Discussion: Updating Status of Live Issues - 11/11/11


Aggelakis

 

Posted

Am I the only one here who wants more Elite Bosses in Missions like this?


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

Quote:
Originally Posted by Ultimus View Post
And you dodge the question:

Knockback Bug, high priority or not? Should be on this list.
Assume it is a feature until stated otherwise.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
The fundamental truth is that the playerbase has a significant impact on the game, but no particular player is likely to have their individual feedback directly influence the game design at any particular moment.
Unless their name happens to be Arcanaville. Seriously, the irony in the juxtaposition of this statement (Which I realize does happen to be true) being made by this particular poster is way too high to ignore.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

Quote:
Originally Posted by UberGuy View Post
I remember both Castle and BABs at different times being surprised to learn about bugs on the forums that numerous players had /bugged, and certainly had been discussed for a long time on the forums. I can forgive them not seeing the forum discussions, but it wierds me out that they had never heard of the bugs.
Yeah I remember some of those. Seeing one of the devs say "Really? I had no idea." and just going o.O......


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
Yeah I remember some of those. Seeing one of the devs say "Really? I had no idea." and just going o.O......
Many moons ago, when the EU had separate servers and even boards, we had a Supatroll infestation in Skyway City. The trolls would spawn but just... never despawned. It was possible to come off the train and be knee deep in hundreds of the green giants.

We bugged it, we posted on the forum, the EU Mods said they passed on the comments but nothing happened. We just got used to it and tried to circumvent Skyway as much as possible as it was Lag City with that many NPCs spawned in it.

Eventually, at the last ever EU event (far, far too long ago in IMHO), we were finally able to show War Witch herself the situation. Her response was suitably surprised and certainly in a manner that suggested none of the pleas for help had ever made it anywhere near the Devs. But then I suspect the named Devs we're familiar with are more associated with future development rather than the current state of the game. Still, it still makes me laugh to remember it.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Quote:
Originally Posted by Rabid_M View Post
How about telling us who green-lit this fragrant pile for live publish?
My guess would be an over-caffeinated marketing drone with too much corporate power and a twitchy trigger finger.


 

Posted

Anyone else having the DB server lag out and making it impossible to get into the game. Sometimes, I can get as far as the character selection screen. A couple times I actually was able to get on character and zone into PD, but once I join a trial and the trial starts I will loose connection and mapserve. This all started this morning.



Globals: Johnnykat & Johnnykat2

http://johnnykat.deviantart.com/

 

Posted

Quote:
Originally Posted by Zyphoid View Post
None of the mutant pack items have the glowing parts any longer. I paid for the glow, and I would like for the glow to be returned.
Huh. I figured it was because I had all my visual settings set to minimum. They're just straight-up GONE?


Formerly known as Stormy_D

 

Posted

Zwill confirmed that there's a fix for the glowy bits of the bioluminescence and organic armor costume pieces. He said "in an upcoming patch." Personally, I hope it's Tuesday's patch, because otherwise, it's ugly pattern #12.


@Joe Public
"Now, now. God never burdens us with more depleted uranium than we can carry."

 

Posted

The glowing, halo-like Celestial back piece's shading seems to be off, as of Tuesday's patch. It appears much darker than it did before. Additionally, since they were added to the game, the Celestial gloves are shaded much more brightly than the rest of the set, making colors appear washed out and less apparent. I have only seen this on the Male gender, and have not checked Female and Huge. I imagine it is the same, however.


 

Posted

Quote:
Originally Posted by Olantern View Post
I wonder if the increasing tendencies of the player base to overreact to and criticize absolutely every decision made in development and every feature and patch released has anything to do with this. It wouldn't surprise me to learn that player feedback of any kind is given absolutely no weight whatsoever because so much of it is so whiny, unreasonbably demanding, and negative. That is, when players point out something as a real problem, the devs ignore that feedback because everything else they do is greeted by players with the same amount of vitriol.

I have no problem with players reporting major issues, but I (and, I suspect, the devs and community team) am annoyed by the refrain we've heard constantly from the players lately that "the devs are stupid" and "the devs don't care" and "it's all the ebil marketing soots fault lolz." The more you trash the development team and insult them, the less likely they are to value your opinion. Indeed, I suspect that player opinions are now considered the worthless griping of a group of tantrum-prone infants around Paragon Studios. No wonder design decisions aren't based on them.

All of this just exacerbates the existing perceptual chasm between developers and consumers. (For instance, the team believes large-group raids are the foundation of a strong, committed player community, while players seem to focus on other kinds of community-building, such as global chat channels. Similarly, story-focused players are looking for a postmodernist, manga-like story, as well as having an idiosyncratic checklist of pet peeves, while the story team is more interested in telling a political morality tale. These are just examples.) Unlike many players, I recognize that I am not the one creating the game, so I expect to be subjected to the creator's own fixations, interests, and priorities. However, I think it would go a fair ways toward placating the increasingly angry player base if they were told in no uncertain terms that players do not take part in development or set priorities. Mechanisms like betas are designed for mechanical stress testing, not so players can have input on the game's published form. This is a fundamental truth that very, very few people seem to grasp.
(Note, I was replying to this in between missions, while logged into the forums. And in that 15 minute period, I was logged OUT of the forums, and lost what I was writing.)

Players do tend to over react to issues. They do whine about things, they are negative.

However, in quite a lot of cases, this is justified. I was just logged out of the forums, over 15 mins, while typing a reply to THIS thread. So, can you say I am not justified in saying FIX the damn logout bug?

Also, many of the people whining or being negative, are ones who found said issue/bug in Beta, reported it, and saw it still pushed Live. Case in point, the base attacking bug. Again, tell me the guy that reported it has not got an excuse to be pissed off?

I ask you..they knew about an issue before the patch went Live..and still pushed it Live? That sounds pretty much like stupidity and uncaring to me. If anything, they should be listening to the negative feedback even more..since to get that reaction, surely (in most cases) the issue must have really got to some people. Just ignoring it because it is whiny and rude does not make the issue go away.

How can you claim that design decisions aren’t based on player feedback? Remember the online pool for new powersets? Asking players which we would like to see. Or how about the Baf/Lam emp merit change, that got scrapper because, you guessed it..player response.

Maybe we can get someone in a software company to chime in and comment on your definition of a Beta Test too? Again, you are saying they are there just for mechanical tests, not player feedback? Want me to again mention the E merit change, that came due to Beta feedback? If it was an ‘Internal Beta’ then yes, it totally wouldn’t be based on players at all...but when it is an ‘Open Beta’ that every player can get onto, HOW is that not looking for feedback? I am not saying the devs ACT on said feedback all the time, but there is clear proof that they do listen to us. If they didn’t, according to your amazing logic and definitions, why would we ever be typing in a forum FOR FEEDBACK? Genius.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Assume it is a bug until stated otherwise.
Fixed. If they had planned it as a "feature," which affects *multiple* powersets and ATs (negatively,) they would probably have done what they did other times and given out a freespec.


 

Posted

Quote:
Originally Posted by Obsidius View Post
...perhaps if you sneeze too.
I can confirm this.

There is also a secondary effect of graphical corruption.


I really should do something about this signature.

 

Posted

Found another bug.

Macros get shortened if they not in an active tray when you zone.
For example, i got these two macros on my fire blaster.
"gototrayalt 5$$powexec_name Aim"
"gototrayalt 2$$powexec_name Build Up"
This lets me use same button in my hotbar to use both aim and build up.
But if tray 2 is open and you zone then macro in tray 5 will be cut down to "gototrayalt 2".
And vice versa. Very annoying.


 

Posted

Quote:
Originally Posted by Model 75 View Post
Fixed. If they had planned it as a "feature," which affects *multiple* powersets and ATs (negatively,) they would probably have done what they did other times and given out a freespec.
So where are the plans to fix it? We passed this information onto Zwill, but we have heard nothing since.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
So where are the plans to fix it? We passed this information onto Zwill, but we have heard nothing since.
Fixing it likely requires understanding why it happened first.


