The Well, Praetoria, and Incarnates; Problems with Writing?


AkuTenshiiZero

 

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Originally Posted by Shadowe View Post
So that bit that says "the only way to gain power beyond 'normal' superhero levels is to draw it from the well" is wrong and not canon? Wow, I seriously misread Ramiel's arc.
You misread the bit about being controlled by the Well


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
You misread the bit about being controlled by the Well
Ah, so because one aspect of my message was mildly incorrect, the rest of it can be dismissed? How typical.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

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Originally Posted by Shadowe View Post
Ah, so because one aspect of my message was mildly incorrect, the rest of it can be dismissed?
Confusing the ability of the Well to control us or not isn't exactly "mildly incorrect"


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Techbot Alpha View Post
The Primal Earth Well is purely a representative. It doesn't have to grant power, not the way it seems now. So even though the visible, semi-sentient part may be a bit bonkers at present, that doesn't stop people drawing on the 'Font of Potential' of Earth or the Human race. It seems like an enabler, something to break down the barriers humans have inherently. So, even characters that don't draw on it directly can still interact with the effects it has on the world.
This did make sense, but you're actually saying the same thing I am. At this point, the only good story about the Well is a story we can sidestep entirely. Realistically, speaking, though, that's kinda' sorta' what choice is all about.

Prior to the Origin of Powers, I could integrate my character in City of Heroes' canon as much or as little as I wanted. I could, in a sense, create a character who exists in a bubble of his own story, and who interacts with the City of Heroes universe only as a visitor, to where his backstory, source of power and personality are defined by events completely unrelated to City of Heroes at all. I could, if I were so inclined, take an existing character and put him through City of Heroes to see how he reacts, in a sort of Megazord vs. Mechagodzilla crossing or unrelated storylines. I could, and no-one would care, because the story did not assume I wanted to follow it. That's part of what made it so good for me - I could pick and choose which storylines I wanted my characters to be involved and which I wanted nothing to do with.

I agree with you that - if at all possible - I will ignore the Well's angle of granting me powers. But that's kind of my point. The best the Well's story right now can hope for is to be ignored, and that's a cryin' shame, because it had the potential to be something really good.

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Originally Posted by Egos_Shadow View Post
It's kind of like Titan Weapons. ... Okay, let me unpack that. Clearly you're not storing your titan weapon in your costume (is that an Atomic Hammer in your pocket or...), but you're free to come up with your own reason (or pretend not to notice) as to where it goes when you're not hitting people with it.

And then one day the word comes down, months hence, that Titan Weapons actually go somewhere specific. They go to Hammerspace. In fact everything that gets pulled out of nowhere comes from Hammerspace. You're just a normal guy with a katana and a lifetime supply of sharpening stones? Nope - you have an magic extradimensional connection to Hammerspace where your sword lives when you're not hitting people with it. All summonable items? Also Hammerspace. Mastermind henchmen, as summonable objects, go there too. Where are ninja henchmen dropping out of when they appear? Hammerspace.

And just in case you thought you could just kind of look past it, you start getting new task forces and missions that deal with Hammerspace. Stopping villains from stealing stuff from it. Traveling through it to get places. Stopping Rularuu from eating it.
Ouch... Good example, and very spot on. And I agree with you as a general thing. Certain things simply don't need to be explained. More specifically, things that relate to our characters are often best left unexplained. How did I get my powers? While I may write that down in my character info, the game can't know, so the writers can't write stories that rely on that. What's my species? The game can't know, so it can't be made to need to know.

What the game CAN know is things that are rigidly-defined. Is my character male or female? Is my character a hero or a villain or somewhere in-between? Has my character done a certain bit of content? What is my character's rough power level? Have I been to a particular location? All of these things are either rigidly defined or highly specific. And even they are sometimes problematic. What, for instance, is a Vigilante supposed to be? A jerk who kills people? A hero who breaks the law in the pursuit of justice? An insane killer who just happens to violently murder mostly evil people? There's a whole spectrum here that isn't easily covered by a single notation, especially since a Vigilante can go to the Rogue Isles and do Newspaper missions there.

