The Well, Praetoria, and Incarnates; Problems with Writing?


AkuTenshiiZero

 

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Originally Posted by AzureSkyCiel View Post
Now on the note of Pandora's Box, I've come to take this interpretation of it:
Pandora's box didn't actually GRANT super powers, but it basically removed a mental block on human minds. (And I mean human minds)

Normally, in city of-verse, a human mind is closed off to the supernatural. If we're hot, we think it's a fever, if we see a wall, we'd only imagine climbing over it or going around rather than jumping over or running up, we'd see tank and think 'I can't punch that!' And with magic, we completely ignore it because it does not exist by our understandings of reality.

But with Pandora's box thrown open, we become inspired and open to new possibilities. We see a wall and think "I can make this jump", we have a high temp and realize "this isn't a fever, my fire manipulation mutation is starting to manifest!", we see a tank and punch it because we believe we can, we can suddenly also see ghosts, demons, and magic because we now realize they're VERY real.

It's also possible to subvert this mental block or be born without it in rare cases, such as Giovanni Scaldi and so forth.

It's a bit of s stretch, but it worked for me.
That's very Matrix-like actually, and it does work well.


@Texarkana
@Thexder

 

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Originally Posted by Melancton View Post
What?? The guy who introduces the Incarnate lore to the players gives out incorrect information??



Does this mean a retcon is afoot?
Sometimes writers may goof (inadvertantly), or change their mind, but sometimes writers actually put things out there intending the audience to make an assumption that isn't true in order to set up a bigger reveal (e.g. "Darth Vader killed your father" versus "that's the last time they ever saw Stu Redman").

Also, even if Mender Ramiel may not actually be an anagram for a nefarious plotting fiend in the 'verse, we've been warned by the letter writer not to trust the Menders and therefore it may not actually be "problematic" that he's giving out wrong information (although not originally intended when conceived).

I actually think people lose sight of the fact that CoH is not a comic book in the sense that it is both static and dynamic. A comic-book retcon starts from today's issue and goes forward; Because someone can effectively start the same H/V/P journey today that you started and completed 3 years ago, retcons are inevitable if we don't want the world to become stale. For our H/V/Ps that experience this retcon, it amounts to an altered reality that only a few of us share the memory/knowledge of and new H/V/Ps will never know (in-game, of course).

Minor tangent -- I'm another person who enjoys the Praetoria content and have a few toons that I would like to see play through to 50. I don't care for the fact that one of my "Responsibility" arc-based toons becomes a hero and effectively cannot carry on the ultimate task to protect Praetoria. It's also annoying that toons don't have some way to be identified as Primal or Praetorian in origin (va badge or internal flag)-- it makes Mistress Eva's comment about the world being bizaare and different out of place since...it was this toon's world. /rant off

( ' :


@Texarkana
@Thexder

 

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Originally Posted by Venture View Post

No. I fancy myself a critic. To be a writer someone, somewhere must have paid you to do it. I've never even tried to get published. There's a great quote I read a long time ago and can't track down the provenance of right now: "if you can't outdo Dostoyevsky, we don't need you". I've always believed that even before I read the quote. I'm not going to write the next great American novel and the world doesn't need one more purveyor of mediocrity. I'm sure I can write a better novel than the aforementioned Ms. Meyer but really, who couldn't. (Whether or not it would sell better is another matter, but again you'd have to be an idiot to correlate popularity with quality.) I'd have to be really desperate for money before I'd try earning any that way.
You don't have to be paid to be a writer. Have you seen the internet lately?

If everyone wants Dostoyevsky or better, why is there so much trash (in your opinion) out there? Wouldn't you think that that if your statement were true, nothing would sell but great works of literature? Do you openly try to bash everyone over the head with "my taste is for the finer things, and if yours isn't, you're a moron," or does it just come naturally?


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

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Originally Posted by Melancton View Post
Wow. I sort of feel like DareDevil watching the Hulk and the Thing as they level a number of city blocks... I dunno if I should poke my face in this.
Aw!