 

Posted

Quote:
Originally Posted by rsclark View Post
Fixing it likely requires understanding why it happened first.
Misplaced decimal point? LOL

You can enhance knock back with enhancements, so it seems obvious to me. *Shrugs*


 

Posted

How about the years-old bug where Rest won't slot itself in your power tray at level 2, surely confusing many newbies?

How about the recent (I21 onward) bug where monstrous, beast, and other special heads can't even choose to have (most) eye auras, even though if you put them on or had them before I21, and they're visible on character select screen and cutscenes only?

How about the recent (dunno when) bug where if you try to fly to Talos from Peregrine, going through the not-war-walls, you end up out of the map boundaries, and if you're clever you can get underneath Talos and killsteal, or at least confuse players?

Did you guys even fix the flicker issue yet?

You can't even get known issues that have been /bugged, talked about on the forums, and even talked about on your ustream show put into your known issues list, let alone fixed after so many years? Please do not fixate on your last Tuesday patch, as disastrous as it is. You have lots of other, older, big bugs on your hands.


Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
(Drag my avatar into your mp3 player!)

 

Posted

I can't even log onto the game now since this last patch, and its been a known issue since beta. Looks like I'm off to play something else til after Tuesday. This was a bad idea to post a patch late in the week with so many issues that won't get solved until 5 days later.


@Killerhurtz & @Killerhurtz 2 of Justice

Arc ID# 95628 What If...#1 The 'Hurtz' Family

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Misplaced decimal point? LOL

You can enhance knock back with enhancements, so it seems obvious to me. *Shrugs*
Do you work for Paragon Studios? I don't see your name in red, so quite obviously - no. You're guessing.

I think I'd rather listen to the people who have actually seen the code. And I'm not going to enhance to fix mutliple broken ATs/powersets. I'm going to wait for them to get back to how they're supposed to be.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Misplaced decimal point? LOL

You can enhance knock back with enhancements, so it seems obvious to me. *Shrugs*
Never done much coding, I take it.


 

Posted

Quote:
Originally Posted by Sapphic_Neko View Post
Found another bug.

Macros get shortened if they not in an active tray when you zone.
For example, i got these two macros on my fire blaster.
"gototrayalt 5$$powexec_name Aim"
"gototrayalt 2$$powexec_name Build Up"
This lets me use same button in my hotbar to use both aim and build up.
But if tray 2 is open and you zone then macro in tray 5 will be cut down to "gototrayalt 2".
And vice versa. Very annoying.
Not a new bug. Been around since at least November 2009, which is when the bug note was added to the wiki:
http://paragonwiki.com/wiki/Goto_tra...ash_Command%29

Put gototrayalt # at the end.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Not sure if this has already been noted, or even it’s is a bug or not.

Force Field no longer stops the low level minions during the escape phase of the BAF. At best it may make them temporary change direction for half a second. The good news that it actually slows downs the commanders a tiny bit now, if anything I’ve noticed that some minions get past it faster than some of the commanders.

I assumed it is somehow tried in with the knockback bug.

Happen on all trials I did over the weekend. I’m yet to test it outside of a trial.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Misplaced decimal point? LOL

You can enhance knock back with enhancements, so it seems obvious to me. *Shrugs*
Its not a decimal place error. At least, not in any sense any player could possibly mean. No player, including myself, knows enough about the physics engine to make that assertion, and the physics engine is the most likely place the bug exists. Its not in the powers system, because knockback scale, magnitude, and modifier tables all remain at the correct values. Being in the physics engine would explain a lot, because a bug that had this effect in the powers system would be something our devs could easily address. The physics system is a whole 'nuther kettle of fish.

Never guess about the implementation of the game. All guesses are always wrong. One day someone might guess right without foundational knowledge purely by chance, but so far no one has come even close.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)