Generally speaking, when it comes to our characters, I feel it's best to leave as much as possible undefined, and thus open for us to define on our own. The more of our characters we can tailor to our own stories, the closer a connection we'll have with those characters.

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Originally Posted by Egos_Shadow View Post
A fair amount of the Well stuff is actually kind of cool, on a large scale, but at the same time, the fact that everything is supposed to fit in this structure makes it hard to ignore that some things clearly don't fit well, in a way that didn't matter when we didn't have to think about the idea that they were supposed to.
That's the biggest irony here, I think. The Well itself is not a bad idea. When I first did Ramiel's arc, I left pumped up, eagerly anticipating the future developments of this story. Sure, I was getting power from the Well, but it didn't feel like the original source of my original power, and it also felt like I was cheating a bad guy out of his power. It was still mine, I just got it by taking it from someone else as opposed to punching people in the face. Scarlet Shocker already showed us how cool the Well could have been...

But then the ret-cons started, and those were ret-cons about MY characters and MY stories, and those were ret-cons that really didn't contribute anything to either the game or my enjoyment of it. Forcing every player through the same hole in the writing is never a good idea for the simple fact that you end up having to hammer a LOT of square pegs into that round hole. And again, what does this accomplish, but to stifle freedom of interpretation?

Now, I get that we needed SOMETHING to signify our transcendence into godhood, a sort of milestone entry into the "end game," and that got rolled into one with the plot device to essentially demote the Statesman. I get that. But I'd still have gone with an actual milestone, instead - some kind of activity that was taught impossible to do by anyone except for the Statesman (and possibly Recluse) that we do, which then starts a series of questions to learn how we were able to do it, which ultimately boils down to "We don't know. You're probably just awesome."

Mind you, we could still have had the Well of the Furies and Tyrant and the Batallion and so forth, but WE didn't have to be linked to it. Have Ramiel suggest it, then have it become apparent that we can't use it or it'll control us, then we go off looking for other ways, and then it turns out "the answer was inside you all along." Problem solved. You get your crossover storyline, I get to participate in it only if I specifically write myself into it.

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Originally Posted by UberGuy View Post
Folks, anytime we look too hard at mapping systems meant to set boundaries in a game system and looking at how they would map into "real life" such as we might create in fiction, be it canon or fan-fic, we always find that they don't work. Sure, some creations map better than others, but I have never found a game system that divided people, powers, origins, or anything into neat categories that actually didn't break down if you really thought about it too hard.
In other words, "pay no attention to the man behind the curtain." I'm sorry, Guy, but that's simply not something I can agree with. Sure, no game system can be perfect, but if you're gonna' make a game system out of a previously-undefined pure story concept, then it has to pass at least some fairly stringent level of scrutiny. Because if it can't... Why mess with it at all? Why create such a specific, elaborate game system if you don't expect it to be scrutinised with at least as much specificity? Any time you create a system that writes players' characters for them, it WILL be scrutinised, and not even pedantically. Every time a player wonders "I wonder if I can make..." said player will scrutinise the system to see if that's possible, and the holes will show up.

As far as I'm concerned, the smarter storytelling approach would have been to simply not make the system as specific and as elaborate. Origins are a great example of this. Speaking of which...

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Originally Posted by UberGuy View Post
Long before the Origin of Power story that so many people here rail about, the Origin system never made sense even for existing characters. Is my Blaster who was dunked in coolant infused with Portal Corp energies that gave him Ice Blast powers, but who is a brilliant engineer who builds his own Devices weapons a Science or Technology character? What if his ice powers were a genetic mutation he was born with, and his secondary came from studying magic? What if you have a railgun engraved with accuracy-increasing runes?
You exaggerate. The concept of Dual Origins has been suggested for as long as I remember, and if it weren't for Origin-specific enhancements, that might have happened. Hell, I've suggested we be allowed to type in our origin by hand as plain text, and I don't recall that many people disagreeing, just most taking little interest. Furthermore, origins overlap in a lot of places, so oftentimes it's possible to pick just one origin based on which of the two is more pronounced and stick with that. It's not idea, but it's the best we have, because, really, it just doesn't matter.

