"Null the Gull, please supress knockback in my powers"
Enemies you knock back are knocked back away from you. If you're above them they're knocked "back," downward. Which is into the ground. Meaning they don't go anywhere.
People have been using this trick since the game began to turn KB effects into KD. I use it on my Energy Blaster to prevent annoying teams. |
So...basically...you're saying that using Hover or Fly while in combat...will take care of this whole KB issue that this whole entire thread is about?
I did not know that...since I do not use Hover or Fly while in combat.
So...basically...you're saying that using Hover or Fly while in combat...will take care of this whole KB issue that this whole entire thread is about? |
It's the difference between learning how to use knockback right and being indirectly forced to turn it off. I prefer the former, because proper knockback is fun. It's also fun to use Hover to angle yourself below an enemy on a rooftop and knock them in a high arc off the building. It's raining snipers!
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
So, all KBers must simply pick Hover and Fly and this whole issue is resolved....?
/teensy bit of sarcasm
I did not know that...since I do not use Hover or Fly while in combat.
So...basically...you're saying that using Hover or Fly while in combat...will take care of this whole KB issue that this whole entire thread is about? |
What I'm saying is that "powers would be too good if they were KD" is already provably false for most powers, including the ones cited (like Shockwave and Solar Flare).
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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No. Not all powers work that way. And some are counterintuitive (Hand Clap would work that way but you need to land every time you want to use Foot Stomp). And not all powers can be used while flying.
What I'm saying is that "powers would be too good if they were KD" is already provably false for most powers, including the ones cited (like Shockwave and Solar Flare). |
What you're describing is PBs basically have Footstomp with a whole lot more AoE to go with it...as long as you're hovering.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
No. Not all powers work that way. And some are counterintuitive (Hand Clap would work that way but you need to land every time you want to use Foot Stomp). And not all powers can be used while flying.
What I'm saying is that "powers would be too good if they were KD" is already provably false for most powers, including the ones cited (like Shockwave and Solar Flare). |
Provably false? Haha, you're going to have to back that one up! But hey, that should be no problem, it's provable!
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In other words, it's already possible to do what people are claiming would make the powers too strong.
I don't know what there is left to prove other than "you can hover on a Peacebringer." But if you really need me to prove that, I guess I can.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Combinations of powers being stronger than powers by themselves is an accepted paradigm in this game.
The really amusing thing is that all this furor and disagreement is really a moot point - I am fairly sure Null the Gull cannot do what the OP suggest. Think about it - all the things that Null currently turns off are buffs that affect the character, and its fairly simple to set flags on the character to ignore certain buffs (or parts of buffs). In order to disable KB in powers you would have to modify every single power with KB in it to look for a flag on the character and enable/disable KB based on that flag - kinda like the way stalker attacks all look for the hidden flag. If the powers had been designed that way from the start, it might have been possible, but modifying them after the fact is a HUGE amount of work and is certainly not worth the dev effort, regardless of what side of the argument you are on.
Globals: @Midnight Mystique/@Magik13
... If the powers had been designed that way from the start, it might have been possible, but modifying them after the fact is a HUGE amount of work and is certainly not worth the dev effort, regardless of what side of the argument you are on.
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It could be fairly easy to do, but the Devs are holding back because of other factors, such as some, like Arbiter Hawk, seeing KB as a way to keep a power from being too strong (so let's make it too annoying instead eh?). Not that that proves them right - the Devs have changed their minds about hundreds of things in this game.
Now there are a couple powers where it might matter. Repel powers and maybe Bonfire.
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And ... well ...
Before people get too wrapped in KB powers with high damage and KB powers with low damage, it's best to remember that the game has many effects that, in some cases are tied to damage and in other cases, not. -Resistance immediately comes to mind, as do holds in a defender primary compared to holds in a controller primary.
Anyway, Dispari, there are places in the game where you simply can't line up a convenient corner to KB mobs into, or you have no height for hovering over mobs. I do believe that, in some cases, the devs view KB as such a powerful control / damage mitigator as a secondary effect that they're OK with there being a wee bit of balance by annoyance.
FWIW, I think the devs could add proc that gives a chance to grant KB resistance to mobs to an AoE set to help contain KB ... but I don't think that letting squids ROFLstomp mobs in safety with Solar Flare will do anything except give us another farming implement.
If powers like Shockwave and Solar Flare would be too powerful if they did KD, then they're too powerful right now. You can already hover above a spawn and use the powers in that way, which would not cause scatter. Which is supposedly the balancing factor for these powers being "so strong" as-is: the scatter counterbalances it. Since you can already avoid the scatter, the powers are either too strong right now, or what people are saying about them doing KD if things changed being too strong is false.
In other words, it's already possible to do what people are claiming would make the powers too strong. I don't know what there is left to prove other than "you can hover on a Peacebringer." But if you really need me to prove that, I guess I can. |
The thing is I've already told you, in this thread, that yes! Shockwave is currently too strong. Making it even stronger is not going to happen, or if it did happen it would result in an instant, reflexive nerf before the changes even left the test server. Making hand clap into a great, unskippable defensive power in a set that already has rage, KO blow and foot stomp is laughable. Turning solar flare into a power that is better than foot stomp by virtue of doing more damage and also doing better mitigation without resorting to any of these hover shenanigans you're talking about is never going to happen.