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Originally Posted by Melancton View Post
One thing that stands out about CoH is that the Devs take notice more than those in any other comparable venue, and they really try to do the right thing whenever they can. There are many wonderful things now in the game because of this, and a few things that got 86'd upon request as well. I am a piker as a Beta Tester or an RPer or an altoholic, so I am not up-to-the-second on lore or what is around the corner. I have watched with interest the reports Sylph has brought out from apparent developments in the lore that are now on the Beta server.
It's useful that, in all our arguments and criticisms, that we never forget this. Our development team is one of the most interactive ones I'm aware of outside of the indie sector where "the development team" consists of one person to code and one person to draw pretty pictures. Sure, sometimes we have to armwrestle them on hot coals with a swinging guillotine overhead to get our point across, but to give credit where credit is due, these guys do listen. Hell, JUST Dark Astoria is a major step in the right direction. Sure, the Well is all over it, but in a much less intrusive capacity that I've seen, and the zone seems to suggest there are other means of gaining Incarnate-level powers without drinking from the tap, as it were. And that's just based on what already exists.

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Originally Posted by Melancton View Post
It appears that the Well may be taking a step back and becoming "A" source of power as opposed to "THE", and that it will be much like an automotive battery that absorbs power and supplies power at the same time to and from all the denizens of Earth, of whatever sort they are, native or alien, flesh or machine, etc. The Well may also be taking a step back from being fully sentient into being an intricately programmed sort of computer intelligence, as it were, that appears from its actions to have sentience because it responds to events as complexly as it does. It also appears that they are tossing Mender Ramiel under the proverbial bus and also making the Well "A" source of being "Incarnate" as opposed to "THE." Should that be the case, the Devs are doing a great thing, and sorry about that Mender Ramiel.
I didn't get a chance to see this insider's look, but if that IS happening, then that's great news. Me being a cynic, I'd like to see it before I believe it, but if we can reign the Well in from being omnipotent and all-powerful and the source of everything everywhere, then we'll have struck down by FAR the biggest offender in terms of railroading storylines. Everything else is workable by comparison, and while I will never stop banging on about "brownie points with the Spiders," just fixing the well will be more than enough to keep me happy.

Like you, I'm prepared to be as patient as I need to be, so long as I know the future will bring fixes to the storyline. One of the reasons I say so much on the subject is I worry as much about what the story is NOW as what it will turn into a year down the line. I discussed "intrusive storytelling" with someone in-game earlier today, especially on the subject of dialogue trees putting inappropriate words in our characters' mouths, and it transpires that most of these are fairly new missions, newer than dialogue trees by a lot. Dean McArthur, for instance, has an arc with true dialogue TREES that offer a range of responses and a range of character types that can be played out through those. That's as opposed to Dr. Graves story arc, which only ever offers a single dialogue option, and it always seems to make me dumber for having said it. I say all of this to illustrate why I worry for the future - that's not what I want the game to become.

If what I'm hearing and seeing actually transpires, though, all... Most of my worries may well be put to rest. We'll see.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Texarkana View Post
I don't care for the fact that one of my "Responsibility" arc-based toons becomes a hero and effectively cannot carry on the ultimate task to protect Praetoria.
You can once you hit 50 and start the Trials


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Samuel_Tow View Post
including the outright insulting suggestion that we're collecting "brownie points with the Spiders," a rather disgusting reference to kissing Recluse's ***.
That's one of several possible etymologies for the word, and not by any means the most popular. "Brownie points" in terms of common usage is just used to mean a sort of social currency, that someone else, typically someone more powerful, now owes you a favor.


 

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Originally Posted by Golden Girl View Post
You can once you hit 50 and start the Trials
Meh, all of my incarnates do the same thing...to save Primal Earth ( ' ;


@Texarkana
@Thexder

 

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Originally Posted by RuthlessSamael View Post
That's one of several possible etymologies for the word, and not by any means the most popular. "Brownie points" in terms of common usage is just used to mean a sort of social currency, that someone else, typically someone more powerful, now owes you a favor.
Wow... OK, scratch one more for the "English is not my first language" list. I honestly did not know that


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I think the amount of people who play this game who either don't care about or don't like the story of CoH is much, much bigger then those who like it. Hell, look at all the RPers, barely any of them base their stories around CoH lore, because it has a lot of problems. I think that should be a good indication of whether or not the story is quality. If the majority of players don't care for it, then it's bad. You can make a subjective argument to try and say it's not, but objectively speaking, the majority of the CoH population would disagree that this story is any good.

I think CoH relies TOO heavily on expecting the players to create their own stories, but then also provides very little breathing room within the canonical content of the game. If you are trying to paint an MMO story wise as being open ended and customizable/personal, then you have to make the plots follow suit. As it stands, CoH pigeon holes you into very linear story paths, and that is in stark contrast to the ability to near-limitlessly customize the look of your character as well as their "bio" or background story or whatever. The whole force-feeding of the praetorian story and the incarnate content does not help this game's story whatsoever, also. The writers for this game clearly have a vision for what they want the story to be like and are not willing to accept that there are other ways to approach it, and this philosophy often carries over to gameplay mechanics as well, which is why I'm no longer subbed to this game.

I'm not against Roleplaying, I am a writer myself, one of my main hobbies outside of playing video-games is writing short-stories, as well as writing about various real world philosophical/sociological topics. If this game actually appealed to me story wise, I would be much more likely to want to partake in some form of roleplay, and I have roleplayed in other MMORPGs in the past.

I don't REALLY care enough to get into a longer debate about it, because I'm more or less done with this game, but I think the lore and story in this game is generally fairly lackluster and continues to dissapoint, and many people clearly agree with that sentiment in some way shape or form.


@TheKatalyst
My **** is bleeding.

 

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Originally Posted by Texarkana View Post
Meh, all of my incarnates do the same thing...to save Primal Earth ( ' ;
Saving Pirmal Earth means that you're also saving Praetoria


@Golden Girl

City of Heroes comics and artwork

 

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I don't think the number of people who create CoX-relevant backstories is necessarily a good measure of how good the CoX story is. Most of my characters have little to no interaction with the CoX lore because I didn't know a whole lot about it when I started. Only the more recent guys can really be attached to the lore. Further, even if I really want one or more of my characters to interact with the lore, that doesn't mean it's going to be written into their backstory. I really liked the new heroic 1-7 Matthew Hashaby-Filler Episode-Aaron Thiery arc, and it interacted really well with Samael, but that doesn't mean I'm going to make a character who's Matt and Dana's child, or an old colleague of Aaron Thiery, or whatever.

A good measure of the general popularity of CoX lore would be if you could devise a way to find out what percentage of players, having some kind of actual character at all, enjoy having that character interact with and grow through CoX plotlines. It doesn't matter if they see CoX as filler episodes in between battles between their hero and whatever personal nemesis they've dreamed up, or if they develop imagined enemies, allies, and nemeses as they play through the game. If they're tying their own story to a CoX story in any meaningful way, they clearly like the CoX story.


 

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Going by what I've seen, the HEATs and VEATs seem to have the highest percentage of lore-related avatars among all the ATs.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Saving Pirmal Earth means that you're also saving Praetoria
I understand what you're saying, but that's not quite my logic chain. ( ' :

Marchand sends me/I choose to go to Primal Earth to prove all Praetorians aren't evil in the hope that it will stop the invasion and thus ultimately save the lives of Praetorians. I can be a hero and help there on Primal Earth (with the 'chaos' that is every villain group), but I shouldn't/do not want to have to attack Praetorian assets to do that (which is what must be done in the Incarnate Trials.....and what my Primal Earth toons are willing to do). This toon born of the reponsibility-arc values Praetorians more than Primals and reluctantly leaves Praetoria, only because it ultimately benefits Praetoria. (i love the pains of the responsibility arc -- it's a bittersweet and compelling story).


@Texarkana
@Thexder

 

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Originally Posted by Golden Girl View Post
Going by what I've seen, the HEATs and VEATs seem to have the highest percentage of lore-related avatars among all the ATs.
Their origins also have very explicit storylines, which makes sense.


@Texarkana
@Thexder

 

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Originally Posted by Megajoule View Post
Define "species."

Do mutants get their own, separate Well? Do androids and robots (the ones that are "real" enough to become empowered, that is)? Do the Coralax and the Snakes count as separate species, or are they "just" magically-modified humans? (Ditto for the Arachnoids and the technomagic that Recluse's scientists unwittingly wrought on them.) What about the Devouring Earth? Or the elves, the dragons, and the catgirls?
I've been away from this thread for a few days so thanks for pointing out the immediate logic disconnect that I thought of the moment that I read this 'new lore'. Because it's not like we don't already have hybrid species in this game already do we? Especially not one with already established lore.

Which Well should my Warshade go to to seek more power? He's half Kheldian so can I ask the Kheldian Well? Is it mad too? Does it have a boner for Emperor Cole so I have to bash his minions around too? Or does the Kheldian Well even believe in champions? Is it scared of the Battallion too? Or do all Wells agree on these points? Did they all have a nice little tea party and agree to be a bit bonkers together like a bag of mixed nuts?

You see, it's this kind of writing that drives me up the wall about the Incarnate content. It's being written with very little regard for what it does to player characters. I mean, why even bring species into it? That makes the assumption that all characters must be human. In a game where we can make aliens, demons, other dimensional beings and even creatures that are just hyper intelligent shades of blue no less!

And it's not that I can't adapt. I have adapted a number of times in the six years I've been playing. But the Incarnate lore keeps changing every sixty seconds. First the Well is passive, then it's awake and sentient and talking to me, then it's mad, next it's not sentient it's being directed. And now it has an extended family with a Well of Cats and a Well of Rodents and a Well of Aardvarks. *headdesk*

The real issue here though is that the Incarnate lore is completely unavoidable. The Devs have chosen that in order to pursue the slots past Alpha, we have to subject ourselves to the trials and all the cruddy lore included with them. If the rest of the Incarnate powers had been implemented like the Alpha slot, I could happily carry on playing my 50s and thumb my nose to Prometheus and his god-modding plot. But instead, the Devs have painted themselves into a corner by insisting that we have to participate in this plot if we want those powers (same issue as the Patron arcs but they're nowhere near as dictatorial). And that means we all have to be funnelled down the same storyline, to hell with our concepts! I sincerely believe that there should be an 'Incarnate Difficulty Setting' that allows us to earn Incarnate rewards for an appropriate difficulty while playing through whatever content we enjoy.

I have no problem with the Well as A source of powers, that's great and has always been at the core of CoX lore. But it's a poor device at best and not one that needs to be extended to all of the lore in the game. I had no problem with the Battallion as an enormous, world consuming foe, nor did I think Rularuu needed roping in. Both were fine as they were, I don't care what their connection to the Well is. The writers need to spend less time trying to retcon everything so it ties into their new lore and more time using a gentle touch to make sure they don't shoehorn in every player into their 'uberplot'.

Apologies if the above reads like a rant. It's not, I just get verbose sometimes.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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I don't say this often, but I found a couple of points here that managed to change my perspective somewhat.

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Originally Posted by The Katalyst View Post
I think CoH relies TOO heavily on expecting the players to create their own stories, but then also provides very little breathing room within the canonical content of the game. If you are trying to paint an MMO story wise as being open ended and customizable/personal, then you have to make the plots follow suit. As it stands, CoH pigeon holes you into very linear story paths, and that is in stark contrast to the ability to near-limitlessly customize the look of your character as well as their "bio" or background story or whatever.
This is a VERY good point, and brings up quite neatly the "Jekyll and Hyde" approach to game development that City of Heroes has been going through for years, almost as though no-one's quite sure what it is this game should be "about" and we're constantly tossing new things at the wall and seeing what sticks. To put it bluntly, City of Heroes is the one single game that has inspired more creativity in me than all other games I have ever played combined, and by a very wide margin. The simple reason for this is the amazing character creator that only keeps growing more amazing, and the presence of a Description field which forced me to think about my characters as real people with a real backstory, rather than "toons," as it were.

So, on the one hand, City of Heroes inspires people to create their own characters and their own stories by providing very powerful tools to do so... And then on the other hand, it shoots that inspiration in the knee by IMMEDIATELY thereafter running people through very intrusive, very presumptuous story arcs like Dr. Graves and Twinshot, clearly built with a specific character type in mind. Launch content notwithstanding, it just goes downhill from there, culminating in the Well of the Furies being ret-conned into our stories as the source of our powers all along. I'm ashamed it never occurred to me to ask this question before, but: Why give us so much freedom of character creation if you don't want us to create a wide diversity of characters?

City of Heroes' story, especially recently, has been the single biggest drawback to its massive, powerful character creation toolkit, and THAT is at the root of most of the complaints. You teach us to be creative, you let us go wild and make all of these weird and wonderful characters with wild and unusual storylines, but then when we get into the game, it turns out most of those characters don't fit the storyline. It's like Arcanum: Of Steamworks and Magick Obscura, where I'm allowed to make my character allergic to magic, thus making the game unwinnable when I have to equip a magic pendant to find a plot-advancing ghost.

What really gets my goat - and I'm just now realising it - is that the character creator offers me a great deal of options that technically don't work with the storyline the game presents me with. And that's hugely disappointing.

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Originally Posted by RuthlessSamael View Post
Even if I really want one or more of my characters to interact with the lore, that doesn't mean it's going to be written into their backstory. I really liked the new heroic 1-7 Matthew Hashaby-Filler Episode-Aaron Thiery arc, and it interacted really well with Samael, but that doesn't mean I'm going to make a character who's Matt and Dana's child, or an old colleague of Aaron Thiery, or whatever.
Very well said. There needs to be a distinct difference between my characters taking part in the City of Heroes storyline and the City of Heroes storyline becoming part of my characters' backstory. The truth of the matter is I DO want my characters to interact with City of Heroes lore and canon, because despite how much I criticise it, it's still very good. I want the Steel Rook to pit his own autonomous battle drones against the War Works robots because it would make for a really cool battle of technology. I want Brutticus to fight the Warriors because she appreciates personal strength through training and dedication. I want Mage-Killer Po to fight the Banished Pantheon and the Circle of Thorns because she hates mages and wants to rid the world of at least the bad ones. Where it makes sense, I very much want to involve my character in existing storylines.

That doesn't mean I want to involve existing storylines with my characters. Though the Steel Rook may make sense to take on the War Works robots, I wouldn't want to put it in his storyline that THAT'S where he's getting his technology. While it would make sense for Brutticus to want to show the warriors true physical power, that doesn't mean I want her to have a romantic relationship with one. While it would make sense for Po to fight the Circle, I don't want it to be the circle who turned her from a common house cat into a monster. Just because my characters take part in a story as an <insert name here> protagonist, it doesn't mean I want to keep that story as part of their CV.

I don't need my characters in particular to change the game world. I'm fine taking part in a story where a generic undefined player character changes the status quo in a predetermined yet general way. Moreover, I specifically DO NOT WANT the game world to change my characters, except in the most general, unspecific way of making them "stronger" without defining what shape that extra power takes on. I am NOT FINE with a storyline trying to explain my character's powers, backstory, personality or genealogy, or indeed one that even tries to reference those.

As far as I'm concerned, our interaction with City of Heroes canon should be a one-way street. Our characters can act on the world, but the world cannot act on them. If this is limiting from the perspective of writer convenience, then that's just how it's going to have to be. It's not an insurmountable challenge by any stretch.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Dante View Post
I have no problem with the Well as A source of powers, that's great and has always been at the core of CoX lore. But it's a poor device at best and not one that needs to be extended to all of the lore in the game. I had no problem with the Battallion as an enormous, world consuming foe, nor did I think Rularuu needed roping in. Both were fine as they were, I don't care what their connection to the Well is. The writers need to spend less time trying to retcon everything so it ties into their new lore and more time using a gentle touch to make sure they don't shoehorn in every player into their 'uberplot'.
This just in: I agree completely, and you bring up an interesting point.

For a while now we've been saying that we want the Well of the Furies to be A source of power, not THE source of power. From what I'm reading in regards to future storyline progression, it seems like the writers are lawyering up. OK, so the Well of the Furies is just A source of power. Which would be good, except all the other sources of power are Wells, too, just different ones. Yes, in the purely technical, "letter of the law" sense that is different... But it really amounts to the same thing. The point of wanting the Well to be A source of power is so that I could add in my own, personally-devised source of power. To open up the potential for more sources of power only to rigidly define them, too, sounds to me like missing the point by a mile.

Moreover, I agree that all this effort to explain EVERYTHING in the game through the same one plot device is getting old, and getting old fast. It's ruining otherwise interesting plots, and it's ruining potential future ideas because we know they'll be tied to the well in some way, too. But the truth of the matter is the Well is a one-trick pony. It works as the source of power behind one storyline, maybe a couple. But as the source of power behind the whole game, it's nothing more than shooting yourself in the foot.

The simple fact is that the Well of the Furies is more trouble than it's worth. It takes time, effort, possibly money and a LOT of customer dissatisfaction to ret-con EVERYTHING as deriving from the well, and all of this for what? The Well and its family and friends as the source of everything and anything is a crappy story. It takes this vast, multi-fasceted, wide world and reduces it to a single gimmick. The Well as a concept is not bad, if it were contained to its own storyline and restricted to INTERACTING with other stories, rather than DEFINING them. The Well as the basis for everything just ruins the story.

As far as I'm concerned, an old SomethingAwful quote works very well in regards to the effort being put into ret-conning everything to stem from the well, and the benefit this leads to: It's like someone said "I'll give you this sack full of rats, but only if you let me kick you in the groin 10 times." It's not worth it!


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by UberGuy View Post
This is a video game about comic books.
Certainly the game has been reduced to that, but it wasn't always the case.


 

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Originally Posted by Samuel_Tow View Post
So, on the one hand, City of Heroes inspires people to create their own characters and their own stories by providing very powerful tools to do so... And then on the other hand, it shoots that inspiration in the knee by IMMEDIATELY thereafter running people through very intrusive, very presumptuous story arcs like Dr. Graves and Twinshot, clearly built with a specific character type in mind. Launch content notwithstanding, it just goes downhill from there, culminating in the Well of the Furies being ret-conned into our stories as the source of our powers all along. I'm ashamed it never occurred to me to ask this question before, but: Why give us so much freedom of character creation if you don't want us to create a wide diversity of characters?

City of Heroes' story, especially recently, has been the single biggest drawback to its massive, powerful character creation toolkit, and THAT is at the root of most of the complaints. You teach us to be creative, you let us go wild and make all of these weird and wonderful characters with wild and unusual storylines, but then when we get into the game, it turns out most of those characters don't fit the storyline.
What does Twinshot or Dr. Graves do that ruin your character's story? Those arcs are specifically intended to be tutorial missions for people utterly new to CoX, and teach them about the mechanics of the game in an unobtrusive manner.

And again, maybe it's just me, but none of my characters are "limited" by the story. Maybe I'm being a nit-picker on the details, but perhaps you should refer specifically to your characters, rather than generalizing. Because not everyone has issues with the Well lore.

I have a natural character for instance, my DP/Dev Blaster, my very first character in fact. I found a way to work the Well into his powers. How did I explain his Destiny/Lore/Judgment abilities? He used the components gained from the trials and worked them into his gadgets that he used. Ion Judgment became a pair of super-charged Tesla Gauntlets, Robotic Drones Lore became hard-light holograms, etc.

I don't think it's nearly as difficult to work the Well into a character's story. While I understand you feel entrapped an closed in by the lore, I think part of the challenge is to write a character that works within that existing lore, rather than simply ret-conning it or pretending it doesn't exist.

But that's just me, obviously not everyone will feel the same or think the same.


 

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Taking some time to think about it, my complaint with the Incarnate/Well storyline is that it is coming to our characters Too Damn Early in their development. Yes, really, our level 50 characters are not in the least bit ready for Cosmic Level threats.

Let us look at who we fight at level 50: the same ghosts we've been beating on since level 6. Alien invaders that aren't even as effective as Kree or Skrull, but at best Khunds. The Freedom Phalanx's old nemesis from the 1940's who they can't be bothered to squash again. Angry meta-phobic normals in cowboy hats and their dumpster-shaped battlesuits. The goatee-twirling neurotics from the dimension next door. Fungus people. Psychic Clowns. Rularuu is the only serious world spanning opponent, and we're invading his dimension.

Godzilla hasn't strolled into Independence Port heading for the snack buffet of Terra Volta. Terminus hasn't gang-tagged the North American continent declaring "all your resources are now mine!" Mot waking up and needing to be put down by the skin of our teeth, and a frantic search for lost relics of a bygone era, should be a PRE-cosmic plotline. If we put "Kali" or "Hecate" in his place, would anyone bat an eyelash? Atlantis hasn't attacked, Sub-terrania hasn't popped up declaring "Die surface-dwellers!", the moon isn't about to hatch a giant space bird, and the sun hasn't so much as flickered. All of which I would expect to face before the ultra-scary fundamental forces running the multiverse from behind the scenes come into play. This is like the Power Pack being expected to deal with Galactus.

Then there's Praetoria. However technically well written the stories involved are, like the works of Charles Dickens, their content does not deserve the attention that has been expended upon them. The Maria Jenkins story arc should culminate in a reference to Alexis Cole-Duncan as a contact, and a final Task Force, not an additional seven zones of alternate first-half of the game shades-of-dark-charcoal content, and a pile of raids that fend off a threat that really shouldn't be all that threatening.

And THAT is why I have issues with these stories.


 

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Originally Posted by Texarkana View Post
Their origins also have very explicit storylines, which makes sense.
I know, but that still shows there are quite a few people who have an interest in the story and the lore.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by SlickRiptide View Post
Certainly the game has been reduced to that, but it wasn't always the case.
At what point was CoH not a comicbook game?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
At what point was CoH not a comicbook game?
In the past, many people have held the opinion that CoH was/is not a comic book MMO -- that is, an MMO that plays as if you were reading a comic book -- but was/should be an MMO that had the comic book genre painted over it as a theme.

I'd guess that the difference has to do with the player's role, perspective, and progression through the world and story...as in possessing a comic book universe and attempting to make an MMO out of it (like one of those other games) and possessing an MMO and attempting to apply a comic book theme to it.


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Originally Posted by Golden Girl View Post
At what point was CoH not a comicbook game?
City of Heroes, in its conception, was a Superhero game. It was about a genre, not a medium. Comic books are just one medium for expression of the genre. Film, novels, television and other video games are part of the expression of that genre.

The world that Rick Dakken created and that Jack Emmert shepherded into existence had more in common with George R.R. Martin's Wild Cards novels than it had with comic books directly. The intent was to envision what a world of superheroes would logically be like. That's why we have an entire history that covers things like the Citizen Crimefighting Act and hero licenses and other trappings that make the world ring true instead of it being simply a world full of costumed vigilantes. That's why there are war walls to hem in the original zone borders instead of the zones just magically being blocked by invisible borders. That's why the original stories tried to treat the villains as mostly three-dimensional, except in the cases of groups like the Freakshow and the Trolls that were inherently two-dimensional and intended to be comedy relief as much as they were intended to be opposition to the heroes.

Nowadays, we have Lord Recluse twirling his mustache and trying to "take over Paragon City" while the meteor storm has things destabilized, as if all it takes is for a villain to get Mary-Anne, er, I mean the Mayor, to sign on the dotted line and deed the ranch, er, the city over to him.

The current shepherds of the story don't see themselves as shepherds, don't care about any story that they didn't create, and they don't see the game as anything more than a virtual comic book.

That's why I don't really get all that concerned about the story any more, except to note when it's really ridiculous. There hasn't been a "story guy" since Arctic Sun who gave a damn about the lore and the current developers put story as a priority very low on the totem pole behind new game systems and bells and whistles.


 

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Originally Posted by Issen View Post
What does Twinshot or Dr. Graves do that ruin your character's story? Those arcs are specifically intended to be tutorial missions for people utterly new to CoX, and teach them about the mechanics of the game in an unobtrusive manner.
It's the things they have your character do, and especially say. Twinshot isn't really "bad" about it, to be honest. It's a tutorial mission, so it makes sense my character wouldn't know these things. If he or she did, I wouldn't be running the mission. Or I might, just because I like the story. Twinshot's constant "kiddo" gets a bit grating if you're playing an old man, but it's easy enough to see it as just her version of "bub." About the only thing I can latch onto is the Wolf Man saying he can smell my fear, but his mouth is so full of feet who knows what he meant. Overall, Twinshot's arc is harmless, and actually kind of fun.

It's Dr. Graves arc that takes me out of my skin with the things my character is forced to say. "I have a mental time bomb!" may well be the most degrading thing any character of mine has had to say, and what follows it is insulting to ME personally. Whoever wrote the arc saw my villain (and I say "my villain" because that's who's taking part in it) as a stupid, loud, obnoxious, low-brow knucklehead whose one call to fame is undignified brute strength. Not only does it bother me that I'm expected to want to play this... Thing that the arc expects to be its protagonist, it's moreover incredibly limiting, since that's the only type of villain who makes sense to be in this story.

The problem with both stories is they are chock-full of dialogue "trees" that are not only unnecessary, but aren't trees at all. A proper dialogue tree implies branching, at the very least on a superficial level, which in turn implies having multiple choices of what to say per dialogue page. None of the dialogues I recall from either arc ever give a choice, or if any do, they're very rare. Both of these stories are written like movies, in the sense that our characters' role is already cast, our script already written and our character motivation already established. It doesn't matter what character you or I made, because that's not the character that runs these arcs. What runs these arcs is the very specific, very developed character the writers put in, that just happens to look like what we made.

And this simply isn't necessary. The cast in both Twinshot and Graves' arcs are well quirky and memorable enough, which is what you do when you're creating a role for a silent protagonist, which is what our characters should have been. You add character in the supporting cast to make up for the lead not being able to show much, and the lead can't show much because the game doesn't know what kind of character the lead is supposed to show. Because WE get to decide that. Yes, it's a limitation, but part of the job description of a game developer is to work around limitations. And this particular one is not insurmountable.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.