Freakishly Long Toes


AmazingMOO

 

Posted

Yeah...

The shoes/ boots are nice enough, but those toes just don't work. I don't expect any change, though. A number of us have been asking for a fix to bare feet for a long time to no avail.


Est sularis oth Mithas

 

Posted

Oh dear god...


Worst feet yet, those are worse than witch feet.
Love the design just... those feet... NOooooooo.


 

Posted

Well, you guys should know by now, they don't go back and fix art/geometry of things they release unless it's a massive clipping issue. It's 'release and forget' with them. On to the next shiny! No looking back!


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Posted

Hm... those are some pretty long toes.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
This explains why melee attacks let us go toe-to-toe with the enemy even when we're several yards away.
That was pretty good.

What I see here is gender exclusion! Females are now able to make characters like Hank McCoy (The Beast from X-Men) but males are not! Not fair I say!

Note: I am kidding, I am not serious at all.


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Posted

Whoever thought normal mapping on faces was a good idea (Hint: IT'S NOT!) obviously thought this was a good idea too.

Dear god, QA people, what is this I don't even


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Posted

Quote:
Originally Posted by Vyver
Do I want to know how stupid the hair is?

I almost don't want to look.
Mr. Bowie disagrees with you.


Global - @El D

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Posted

Quote:
Originally Posted by El__D View Post
Mr. Bowie disagrees with you.

Mr. Bowie looks sort of like someone didn't attach his toupee directly to the scalp, but rather stuck a two-inch pole on the top of his head to hold it up.

I have no problem with the styling, per se, but what is his hair doing WAY UP THERE!?


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Little known fact: The ladies of Paragon are in reality not female humans, but genetically engineered gibbons.
Cat-Gibbons?


 

Posted

Quote:
Originally Posted by Lothic View Post
There was plenty of "constructive criticism" offered to the Devs about this while this was on beta some weeks ago. Nothing was fixed at the time. My guess is that we may be stuck with the "big-foot feet" with this option.
As if we needed more evidence that the beta process for these market items has some kinks to work out.

Much like that horrible looking foot.


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Posted

The Gibbon dna has been removed from this foot model (not that I am anti-gibbon, they're a fine example of primate excellence), you should see this in an upcoming patch or ~I22 timeframe.


 

Posted

I blame it all on this newfound obsession with "realism" in a character creator that just doesn't support it. Specifically pertaining to feet, you can't have a realistic-looking stiletto-heeled shoe, because putting heels on your character doesn't actually make her taller, it just shortens her calves. You can only make the heel so high before it looks odd. The old-school stilettos solve that problem by being unrealistic, and having tiny feet to give the illusion of a higher heel. The newer ones seem to try to solve it by ignoring what actual human feet look like. They have three options: go back to the stylized stilettos of old, stick with "high-ish" heels rather than high heels (and I wouldn't actually mind some chunkier heels, since the actual heel on these shoes also looks nothing like the heel on any shoe I've ever seen) or the monstrosities we've been getting. These ugly sandaled feet look much the same to me as the witch, Barbarian, and bridal feet, it's just so much more glaringly obvious how misshapen they are when the foot is bare.


Eva Destruction AR/Fire/Munitions Blaster
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Posted

For all the other freakish boots I've justified them to myself as extending beyond the toes. This, on the other hand, is a completely different case.


 

Posted

Quote:
Originally Posted by Clockwork O1 View Post
The Gibbon dna has been removed from this foot model (not that I am anti-gibbon, they're a fine example of primate excellence), you should see this in an upcoming patch or ~I22 timeframe.
Awesome. Everything looks good except the toes, which I ALSO think look good except for their length (i.e. I'm not criticizing the realism, just the length). Realistic art direction is good, it's just one more thing sets you guys apart from all those pretenders to the throne.


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Posted

Sorry for the double post. Eva Destruction (punny name thar) does have a point, in that sometimes I think you should employ stylized realism for the sake of consistency with the rest of your models. But I just want to say, "stylized" does not mean quite the same thing as exaggeration in the way I'm using it, which is what turns me off about certain other super hero games (Saturday morning cartoon exaggeration). A lot of City of Heroes is stylized realism, and it looks awesome to my eyes. I'm not sure if reading that will make a lot of sense, but I do think Noble Savage could read this and know what I'm getting at.


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Posted

Good to hear there is a fix in the works. I previewed it in the costume creator with one of my existing toons. Whew! Those are some man feet!


@Mental Maden @Maden Mental
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Posted

The new man hair looks better on the Huge model, IMHO. The bulk of huge model helps make the new hair look more normal where as the slimmer male model really makes the overall size of the new hair stand out.


 

Posted

Quote:
Originally Posted by Captain-Electric View Post
Sorry for the double post. Eva Destruction (punny name thar) does have a point, in that sometimes I think you should employ stylized realism for the sake of consistency with the rest of your models. But I just want to say, "stylized" does not mean quite the same thing as exaggeration in the way I'm using it, which is what turns me off about certain other super hero games (Saturday morning cartoon exaggeration). A lot of City of Heroes is stylized realism, and it looks awesome to my eyes. I'm not sure if reading that will make a lot of sense, but I do think Noble Savage could read this and know what I'm getting at.
Kind of like the... Issue 13 faces compared to the uncanny valley Normal-Mapped Steampunk faces? I love the issue 13 faces. I can't stand the normal-mapped ones.


 

Posted

that hair is awesome

I can imagine orange hair with black stripes on a tiger character
or a savage with black hair and red blood stripes

I'd have to see how the whole character looks but I am happy to have male hair that is actually decorated.

I don't know about the rest of you, but my male characters are costumed superheroes and unusual and exotic is de riguer in their costumes.


 

Posted

Quote:
Originally Posted by El__D View Post
Mr. Bowie disagrees with you.

That's... amazing.

Though I do agree the male hair seems set a bit high on the head compared to the advertisement, but overall it's not so bad. I'm personally reminded of Jpop singers and now want to make Gackt.


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Posted

Quote:
Originally Posted by Zortel View Post
Kind of like the... Issue 13 faces compared to the uncanny valley Normal-Mapped Steampunk faces? I love the issue 13 faces. I can't stand the normal-mapped ones.
Your opinion is widely held, of course. I think we can all assume those faces aren't an indication of future art direction.

But that's not as interesting as the context of your criticism, in response to a post about stylized realism in general (unless you were really just talking about that one thing specifically ). Criticism against realism in art design after years of collective complaining about mitts.

It's not bad because it's criticism, it's bad when it's not specific. If we're not specific about our criticisms, it can make us look like an audience that doesn't know what we want.

New faces were also released with Going Rogue, if I remember correctly. Those were well-received for their stylized realism, but for a simpler reason, because they were just more expressive. Those faces hint at what sorts of personalities might lay beneath. Yet, they are very subtle hints.

But personally speaking, the Steampunk faces were a win in their own right. I've seen them utilized with masks for just their eyes, and with unsettling villain costumes for their full uncanny nature.


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