Sig Story Arc rewards


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Posted

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Originally Posted by Lord Rahvin View Post
We just need Rogue and Vigilante Merits now. :P
Rogue and Vigilante "Merits" are the ability to play any content either side, something Heroes and Villains are unable to do.


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Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

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Originally Posted by MallardDuck View Post
StarGeek is correct. Which is one of the reasons I was so confused initially. My villain had the Frenzy power and the villain badge but had cycled through from villain to hero and back to villain and had not run additional tip missions as a second time villain to reinforce his villain-ness. So no A-merit. While another villain that had not cycled through did get the A-merit. It was puzzling. They both seemed clearly "confirmed" as villains. I understand now - but more communication at the time of the patch notes would have helped a lot.
Huh, interesting. I've only done a full side-swap once, and don't recall getting it. My memory could be off, it could have changed in the time in between. Dunno...

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Originally Posted by Ukaserex View Post
I beg to differ on a couple of points. Why would anyone expect this to change? There was nothing outrageous about getting a hero merit for being a VIP (yay, thanks for being subscribed) and finishing a small story arc. Was the reward larger than one would expect? Sure. Who am I (or you for that matter) to suggest that the dev team didn't know full well what they were doing?
The fact that it's way out of line with rewards otherwise available for such little effort makes it obvious something wasn't kosher. If you don't agree, frankly, you're just deluding yourself.




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Posted

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Originally Posted by Ukaserex View Post
The problem the OP has, is shared among many people. We don't object to the change, but to the presumption that everyone reads patch notes. Well, we don't all read them. Most people don't.
I pay to play. I feel that as a paying player, if you're going to change the rules, tell me. Not in patch notes, but in an e-mail or a drop screen similar to the one that let me know Theoden existed in the first place.
So what are you saying here? That you just won't read the patch notes unless they are sent to you via e-mail? How are the devs to know which specific issues are SO important to you that they email you when that item, and only that item, is changed?

You can't just say, "Well I don't like to read patch notes!" and then claim ignorance to a change in the same breath. You chose to avoid spending a few minutes to skim patch notes. The changes are put forth for all to see, it is no ones fault but your own for not reading them. This is exactly why they have patch notes. You just took a class at the school of hard knocks, but did you learn anything?


 

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Originally Posted by MisterD View Post
What counts as a showstopper bug? Tell me, please. Cause to me, one that hammers the rewards to one of the recently trumpeted bits of content in the game, sounds exactly like one.
I do not work for Paragon Studios and have no say in what is considered a show stopper. Do I consider this do be a showstopper? To be brutally honest, No. What would I consider to be a show stopper? A crash that affects everyone. An known vulnerability that is easy to exploit. Something that makes the game broken or unplayable In this case, you are still able to choose a reward. It just isn't the reward YOU want and you do have the means to obtain it. Even if it is more work for you. But, this is not unplayable. Sorry.

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Also, just to show how silly your comment was...remember back in..issue 13 I think it was, the global chat bug. When about 2 in 3 tells sent to global names, would NOT go through. Remember how annoying that was? Basically made forming a tf from friends impossible.

I am not saying that all bugs are found in Beta. I am sure that some only crop up when the issue is published. Back to my point though..that particular bug, so much hassle, to everyone playing..took about 2 months I think, to fix.

And when it finally was, do you know what happened Rad? We got this, in the patch notes, riiight down the bottom:
"Fixed a small issue with tells to global friends not being sent.'

Yes, that is correct..a SMALL issue. SO please, tell me, do, what WOULD class as a showstopper issue?
I know a lot of people who are annoyed at teh merit change, having previous been running the arc on low level alts. Also making the distinction, on current alts, NOT just rerolling for the first time bonus. And you know what, if they had of realised this in the first place, no one would be complaining!
And to show you how silly your comment is... That bug didn't manifest in beta only on live. How was it known to be a showstopper? But, even if it did. These two are still not on the same level. The inability to communicate vs the inability to obtain a specific reward without having to do a few more missions first. Or having text saying as much. You don't want to do those other missions I get that but, it is not game breaking like the inability to send tells. I'm sure you'll agree.