And this is where Origins differ from the Well of the Furies, or used to, at least. No matter what Origin you picked, what that Origin actually meant was up to you to write out in full. The Origin definition gives some examples and ideas, but is otherwise fairly open to interpretation. And if you chose an unorthodox interpretation, then the game really wouldn't tell you otherwise. Sure, your technodemon might need to implant around 11 cybernetic eyes into his head, but at no point in the storyline did anyone ever ask you why you have 13 eyes in the front of your face.

If gameplay and story segregation is to be embraced, then this is gameplay pure and simple. So long as the story doesn't bring it up, we won't bring it up as players. The trouble with the Well is that the story DOES bring it up, and repeatedly. I can ignore Origins because no-one ever talks about them, aside from the exceedingly bad Origin of Powers arc, which I can also ignore. But the Well? It's all over Incarnate lore. It's quite literally impossible to ignore it without simultaneously ignoring story as a "thing." It's like trying to play the game while ignoring the fact that people have legs. Short of sticking black masking tape on your screen where the legs are, it's a pretty damn hard thing to ignore.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Shadowe View Post
So that bit that says "the only way to gain power beyond 'normal' superhero levels is to draw it from the well" is wrong and not canon? Wow, I seriously misread Ramiel's arc.
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Originally Posted by Shadowe View Post
Ah, so because one aspect of my message was mildly incorrect, the rest of it can be dismissed? How typical.
Actually, from the sounds of it, Ramiel DID balls up quite badly with his description of the well. Or they haven't gone back and fixed him yet.

Sylph posted on the Beta boards what is gatherable from various story sources now;

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* The Well of the Furies is not unique. It is an amalgamation that represents the Force of Human Potential that manifests itself in the form of a spring, which was a representation of a resource and of relief to primitive humans. However, every race has their own version of the Well, supplying and absorbing their own respective Potentials in a continuous cycle. The Kheldians' equivalent is a perfect sphere of energy that represents their idealized form.

* The Well's personality and ambitions change with time, and it enters periods of hibernation that can last for centuries. Every time it wakes up, its personality manifests differently based on the collective psyche of humanity in that era. In the current era, the Well craves and rewards those who seek power. Part of this is to survive against the Battalion but also because of how humanity has changed.

* The Furies are not direct servants to the Well. There is no hierarchy between the two as the Furies have their own ideas and schemes. They were some of the first Incarnates ever created, representing ideals that the Well favored at the time. The Furies disagree with the Well's current methods due to its change in personality following its recent awakening and are acting independently of the Well. In other words - their power comes from the Well but they are not an integrated grouping. Also, Prometheus says the Furies do not appear as twisted monsters, unlike their servants.

* Prometheus is part of an organization (he does not define this as a Race, as I recall) that monitors Forces of Potential like the Well of the Furies and can lead members of a race towards drawing more strength from their Force of Potential... or surpass it.

* The Battalion are a race of Incarnates that have direct contact with their Force of Potential, allowing them to capture and feed the Forces of Potential belonging to other races to their own. This allows them to strip other races of their collective Potential and increase their own while leaving their defeated enemies as slaves with almost no ability remaining to resist. According to Prometheus, nearly a dozen races have already fallen to the Battalion to date.

* There is a level beyond the Incarnate, in which an individual breaks free from their race's Force of Potential and becomes one unto themselves, wielding truly god-like powers. However, a being capable of doing so represents a massive portion of their race's own Potential and breaking free dramatically weakens their race's Force of Potential has a whole. In addition, Prometheus refuses to grant you the ability to achieve this level of power so long as the Battalion exists for this very reason, but also because he fears that if you are defeated then the Battalion's power will grow exponentially more than it has already. He also threatens to kill you if you attempt to reach this power and become a "rogue" Force of Potential. A separate branch of that same conversation reveals that he is privy to the idea of helping you ascend if you do manage to beat the Battalion with your current power as an Incarnate, however.