I can't prove it but I think it's fairly obvious at this point that the devs regret foot stomp, and they'd probably regret shockwave if anyone bothered to use it. They're way out of balance by current standards but to change them at this point would unleash player fury that would make I13 look like a small tiff. As I've said before, in this very thread, they're not going to go out of their way to add even more badly unbalanced attacks to the game, and they're certainly not going to do so in response to disingenuous complaints about knockback.
Argghh...
Power effect on Others
vs.
Power inherent and/or effect on self
That are two completely different things.
The top can be flagged and shut off. It will also not influence the way powers work or are balanced. The lower one is a whole different ballgame. Dont compair apples and pears. Its simply not the same.
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Argghh...
Power effect on Others vs. Power inherent and/or effect on self That are two completely different things. The top can be flagged and shut off. It will also not influence the way powers work or are balanced. The lower one is a whole different ballgame. Dont compair apples and pears. Its simply not the same. |
The really amusing thing is that all this furor and disagreement is really a moot point - I am fairly sure Null the Gull cannot do what the OP suggest. Think about it - all the things that Null currently turns off are buffs that affect the character, and its fairly simple to set flags on the character to ignore certain buffs (or parts of buffs). In order to disable KB in powers you would have to modify every single power with KB in it to look for a flag on the character and enable/disable KB based on that flag - kinda like the way stalker attacks all look for the hidden flag. If the powers had been designed that way from the start, it might have been possible, but modifying them after the fact is a HUGE amount of work and is certainly not worth the dev effort, regardless of what side of the argument you are on.
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Until it is stated that is the case I wouldn't necessarily assume it is true. But then again people assuming what is or is not possible, and what will or will not happen based on these supposed impossibilities seems to be a common trend in this thread.
Look at it this way. If you ever slotted for +KB enhancements or God forbid +intangibility you would know that the magnitude goes up. So it is theoretically possible for Null the Gull to allow me to set my KB magnitude to 0.
Until it is stated that is the case I wouldn't necessarily assume it is true. But then again people assuming what is or is not possible, and what will or will not happen based on these supposed impossibilities seems to be a common trend in this thread.
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I made no assumptions, just some reasonable deductions. Based on the way many power effects work it is clear that a lot is coded into the power definitions themselves. Things like scrapper/stalker criticals, corruptor scourge and the domination effect are coded directly into all powers that can carry out the effect. When the dev's changed fiery embrace in the FA armor set to grant a fire damage DoT they had to modify EVERY attack that could be affected by the power to have that DoT in the power, in fact during the beta there where a number of attacks fiery embrace did NOT work with until they modified those individually. You can tell all of this just by looking at the power descriptions.
Knockback is an effect just like the DoT's, crits and scourge - it is coded into each individual power. Yes, enhancements in a power can change the value of KB but unless all powers with knockback where already coded to look at some global KB value, just like stalker attacks look for the hidden flag or dominator controls look for the domination flag, here is no easy way to set something like this globally.
Look at it this way. If you ever slotted for +KB enhancements or God forbid +intangibility you would know that the magnitude goes up. So it is theoretically possible for Null the Gull to allow me to set my KB magnitude to 0. |
Globals: @Midnight Mystique/@Magik13
And by the way, since Dual Pistols was made, the tech has existed for a loooong time to allow the Devs to alter the proc chance of any proc they want, Knockback included, up or down, and to 0% chance if they so choose (in fact, Dual Pistols actually uses this tech to remove the Knockback/Down on its powers when you change from Lethal ammo to any other using a Swap Ammo toggle).
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Call it "deducing" if you like, Standard Code Rant still applies.
And by the way, since Dual Pistols was made, the tech has existed for a loooong time to allow the Devs to alter the proc chance of any proc they want, Knockback included, up or down, and to 0% chance if they so choose (in fact, Dual Pistols actually uses this tech to remove the Knockback/Down on its powers when you change from Lethal ammo to any other using a Swap Ammo toggle). |
Call it "deducing" if you like, Standard Code Rant still applies.
And by the way, since Dual Pistols was made, the tech has existed for a loooong time to allow the Devs to alter the proc chance of any proc they want, Knockback included, up or down, and to 0% chance if they so choose (in fact, Dual Pistols actually uses this tech to remove the Knockback/Down on its powers when you change from Lethal ammo to any other using a Swap Ammo toggle). |
The standard code rant applies to YOUR conclusions just as much as they apply to mine - the difference is I can point to various changes made in powers over time (FA's fiery embrace) and evidence in the current power data that support my conclusion, you are just making a general claim that I must be wrong because I don't have code access.
Globals: @Midnight Mystique/@Magik13
Maybe I'm reading this wrong...
You're saying that if you use this while hovering...it turns it into a KD instead of a KB?
People have been using this trick since the game began to turn KB effects into KD. I use it on my Energy Blaster to prevent annoying teams.