The things you "hate" about I Trials!


Ad Astra

 

Posted

Quote:
Originally Posted by Golden Girl View Post
And the reward levels are exactly the same - we've gone from fighting purples to fighting yellows and oranges - in the 1-50 game, this has an effect on the XP - on the Trials, it doesn't.
What? The only time you would have any change to the "xp" is after an alpha slot and at that point "xp" in the 1-50 game does not matter. Maybe I missed what you are trying to say?


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Posted

Quote:
Originally Posted by DreadShinobi View Post
...TPN cameras.
Do you get iXP from them or do they cause the trial to start to fail (thus penalizing iXP)?

They are things to avoid destroying so they don't count. Name something that you aren't trying to avoid killing.

Quote:
Originally Posted by Golden Girl View Post
And the reward levels are exactly the same - we've gone from fighting purples to fighting yellows and oranges - in the 1-50 game, this has an effect on the XP - on the Trials, it doesn't.
The character is still level 50. The developers picked the bass-ackward way the Incarnate Trials are set up, not the players. They <censored> up if they wanted players to progress through the trials.

If they wanted "progression" of the trials, then they should have done this:
  • APEX & Tin Mage should be level 51 critters with level 54+1 AVs. Requires Alpha level shift.
  • BAF & Lambda should be level 52 critters with level 54+1 AVs. Having a Tier 3 Interface OR Judgement should have granted a level shift.
  • Keyes and Underground should be level 53 with level 54+2 AVs. Having a Tier 3 Lore OR Destiny should have granted a level shift.
  • TPN and MoM shouldn't been released without Hybrid and Genesis slots, and should be level 54 with level 54+3 AVs. Having a Tier 3 Hybrid or Genesis should grant a level shift.
Instead they front loaded the difficulty and never reach the point where a trial "cons grey" to a player.




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Posted

Quote:
Originally Posted by Wing_Leader View Post
I presume it will be the same thing that motivates them today.

At the moment, there are a lot of +3's with no real reason to run the trials anymore, no need or desire to add yet another ability to their slots, but run them anyway. Who cares if, when the new slots become available, they unlock them and slot them up instantly? These guys (and gals) will grind the new trials just because they can, not because they need to. It's what they do today, and I suspect it will be what they continue to do until the servers finally shut down for good.
I run my +3 on Virtue for rather selfish reasons actually. My home server is Triumph, in the lower third of population servers. So when I get a new 50 there, my Virtue incarnate will run some iTrials to get some Astrals to mail over as shards, some Empyrians to mail over as threads, and cash to mail over as, well, cash. This will supplement whatever content I can run on Triumph, and get me a useful level of progress.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Uber the issue is that +0s don't have things like tier 3 or even tier 1 clarions, which puts more pressure on everyone else that has it. THAT's why you don't see a lot of people allowing regular 50s on UG.
As someone who has formed UGTs, trust me, I'm well aware of the limitations of having a vanilla 50 along. You don't need everyone on the league to have Clarion. 4-5 of the Rare/T3 version or better is usually plenty.


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Red
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Posted

Quote:
Originally Posted by UberGuy View Post
As someone who has formed UGTs, trust me, I'm well aware of the limitations of having a vanilla 50 along. You don't need everyone on the league to have Clarion. 4-5 of the Rare/T3 version or better is usually plenty.
Yeah I think that's why they ask for so many +3s and 2s. If I still lead them I'd ask for people with clarion (if you have a clarion tier 3 its obvious you're + something at least) then ask for anyone else who has any version of clarion.

Then again that's if I were still leading them.

I find the most recent versions of trial leadership to be . . . interesting.


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Posted

Quote:
Originally Posted by Golden Girl View Post
That's what they're doing [giving players what they want - edit]
Yeah, sure they are. They're doing it so much that they're having to hold the Sword of Damocles over everyone's head in an effort to get players to run the newer content.

Corporal Hicks: [sarcastic] "Looks like love at first sight to me...."


 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
The thing I HATE about iTrials the most:

There is guaranteed to always be ONE person that fell asleep at the keyboard and we all have to wait until they wake up and click the green button...
Amen!


 

Posted

Mind if I add my .02 cents in. What’s with the Hospital during iTrials making you wait 15-20 seconds sometimes before it will unlock the stupid door for you to get out?

There have been many times, our team it getting our butts kicked and some of us go to the hospital just to wait another 20 more seconds before the hospital door will unlock. That’s kinda annoying. Me, I just want to get back out there and continue fighting, not waiting at the door to unlock, that’s just silly.


 

Posted

On that note, I hate that people click "go to hospital" the instant they're defeated, so nobody bothers to try rezzing anybody, so nobody bothers to wait a few seconds for a rez, so nobody bothers to try to rez anybody....and you end up in a vicious cycle. There is almost no point to having Vengeance on these things.


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Posted

What I hate about iTrials? That they were designed to cater to speeders. Fast, fast, fast! Timers!

For some that's challenging and fun. For some of us it's annoying. The only iTrial I truly enjoy is UGT. The rest feel like a speed ITF on crack.


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Posted

Quote:
Originally Posted by Steele_Magnolia View Post
What I hate about iTrials? That they were designed to cater to speeders. Fast, fast, fast! Timers!

For some that's challenging and fun. For some of us it's annoying. The only iTrial I truly enjoy is UGT. The rest feel like a speed ITF on crack.
The timers aren't there for speed runners - they're there to increase the difficulty of the Trial, as a step up from the 1-50 game - like it's "you have 2 and half minutes to defeat Mother Mayhem or lose the whole Trial" vs "you have an hour and a half to find a glowie on a 3 level lab map"
Fighting enemies as well as the clock in more challenging.


@Golden Girl

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Posted

Quote:
Originally Posted by Eva Destruction View Post
On that note, I hate that people click "go to hospital" the instant they're defeated, so nobody bothers to try rezzing anybody, so nobody bothers to wait a few seconds for a rez, so nobody bothers to try to rez anybody....and you end up in a vicious cycle. There is almost no point to having Vengeance on these things.
Wow, that's so contrary to my experience. I find myself pestering people to actually go to the hospital. I'm amazed at how much use I get out of Vengeance at times (and happy I have it on a lot of characters).

Both are bad. Getting a (decent) rez gets you back in the action so much faster than the iTrial hospital, people really should wait for a few seconds. But they shouldn't lay around dead until they've wasted way more time than it would have taken to come back on their own.


Blue
American Steele: 50 BS/Inv
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WinterStrike: 47 Ice/Dev
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Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
On that note, I hate that people click "go to hospital" the instant they're defeated, so nobody bothers to try rezzing anybody, so nobody bothers to wait a few seconds for a rez, so nobody bothers to try to rez anybody....and you end up in a vicious cycle. There is almost no point to having Vengeance on these things.
I rejoice when people DON'T lie there endlessly, instead of going to the hospital and actually getting back into the fight as they ought to be doing! Lying there endlessly is leeching, in my book.

And yes, Vengeance is 98% useless. Not to mention, I am not going to lie there and hopeity-hope-hope-hope that maybe someone, somewhere on the league has it and no doubt if I lie there long enough, they'll use it...! I'm an Incarnate; I can get MYSELF back from the hospital. Just like I could at level 5.

Now about that timer which evidently was introduced for the SOLE purpose of ticking off the playerbase and hopefully, causing the trial to fail by reducing damage for just that teensy little bit of time.... got nothing good to say about this beyond-useless game mechanic. But my hat is off to everyone with enough gumption to actually not be scared of running back around the corner from the hosp. in BAF. *eyeroll*


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Fighting enemies as well as the clock in more challenging.
Those of us who already did speed runs of TFs and such are definitely better equipped to deal with it, both in terms of expectations and builds. I've never had problems in the Lambda indoor sections, for example, even on my squishies, because they're built to be fast, sneaky and durable. Folks who built for more traditional approach can still make it work using greater caution and increased teamwork, but that is generally slower. This both makes it somewhat contrary to the "grind this 30 times" design of the trials and cuts closer to the time limits, leaving less room for error.

Of course, trying to speed when most of the people aren't equipped for it is a recipe for collective pain. I think some of the complaints originate with such experiences, but I think many of them also originate from being the odd-person-out - the character who's not built for speeding who gets left behind by a bunch of characters who are.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Please, someone I can allude to this poblem that I have entered the game with a new account, I get to create the character but in the last part tells me something about Stach 2 download something like that areglar as alluded PLEASE!


 

Posted

Quote:
Originally Posted by Steele_Magnolia View Post
What I hate about iTrials? That they were designed to cater to speeders. Fast, fast, fast! Timers!

For some that's challenging and fun. For some of us it's annoying. The only iTrial I truly enjoy is UGT. The rest feel like a speed ITF on crack.
That would be my group, XD!!!! We usually do it within like 15-20 mins



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Posted

Quote:
Originally Posted by UberGuy View Post
Both are bad. Getting a (decent) rez gets you back in the action so much faster than the iTrial hospital, people really should wait for a few seconds. But they shouldn't lay around dead until they've wasted way more time than it would have taken to come back on their own.
Quote:
Originally Posted by Bad_Influence View Post
I rejoice when people DON'T lie there endlessly, instead of going to the hospital and actually getting back into the fight as they ought to be doing! Lying there endlessly is leeching, in my book.

And yes, Vengeance is 98% useless. Not to mention, I am not going to lie there and hopeity-hope-hope-hope that maybe someone, somewhere on the league has it and no doubt if I lie there long enough, they'll use it...! I'm an Incarnate; I can get MYSELF back from the hospital. Just like I could at level 5.
If you are rezzed you will be back in the action faster. Not to mention, if someone does have Vengeance, using it will boost the rest of the team's performance.

Yes, there is such a thing as lying there too long, but there's also a comfortable middle ground. I tend to wait about 10 seconds, then hit the hospital. I figure that gives people enough time to notice I am dead, and use Vengeance or rez me if they can. I figure there is a good chance I would have spent that 10 seconds waiting for the door to unlock anyway.


Eva Destruction AR/Fire/Munitions Blaster
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Posted

Quote:
Originally Posted by Ogi View Post
4. Lost in a sea of supers. I'm the 10th one from the right on the third row.
This.

Quote:
Originally Posted by Broken_Wings View Post
The number of people needed to start one.

Seriously, WoW style raiding is horrible and I'm very sad to see that CoH is going that way.

Don't get me wrong, I love playing with other people, but it's too many, I feel I should be able to play and enjoy these with a smaller, more personal group.
And this.

Everything else I could cope with if we could just have the Incarnate trials scale down to a normal-sized team. I LIKE teaming, I LIKE challenge. What I do not like is being crammed into a giant team and running around like one bug in a swarm. I'm not looking for a solo path, I'm looking for a "normal size team" path.

Quote:
Originally Posted by Hopeling View Post
Perhaps not by your own standard, but compared to the raids of most games, they are incredibly casual.
Actually, they're not. As someone who's played the endgame raids/instances/flashpoints/etc of most of the other games out there right now, CoX raids are not really casual.

The reason most "other games" restrict running those things to their own group/guild is that it's FAR less of a pain in the butt to do that than to PuG, not because you can't succeed with PuGs. I have run PuG raids in several other MMOs. It just adds to the "herding cats" annoyances of being a raidleader, and most raidleaders want to REDUCE that. Also, in most other games, loot is about a roll, and if you're only going to have a CHANCE at the loot, you want to make sure it's going to someone in your own guild. When the loot drops for everyone, that chauvinism is removed and PuGging becomes palatable.


 

Posted

Quote:
Originally Posted by Cobalt Azurean View Post
The squeaky wheel gets the grease.

And by 'squeaky wheel', I mean if the hugely vocal minority complains long and loud enough, they'll eventually get their way just to get'em to shut up for five minutes.
See: PVP.


Quote:
Originally Posted by Golden Girl View Post
Anything that a PUG has a good chance of succeeding on = casual.
Refuted. Yay!

--NT


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Posted

Quote:
Originally Posted by Feycat View Post
I'm not looking for a solo path, I'm looking for a "normal size team" path.
And Dark Astoria will give you both


@Golden Girl

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Posted

Oh, and one other thing.

Golden Girl.


 

Posted

23 of 24 players entering...

Okay, we've all seen the queue stop with one person left to click the green button, and we've all seen at least half a dozen snarky comments in league chat about how "there's always one." Doesn't that tell you something? The fact that this occurs with 99% regularity indicates a system behavior, not a player behavior.

My theory is that the server is initializing the trial and simply not updating the player count once TEAMSIZE-1 players have been recorded as entering. Has anyone ever seen a Dev confirm that this phenomenon is the result of inattentive players rather than the system itself? I am convinced it has nothing to do with one person falling asleep at the keyboard, as it is simply far too common for that.


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Posted

Quote:
Originally Posted by Wing_Leader View Post
23 of 24 players entering...

Okay, we've all seen the queue stop with one person left to click the green button, and we've all seen at least half a dozen snarky comments in league chat about how "there's always one." Doesn't that tell you something? The fact that this occurs with 99% regularity indicates a system behavior, not a player behavior.

My theory is that the server is initializing the trial and simply not updating the player count once TEAMSIZE-1 players have been recorded as entering. Has anyone ever seen a Dev confirm that this phenomenon is the result of inattentive players rather than the system itself? I am convinced it has nothing to do with one person falling asleep at the keyboard, as it is simply far too common for that.
I've actually been in an iTrial que where it DID immediately start, so I know in that case it wasn't the server.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
I've actually been in an iTrial que where it DID immediately start, so I know in that case it wasn't the server.
It could still be the server. The amount of time it takes from the last count update you saw on your client will naturally vary. But it is the 99% regularity of it that is the most damning evidence, not the 1% exceptions. Still, my theory could be entirely wrong, but I'd really like to hear a Dev explain this phenomenon.


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Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
My theory is that the server is initializing the trial and simply not updating the player count once TEAMSIZE-1 players have been recorded as entering. Has anyone ever seen a Dev confirm that this phenomenon is the result of inattentive players rather than the system itself? I am convinced it has nothing to do with one person falling asleep at the keyboard, as it is simply far too common for that.
I think you give people too much credit.

I am convinced it is always someone who is tabbed out. It's too common that I'm actually either that person, or on Skype with someone who is, and I and those people actually try hard to be good about it.

If we're trying hard, and we end up being that person, and I compare what I think of how much attention I and my friends pay when actually playing the game (not waiting idly for a prompt) to how the majority of people I see play? I think it's people every time.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA