What was in the Incarnate Panel?


Adeon Hawkwood

 

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Originally Posted by SinisterDirge View Post
So do I. I love them actually. I just don't always have time to wait around for 45 mins for a trial to start. A slower alternate path is better than standing around waiting any time.
Which is what's so great about an Incarnate zone - people can run missions or street sweep in the downtime between Trials.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Eva Destruction View Post
If the battle actually involved armies rather than the "I solod my first AV!" gang dialed up to 11, then maybe. But I suspect not, since the lore of the trials is clumsily written around the mechanics of the trials and could be easily re-written to account for a solo-friendly system.
Clumsy though it may be, I'm willing to give them that. Comic books do clusterhug crossover events where everybody dies a lot, and this game being inspired by comic books, it was a matter of time before this particular bad story entered into it. I personally hate it, but I know it's popular so, hey - let the game have that. Sure, it could have accounted for solo players with only a slight re-write, but then Praetorian Earth has been so knee-capped of late I'm willing to give them that. Praetoria is "crossover content." Fine.

I'm more interested to see whether the "solo Incarnate path" will be an actual acknowledgement of the solo playstyle or a publicity stunt with people still "expected" to run raids. In other words, does the studio have the balls to give people a choice and let raids stand on their own merits, or will they still make them mandatory for decent progress? We'll see, but I'm not hopeful. Not given the system's history.

I still hope to be wrong, though.


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Originally Posted by Arcanaville View Post
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Originally Posted by Samuel_Tow View Post
I'm more interested to see whether the "solo Incarnate path" will be an actual acknowledgement of the solo playstyle or a publicity stunt with people still "expected" to run raids. In other words, does the studio have the balls to give people a choice and let raids stand on their own merits, or will they still make them mandatory for decent progress?
They've already said the solo stuff will be faster than the current solo method, but slower than the Trials


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Adeon Hawkwood View Post
Here's the quick summary of the Incarnate panel based on my recollections:

New DA will have different story Arcs for Heroes and Villains along with repeatable content. Based on what they said it sounds like the repeatable content is implied to be co-op with tip mission style "moral choices" but they didn't say that outright.
I talked with Viridian after the summit was over to get a little clarification and it sounds like heroes and villains run the same basic story arcs but your decisions (As in heroic or villainous choices) play a larger role in how they turn out, with things wildly diverging towards the end based on what you decide to do.

Anyway, going back to the panel, both Astral and Empyrian merits (Along with Incarnate XP, threads, and salvage) will be available through the content in Dark Astoria, though it was noted that Empyrians (Maybe Astrals too, it wasn't clear whether they were talking about one or both) will likely have a time lock on them to keep people from getting them too fast.

In addition, they mentioned that the groups that are getting involved in this such as the Banished Pantheon and the Tsoo are getting some more powerful members, with members that were previously bosses being downgraded to Lieutenants and so on. There was some mention of Underlings being part of these group as well but I can't recall what was said. The pre-Incarnate versions of these groups are unaffected.

In terms of characters that are involved in Dark Astoria's storyline, Mot is obviously a major figure, and Diabolique will also play a part that will likely tie in to her trial. The third major character the Devs mentioned is Blue Steel, who it sounds like we may finally get to fight if we choose to (Though the Devs jokingly warned that it may not be a good idea).

Finally, it was mentioned that our incarnate shifts, normally reserved for the incarnate trials, will actually work both indoors and outdoors in Dark Astoria.


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Originally Posted by LISAR View Post
I always thought the issue with the raids wasn't as much they weren't aware of the player base but that they forgot they were still standing because they tried to not be a copypasta MMO. The players wanted something to do at max level so they put in game play mechanics from other popular games that have it. Maybe forgetting what makes you better for your players is the same as forgetting who your players are though.
To be fair there were plenty of people that wanted non-Hamidon large group content.


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Originally Posted by Mekkanos View Post
Finally, it was mentioned that our incarnate shifts, normally reserved for the incarnate trials, will actually work both indoors and outdoors in Dark Astoria.
Impressive.

That sounds as if, should they not choose to gate the zone completely, it could be a very rough neighborhood for a non-incarnated person to wander into.


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Thanks Adeon. While some of the stuff in the marketing panel was cool, and I got to voice my opinion on them doing the disney vault on the armours, I still wanted to go see the endgame stuff.


 

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Originally Posted by Mekkanos View Post
Finally, it was mentioned that our incarnate shifts, normally reserved for the incarnate trials, will actually work both indoors and outdoors in Dark Astoria.
What?
The enemies in the zone only go up to level 54, according to the keynote opening speech.

In typical 'solo numbers', that's going to be a cakewalk for T4 Incarnates unless the 54 enemies get shifts themselves like in the newer trials.


