Would you "buy" Rad Armor/Melee??
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
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Originally Posted by PapaSlade
Rangle's right....this is fun.
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You'd need to say what kind of def/res/utility the armor set would have and what kind aoe:st ratio the melee set would have, base damage and activation times, etc too to know if it would be worth buying.
If it looked cool and did something interesting to distinguish it from other sets, sure.
If it was basically, say, a recolor of Energy Aura and Energy Melee, probably not.
I'd be very interested in it, but I would need to know the powers before committing to buying.
I would expect the melee set to have high aoe, with a minimum of a 15 ft radius Irradiate and Proton Scatter with a 30-40ft range. Every attack should be either pure energy or energy/smashing with -def as a secondary effect.
I'm not sure on the armor set, but I would expect high resists or def to energy and toxic, and some heavy debuff/mez auras, as well as personal toggle version of Accelerate Metabolism as the Mez shield.
I'd wanna tank with as many different primaries/secondaries I can. If I haven't played it, it doesn't exist.
Edit: Everytime I see Dread Shinobis avatar I end up pausing at a Japanese(?) version of my little sister. Uncanny.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
No, I don't think that I would.
I don't have any character concepts in my head that call for either. If I did, I'm pretty sure I could execute them with existing sets like Fire Melee/Armor or Energy Melee/Aura.
It would have to do something interesting in terms of its game mechanics to really draw my attention.
I would TOTALLY buy these sets. I've wanted them ever since I first got into City of Heroes. Obviously, I would want to know how it performs like everyone else, but realistically, I would play the sets regardless of quality.
Why?
Because they're awesome.
Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker
in terms of concept, yeah I think I'd be tempted.
I would go for Armour over Melee. We need more defensive sets, IMO.
Some of the Radiation Emish buffs as self buffs. Maybe on kill a chance for fallout or a gimped version of it on a kill (maybe on melee) and lots of AoE.
I responded to another thread that basically asked this same question based on this original thread, then realized I should have just responded in the original.
I think we need to push for things that are either proliferations of existing powersets to new classes or new concepts for powersets. I actually think radiation melee/defense sets would be redundant.
Energy Melee and Energy Aura could easily be recolored to look like radiation, and their mechanics, effects and damage type would continue to make sense. If anyone's response to this is "Yeah, but those sets suck" then that should be addressed rather than overwriting flashier concepts on top of old and busted powersets that need a buff. By all means, make Energy Melee worth playing.
And hey, while you're at it, give Energy aura a No Pulse/Fade option for customization. What's up with that?
It's not that I think it's a bad idea; I just think it can already be done by brushing off some older powersets. Heck, you could even make Dark Armor look like radiation if you don't mind it being mechanically weird.
To answer your question directly, if they put it on the market in spite of all this? I'd buy it if it was cool. I think Street Justice was totally redundant with existing powersets, but I got it anyway just because it was something new and fun to play with. But I do think stuff like Titan Weapons and Staff Fighting make a lot more sense, in terms of filling available niches.
My understanding of Rad Armor is not just a colouring, but an effect similar to radiation defender toggles but you put them on yourself and affect the mobs around you. (So you'd never have any friendlies killing your anchor) Of course you'd need some defense/resistance to survive long enough to get into the spawn for your debuffing toggles to start working.
You'd need to say what kind of def/res/utility the armor set would have and what kind aoe:st ratio the melee set would have, base damage and activation times, etc too to know if it would be worth buying.
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It'll perform in the same normative range as everything else.
Flavor, secondary abilities, animations matter so much more.
And to answer the OP, I'd be likely too look at it strongly yes.
edit (drifting more in to a suggestion thread topic): for the attacks my expectations would be a fair bit of DoT, slightly lower damage, but with -regen and/or -resist (might be a neat trick to pass that through gauntlet for a logically unique approach).
edit: mix in some toxic damage too, maybe energy for the main strike and and a toxic dot?
On the armor side, I'd look for it to be primarily resistance based. I'd expect a damage aura. To get inventive and try for a really unique feel, I'd almost give every armor an aoe effect, say... first armor pretty standard, second armor a minor -resist aura, the third armor a minor -regen, or something to really make it an oozing radiation feel... probably skip the damage aura in that case, and go all debuff: -regen/-resist on a couple of the armors. Not high numbers, but tough to balance...
Bottom line, if made available through the Paragon store would you "purchase" either Radiation Armor or Radiation Melee?
I know I would! Just a fun topic, discuss or aggro in as you see fit. |
Fire Armor and Fire Melee do everything I'd want Radiation to do, minus the stupid flaming scimitars.
There are other armor sets that are just plain more interesting to me that I'd like to see worked on first.
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I would, I've had a number of concepts that those powersets would fit perfectly. Energy Melee colored green just doesn't cut it. I'd expect radiation melee to be more gaseous/bubbly than shiny, to go along with the other radiation sets which are mostly gas that happens to be shiny.
@Rorn ---- Blue Baron ---- Guardian
On the armor side, I'd look for it to be primarily resistance based. I'd expect a damage aura. To get inventive and try for a really unique feel, I'd almost give every armor an aoe effect, say... second resist armor a minor -resist aura, the thrid armor a minor -regen, or something to really make it an oozing radiation feel... probably skip the damage aura in that case, and go all debuff, -regen, -resist on a couple of the armors. Not high numbers, but tough to balance...
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@Rorn ---- Blue Baron ---- Guardian
Not sure it is worth a suggestion thread all it's own, but fleshing out the concept some... a toxic, corrupting, nasty, and unique set.
Radiation Armor (according to Chyll)
- Reactive: Auto: Self +Res(Smash, Lethal, Toxic)
- Emissions: Toggle: Self +Res(Smash, Lethal, Energy); PBAoE: Foe -Resist
- Leakage: Toggle: Self +Res(Fire, Cold, Negative, End Drain); PBAoE: Foe -Dmg
- Dissipation: Toggle: Self +Res(Disorient, Hold, Sleep, Fear, Immobilize, Knockback)
- Mutation (needs another name suggestion): PBAoE: Minor DMG(Toxic), Foe -End, Self +Health
??: Auto: Self +Res(-Recharge, -SPD, Toxic, Energy, RES Debuff) - Discharge: Toggle: PBAoE, Foe -Regen, Slow, Taunt
??: Toggle: Self +DEF(All but Psionics) - Cascade: PBAoE: Moderate (Energy), Minor DoT(Toxic), Foe Taunt, Knockback; Self: -Recovery, -Health, -Regen
The 5th slot needs a new name: but would be a radiation version of dark regen - lower heal component but drawing end from surrounding foes to boost the character's health.
Cascade would set this off further as a departure from the normal armor: essentially a tanker nuke, hitting the foes clumped around with some damage and a taunt spike. Notable endurance cost and some draining downtime after - but no full crash.
I'd be very interested in a rad armor if it was somehow similar to having the radiation emission powers as toggles and clicks centered around the character. I think Chyll did a good job of describing something like that above.
Radiation melee . . . I am less sure about. It would be nice to have a toxic set, but I'm not a fan of -def. But if Synapse came up with something cool that made it different somehow . . . maybe.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
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I responded to another thread that basically asked this same question based on this original thread, then realized I should have just responded in the original.
I think we need to push for things that are either proliferations of existing powersets to new classes or new concepts for powersets. I actually think radiation melee/defense sets would be redundant. Energy Melee and Energy Aura could easily be recolored to look like radiation, and their mechanics, effects and damage type would continue to make sense. If anyone's response to this is "Yeah, but those sets suck" then that should be addressed rather than overwriting flashier concepts on top of old and busted powersets that need a buff. By all means, make Energy Melee worth playing. And hey, while you're at it, give Energy aura a No Pulse/Fade option for customization. What's up with that? It's not that I think it's a bad idea; I just think it can already be done by brushing off some older powersets. Heck, you could even make Dark Armor look like radiation if you don't mind it being mechanically weird. To answer your question directly, if they put it on the market in spite of all this? I'd buy it if it was cool. I think Street Justice was totally redundant with existing powersets, but I got it anyway just because it was something new and fun to play with. But I do think stuff like Titan Weapons and Staff Fighting make a lot more sense, in terms of filling available niches. |
Energy Melee, even though it has some timing issues, doesn't play the same way Radiation plays in the game. It's secondary effects are disorient/stuns. I see Radiation Melee's secondary effects being closer to minor de-buffs that Dark Melee and Electric Melee don't cover; -regen, -resist, etc. But not enough to step on the true de-buffer's toes.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I would probably go for both sets if they were awesome.
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The Mentor Project
I would seriously consider both sets. However, as others have said, it would greatly depend on whether the armor set was resistance or defense or a combination of the two. Not to mention what other tricks it had to offer. For the Melee set it would matter what the ST v. AoE DPS was like.
Also, if they were released concurrently, price would be a factor. Even though I'm getting 550 PP a month, 2 separate 800 point power sets would pretty much require that I buy more paragon points. If I could get both for say 1200, it would certainly tempt me.
If there was a damage aura that did -Def and could slot the Achilles Heel proc... YES
Bottom line, if made available through the Paragon store would you "purchase" either Radiation Armor or Radiation Melee?
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10joy
No, not at all. I can't see them doing anything with it that would make it worth their time putting up on the market or worth my money.
Bottom line, if made available through the Paragon store would you "purchase" either Radiation Armor or Radiation Melee?
I know I would!
Just a fun topic, discuss or aggro in as you see fit.
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