What are you expecting for a solo Incarnate path?
Saying that the Devs are involved in a illegal activity will get you mocked.
Bait and Switch: a form of fraud, most commonly used in retail sales but also applicable to other contexts. First, customers are "baited" by advertising for a product or service at a low price; second, the customers discover that the advertised good is not available and are "switched" to a costlier product. |
I think a lot of us are just kind of confused by your victim act.
The designers did something contrary to your and others' expectations, but that's hardly bait and switch or a 'scam'. The game didn't have endgame content, it does now, and it's going to have content that caters to everyone soon enough. Trying to paint the players as some beaten stepchildren finally being given some modicum of comfort after being thoroughly 'abused' by some wrongdoing on the designer's part is ludicrous.
Are the trials perfect? No. Are they in-line with the rest of the game's design? No. They're a new avenue the designers are exploring to match with other games end content. Just because it doesn't completely match your desires and wants in the game is no personal slight, much as you seem to imagine it to be, against you or the other players.
There are people that are happy with trials and there are people that aren't. There will be more trials, more incarnate content for solo/small team, and content for the rest of the game too, the designers are giving everyone something. Could they have put out the solo stuff sooner? Possibly, but they also want to put a focus on the trials, love them or hate them they're here to stay so you're better off offering constructive feedback instead of just stewing and breathing vitriol over past decisions and painting the designers as some abusive evil doers trying to trick us.
I mean what do you think any of it accomplishes? We don't have to bend over backwards and just take it, but just ******** pointlessly isn't going to make them stop and go "oh, you're right. We just wanted your money, we'll stop that now and give you everything your little heart desires". The devs have shown they *are* listening to us and while they can't meet every self entitled demand made, they are adding things and tweaking things that people are asking for and want, from features to powers to costumes to zones. Are the devs perfect? Good gods no. but you seem to be under some misapprehension that whining like a spoiled child and accusing the devs of some half baked idea that they're just jerking us all around for fun is going to change things.
You're not going to get everything you want, almost no single player is going to. They're going to keep making trials and the trials are going to remain the fastest way to progress along as an incarnate. This is a fact of their plan. What you can do is offer constructive feedback on the current systems and offerings in order for the devs to make what they do give you the best that they can offer. Even debating things can be constructive, but not just whining and crying wolf. And if that just doesn't fly you're welcome to vote with your dollars and cancel your subscription.
The changes to Dark Astoria are not precisely what I expected or wanted, but they do show that the Devs are listening and devoting time and effort to answering our requests.
Go Devs!
and
Go us!
Are we going to get what we want 100% of the time if we tell them what we want? No. But if we don't tell them what we want, we won't get what we want at all.
Just be mature, calm and constructive, that's all I ask. Being accusatory and hyperbolic does not help.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
I don't mind the trials. Sure, they're repetitive, but what content isn't to some degree? Grinding the same one over and over, back to back, has a certain draw to many players, but it's not for me. I do them now and then, and try to get with a league planning to do several in sequence, even the ones I don't like, because it switches the experience up a bit. Some of the mechanics in the trials (okay, maybe a lot) are, IMO, kind of cheesy hacks, but again, they're tolerable, even if they don't fill me with glee.
What I hope the solo path is, is that it isn't necessarily solo -- it should support anything from solo to teams of eight without too much trouble. I hope that if there are specific solo-only missions that they're primarily character developmental, in a similar fashion to the solo-only faction missions in Praetoria.
I also hope that the difficulty scales with the character's incarnate progress; even if the difficulty on the whole is a notch up above standard even conning +0/x1 missions, say, in Peregrine Radios or Grandville Papers. If they're too hard, then the barrier to non-optimized builds will be kind of steep. Still, some will have some trouble due to generally not being well suited to soloing, then at least, like doing the Trapdoor mission, one should be able to get some help.
I think the level of rewards shouldn't be too far behind the trials; in fact, I think the rewards should be equal for every hour of active play, regardless of size of team or league. I suppose that's not going to happen, but at least be reasonable in this discriminant treatment. There's a certain crowd who feel the massive league/teaming system is preferred for these games just because, but that's simply not a law of nature, it's just a design choice that suits some players. The rest shouldn't be treated as tools because those players need more people on their league. If that's really what it's about, let's have a special button to fill the league up to the trial minimum from a pool of 50+1 NPCs.
B) The lack of raids and endgame were both heavily cited as reasons former players quit. I'm not going to say it was a brilliant idea to tie them both together the way they did, but they brought two oft requested features in at the same time. It made some people extraordinarily happy, but it pissed others off, as does every change in the game. I say this with no malice: the decision to tie raids to the endgame was apparently your turn to be annoyed.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Mock all you like, be as deliberately obtuse as you like. It really doesn't change anything. I have never understood the kind of mentality that is ok with being stepped on, and will do anything they can in order to deceive themselves into thinking it isn't happening.
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I don't recall the lack of raids being cited as a reason a lot of players quit. Endgame =/= raids, and I really wish people would stop pretending it does, just because that's how WoW does it. Because I guarantee that if CoH instituted a true WoW-style raid system there would be even more complaining than....oh wait. There already is a lot of complaining now that they're introducing trials with "if one person screws up everybody dies" mechanics, specific power requirements, and "you must grind raid X to be powerful enough to grind raid Y" gating.
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
His experience has obviously been very different from, Arcanaville's or Snow Globe's.
In any case, he is welcome to his perception: it doesn't address the point of this thread, IMHO.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Well, my beard is gone as of today. I'm not sure what that says about the solo Incarnate content, but I went to get my hair cut and the ladies at the shop were mocking my unruly goatee, so I had to get rid of it. Entirely, so as to save on the fuss. It'll be back, but I guess... You win?
Moreover, what I saw in the Coffee Talk recap and what I've been hearing in general has me optimistic for the first time in a long while. It'll come down to speed of progress, obviously, but I'm starting to hope that it might not actually be that bad. By all accounts, this is a legit source of solo progress, and that counts for a lot.
Who knows? I might actually play my 50s again. Sam's been sitting on his hands for six years now, with pretty much nothing new to do since back in I1, I had to more or less run all my missions just to get to 50.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I have never understood the kind of mentality that is ok with being stepped on, and will do anything they can in order to deceive themselves into thinking it isn't happening.
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Does that make us even?
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
So, you're saying nobody complains about the Lethal Force and Will of the Earth in the UG, nobody complains that if you don't have enough Clarions you fail, and nobody complains that too many non-level-shifted characters can fail the trial?
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The only thing people are complaining about is that they can't get carried like they can in the other trials. I think that's a awesome change.
And I guess nobody complained when they announced that players who were "done" with BAF and Lambda wouldn't be getting full rewards from those trials anymore, to the point where they rolled back that decision. |
I have never heard ppl complain UG. When you get more powerful you go through harder trials. That's what they call progression. Are you really saying having 70% non shifted players losing againest 54+1 bosses shouldn't happen? Really? If you're low level or have a bad build, you're gonna die thats pretty much how it is for all of the game.
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The only thing people are complaining about is that they can't get carried like they can in the other trials. I think that's a awesome change. |
Players who were essentially asking to be carried due to lack of level shifts didn't have any alternative other than to not make any incarnate progress for the next two hours.
Dunno what that has to do with trial diff but ok |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Except that in the rest of the game you don't need 16 other players of your level to do anything.
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No, people who most certainly do not want to be carried are also complaining that someone else can screw it up for everyone, either due to incompetence, inexperience, or technical issues. |
Players who were essentially asking to be carried due to lack of level shifts didn't have any alternative other than to not make any incarnate progress for the next two hours. |
It has to do with trial difficulty in that if UG is too hard for the newcomers, but BAF and Lambda won't give rewards to the veteran incarnates, it will split the trial runners into two groups, which will make finding enough players to fill both groups too difficult. Now, while I'm sure players would have still run BAF and Lambda for the component even without the E-merit, it's pretty clear where they were going with this. |
I have never heard people complain that. Even on failed UG groups. It's pretty much given that UG is harder than the other trials by alot that requires people to be on point. Which is why people run it with friends or SGmates.
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Ok? So..? Join a baf or lam or keyes? Please don't pretend only 1 trial can run at the same time. |
So you're saying every trial should be BAF level of difficulty? So fresh 50 can hit random buttons and get rewards? So now that you've catered to the new Incarnate, what about people that's +3 that can go through it with their eyes closed? what the point of being stronger if you have no enemies? |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Which is contrary to the PuG-friendly intent of the trials.