The tell issue took two months to fix. Most bugs take more time than a few minutes to be fixed since there is millions of lines of code to shift through to untangle the cause of the issue at hand. As for their wording on the patch notes. I'll give you that it was poor. But, the difference is as I stated before, the global tell issue was not present in beta. There was be no possible way to say it was a showstopper if it was unknown until live.

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Consider also, since clearly you didn't actually pay attention to what we have been saying..if just TWO lines of text were added into the contact info..problem solved! All gone! But no..only showstopper issues get a super important tricky sit round a table council of war fix like that, dont they.
Umm. I'm not a dev. I can pay or not pay attention to what you have been saying all I wish :P. But, you are completely right. Only those that are showstoppers would get such attention. They are after all showstoppers. A few lines of text, could be added during the next release cycle.

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Second point. DO I honestly believe that GMs do not have canned replies? YES I 100% cross my heart and hope never to drink tea again, DO. To clarify, do I think they never ever everest have any kind of canned reply? No, because a lot of what they reply is formula.
Having worked in customer service, while not for an online game but for an online company, yes I do. The question is; is this formulaic.. How many people do you think apologize in such a situation? What do you think the best response would be? Sympathy? Silence? Apology?

I'd go for either sympathy or apology, personally.

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I have sent..estimated..50? petitions in 5 years. I have NEVER had a GM say they sympathise with my problem, not a single one. So why are you claiming it is a canned reply..when it patently is not? I have had good GMs, bad GMs, GMs who seem to have never played the game they are GMing....never one who was sorry to hear about my issue, and would have felt the same way (his words).
Why? Because it would be a canned reply I would make. I don't know if this is canned or not. But, I would not be surprised if it was.

--Rad


/whereami:

 

Posted

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Originally Posted by Ukaserex View Post
The problem the OP has, is shared among many people. We don't object to the change, but to the presumption that everyone reads patch notes. Well, we don't all read them. Most people don't.
I pay to play. I feel that as a paying player, if you're going to change the rules, tell me. Not in patch notes, but in an e-mail or a drop screen similar to the one that let me know Theoden existed in the first place.
I actually agree it should be in game. Any time a patch note is put on the website it should simultaneously become the message of the day in-game. I've never understood why they don't do that.

However, the patch notes are publicly available. They are linked from the launcher and you are reminded to look when the patch is applied. People who can't be bothered to go have a quick look after receiving a patch shouldn't post rants that they didn't know about them in the same medium where the notes were posted to begin with.

I totally understand being upset, I just think the OP was a bit of an overreaction.


 

Posted

Woot, this threads still going!

I just want to reiterate why I was upset. Clarify it.

I assumed when Freedom went live, that those of us who remained subscribed were being given a way to get some merits quickly by running this easy arc. Why would I assume that? Because thats the way it was published.

Did I abuse it? No. Not at all. I didnt think it was wrong. I thought it was a thank you. Thank you for remaining a paying customer. Heres a new series of arcs written just for you with a special prize at the end that you can trade it for neat stuff so you dont have to grind so much. Because you have done enough grinding, loyal customer.

So after this latest patch I log in. Grab an old level 50 defender that i hadnt played in ages, and went and tried SSA2 with him. Never ran tips before, never changed alignments before, always been a hero. Since like, issue 4, when I created him.

Finish the arc, and then I see I have to reaffirm I am a hero, to get this special prize that I thought I was given easy access to as a thank you. I guess I assumed wrong. The devs still want me to grind. Thanks for telling me how you really feel. Actions speak louder than words.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

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Originally Posted by Golden_Avariel View Post
I actually agree it should be in game. Any time a patch note is put on the website it should simultaneously become the message of the day in-game. I've never understood why they don't do that.
Because they have in the past, and people complained. Some complained (and I'm not sure if they ever were able to change the implementation) because when the Global MotD is changed, it pops up for everyone currently logged in. This seems to be set by the people in Paragon, and currently seems it must be set manually, so even "right after a patch" can be problematic (especially since a patch will go live before the OCR gets into the office)

The other issue people complained that it was popping up too much at log in and should only be for emergencies.


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Posted

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Originally Posted by Tyger42 View Post
Correction, then: There was no REASONABLE/WORTHWHILE way....
I make all my money from people who think like this.



my lil RWZ Challenge vid

 

Posted

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Originally Posted by Tyger42 View Post
Depends on the level you're doing it at, really. Show me how this is even remotely close to the rate at which you could amass A-merits with the SSA rewards. It's all relative. And, anything below 50, the conversion method can be pretty tedious and slow. It's still ridiculously more effort than the SSA was.
Why do only one of the two options? You can only get 1 from the SSA per week, what are you doing the rest of the time you play? Earning merits probably. convert them.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

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Originally Posted by Golden_Avariel View Post

However, the patch notes are publicly available. They are linked from the launcher and you are reminded to look when the patch is applied. People who can't be bothered to go have a quick look after receiving a patch shouldn't post rants that they didn't know about them in the same medium where the notes were posted to begin with.

I totally understand being upset, I just think the OP was a bit of an overreaction.
Overreacting? I guess it all depends on someone's experience as to what's over-reacting and what isn't.

As for being reminded to look when the patch is applied? No, that's never, ever happened. I click on the launcher, select City of heroes, and then click Play Now. Then I play. At no time does it say "Read the patch notes! We changed stuff!". There is a heading for them, but why would I look? Why would anyone?

But, that's ok. I learned from this bitter experience. But, that doesn't mean I don't fully understand the anger that the OP feels/felt.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

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Originally Posted by Largo View Post
I assumed when Freedom went live, that those of us who remained subscribed were being given a way to get some merits quickly by running this easy arc. Why would I assume that? Because thats the way it was published.

Did I abuse it?
Whoa... hey.... "abuse" is such an unpleasant word. I didn't abuse it. I just ran it repeatedly.... with about 15 different toons.... using an Excel spreadsheet to track the timer.....


Paragon City Search And Rescue
The Mentor Project

 

Posted

I believe the people who were abusing it were rolling new characters, powerleveling to 10 or 17, grabbing 2 AMs (first run SSA1, weekly run SSA1), cashing in and delete/repeat.


 

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Originally Posted by Ukaserex View Post
Overreacting? I guess it all depends on someone's experience as to what's over-reacting and what isn't.
No, I'm pretty sure that to any reasonable, intelligent, SANE human being, pitching a foul-mouthed tantrum over not knowing something because you chose not to read the information that was readily available and easily found qualifies as "overreacting"...




Virtue Server
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Posted

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Originally Posted by Brillig View Post
I believe the people who were abusing it were rolling new characters, powerleveling to 10 or 17, grabbing 2 AMs (first run SSA1, weekly run SSA1), cashing in and delete/repeat.
That's exactly what they're doing. In spite of the ease of obtaining the merits through the SSAs, it might have been left in if not for how trivial it was to abuse them - and how obvious that method of abuse was. With the new sewer trials, hell, you can be to 10-17 within an hour tops.




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Deleted


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

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Originally Posted by Tyger42 View Post
That's exactly what they're doing. In spite of the ease of obtaining the merits through the SSAs, it might have been left in if not for how trivial it was to abuse them - and how obvious that method of abuse was. With the new sewer trials, hell, you can be to 10-17 within an hour tops.
And for the first time in a long time, the average price of lotg procs dropped!
This was a good thing. A shame they'll climb back up.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

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Originally Posted by Ukaserex View Post
And for the first time in a long time, the average price of lotg procs dropped!
This was a good thing. A shame they'll climb back up.
Funny how their price drops when people are abusing a bug or unintended enhanced rewards... a good indication that something nefarious is up.


 

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Originally Posted by MikeRobe View Post
Funny how their price drops when people are abusing a bug or unintended enhanced rewards... a good indication that something nefarious is up.
Really? I figured, based on, you know, a rudimentary knowledge of economics, that it was simply supply and demand. When the supply goes up (due to extra A-merits in the system causing more LotGs to come around), and demand remains constant, prices go down. Pretty bloody simple, if you ask me.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Originally Posted by ArcticFahx View Post
Really? I figured, based on, you know, a rudimentary knowledge of economics, that it was simply supply and demand. When the supply goes up (due to extra A-merits in the system causing more LotGs to come around), and demand remains constant, prices go down. Pretty bloody simple, if you ask me.
I was away for a while from the game and may not know of any other distortions in the price of the LotGs, but the other one that comes immediately to mind that dropped the price was a regular merit exploit. Of course it is supply and demand that is driving down the prices; the question becomes where did the bloat in supply come from? It appears to me that the bloat in supply come from exploitation. In the older case, exploitation of a bug in the game, in this most recent exploitation of unintended extra rewards. Now, in this most recent case, lots of arguments could be made that there was no way for the players to know it was unintended when they were doing it... or could convince themselves anyway. But, given that the devs have closed the loophole it is pretty obvious that they believed it to be unintended.


 

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Originally Posted by Ukaserex View Post
And for the first time in a long time, the average price of lotg procs dropped!
This was a good thing. A shame they'll climb back up.
Given their power, the price drop indicated that they were TOO easy to get, which I'd consider a BAD thing, actually.




Virtue Server
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Posted

I didn't read through all the comments but I wanted to point out this little caveat.

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Originally Posted by DreadShinobi View Post
2) The normal alignment system does not allow anyone to receive hero or villain merits before they have reinforced their alignment, before you reinforce your alignment you recieve 50 reward merits, rather than a hero/villain merit. The change to not allow villain/hero merits to characters that haven't reinforced their alignment was warranted because it wasn't precedented before, you could not receive hero/villain merits before without reinforcing your alignment
This is wrong. You can get an A-Merit at level 1. It has been done in the past.

I'm not sure what the deal is with this. The reward is on a week long timer. Not something that can easily be easily abused. Even with doing it with many toons, it wouldn't stop anyone from just affirming their alignment on all the toons (prolly have already). Only thing it effects are new players and ignorant players. People who we should be trying to help, not hinder.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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Originally Posted by _Pine_ View Post
I'm not sure what the deal is with this. The reward is on a week long timer. Not something that can easily be easily abused.
1. Roll new character.
2. PL to level 10 in a few minutes.
3. Speed arc, claim completion AM plus bonus AM.
4. Buy high-value 2 AM recipe, mail to other character.
5. Delete, repeat.

That was the issue they tried to address with the change. It wasn't a great fix by any means, but there were probably limited by the tools they had available, trying to close the loophole with the least amount of new coding.


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Death is part of my attack chain.

 

Posted

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Originally Posted by _Pine_ View Post
This is wrong. You can get an A-Merit at level 1. It has been done in the past.
How? the only way I could think of would be not very viable, and I think it would make you level up past 5 or 10 at least (Inf and the non-tradable reward merit conversion)


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

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Originally Posted by MikeRobe View Post
But, given that the devs have closed the loophole it is pretty obvious that they believed it to be unintended.
That is some pretty faulty logic there. By that logic, it was also an "exploit" to play the game normally and run the 10-20 level mission with a normal 10-20 level character that you intended to keep playing. After all, that "loophole" was closed as well.


 

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Originally Posted by rsclark View Post
That is some pretty faulty logic there. By that logic, it was also an "exploit" to play the game normally and run the 10-20 level mission with a normal 10-20 level character that you intended to keep playing. After all, that "loophole" was closed as well.
Ok, so how do *you* propose they keep A-merits at that level and not have people farming them en-masse with alts?