.O O.o o.o -.- */e Head Desk**/e Head Desk**/e Head Desk**/e Head Desk**/e Head Desk**/e Head Desk**/e Head Desk**/e Head Desk* |
Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
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20 hours real time or in-game time?
real time, no problem.
in-game time, problem
20 hours real time or in-game time?
real time, no problem. in-game time, problem |
So, if you got it right now, then by this time tomorrow it will be gone.
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At first, I got the Botched Ritual debuff and thought, "Haha that makes sense. Must go away in about 5 minutes or something."
1 hour later, I find out in Help channel that it's a 20 hour debuff. I think, "I'll go play and alt, hit the sack and come back in a day or so."
Two days later and I still have the debuff.
SERIOUSLY? IN-GAME HOURS?
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Real time.
So, if you got it right now, then by this time tomorrow it will be gone. |
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Either way in game time or real time its a horrible decision to make this kind of power. Its horrible and there is no way to spin it any other way.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
With whom you are resurrecting the correct steps in the ritual should make sense. But seriously, that -20% endurance is a pain in the rear.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I got this twice and I,m playing my dark tank solo I still smash all in front of me,the only thing I notice are little bubbles floating round my head.If this is supposed to be a de buff its a fail as far as I,m concerned.Any way it,s time they put some challenges back in the game.
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This was the straw that broke the camel's back for me in Champions Online. I got killed by a stupid boss about three times because he's surrounded by easily-aggroing enemies, then I lost most of my "stars" and lost stats with them. Yeah, people tell me the "Star" buff isn't all that much, but you know what? I don't care. I HATE losing stuff on defeat. Far as I'm concerned, the actual defeat is bad enough, I don't need to be punished for it.
It's too easy to fail a mission and move onto the next one? Fine by me. The less time I have to spend not enjoying myself, the better. I don't need to be "conditioned" on how to enjoy a game like I'm five years old. I'm more than capable of measuring my own performance and finding pride in doing well.
So, no. I can't play another character, because if I try, then I end up resenting the game for forcing me to do it.