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On smaller servers, this is indeed the case. |
No, I think they should just give up on the multi-team trial grind now, or at least stop making trials that require 12 people to start (in actually closer to 16, since hardly anyone wants to run with the minimum). A gated progression system is far more feasible when you only need 8 people. |
I have never heard people complain that. Even on failed UG groups. It's pretty much given that UG is harder than the other trials by alot that requires people to be on point. Which is why people run it with friends or SGmates.
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I was told that a UG was forming and a general invite was tossed out. I replied that I would go, but the character I was working on had no level shifts. The reply was to bring her anyway, it would be fine and I'd gain a lot of progress towards unlocking the 4 slots (Alpha was open, but not teir 3 yet).
Things were hectic but pretty good until the very end. The end was horrible, I spent more time confused than useful, and there was so much going wrong I couldn't ask questions and get useful answers to know what to do now. I got Breakfrees every trip to the hospital, downed them like mad, and STILL wound up worse than useless.
And I mean that last part literally. I could not fire off ANY power during that fight without fear that I'd become confused before it went off, and hit the wrong side with it. As a Plant/Emp Controller, there was a LOT I could screw up, too. I don't know if I did more bad than good during that fight, but I know I wound up being useless. And if I hadn't been there, maybe things would have been easier. Maybe they would have won. Did I cost them that fight, and waste all their time? I don't know, but if I didn't, I surely added to the problem.
I don't like raids, but I did this because people told me I should try it. It was a mistake, and one I have no desire to repeat. It was awful, and I'm complaining. Thank gods for an upcoming solo option where the only person I have to screw up the day for is myself.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
And I mean that last part literally. I could not fire off ANY power during that fight without fear that I'd become confused before it went off, and hit the wrong side with it.
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By the way, what happened there was not likely your fault. It sounds like there was not enough Clarion on the league, or possibly enough level shifts overall. That really has to be on the head of the folks that put it together. I'm far from nuts about the confusion mechanic in that room, but given that it is what it is, leaders forming leagues need to account for it.
On the upside, if you got all the way to the end, the trial probably did get you a ton of unlock progress.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So, you're saying nobody complains about the Lethal Force and Will of the Earth in the UG, nobody complains that if you don't have enough Clarions you fail, and nobody complains that too many non-level-shifted characters can fail the trial? And I guess nobody complained when they announced that players who were "done" with BAF and Lambda wouldn't be getting full rewards from those trials anymore, to the point where they rolled back that decision.
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And it isn't as if the Devs aren't listening to the complaints about the trials. The reward gating never occurred with BAF/Lambda, so as outraged as you are the mere notion of it, the idea never went live so you can't blame the designers, they listened to you and stopped it. They've already tweaked Keyes and they're still tweaking Underground. In fact that's precisely why TPN hasn't gone live yet, they're still fixing it to prevent it from being the next Underground.
I expect any solo Incarnate content to be:
- Grindy
- Frustrating
- Highly repetitive
- Very time consuming to make any noticeable progress
If it doesn't live up to these standards, it can't be considered true end game content!
(But I would be very happy if the solo Incarnate content somehow turned out to be enjoyable.)
Hey, if it didn't live up to those standards, it wouldn't be CoH content.
De minimis non curat Lex Luthor.
trapdoor was an AV that was necessary to defeat in order to unlock the first slot of the Incarnate progression,the Alpha slot. It's part of Mender Ramiel's arc. Trapdoor was balanced against IOs (though they claimed otherwise) and was unkillable to a large number of toons. Therefore, a great deal of frustration and nerdfury rightfully found it's way to these forums. What good was incarnate progression if you couldn't even DO it? What's comical about that almost is that they went ahead with the raid thing anyway, even though it was built on the same philosophy.
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Okay. I have heard both sides of this argument, and been on both sides. I could NOT solo him on my rad/rad corr, but soloed him with ease on my Claws/WP brute, which I found hilarious. I had imagined it would be the other way around, but my brute's inherent regen outhealed the damage from the lava we both stood in.
I'm not going to say one way or another, so I'll instead change my wording. THE PERCEPTION was that Trapdoor had been balanced against IO's instead of SO's. Please don't fling your hate at me, I didn't program him, or populate the boards. |
YOU could not solo him on your rad/rad.
I on the other hand COULD solo him with your rad/rad.
I could solo him with a man build.
You're doing it wrong.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Stand UP.
FIGHT BACK!