Discussion: Issue 21 Special Update: Media Blitz -December 13, 2011 [Live] Build 2165.201112010605.1
Yay, opacity!
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Made it easier to defeat tutorial Shivans...?
I...what? People were finding that hard, or were they genuinely bugged or something?
Just...eesh.
Anyway, neat fixes for other stuff etc.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Tintable Halos -- Thanks, Tunnel Rat!
Opacity fixed -- Thanks unnamed UI Dev for doing what even the great and powerful pohsyb could not.
Incandescence fixed for PvP -- Excellent, that will stop a thread about it from starting every two days!
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Nice patch, shame the grant of the 2 holiday temps cleared all my trays on all my characters
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Summon Warwolf from Undead Survival Kit long help has been updated to reflect that the pet will in fact zone with you. |
Teams are the number one killer of soloists.
The inspiration tray seems to still wander, but it isn't consistent - I've had it move twice today already out of maybe 5 re-zones.
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Incarnate Trial - TPN Campus
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While you're busy making them immune to everything, could you maybe look into their ability to debuff def by half just by looking at you?
Some nice fixes and updates. But there was one I didn't see for the TUT...
Dunno 'bout anyone else, but I've never ever been able to get the "join in progress" option to work. I've done it a couple times with DFBs (and one UGT) where I know for certain that one is in progress and NOT locked... but was unable to join.
Has this been looked into? or am I missing some "trick" to it?
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The last I heard, Join In Progress only allows you to join a Trial that is in progress IF it falls below the Minimum required for the Trial.
Since I don't team, I can't verify if that is the behavior it's using. I'll have to trust what we were told at the time they were testing TUT.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Tintable Halos -- Thanks, Tunnel Rat!
Opacity fixed -- Thanks unnamed UI Dev for doing what even the great and powerful pohsyb could not. Incandescence fixed for PvP -- Excellent, that will stop a thread about it from starting every two days! |
As for Incandescence threads ... you failed to mention that it was the same thread from the same poster every few days, even after a redname had announced it was fixed in an upcoming patch (apparently this one).
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
The last I heard, Join In Progress only allows you to join a Trial that is in progress IF it falls below the Minimum required for the Trial.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
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Enhancements
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Global Name: Denver Nugget
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That makes no sense at all... if the Trial is below the minimum, then it can't be "in progress".
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If a trial is close to the minimum and enough players drop from the trial, it doesn't immediately end (or isn't supposed to at least).
There is a hidden timer that begins that allows for the possibility that someone crashed or just disconnected and is coming back into the trial.
If they haven't returned by the time that timer runs out, and no one is in the JIP queue, then it ends the trial as having too few members.
If someone is in the JIP queue and selects to enter the trial, it continues as long as that brings it above the minimum.
If several people disconnected or crashed and the addition of people in JIP queue doesn't bring it above the minimum, the trial ends as having too few members.
This is the way it was explained by some of the Dev team or OCR team in Pocket D one night when they were testing some of the early trials. I can't recall for certain who gave the explanations, but I'm thinking it was a combination of answers from Black Scorpion, Positron and possibly someone from QA. Me memory may be faulty since it was so long ago, so I can't be certain of who it was. If I'm wrong, hopefully someone with a better memory of that night will correct me as to who was answering what that night.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Okay... I get it...
But I haveta say...
That's just all kinds of screwed up.
Thanks for the explanation, though.
(apologies for the tangent)
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
While you're busy making them immune to everything, could you maybe look into their ability to debuff def by half just by looking at you?
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- Telepathists pacify was incorrectly debuffing defense by 5% due to a decimal error. It has been corrected to debuff defense by 500% in a future build.
(5%, per Telepath, stackable, with infinite range, and unresistable, seems slightly high to me. Where's the 10% unresistable stackable resistance debuff? Oh yeah, I forgot what game I was playing for a moment.)
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Character Creation/Tailor
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Yay! I haven't tested this yet, but my Robotics/FF/Mace Mastermind should be very happy now!
Aside: my costume colors seem to be randomly choosing either SG mode or non-SG mode each time I zone. As bugs go, I can totally live with this one, as long as nothing else randomly switches (trays, colors, pets, etc.) it's fine.
New Bug:
The Inspiration Window randomly closes (if docked to the action bar) or "wanders" to the center of the screen (If not docked to the action bar) on changing zones, entering missions, etc.
When the file was updated to save window opacity, it's clear to me that SOMEONE forgot to make sure it also *kept saving* all window positions. This might be because the "read" function for the file assumes a certain file size and structure, or it might be that someone forgot to update the memory references to take into account the new data, and the wrong bits are being read.
Let's not forget to make Telepathists 95% resistant to damage, and give them 45% defense. Oh, and throw in an unresistable PBAOE on defeat with a radius of 500 meters, a couple thousand damage, and a target cap of 96.
C'mon Devs. Remove intangibility as a mechanic completely from the game. It's where you're heading.
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You know, I havent even run this trial- but - I find it somewhat lousy that this list of not oft used, but rather interesting powers would get the immune treatment. Really? no middle ground? No way to reward players for using interesting tactics to get around the challenge?
Again I havent played this trial, but my gut reaction was "hey someone found a use for repel! And wormhole!!" awww, i guess not. Back to obscurity with you tp foe!
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I see that the developers are upset that the players aren't playing the exact way the developers have intended yet again.
Note to the developers: You have yet again fallen into the trap that many new GMs have: the Killer Game Master.
http://tvtropes.org/pmwiki/pmwiki.ph...llerGameMaster
If the players are competent enough minmaxers (or if the group sports a bona-fide Munchkin—actually, a Killer Game Master is what happens when a Munchkin becomes a Game Master), this kind of DM may be necessary just to give them a challenge. Conversely, of course, these kinds of game masters can actually inspire Min-Maxing in their players, as they feel they need to do so just to survive a given DM's game. |
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