Possible I22 Stalker improvements
I still find it hilarious that people are complaining about the upcoming changes.
Summed up, here's how it goes.
Simple, no?
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It IS simple ... and unsatisfying.
There were (and are!) other means to achieve the same objectives, many of which would be "true-r" to the heart and soul of what makes the Stalker Archetype something more than just a Scrapper who can Sneak Around.
There were (and are!) other means to achieve the same objectives, many of which would be "true-r" to the heart and soul of what makes the Stalker Archetype something more than just a Scrapper who can Sneak Around. |
Doom.
Yep.
This is really doom.
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That's merely one way of many possible choices ... and is not something which is mutually exclusive with other options. It's also certainly something that would allow Stalkers to meaningfully and *obviously* contribute to AV battles.
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Sorry Redlynne, it's a nifty idea, but it's pointless - just like the dev-proposed buff.
Doom.
Yep.
This is really doom.
Which, again, make up perhaps .1% of all conflicts in the game. And that's being generous.
Sorry Redlynne, it's a nifty idea, but it's pointless - just like the dev-proposed buff. |
Have fun with that.
By all means, show me where I have suggested anything of the sort.
Still waiting. Yep. Waiting some more.
Fact is, you can't. You can't because I never said anything like that, and you bloody well know it, and are therefore acting incredibly disingenuous. I have suggested only that bosses be buffed to the point that single target damage becomes useful. That is not a 'nerf' for AoE damage. AoE can still fry minions in a crowd, which would still pose a significant threat en masse. AoE can still injure lieutenants and reduce the time required to kill them. Again, far from a nerf, my suggestion is a positive one: one that benefits stalkers without harming other ATs' ability to cause damage. In other words, it's a complete 180 degree twist on your willful misinterpretation of my suggestion.
And just to top it off, turning AoE to schedule B is an even worse idea than the PToD shutdown, because it somehow manages to help stalkers even less than that sad little idea.
Doom.
Yep.
This is really doom.
I was wrong that stalkers needed higher damage modifiers, hit points, and crits. I was wrong that the demoralize effect helped. I was wrong because these things are, fundamentally, pointless. A slightly improved damage modifier, or slightly increased hit points, or the rare critical hit, will not significantly improve the lives of stalkers.
No. I hereby posit that the stalker AT is 'broken' beyond all repair, because its fundamental concept is contrary to the game. It is an AT dependent on interruptible power activation in a game that thrives on motion-based combat. It is an AT designed for single-target assault in a game built for little more than slaughtering minions en masse. It is an AT whose main goal in life is the sudden evisceration of large-scale threats, when it is well-known that there exist no large-scale threats which may be suddenly eviscerated by stalkers in this game. To expand: bosses are not a threat. Elite bosses are not a threat. AV's can be a threat, but stalkers are no better at slaughtering them than other AT's, while retaining our intrinsic handicap against multiple foes. In short, we are superfluous. Our existence is meaningless. Single target assault is not necessary in this game, and it's not like we do it very well anyway. Throughout this rant, I have implied that I do not agree that it is stalkers themselves who are broken. Rather, the game is broken. It is not built to accommodate our AT. Even if we were to turn AS into a power which instantly killed bosses at level fifty, it would be pointless. Fun, but pointless. Bosses are not capable of inflicting enough harm, and they die too quickly already even if they did inflict enough harm. The only way to 'fix' stalkers is to 'fix' the game. Make single target annihilation more necessary in regular game content. Buff the everloving hell out of bosses. Make it so that bosses are your worst nightmare in-game. Make bosses so frighteningly difficult and sturdy that they cannot be solo'd by anyone - except stalkers - without inspiration use and decent builds. THEN turn stalkers into the AT that can rip the guts out of any single thing (sans AV's/elite bosses) in five seconds or less, but be comparatively helpless against a seething mass of minions. Then and only then will stalkers have a place in-game. Then and only then will they finally be 'fixed'. |
I've had enough of your bomb throwing and resistance to dialogue.
As you've said, repeatedly ... you're wrong.
I even said so in my original post on the subject that yes, it is an impossible desire. That's why I'm quite confident stalkers will never be 'fixed'.
Doom.
Yep.
This is really doom.
As of now, if your bottom line was to kill stuff, do lots of DPS and all that, your best bet is a SCRAPPER not a STALKER. Stalkers don't even have the tools to pump out consistent DPS (like Soul Drain, Siphon Power, Follow up, Damage Auras, etc). If you are choosing a Stalker, it's most likely for the stealth combat, controlled criticals, and possibly the challenge (survival, timing and target prioritizing). |
I like the thematic of the Stalker. He sneaks in, assassinates the **** out of a guy, and then goes to town on the rest. Maybe it's not different enough from a Scrapper for you guys, but I like it, and I've never felt the two needed to be night and day to begin with. They are different enough that I FEEL different playing them.
The only problem with a Stalker, really, is that it was numerically inferior to everything else that it was *supposed* to be better than. It didn't survive as well, and it didn't do as much damage. These changes are going to *fingers crossed* fix both of those, and thus, I'm pretty happy about it.
Stalkers are never going to be fixed because the people who play Stalkers are never going to be satisfied because the people who play Stalkers can't even agree on what a Stalker should BE. This one thread is enough evidence of that.
I mean, how is anyone supposed to take "Hey everyone... Stalkers are dead. We lost. Let's go home and cry into our pillows" seriously?
Give me a break.
Hate going back on my word but...
The only problem with a Stalker, really, is that it was numerically inferior to everything else that it was *supposed* to be better than. It didn't survive as well, and it didn't do as much damage. These changes are going to *fingers crossed* fix both of those, and thus, I'm pretty happy about it. |
Stalkers are never going to be fixed because the people who play Stalkers are never going to be satisfied because the people who play Stalkers can't even agree on what a Stalker should BE. This one thread is enough evidence of that. |
Go elsewhere if you're going to try and pin the shortcomings of whatever you're playing on someone besides yourself. Same when you figure out that Stalkers will be just the same vanilla flavor as Scrappers. Don't go crying that this, that and that should be changed because it'll be *TOO LATE*. Hell, it's pretty much too late now as, like A_C says, no one actually gives a damn. They just want to keep up with the Jones. It stopped being about how well and effective one fulfills a theme and became about doing [X] amount of DPS better than Archetype Q.
To which I say "Who cares? Do whatever the hell you want and don't come back crying when you don't like what you get. EVER."
Unless you can come up with a 4sec chain that outdamages Placate + AS now, I say you are intentionally ignoring facts.
That isn't to say I am ignoring the problems with that combo...that's the thing, sometimes Placate + AS isn't usable. That doesn't stop it from being one of the better damage tools we got (currently and outside of Street Justice). I'd have rather they improved the reliability of hidden AS. And I'll ask this...I won't even bother responding anymore because it doesn't matter...you people will get what you want and it's not like I'm trying to keep you away from what you want... |
Placate + AS takes more than 4s. Placate itself is 1.5s. A good assassin needs an attack that is FAST and high damaging.
I was playing my SJ/Ice with two friends (a Dominator and a Defender) in Lady Winter and I don't even bother with Placate + AS. One, I hate detoggling Chilling Embrace. Two, I find a simple Placate + Shin Breaker good enough to kill off a minion or a lieut. If it's a boss, I usually start the fight with BU + AS on it anyway and finish it off with the rest of attacks.
And stop fantasizing that the dev made this change for me. You have your ideas and I have mine. The dev sees the problem that Placate is unreliable and they are giving you a way to bypass that extra step (Focus) to get a very good ST attack. If you don't like it? Don't use it. You are more than welcome to play the way you want Placate + AS. I know I am not the only one that sees Placate is a bad offensive power and there is no need to improve upon a bad power unless they totally re-vamp it.
I still see plenty of things that Stalker differs from Scrapper.
And some of you need to stop crying before the beta is even up. There could more things that we can get them to buff/change before it goes live.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I know I am not the only one that sees Placate is a bad offensive power and there is no need to improve upon a bad power unless they totally re-vamp it.
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I still see plenty of things that Stalker differs from Scrapper. |
And some of you need to stop crying before the beta is even up. There could more things that we can get them to buff/change before it goes live. |
What are the intended goals of these changes? Not to improve upon the distinctive attack style of the AT, not to make it more applicable or worthwhile but to improve their ST DPS beyond another AT.
If it's ever desired to improve upon that distinctive feature to emphasize the differences, do you think more additions and buffs would come? Not if the AT performs well because distinction and uniqueness are not a data point on their radar.
Once the changes enter beta, they'll be tested to see if they *work* not if they are desirable. You'll have your damage, your ST DPS crown yet be nothing other than Scrappers (not a loss if you didn't give a crap about the people that like how Stalkers play now).
And you finally grow a heart and have some compassion for those that struggle with current tactics? Ask to add something to make the unique Stalker style a bit easier to use? Too late. The devs don't make tops ATs more tops and they aren't going to pull back some of those older buffs to make room. That'd be admitting they were wrong then...which doesn't happen unless there's a 5+ year span between each change.
Judging by the last page of this thread, are we campaigning to port Fire Melee to Stalkers?
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Once the changes enter beta, they'll be tested to see if they *work* not if they are desirable. You'll have your damage, your ST DPS crown yet be nothing other than Scrappers (not a loss if you didn't give a crap about the people that like how Stalkers play now). |
That's not entirely true. Look at Elec Melee. When that was in beta it had Thunderclap. As the set was tested in Beta everyone agreed that Thunderclap was stupid on Stalkers and the Devs changed it to how Elec Melee is now.
Judging by the last page of this thread, are we campaigning to port Fire Melee to Stalkers?
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Ditch Fire Breath for AS and the damage aura for Hide.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I'm just worried about that DOT but meh with the new changes it might not be an issue.
I'm just worried about that DOT but meh with the new changes it might not be an issue.
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Originally Posted by Spines
A damage over time secondary effect doesn't seem to be a problem for the devs.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Hate going back on my word but...
Congrats, because everything a Stalker was suppose to do *IS STILL* inferior numerically. Nothing a Stalker does that's noteworthily different from what any other melee does, will change. |
But yeah, Stalkers are doomed and that's really hurtful.
Boo-Hoo.
And I say again, *WHO CARES!* |
Look, I'm super-duper sworry that Stalkers aren't turning out to be the special little snowflake that YOU, and YOU in particular, envisioned but you need to turn off the oprah-thick display of EMOTION going on in this thread.
You talk about theme like it's this universally accepted idea, and it's not. It's one thing to voice your OPINION on what that theme should be, but when you decide to get on this big soap box and whine about how Stalkers are a failed concept, that we should all just go home and quit playing, all because some magical developer isn't listening to you and what you specifically think a Stalker should be, you sound like a small child who is just going to keep complaining until they get what they want.
You and a number of people in this thread go waaay beyond just voicing your opinion. You think you ARE the opinion. It doesn't matter that I think Stalkers are in a good place thematically. It doesn't matter to you that I didn't want them to be mind-boggingly different from a Scrapper. You're so brain-dead convinced that you're right that you don't even understand what an opinion is anymore.
So I ask you again, how is anyone supposed to take something like "waaah, Stalkers are dead, let's take our toys and go home~!" seriously?
Although, I'm SUPER CURIOUS how you think doing a lot of DPS doesn't result in dead stuff. You know what damage DOES right?
Regardless, it still sounds like you agree with me anyway. Let us enable Assassin's Focus even if we AS from hide. We get to do your little demoralize thing, we get to wtfpwn that guy, we get to crit all over the place. Sounds like a win for everyone.
As of now, if your bottom line was to kill stuff, do lots of DPS and all that, your best bet is a SCRAPPER not a STALKER. Stalkers don't even have the tools to pump out consistent DPS (like Soul Drain, Siphon Power, Follow up, Damage Auras, etc). If you are choosing a Stalker, it's most likely for the stealth combat, controlled criticals, and possibly the challenge (survival, timing and target prioritizing).
The S_J vibe I'm getting is *NO ONE GIVES A S**T ANYMORE!* because the new changes *throws* stealth combat away (no need to take placate, just charge in and hit), controlled crits and greater DPS are rewarded for *not* assassinating someone, survival was not that big of a challenge but will be less of one with the higher HP cap (and the past improvements to base HP), timing anything is a hinderance if you get just the same reward for *not* doing that and who gives a sh*t about target prioritization? Stalkers only did that because they wanted to feel useful and help a team. Hell, I prioritize targets on my MA/SD scrapper all the same.
And AF being usable while hidden wouldn't do crap. It only assures you can critical with AS...but you still have to *hit* something *FIRST*. And you're still reverted back to a 3sec interruptible cast time.
For AVs, it is a tactic that requires timing but it pays off in that, it can potentially have a decent payoff (more dmg than you could do in the equivalent time frame + demoralize).
Unless you can come up with a 4sec chain that outdamages Placate + AS now, I say you are intentionally ignoring facts.
That isn't to say I am ignoring the problems with that combo...that's the thing, sometimes Placate + AS isn't usable. That doesn't stop it from being one of the better damage tools we got (currently and outside of Street Justice). I'd have rather they improved the reliability of hidden AS.
Do you see other options/opportunity?