* Rularuu is one such being that has become its own Force of Potential. While this part is not elaborated upon, I suspect his mission is not unlike the Battalion as he consumes whole worlds - possibly stealing the potential of all beings residing in them by consuming their Forces of Potential in the process. What Prometheus does confirm is that Rularuu is a rogue - a Force of Potential that is outside of their organization's observational control.

* Twilight's Sun survived a future where the Kheldian's Force of Potential was consumed by linking himself to the Well of the Furies (Humanity's Force of Potential) to regain his lost powers.
So...the Well is just a representative of the combined potential of -race X-. Which leaves lots of room for characters that circumvent that, embrace it, work partially with it or it's just not applicable to.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Golden Girl View Post
Confusing the ability of the Well to control us or not isn't exactly "mildly incorrect"
Not going to get into a semantic argument with you. Corrected. Next pointless and unnecessary objection?


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

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Originally Posted by Shadowe View Post
Not going to get into a semantic argument with you. Corrected. Next pointless and unnecessary objection?
Don't bother. You can't win, and you'll just leave dirty.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Shadowe View Post
Not going to get into a semantic argument with you. Corrected. Next pointless and unnecessary objection?
It's a totally vital plot point for the entire Incarnate storyline - it's very important to get it right


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Techbot Alpha View Post
Actually, from the sounds of it, Ramiel DID balls up quite badly with his description of the well.
What?? The guy who introduces the Incarnate lore to the players gives out incorrect information??

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Or they haven't gone back and fixed him yet.
Does this mean a retcon is afoot?

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Sylph posted on the Beta boards what is gatherable from various story sources now.
Is what Sylph sharing available currently on the Live version, or does it also contain information only in the Beta version currently testing on Beta?
(Which is what I am inferring.) This could change the mix a great deal, but it also seems to canonize the notion that you cannot ever take what you are told at face value, even in the tutorial Incarnate arc.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

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Originally Posted by Melancton View Post
Is what Sylph sharing available currently on the Live version, or does it also contain information only in the Beta version currently testing on Beta?
(Which is what I am inferring.) This could change the mix a great deal, but it also seems to canonize the notion that you cannot ever take what you are told at face value, even in the tutorial Incarnate arc.
I believe all of that is Beta only. There's even more talking about natural origins and such too.


 

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Originally Posted by Golden Girl View Post
We'll help each other out during the Coming Storm
Once again corn-holing actual villains into 'helping out for the greater good.' I'm getting real tired of this pseudo-villain crap. I want the devs to take a firm stance and tell us whether or not we'll ever have actual villainy. The most evil thing a villain player has the chance to do is kill Alexis Cole-Duncan, and the Westin Phipps arc. Other than that, it's either "work as some dude's errand boy" or "aid the heroes for the greater good."


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
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Originally Posted by Samuel_Tow View Post
You exaggerate. The concept of Dual Origins has been suggested for as long as I remember, and if it weren't for Origin-specific enhancements, that might have happened. Hell, I've suggested we be allowed to type in our origin by hand as plain text, and I don't recall that many people disagreeing, just most taking little interest. Furthermore, origins overlap in a lot of places, so oftentimes it's possible to pick just one origin based on which of the two is more pronounced and stick with that.
Enhancements only serve to make the problem that comes of examining the system worse. Our characters have one Origin. Just one. If I take my Blaster dude who's concept best matches Science/Tech, and whose origin I chose as Science, I can happily slot him with Science/Mutation DOs. What's that all about, right?

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It's not idea, but it's the best we have, because, really, it just doesn't matter.
And that is my whole point. About all of it. The Well doesn't matter. Its gloss. Is it gloss that could have been written better? Abso-freaking-lutely. I think some folks just get much too invested in that, to the point that they simply can't accept it because it doesn't work under scrutiny.

And I just think that's silly.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Megajoule View Post
UG: Telling people "don't look at this too closely" is (a) pretty much futile, considering the sort of people (ie, lore nerds) we're talking about/to; and (b) shouldn't that equally apply to the devs, in the form of "don't explain this too much"?
Honestly, I don't think it needs to.

I think this story of the Well is a great example. I happen to think they did a fine job of creating something to try and explain why "Incarnate" level power should be identifiable as something distinct from other supers. I have no problem with it in general because I saw it from the very first descriptions of it as a manifestation of concept that was created by humans (and metahumans), not the other way around. I saw that as suitably abstract. I don't think the devs did what you're saying they did. I think they explained it just enough.

So where do we draw the line?

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Seriously, what you're saying is only a step away from "none of this matters or makes sense anyway, so stop talking and thinking and caring about it." Consider that this thread started from the premise that "eh, just ignore it" is not a real solution.
No, that's not what I'm saying. That's the reductio ad absurdum version of my position.

Everyone has a BS threshold that plots and stories can cross at which point their suspension of disbelief gets shot. The assertion by a lot of people who argue against this stuff seems to me to be that only their threshold is valid - if their suspension of disbelief is broken, the story is unacceptable overall and should be fixed. Some of these people happen to have very low thresholds on top of this.

What I am trying to argue is that people ought to step back and evaluate whether their threshold really is reasonable, or said another way, whether the threshold the devs hit seems reasonable for the medium in question. This is a video game about comic books. Neither is well known as a bastion of internal plot consistency or literary merit. Granted, some of what is being argued is definitely germane to the context, like whether our characters should be treated as 1st-class protagonists or lackeys, but a lot of it seems to focus on the consistency and quality of the storytelling.

I don't think being a self-proclaimed lore geek is much excuse for overdoing one's reaction to this stuff. And while I can't claim my (higher) threshold for plot holes and the like is any more correct than someone with a lower one, when they start taking the tone some posters here do about it, I can think they've let it go too far overall.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Continuing the reductio, then:
"It's just a video game, it's just comic books, you shouldn't expect anything better, anything good or consistent or plausible. Lower your expectations until satisfied with what you're shoveled."


My characters at Virtueverse
Faces of the City

 

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You just repeated yourself, and completely ignored what I said.

You aren't "continuing" anything. The "reductio" you're offering here fundamentally the same as what you said the first time, and what I responded to.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
Enhancements only serve to make the problem that comes of examining the system worse. Our characters have one Origin. Just one. If I take my Blaster dude who's concept best matches Science/Tech, and whose origin I chose as Science, I can happily slot him with Science/Mutation DOs. What's that all about, right?
I'm not sure what you mean here. What it's "about" is the concept of specialisation that was inherent in the old Origins system that got tossed out. Those who specialise are stronger in their specialisation, and those who generalise have more tools, but they aren't as powerful. Dual-Origin enhancements are broad-application tools that many people can use, thus they are less powerful. Single-Origin enhancements are specialised exactly for the origin they enhance, and are thus more powerful.

In a sense, that's actually disappointing, as "dual origins" are a great way to mimic an overall dual origin. For instance, Xanta is of a Science origin as she gets her powers from scientific experimentation and an innate exposure to Superadine. That's a pretty clear origin, but when it came to DOs, I had a choice - Science/Technology or Science/Mutation. Conceptually speaking, that's not a meaningless choice. As she doesn't use technology of any kind, Science/Mutation made sense.

Again, that's game systems limiting conceptual interpretation, but it's not limited by much in this case.

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Originally Posted by UberGuy View Post
And that is my whole point. About all of it. The Well doesn't matter. Its gloss. Is it gloss that could have been written better? Abso-freaking-lutely. I think some folks just get much too invested in that, to the point that they simply can't accept it because it doesn't work under scrutiny.
You're comparing apples to oranges. Origins don't matter because, Origin of Power notwithstanding, the storyline never brings them up. You're never discriminated against based on origin, you're never granted specific access based on your origin. Only a very few instances exist where your origin COULD play a role in Praetorian dialogue trees. When disarming a bomb, a tech character can notice the hidden wire, a Natural character is fast enough to yank both wires fast enough and so forth. But even then, that's optional, as you could simply pick the other option and fail to defuse the bomb properly.

The Well of the Furies is different. It is the gateway and plot thread to the whole Incarnate system. There is no way to skip references to the Well, no way to sidestep its influence. The Well of the Furies IS the story. The only way to ignore it is to claim what's written on the screen isn't true, and that's head and shoulders above Origins. If I don't like the Origin of Powers arc, I can simply not do it. If I manage to get to 35 without having ever spoken with Ashley McKnight, the first thing she'll offer me is the arc to enter the Midnight Club, and it turns out I may not even need that if Beta is any indication.

If I want to ignore origins, I can avoid references to them. If I want to ignore the Well of the Furies, then I have to either not do any Incarnate content or otherwise plug my eyes and ears sing. Your example is not equivalent. As long as the Well is written as the ONLY source of power, this problem will persist. It will only go away if I'm given an alternative which lets me bypass references to the Well, or otherwise if the Well's omni-presence as an all-power source is demoted to A-power source.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I know this probably won't change anyone's mind, but I felt it was worth saying anyway.

Any time City of Heroes has thrown lore at me that my character's written history was not prepared for, I retconned it to better match the setting. Comic Books have been doing it for years.

For example:

  • My original incarnation of Sylph Knight presented her as a middle-aged heroine pitted against the psychic villain Slayzarius. Slayzarius draws power from a psychic entity called Varalys that he worships as a God, and it was born from Humanity's collective creative consciousness as it grew and evolved over the centuries.
  • As the lore for the Well of the Furies evolved, I started integrating the origin of Varalys with the Well of the Furies as a fractured personality.
  • When I picked up Ghost Widow's patron power pool, I rewrote part of Sylph Knight's past so that when she arrived in the current continuity after the original was destroyed in an scenario similar to Crisis on Infinite Earths, she had actually become an anomaly whose physical body had torn through the dimensional wall between a realm of nothingness called the Abyss and the regenerated multiverse. As her presence in this new space-time is an anomaly, her body behaves like a crack in the dimensional barrier and "bleeds" Netherforce (or whatever that energy is in the Villain Morality Mission) from the Abyss.
  • When I found out that the Well is literally the manifestation of all human potential, I saw that my character - having existed outside of this reality, should not actually draw power from it. I have since rewritten her Incarnate powers as something she also received upon her transition from the Abyss - she is already the equivalent of a "well", or a Force of Potential, unto herself. Her power, however, remains dramatically limited by her perspective. As someone whose senses are still limited to those of the average human, she cannot truly manifest the cosmic power at her fingertips. Furthermore, at this point she is not even aware that this is the source of her new power yet.

Look, all I'm saying is that you can either be a slave to the dialogue or roll with the punches. The developers can write an engrossing story with either detailed or generic components, but it's up to you to interpret the pieces as you see fit.


Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
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Now soloing: GM-Class enemy Adamaster, with a Tanker!

 

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Agreed, Sylph.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Xanatos View Post
The problem I had with the "Well of the Furies" was that it used to be written as the source of all our powers. (Aka metagaming our backstories.) Turns out, our powers create it, not the other way around. I can dig that.
If I recall correctly, this is how it's always kind of been. Humanity sustains the Well. The Well spits stuff back out to humanity.

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Originally Posted by Megajoule View Post
Define "species."

Do mutants get their own, separate Well? Do androids and robots (the ones that are "real" enough to become empowered, that is)? Do the Coralax and the Snakes count as separate species, or are they "just" magically-modified humans? (Ditto for the Arachnoids and the technomagic that Recluse's scientists unwittingly wrought on them.) What about the Devouring Earth? Or the elves, the dragons, and the catgirls?
I think I might've said this before, but given what the Well is, its attachment likely isn't to biology, but to culture. There's more room for association there.

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Originally Posted by Techbot Alpha
In fact, now I think about it, was it EVER explained what we are meant to be Incarnates OF, or is it just used in a 'level 50+' way?
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Originally Posted by ShadowMoka View Post
I never really thought about that. I guess we're all incarnates of the well. Like it's splitting between all of us or something. But that makes the well so powerful it's hard to even comprehend.
I believe Prometheus states that you may or may not be the successor of a past Incarnate; if you aren't, you're likely to represent a concept which humanity hasn't had an Incarnate of yet. The player is in the best position to decide what the case is.

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Originally Posted by Golden Girl View Post
Here's something else that I thought of - it's been hinted that the Well is being "directed" in some way - so maybe Tyrant is the one doing the directing?
I was under the impression that it was taking orders from 'higher up', so to speak, not 'down below'.

I mean, if anything.


61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)

 

Posted

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Originally Posted by Sylph_Knight View Post
Look, all I'm saying is that you can either be a slave to the dialogue or roll with the punches. The developers can write an engrossing story with either detailed or generic components, but it's up to you to interpret the pieces as you see fit.
I think there's a bit of a misunderstanding here. If the Well of the Furies lore is my mother saying "You'll eat it and like it!" then my responses to it aren't "I'd rather starve!" so much as "I'll eat it, but I won't like it." I'm not refusing to touch any Incarnate content because it's "tainted." I'll be all over Dark Astoria when that comes out. What I'm saying is that while I WILL play the new Incarnate content, I'll enjoy it more if it's not presumptuous.

Obviously, I can't speak for everyone here, only for myself. However, at the same time, being willing to ignore part of the story shouldn't obligate me to never ask for it to be written better.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Sylph_Knight View Post
I know this probably won't change anyone's mind, but I felt it was worth saying anyway.

Any time City of Heroes has thrown lore at me that my character's written history was not prepared for, I retconned it to better match the setting. Comic Books have been doing it for years.

For example:
  • My original incarnation of Sylph Knight presented her as a middle-aged heroine pitted against the psychic villain Slayzarius. Slayzarius draws power from a psychic entity called Varalys that he worships as a God, and it was born from Humanity's collective creative consciousness as it grew and evolved over the centuries.
  • As the lore for the Well of the Furies evolved, I started integrating the origin of Varalys with the Well of the Furies as a fractured personality.
  • When I picked up Ghost Widow's patron power pool, I rewrote part of Sylph Knight's past so that when she arrived in the current continuity after the original was destroyed in an scenario similar to Crisis on Infinite Earths, she had actually become an anomaly whose physical body had torn through the dimensional wall between a realm of nothingness called the Abyss and the regenerated multiverse. As her presence in this new space-time is an anomaly, her body behaves like a crack in the dimensional barrier and "bleeds" Netherforce (or whatever that energy is in the Villain Morality Mission) from the Abyss.
  • When I found out that the Well is literally the manifestation of all human potential, I saw that my character - having existed outside of this reality, should not actually draw power from it. I have since rewritten her Incarnate powers as something she also received upon her transition from the Abyss - she is already the equivalent of a "well", or a Force of Potential, unto herself. Her power, however, remains dramatically limited by her perspective. As someone whose senses are still limited to those of the average human, she cannot truly manifest the cosmic power at her fingertips. Furthermore, at this point she is not even aware that this is the source of her new power yet.

Look, all I'm saying is that you can either be a slave to the dialogue or roll with the punches. The developers can write an engrossing story with either detailed or generic components, but it's up to you to interpret the pieces as you see fit.
the difference being you see the incarnate storyline as a springboard while others see walls.


"I believe there's a hero in all of us, that keeps us honest, gives us strength, makes us noble, and finally allows us to die with pride, even though sometimes we have to be steady, and give up the thing we want the most. Even our dreams." Aunt May SM2

i dreamed a dream, but now that dream is gone...good bye Paragon

 

Posted

I can only say peeking back in on this thread and seeing the new revelations about being an Incarnate only make me think of Rocky Horror when it comes to writing it:

'And it's just a jump to the left....'



S.


Part of Sister Flame's Clickey-Clack Posse

 

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Originally Posted by UberGuy View Post
You just repeated yourself, and completely ignored what I said.

You aren't "continuing" anything. The "reductio" you're offering here fundamentally the same as what you said the first time, and what I responded to.
Not so. The first time, you said "look, this doesn't make sense and it never did, so just ignore it." When I pointed out that this isn't a practical or satisfying solution (sure we can do that, but we'd rather that it was good so we don't have to), you came back and tried to give a reason why it doesn't and shouldn't be expected to make sense - that this is just a silly video game about silly comic books and we're silly for expecting more. (Clearly we should just mash buttons and go "ooooh" at the flashy lights as our "toons" beat up bad guys. And eat the tasty food pellets, I mean loot drops, of course.)

See? Different arguments.


My characters at Virtueverse
Faces of the City

 

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Originally Posted by Megajoule View Post
Not so. The first time, you said "look, this doesn't make sense and it never made any sense, so just ignore it." When I pointed out that this isn't a practical or satisfying solution (sure we can do that, but we'd rather that it was good so we don't have to), you came back and tried to give a reason why it doesn't and shouldn't be expected to make sense - that this is just a silly video game about silly comic books and we're silly for expecting more. (Clearly we should just mash buttons and go "ooooh" at the flashy lights as our "toons" beat up bad guys.)
I don't see what you're distinguishing as two different arguments as two different things at all. The second post I made was nothing but a specification of the first post. Your rejection of my second post was just a reiteration of your first rejection, with my specification tacked on the front.

Me: X
You: X is dumb because X taken to extreme is obviously unacceptable
Me: X when Y
You: X when Y is dumb because X taken to extreme when Y is obviously unacceptable

You didn't change anything meaningful, because in both cases you reduced my position to ludicrous extreme in order to argue against it.

Meanwhile, you're apparently completely unwilling to acknowledge that these conclusions you have about the quality of the writing and story are subjective and not absolute. You and I might share the notion that the writing could be better, but I do not share your (and others') assertion that it is crap. (Specifically inferred by me from your reference to it being something that is "shoveled" at us.)

You're entitled to your opinion. I can't argue with any of you that your opinion is wrong. I can try to point out that I think your opinions are founded on expectations I think are unrealistic for the medium. I honestly don't see any examples in this medium that are significantly better, because unlike you, I don't see the lore we're given here as restrictive. I liked the analogy of the lore as a springboard and not a wall, given above.

You want an example of lore in this game that's not like that, and that I do dislike actively? The way Villains are beholden to Arachnos for their rise to power. Like Sam says, that Lore I swallow but do not like. The Well of the Furies? Not like that to me.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Samuel_Tow View Post
The Well of the Furies is different. It is the gateway and plot thread to the whole Incarnate system. There is no way to skip references to the Well, no way to sidestep its influence. The Well of the Furies IS the story. The only way to ignore it is to claim what's written on the screen isn't true, and that's head and shoulders above Origins. If I don't like the Origin of Powers arc, I can simply not do it. If I manage to get to 35 without having ever spoken with Ashley McKnight, the first thing she'll offer me is the arc to enter the Midnight Club, and it turns out I may not even need that if Beta is any indication.

If I want to ignore origins, I can avoid references to them. If I want to ignore the Well of the Furies, then I have to either not do any Incarnate content or otherwise plug my eyes and ears sing. Your example is not equivalent. As long as the Well is written as the ONLY source of power, this problem will persist. It will only go away if I'm given an alternative which lets me bypass references to the Well, or otherwise if the Well's omni-presence as an all-power source is demoted to A-power source.
See, I don't make that distinction. It doesn't matter to me that Origins aren't woven into the story. I know they're out there. To me, there's no difference in ignoring something we're told in one place and ignoring something we bump into repeatedly. Both are equivalent "facts" of game lore. Ignoring or accepting them has the same consequences for me in terms of my inner sense of roleplay. If I holistically rejected Origins, that would bug me just as much as holistically rejecting the Well. To refer back to an old thread discussion, the fact that aliens are lumped under the Natural Origin bugs me just as much (probably more) as any of the plot holes in the Well story do. Which admittedly isn't much, but I don't ignore it more because it's not a big part of the game story. It's in there, so it matters to me.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA