The things you "hate" about I Trials!
They are things to avoid destroying so they don't count. Name something that you aren't trying to avoid killing.
And the reward levels are exactly the same - we've gone from fighting purples to fighting yellows and oranges - in the 1-50 game, this has an effect on the XP - on the Trials, it doesn't.
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If they wanted "progression" of the trials, then they should have done this:
- APEX & Tin Mage should be level 51 critters with level 54+1 AVs. Requires Alpha level shift.
- BAF & Lambda should be level 52 critters with level 54+1 AVs. Having a Tier 3 Interface OR Judgement should have granted a level shift.
- Keyes and Underground should be level 53 with level 54+2 AVs. Having a Tier 3 Lore OR Destiny should have granted a level shift.
- TPN and MoM shouldn't been released without Hybrid and Genesis slots, and should be level 54 with level 54+3 AVs. Having a Tier 3 Hybrid or Genesis should grant a level shift.
![](http://i55.photobucket.com/albums/g151/vg-mmorpg/ForumAvatars/snowglobesig.png)
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I presume it will be the same thing that motivates them today.
At the moment, there are a lot of +3's with no real reason to run the trials anymore, no need or desire to add yet another ability to their slots, but run them anyway. Who cares if, when the new slots become available, they unlock them and slot them up instantly? These guys (and gals) will grind the new trials just because they can, not because they need to. It's what they do today, and I suspect it will be what they continue to do until the servers finally shut down for good. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
As someone who has formed UGTs, trust me, I'm well aware of the limitations of having a vanilla 50 along. You don't need everyone on the league to have Clarion. 4-5 of the Rare/T3 version or better is usually plenty.
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Then again that's if I were still leading them.
I find the most recent versions of trial leadership to be . . . interesting.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
![Big Grin](images/smilies/biggrin.gif)
That's what they're doing [giving players what they want - edit]
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Corporal Hicks: [sarcastic] "Looks like love at first sight to me...."
Mind if I add my .02 cents in. Whats with the Hospital during iTrials making you wait 15-20 seconds sometimes before it will unlock the stupid door for you to get out?
There have been many times, our team it getting our butts kicked and some of us go to the hospital just to wait another 20 more seconds before the hospital door will unlock. Thats kinda annoying. Me, I just want to get back out there and continue fighting, not waiting at the door to unlock, thats just silly.
On that note, I hate that people click "go to hospital" the instant they're defeated, so nobody bothers to try rezzing anybody, so nobody bothers to wait a few seconds for a rez, so nobody bothers to try to rez anybody....and you end up in a vicious cycle. There is almost no point to having Vengeance on these things.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
What I hate about iTrials? That they were designed to cater to speeders. Fast, fast, fast! Timers!
For some that's challenging and fun. For some of us it's annoying. The only iTrial I truly enjoy is UGT. The rest feel like a speed ITF on crack.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
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Governments have fallen to the power of social media. Gaming companies can too.
What I hate about iTrials? That they were designed to cater to speeders. Fast, fast, fast! Timers!
For some that's challenging and fun. For some of us it's annoying. The only iTrial I truly enjoy is UGT. The rest feel like a speed ITF on crack. |
![Stick Out Tongue](images/smilies/tongue.gif)
Fighting enemies as well as the clock in more challenging.
@Golden Girl
City of Heroes comics and artwork
On that note, I hate that people click "go to hospital" the instant they're defeated, so nobody bothers to try rezzing anybody, so nobody bothers to wait a few seconds for a rez, so nobody bothers to try to rez anybody....and you end up in a vicious cycle. There is almost no point to having Vengeance on these things.
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Both are bad. Getting a (decent) rez gets you back in the action so much faster than the iTrial hospital, people really should wait for a few seconds. But they shouldn't lay around dead until they've wasted way more time than it would have taken to come back on their own.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
On that note, I hate that people click "go to hospital" the instant they're defeated, so nobody bothers to try rezzing anybody, so nobody bothers to wait a few seconds for a rez, so nobody bothers to try to rez anybody....and you end up in a vicious cycle. There is almost no point to having Vengeance on these things.
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And yes, Vengeance is 98% useless. Not to mention, I am not going to lie there and hopeity-hope-hope-hope that maybe someone, somewhere on the league has it and no doubt if I lie there long enough, they'll use it...! I'm an Incarnate; I can get MYSELF back from the hospital. Just like I could at level 5.
Now about that timer which evidently was introduced for the SOLE purpose of ticking off the playerbase and hopefully, causing the trial to fail by reducing damage for just that teensy little bit of time.... got nothing good to say about this beyond-useless game mechanic. But my hat is off to everyone with enough gumption to actually not be scared of running back around the corner from the hosp. in BAF. *eyeroll*
Of course, trying to speed when most of the people aren't equipped for it is a recipe for collective pain. I think some of the complaints originate with such experiences, but I think many of them also originate from being the odd-person-out - the character who's not built for speeding who gets left behind by a bunch of characters who are.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Please, someone I can allude to this poblem that I have entered the game with a new account, I get to create the character but in the last part tells me something about Stach 2 download something like that areglar as alluded PLEASE!
![](http://img16.imageshack.us/img16/6153/imgresb.gif)
![](http://img201.imageshack.us/img201/8557/screenshot20120806at606.png)
Both are bad. Getting a (decent) rez gets you back in the action so much faster than the iTrial hospital, people really should wait for a few seconds. But they shouldn't lay around dead until they've wasted way more time than it would have taken to come back on their own.
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I rejoice when people DON'T lie there endlessly, instead of going to the hospital and actually getting back into the fight as they ought to be doing! Lying there endlessly is leeching, in my book.
And yes, Vengeance is 98% useless. Not to mention, I am not going to lie there and hopeity-hope-hope-hope that maybe someone, somewhere on the league has it and no doubt if I lie there long enough, they'll use it...! I'm an Incarnate; I can get MYSELF back from the hospital. Just like I could at level 5. |
Yes, there is such a thing as lying there too long, but there's also a comfortable middle ground. I tend to wait about 10 seconds, then hit the hospital. I figure that gives people enough time to notice I am dead, and use Vengeance or rez me if they can. I figure there is a good chance I would have spent that 10 seconds waiting for the door to unlock anyway.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
4. Lost in a sea of supers. I'm the 10th one from the right on the third row.
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The number of people needed to start one.
Seriously, WoW style raiding is horrible and I'm very sad to see that CoH is going that way. Don't get me wrong, I love playing with other people, but it's too many, I feel I should be able to play and enjoy these with a smaller, more personal group. |
Everything else I could cope with if we could just have the Incarnate trials scale down to a normal-sized team. I LIKE teaming, I LIKE challenge. What I do not like is being crammed into a giant team and running around like one bug in a swarm. I'm not looking for a solo path, I'm looking for a "normal size team" path.
Perhaps not by your own standard, but compared to the raids of most games, they are incredibly casual.
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The reason most "other games" restrict running those things to their own group/guild is that it's FAR less of a pain in the butt to do that than to PuG, not because you can't succeed with PuGs. I have run PuG raids in several other MMOs. It just adds to the "herding cats" annoyances of being a raidleader, and most raidleaders want to REDUCE that. Also, in most other games, loot is about a roll, and if you're only going to have a CHANCE at the loot, you want to make sure it's going to someone in your own guild. When the loot drops for everyone, that chauvinism is removed and PuGging becomes palatable.
The squeaky wheel gets the grease.
And by 'squeaky wheel', I mean if the hugely vocal minority complains long and loud enough, they'll eventually get their way just to get'em to shut up for five minutes. |
Anything that a PUG has a good chance of succeeding on = casual.
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--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
I'm not looking for a solo path, I'm looking for a "normal size team" path.
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![Stick Out Tongue](images/smilies/tongue.gif)
@Golden Girl
City of Heroes comics and artwork
Oh, and one other thing.
Golden Girl.
23 of 24 players entering...
Okay, we've all seen the queue stop with one person left to click the green button, and we've all seen at least half a dozen snarky comments in league chat about how "there's always one." Doesn't that tell you something? The fact that this occurs with 99% regularity indicates a system behavior, not a player behavior.
My theory is that the server is initializing the trial and simply not updating the player count once TEAMSIZE-1 players have been recorded as entering. Has anyone ever seen a Dev confirm that this phenomenon is the result of inattentive players rather than the system itself? I am convinced it has nothing to do with one person falling asleep at the keyboard, as it is simply far too common for that.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
23 of 24 players entering...
Okay, we've all seen the queue stop with one person left to click the green button, and we've all seen at least half a dozen snarky comments in league chat about how "there's always one." Doesn't that tell you something? The fact that this occurs with 99% regularity indicates a system behavior, not a player behavior. My theory is that the server is initializing the trial and simply not updating the player count once TEAMSIZE-1 players have been recorded as entering. Has anyone ever seen a Dev confirm that this phenomenon is the result of inattentive players rather than the system itself? I am convinced it has nothing to do with one person falling asleep at the keyboard, as it is simply far too common for that. |
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
My theory is that the server is initializing the trial and simply not updating the player count once TEAMSIZE-1 players have been recorded as entering. Has anyone ever seen a Dev confirm that this phenomenon is the result of inattentive players rather than the system itself? I am convinced it has nothing to do with one person falling asleep at the keyboard, as it is simply far too common for that.
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I am convinced it is always someone who is tabbed out. It's too common that I'm actually either that person, or on Skype with someone who is, and I and those people actually try hard to be good about it.
If we're trying hard, and we end up being that person, and I compare what I think of how much attention I and my friends pay when actually playing the game (not waiting idly for a prompt) to how the majority of people I see play? I think it's people every time.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The development team and this community deserved better than this from NC Soft. Best wishes on your search.