What was in the Incarnate Panel?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Ardrea View Post
We saw it, it's just that they've said before they did not want to add new currencies, but would anyway if people hoarded the present currencies excessively.
They could simply add caps to how much of each currency you can hold at any one time (to discourage hoarding) and "downgrade" emps to astrals when new content is added (giving warning a week before hand so people can spend em). The MMO Monster does something similar when it adds a new tier of content. The premier currency gets downgraded to general currency and caps are in place so no matter how much you try to hoard you'll hit a hard limit and have to spend or lose any further gains. Sort of like the ticket limits in AE missions.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
No, no they weren't. People were asking for a solo path before it was even released. In fact, they were asking for it the very day Incarnates were announced.

This wasn't a surprising turn of events at all.

I'm of the opinion the devs knew all along, but they put the solo tract on a low priority because they wanted to push people into trials. Why? Trials needed a critical mass of players participating in them to get them off the ground as a new feature.

There are people who hate trials, people who are indifferent to trials and people who love trials. The players in the first two grounds are far more likely to trial if there's no solo alternative, and them maintaining that critical mass is the only way to facilitate the third group.
This actually makes perfect sense.

If they had offered a solo path from the beginning, the trials very likely would have been dead in the water upon release.

No one is going to run a trial that they have to assemble 23 other people for if the option exists to take their awesomesauce solo farmer/AV soloer through some content instead and make the same progress. And potentially faster depending on just how good their character's build is and how good of a player they are.

No solo path was realistically the only way they could generate enough interest in the trials to make them worth spending the time and money on.

I'm happy with the addition of something I can do by myself, because the addition of the Incarnate system came at the exact same time as the severe drop off of my available playing time. I only get a few hours a week in now, so I have like, 2 characters that have any Incarnate abilities at all, and none above tier 3 (not that I'm too pressed bout getting tier 4, but still)

The "battle of armies" storyline makes sense too. But count me as another who wishes they'd explained that from the start (though I kind of figured it out on my own)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by VickieVee View Post
What happens if we bring a really big pot of coffee with us?
We'll replace the hot water with warm milk to help him sleep


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The "battle of armies" storyline makes sense too. But count me as another who wishes they'd explained that from the start (though I kind of figured it out on my own)
I wish they'd explained it, as well, but realistically... What could they have said? "We deliberately omitted a solo option so that we could condition the player base to run Trials." That's what they did, we all know it, but can you imagine that being actually officially stated?

I say this, because as soon as they brought up the "battle of armies" concept, smartasses like me would have gone "Well... Any battle of armies has room for solo action, too. Just look at Modern Warfare!"

Still, it makes sense. So long as an alternative exists - and that's yet to be seen - I'll give them that one.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
But 50+3s with their T4s will still flood the place - it's the only zone with Incarnate enemies for the to fight.
What makes you think the additional +2 level shifts will apply in the zone?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
What makes you think the additional +2 level shifts will apply in the zone?
Because the devs said so at the summit?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by BrandX View Post
What makes you think the additional +2 level shifts will apply in the zone?
They said that's the current plan at the summit.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
They said that's the current plan at the summit.
Which means that the 50+3s might start spawn camping the level 50 mobs


@Golden Girl

City of Heroes comics and artwork

 

Posted

Actually, I'm happy about this for 2 reasons.

1) Solo Incarnate content. Duh.

2) They're FINALLY doing something with Dark Astoria.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Clumsy though it may be, I'm willing to give them that. Comic books do clusterhug crossover events where everybody dies a lot, and this game being inspired by comic books, it was a matter of time before this particular bad story entered into it. I personally hate it, but I know it's popular so, hey - let the game have that. Sure, it could have accounted for solo players with only a slight re-write, but then Praetorian Earth has been so knee-capped of late I'm willing to give them that. Praetoria is "crossover content." Fine.
Except that giant crossovers have tie-ins in solo books. The excuse still doesn't fly.

Quote:
Originally Posted by Mekkanos View Post
I talked with Viridian after the summit was over to get a little clarification and it sounds like heroes and villains run the same basic story arcs but your decisions (As in heroic or villainous choices) play a larger role in how they turn out, with things wildly diverging towards the end based on what you decide to do.
Probably easier than doing totally separate content, but as long as villains actually get to be villains I'm not going to complain. Unless the villainous choice is something nobody with half a brain would do, that is. Then I will complain.

I'd also like to see some Vigilante choices, but that's probably too much to hope for. Rogue choices will probably be covered under villains.

Quote:
In addition, they mentioned that the groups that are getting involved in this such as the Banished Pantheon and the Tsoo are getting some more powerful members, with members that were previously bosses being downgraded to Lieutenants and so on. There was some mention of Underlings being part of these group as well but I can't recall what was said. The pre-Incarnate versions of these groups are unaffected.
Hopefully that means the zombies with their stupid high negative and psi resists will be replaced with something more balanced.
Quote:
The third major character the Devs mentioned is Blue Steel, who it sounds like we may finally get to fight if we choose to (Though the Devs jokingly warned that it may not be a good idea).
Yeah, haha, funny. No. Leave the forum jokes on the forums.

Quote:
Originally Posted by ClawsandEffect View Post
No one is going to run a trial that they have to assemble 23 other people for if the option exists to take their awesomesauce solo farmer/AV soloer through some content instead and make the same progress. And potentially faster depending on just how good their character's build is and how good of a player they are.
And yet, people ran TFs for the Alpha slot even though their awesome farmer could get shards fairly quickly.
Quote:
No solo path was realistically the only way they could generate enough interest in the trials to make them worth spending the time and money on.
Then maybe the trials weren't worth spending the time and money on.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World