Unanswered Pummit Questions
You guys realize that Illusion Control would be terrible for domination, right? It wouldn't build any domination and wouldn't take advantage of it much either.
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Replace is not the word I would use. I would say Darkness Control is coming out I22 and Illusion Control is not.
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However, is there a plan to create a "cash" set for Dominator? I would assume it's either going to be Whip Assault or another type of Illusion control (much like Pain Domination VS Empathy). Or Dark Assault is a cash item?? I know Dark Control is "free".
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
You guys realize that Illusion Control would be terrible for domination, right? It wouldn't build any domination and wouldn't take advantage of it much either.
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While you are correct that there are only a couple of powers in Illusion that would benefit from the magnitude boost domination gives controls, thats only 1/3 of the benefit of domination anyway - between the mez protection and the blue bar refill I would still expect an illusion dominator to be quite effective. You would get double mag controls on blind/deceive and while spectral terror would not benefit from domination - it can actually fear bosses as is because the summoned psuedo-pet has 2 different mag 3 fear powers - an AoE fear cloak and a targeted fear effect.
Given the double benefits recharge would get you on an illusion dominator (PA up more often + perma-dom) and given the fact that dominators don't need containment to do good damage (which is one of the things that slows down illusion controllers - lack of AoE containment powers), I would expect an illusion dom to be at least as good as a controller, possibly better in some situations. They would certainly have more AoE damage potential - between the AoE attacks in the assault secondaries and access to sleet/ice storm or fireball/RoF in the ancillary pools an illusion dom is going to be doing insane AoE damage with perma or near perma invulnerable pets.
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That would definitely be helpful. CoH has changed hands a lot over the years and design philosophies change as designers change. A lot of the design decisions were made by those long before my time and quite possibly even before Castle's time as well. So, we have to dig through ancient dusty documents and when none are to be found we are left to make educated guesses.
My personal philosophy is to give you guys what you want provided the following is true: 1) We have time. 2) The request is reasonable. 3) There's good data to support the necessity of making such a change. 4) The change won't negatively impact game balance. 5) The change doesn't cause a bunch of other smaller problems. Naturally there's a bunch of other factors, but those are the big ones. Synapse |
Castle said team critical buff was as much as he could do for Stalker even though many of us felt that Stalker is still doing less damage even with full team critical buff and that it is strange that Stalker needs a "team" to perform well when the AT's design is to excel in soloing (which Stalker is also bad at when soloing Pylon, AVs, etc).
The game is constantly changing and so should the goal and balance point. What we think Stalker should do today may change a year later.
I think it is great that the dev is willingly to listen and come up different things.
So far, I have a feeling the dev only wants Stalker to excel in ST damage department because there's already two other Melee ATs that excel in aoe (scrapper and brute). The new change sounds very good on paper right now for ST Burst Damage. I am not too sure about sustained dps but with Focus and shorten activation time, it should help.
I never really have a problem with Stalker's survival (except when I am trying to solo an AV) because Stalker naturally draws less aggro. I've always felt that way. I mean I even have trouble drawing aggro to myself.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
You guys realize that Illusion Control would be terrible for domination, right? It wouldn't build any domination and wouldn't take advantage of it much either.
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The set's balance problem is invincible pets. I can see the set being a bit problematic on a larger team but for soloing, I think the set rocks on dominator. I know my perma dom would love having 3 pets taking aggro for me while I mow the mobs down.
I think the only way we'll ever find out is to let the players test it and let us decide. If it sucks, it sucks. I mean it can't be worse than Ice control can it? Ice Control lacks hard control and requires pbaoe debuff and the sleep does damage (which means you can't stack) and its aoe hold is pbaoe.
I love Electricity control and several powers don't benefit much from domination either.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I'm of the opinion that Dark Miasma should be brought over exactly as is to Controllers. I think it would be very strong, but I don't think it would amount to being overpowered when compared to Rad, Kin or Time.
I'm not saying it would be more or less powerful with the changes mentioned, I'm just not really a fan of changes that seem unnecessary. It also tends to confuse the niches that have been formed for the current sets. And what if a Defender/Corruptor wants Fade or Soul Absorption? It just doesn't make all that much sense to me to do things this way.
IMHO save the new power ideas for the new powersets, come up with new powers to fill in Dark Control/Assault instead. But I'm guessing it's too late to convince anyone otherwise...
A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations
- Jonathan Coulton
That would definitely be helpful. CoH has changed hands a lot over the years and design philosophies change as designers change. A lot of the design decisions were made by those long before my time and quite possibly even before Castle's time as well. So, we have to dig through ancient dusty documents and when none are to be found we are left to make educated guesses.
My personal philosophy is to give you guys what you want provided the following is true: 1) We have time. 2) The request is reasonable. 3) There's good data to support the necessity of making such a change. 4) The change won't negatively impact game balance. 5) The change doesn't cause a bunch of other smaller problems. Naturally there's a bunch of other factors, but those are the big ones. |
To put it another way, what do you think a Stalker should bring to the table that a Scrapper, Brute or Tanker would not? And on a similar note, what should Stalkers be lacking relative to the other melee ATs?
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
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#161865 - Aeon's Nemesis
Hi again, all. I'm stopping in to clarify my post from before. Please note that these are the current plans for Dark Astoria rewards, but they are subject to change once we start receiving data from Beta testing.
Defeating critters in Dark Astoria, whether street sweeping or the critters inside DA missions, will give you both Physical and Psychic Incarnate XP, and chances to get threads on each defeat. Completing the one-off Repeatable Missions available in the zone will allow you to gain Threads. Completing the Incarnate Story arcs will allow you to obtain Incarnate Components, Incarnate Merits, or Threads, with some amount of time-gating per reward per arc. Incarnate Story arcs can also be flashbacked via Ouroboros, allowing you to repeat them at your own pace (and allowing you to re-earn rewards after your cooldown on that choice has elapsed). I hope that this helps shed some light on the great extent to which solo and small team progress through the Incarnate system will be possible in Death Incarnate. |
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Tier 1: Shadowy Binds (Ranged, Moderate DoT(Negative), Foe Immobilize, -To Hit, -Fly)
Tier 2: Dark Grasp (Ranged, Moderate DMG(Negative), Foe Hold, -To Hit) Tier 3: Living Shadows Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To Hit, -Fly Tier 4: Possess (Ranged, Target Confuse) Tier 5: Fearsome Stare (Ranged (Cone), Foe Fear, -To Hit) Tier 6: Heart of Darkness (PBAoE, Foe Disorient, -To Hit, Minor DoT(Negative)) Tier 7: Haunt (Foe Targeted, Summon Shades) Tier 8: Shadow Field (Target (Location AoE), Foe Hold, -To Hit) Tier 9: ??? (ZOMG! What could it be?) |
Beyond that my only question is how long is the animation time on the single target hold?
This set looks like it can be a serious contender.
Ahhh, I think I misunderstood the part where AS out of hid is /not/ interruptible.
But ... I still don't think I'm a stalker person. The AT seems to have been designed around the idea that the game has a single target, tactical component that never caught on with the players. See also: recent epic threads about KB. |
Dark Assault
This power is a mix of Dark Melee and Dark Blast. You've got a fun mix of powers in there. I think Dominators will enjoy the set. It offers a nice mix of damage, control and survivability. It also features a new power called Gather Shadows. This is effectively a combo of Build Up and Power Boost. You lose your +to hit and have reduced effectiveness of the +damage and +effects, but you get both. It's a trade-off to be sure. I look forward to player feedback on this. |
I mean my spreadsheet.
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Does Synapse's Profile have a "Like" button? Talk about dedication lol.
Does Synapse's Profile have a "Like" button? Talk about dedication lol.
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It's just a matter of squeezing things in which is always the name of the game. Always.
Many people have missed the fixes to Venomous Gas and to defender's Chrono Shift, which are just a couple of recent items that we've discussed in the past. The guy is right on the ball and it's always the powers team vs time for such things.
I totally agree with you guys on Ice Control. That set has nearly zero synergy with itself and yet I don't know what could be done - I think removing the -kb from the aoe immobilize would be a step in the right direction and perhaps upping the chance for arctic air to confuse wouldn't be out of line at all. That could be it right there - although I don't know how to fix that ice slick breaks the sleep. Yeah that set is kind of a mess from CoH launch, come to think of it. We are kind of spoiled with sets that have greater synergy.
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You might know me as FlintEastwood now on Freedom
For me, ideally I feel that Stalkers should be the single target burst damage kings. Some sets do this better than others and some sets offer some AoE. Your mileage may vary depending on which sets you pair together. However, I'd really like to see Stalkers being able to outperform Scrappers and Brutes in bursts, especially with single target damage. Their trade off as always is survivability.
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Admittedly that's what I want in characters over an abundance of AOE, but then I'm patient and don't care if I lay waste to groups of enemies in seconds.
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Yeah, he's been really kind to my thoughts and inquiries in the past just like Castle so I agree. I am positive that Synapse, Arbiter Hawk, and Black Scorpion are all aware of the constant complaints regarding certain powers and sets too.
It's just a matter of squeezing things in which is always the name of the game. Always. Many people have missed the fixes to Venomous Gas and to defender's Chrono Shift, which are just a couple of recent items that we've discussed in the past. The guy is right on the ball and it's always the powers team vs time for such things. I totally agree with you guys on Ice Control. That set has nearly zero synergy with itself and yet I don't know what could be done - I think removing the -kb from the aoe immobilize would be a step in the right direction and perhaps upping the chance for arctic air to confuse wouldn't be out of line at all. That could be it right there - although I don't know how to fix that ice slick breaks the sleep. Yeah that set is kind of a mess from CoH launch, come to think of it. We are kind of spoiled with sets that have greater synergy. |
I do need to cool it a bit...I just had such high hopes for poison and I even took the time out to invest in a pvp IO but it's ok. I know that they are aware of the issue so I will be wait patiently .
Thank you guys for tirelessly answering our questions. We appreciate the blood, sweat and tears you guys/gals put in this game and the quality shows. We may give you a hard time sometimes but it's because we care! Also you keep spoiling us :P.
I really don't like a couple things about the Dark/Dark combo for Controllers, as detailed.
<snipped for brevity> |
I always saw it as a buff/debuff set, rather than a control-oriented set. To me, the mezzes were the things that were out of place.
While I can see where you're coming from, personally I would LOVE to have Dark Affinity available for other ATs as alternate version of Dark Miasma, because swapping out those two mez powers would be great to me.
... I do agree that blackhole's persistence as a power is kind of baffling, though.
Synapse, is there any chance you can tell us what you think Blackhole's actual PURPOSE is, as a power? Because to date, all of the purported purposes it has have been demonstrated to be not met by the power.
... I do agree that blackhole's persistence as a power is kind of baffling, though.
Synapse, is there any chance you can tell us what you think Blackhole's actual PURPOSE is, as a power? Because to date, all of the purported purposes it has have been demonstrated to be not met by the power. |
I also still have this:
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Back to Dark Control T9 power. Could we get a small hint? A teaser? A clumsy screenshoot? A clue? Something? Is it a pet? A Mass AoE Control type? Something new?
PLEASE!!! Im begging you!
It's interesting to me, how people will look at a powerset like Dark Miasma and see different things. A testament to its versatility, I suppose.
I always saw it as a buff/debuff set, rather than a control-oriented set. To me, the mezzes were the things that were out of place. While I can see where you're coming from, personally I would LOVE to have Dark Affinity available for other ATs as alternate version of Dark Miasma, because swapping out those two mez powers would be great to me. |
I don't personally think that would ever happen, but it would be pretty cool.
... I do agree that blackhole's persistence as a power is kind of baffling, though.
Synapse, is there any chance you can tell us what you think Blackhole's actual PURPOSE is, as a power? Because to date, all of the purported purposes it has have been demonstrated to be not met by the power. |
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I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
For me, ideally I feel that Stalkers should be the single target burst damage kings. Some sets do this better than others and some sets offer some AoE. Your mileage may vary depending on which sets you pair together. However, I'd really like to see Stalkers being able to outperform Scrappers and Brutes in bursts, especially with single target damage. Their trade off as always is survivability.
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DAMAGE:
Tanker > Brute > Scrapper > Stalker
SURVIVABILITY:
Stalker > Scrapper > Brute > Tanker
While there's not much difference between Scrappers and Brutes in damage, it's only a rough scale, of course. Current game design ironically puts Stalker maybe at Brute level or lower in terms of damage, haha.
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... I do agree that blackhole's persistence as a power is kind of baffling, though.
Synapse, is there any chance you can tell us what you think Blackhole's actual PURPOSE is, as a power? Because to date, all of the purported purposes it has have been demonstrated to be not met by the power. |
Just remove intangibility powers completely from the game whether used by players or critters.
Or... make it work.
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Thanks for your responses!
I'm curious about this post -- some of my first posts on the forum were about why I wasn't excited about my bubbler's T9 (and 7 ... and 8 ... and Detention Field, for that matter), while everyone else around me was gushing about Nukes! Fulcrum Shift! Unstoppable! Even AB (when it stunned the caster). And I had ... Force Bubble.
I always figured that FF was stuck with some lemons because FF's bible entry read something like, "Keep 'em safe. Buffs. Distance. [Detention Field was a late addition.]" Does this mean that you'd consider changing some of the game's underused powers that previous devs considered off limits due to thematic or canonical reasons?