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Originally Posted by Johnny_Butane View Post
What?
The enemies in the zone only go up to level 54, according to the keynote opening speech.

In typical 'solo numbers', that's going to be a cakewalk for T4 Incarnates unless the 54 enemies get shifts themselves like in the newer trials.


.
And? I don't think the zone is really being made for people that have already maxed themselves out. This is the non-trial path for building your incarnates, as in, you've unlocked your Alpha Slot with Mender Ramiel, where do you go next? Either run trials or go to Dark Astoria and start earning threads and iXP and components to slot abilities.

There'll probably be stuff for maxed out incarnates to run too. Though I'm a little curious how the repeatable missions and such will handle level shifts given they don't factor into your threat/security level.

Still though, it's intended as an alternate place to work on building your incarnates, not as a new challenge for your maxed out pleebs.


 

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Originally Posted by Golden Girl View Post
They've already said the solo stuff will be faster than the current solo method, but slower than the Trials
That's...not saying much. I've been working on the non-raid path on one of my characters, and I'm currently estimating that I'll get my first non-Alpha T3 in mid-January.


 

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Originally Posted by Agent White View Post
And? I don't think the zone is really being made for people that have already maxed themselves out. This is the non-trial path for building your incarnates, as in, you've unlocked your Alpha Slot with Mender Ramiel, where do you go next? Either run trials or go to Dark Astoria and start earning threads and iXP and components to slot abilities.
But 50+3s with their T4s will still flood the place - it's the only zone with Incarnate enemies for the to fight.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Katie V View Post
That's...not saying much. I've been working on the non-raid path on one of my characters, and I'm currently estimating that I'll get my first non-Alpha T3 in mid-January.
Well, imagine somethign faster than that, but slower than the Trials, and you'll have an idea of what the solo path will be like


@Golden Girl

City of Heroes comics and artwork

 

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Thanks to those reporting from the panel. I'm actually feeling optimistic about the endgame for the first time since I20.


 

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Originally Posted by Golden Girl View Post
But 50+3s with their T4s will still flood the place - it's the only zone with Incarnate enemies for the to fight.
Right, the zone will be taking into account incarnates but I think for purposes of missions it will be from a starting point of 'Freshly 50' instead of designed for those people incarnated out to the gills.

Actually kind of makes you wonder if Mot himself won't be the zone event, like the seed of Hamidon was with First Ward. Giant skyscraper size monster poking around.

Then again, the Seed barely gets taken out as it is, maybe another one wouldn't be such a hot idea >>


 

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Originally Posted by Agent White View Post
Actually kind of makes you wonder if Mot himself won't be the zone event, like the seed of Hamidon was with First Ward. Giant skyscraper size monster poking around.
Or, if the zone storyline is about the BP waking Mot up, then we might meet him in the final mission, getting there just in time before he fully wakes up.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Rajani Isa View Post
To be fair there were plenty of people that wanted non-Hamidon large group content.
So true.


 

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Originally Posted by Agent White View Post
And? I don't think the zone is really being made for people that have already maxed themselves out. This is the non-trial path for building your incarnates, as in, you've unlocked your Alpha Slot with Mender Ramiel, where do you go next? Either run trials or go to Dark Astoria and start earning threads and iXP and components to slot abilities.

There'll probably be stuff for maxed out incarnates to run too. Though I'm a little curious how the repeatable missions and such will handle level shifts given they don't factor into your threat/security level.

Still though, it's intended as an alternate place to work on building your incarnates, not as a new challenge for your maxed out pleebs.
During one of the ustreams a while back someone asked if they could put in a zone where people could use their incarnate shifts and it was said "aren't we alread..." before he got shushed.


 

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Originally Posted by Golden Girl View Post
Which is what's so great about an Incarnate zone - people can run missions or street sweep in the downtime between Trials.
Its like déjà vu.


 

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Originally Posted by Golden Girl View Post
Or, if the zone storyline is about the BP waking Mot up, then we might meet him in the final mission, getting there just in time before he fully wakes up.
What happens if we bring a really big pot of coffee with us?


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Originally Posted by Eva Destruction View Post
No, don't. Spend them. If you hoard, they'll introduce a new currency.
You missed what I quoted. They won't apparently.


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Originally Posted by JayboH View Post
You missed what I quoted. They won't apparently.
We saw it, it's just that they've said before they did not want to add new currencies, but would anyway if people hoarded the present currencies excessively.


 

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Originally Posted by VickieVee View Post
What happens if we bring a really big pot of coffee with us?
as long as it's not Folgers, we should be okay.


 

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Originally Posted by Mr. DJ View Post
as long as it's not Folgers, we should be okay.
"We've replaced Mot's usual mystical voodoo potion with Folger's Crystals. Let's see if he can tell the difference..."


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Thanks to all for the info.

Will be interesting to see how it works out!


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