Possible I22 Stalker improvements
I do kind of feel the sting of the inferiority of single target DPS while I'm in a large group myself. One of my earliest complaints about AS mid-fight was how any team with sufficient AoE wouldn't need it because the single enemy that would be taken out quicker wouldn't have survived long enough, done enough damage, or generally posed as enough of a threat to warrant sacrificing AoE to kill this single critter.
I found a very elegant solution to this problem, though: crank the difficulty. At around +3, the ability to just blow through spawns with AoEs disappears, and likewise enemies pose enough of a threat that you do want to take out individual ones before you focus on the rest of the group. Though the problem is that the harder the enemies become, the harder it is for you to take them out quickly, too. It is a tradeoff.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Update: Just went to a mission where there was an EB surrounded by 3 ravagers, I popped 3 reds and buildup and went wild, I kill each one in under 10 seconds per ravager. The EB dropped relatively fast.
I gotta go soon, I'll post my build tomarrow.
No, you (the player) need to man up and get over this idea that steamrolling makes ST damage pointless.
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So not only is it the powerset that's either ST or AoE focused, but apparently its 'good' to use hidden AS and no one will ever complain about it being interruptible. It's fixed apparently by...frankly, I don't know. AFAICS, nothing has changed for hidden AS and yet it's fixed.
I do kind of feel the sting of the inferiority of single target DPS while I'm in a large group myself. One of my earliest complaints about AS mid-fight was how any team with sufficient AoE wouldn't need it because the single enemy that would be taken out quicker wouldn't have survived long enough, done enough damage, or generally posed as enough of a threat to warrant sacrificing AoE to kill this single critter.
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Now that Stalker ST DPS is very competitive with similarly built Scrappers and Brutes, they have one less thing counting against them.
My railing above was against the implied notion that being single-target focused anything was something to curl up and die about.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Wow, I must be in some kind of topsy-turvey world...or maybe it wasn't you, UberGuy, who always complained about Stalkers being ST focused.
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However, when its one of many things that count against them, the AT can have more significant issues overall. So while I would have mentioned it in context of Stalker issues, I wouldn't have made it a sole focus. So you may indeed be confusing me with someone else here.
So not only is it the powerset that's either ST or AoE focused, but apparently its 'good' to use hidden AS and no one will ever complain about it being interruptible. It's fixed apparently by...frankly, I don't know. AFAICS, nothing has changed for hidden AS and yet it's fixed. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I've been playing with those people for something like five years. Most of my characters are heavily single-target oriented, especially my melee ones. Sometimes that's an accident of early powerset choices, sometimes it's an intentional decision. Yet I have never had a meaningful issue finding a target someone else wasn't killing, even on our ridiculously fast killing teams. I am one of the people in the fray first beating on something, and my doing so is what's contributing to it being dead as fast as it ends up being.
If you're worried about steamrolling small team content that's not a TF or trial such that there's a low percentage of boss (or higher) foes but your team has powerful AoEs, OK, maybe that creates an issue where ST damage is especially limited in ways to add value. That sounds like a pretty narrow focus to me. I don't see an issue.
Would I love the sets that had at least one AoE to get it back. Abso-damn-lutely. That's not the same as this "oh noes, I has no AoEs!" spin.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA