Suggestion: STOP ADDING AMBUSHES TO EVERY DAMN MISSION
It's not the ambushes that are the problem per se, it's the inconsistent way in which they're triggered.
Sometimes it's when you click a glowie or rescue a hostage
Sometimes it's when you finish reading/talking to someone
Sometimes it's halfway through reading/talking to someone
Sometimes it's seemingly unrelated to anything you've done
In one case it's because you ran through a huge room on the opposite side of the person who supposedly saw you, while stealthed.
It's the latter three that could really do with fixing. If you give us walls of text to read, at least have the decency to let us read them.
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Yeah, they've overdone it with the ambushes lately. The ones I hate/despise/loath are the cascading ambushes where you're continually hit for the duration of the mission. I can take it with a melee type, but playing with a squishy - it just doesnt work.
I've /bugged it, complained about it on the forums, but the devs us usual turn a deaf ear. I think their mindset is "everyone else calls this game too easy, we gotta make it hard like all the other MMORPGs." That's supposed to be what the difficulty slider is for, but they seem to have forgotten that.
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Agreed.
As The_Spad_EU listed them pretty much as they occur.
The first two I don't mind.
The last three are indicators of broken mission design or parameters.
If I'm supposed to talk to someone, and you REALLY want me to read the dialog, DON'T DROP AMBUSHES ON MY ****ING HEAD!
It's annoying in some places in the game. But a lot of the new First Ward stuff is EGREGIOUSLY bad about this.
I'd like to add one more.
The Endless Ambush.
The graveyard mission from Blind Makwa is a an example of this one. Basically the ambushes keep coming and coming and coming.
These are people in their low to mid 20's here guys! While most will now have Stamina slotted well and decent use of EndRed in attacks, some of these missions have ZERO time to rest.
So now we are getting missions where it's ideal to simply eat some purples and sprint through the mission and boss-kill at the end (like several of the Roy Cooling missions).
Fail.
I think the Devs data mined AE and saw how popular ambush missions were....
(not being serious btw)
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
It seems that our mission designers treat ambushes as the one-size-fits-all solution to every problem, where anything as simple as "the player spent five minutes not reading a paragraph of text" can count as a problem. I remember the old days when you could enter a large instance and just get into a zone carving a path through it, but these days mission designers are afraid to let us spend too much time without someone jumping us or someone chatting us up.
It's getting to the point where I miss the old "Rescue 21 mystics from Oranbega" mission because it didn't panic that I'd fallen asleep every five minutes and felt it needed to throw something to hold my short attention span. Because that's what many of the new missions feel like - like the game is ashamed of its basic gameplay and worried we might get distracted by thoughts of leprechauns, so something has to always be happening.
So, I agree. Stop using ambushes, please. In fact, I'd like to see a new arc made in full from beginning to end without spawning a SINGLE ambush. I'm not sure if the mission designers can do that any more. It's like asking an FPS game designer to make an FPS without using the colour brown.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I vote we find who deigned to put in this many ambushes, and find where they live.
See if they appreciate them so much then ¬¬
Yes, /signed. From time to time WHEN THEY MAKE SENSE, sure. I can deal with that. But I get sick of the damn things when they are near constant.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Really, that's all I ask. That's all I've ever asked. It doesn't have to be more complicated than this.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think the Devs data mined AE and saw how popular ambush missions were....
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AAAAAARGH!
SEPPUKU!
SEPPUKU!!
SEPPUKU!!!
(not being serious btw) |
*Looks down at the mess of his abdomen*
Well...This is sure inconvenient...
I vote we find who deigned to put in this many ambushes, and find where they live.
See if they appreciate them so much then ¬¬ Yes, /signed. From time to time WHEN THEY MAKE SENSE, sure. I can deal with that. But I get sick of the damn things when they are near constant. |
*Cue Aeon creeping back down into a deep dark hole someplace*
I'd like to add one more.
The Endless Ambush. The graveyard mission from Blind Makwa is a an example of this one. Basically the ambushes keep coming and coming and coming. |
Just did that one last night - I'm assuming it's the "set up four spirit wards" one. There are two details that make that mission *even more* irritating:
1. The ambushes don't seem to trigger on the defeat of the spirits, but the defeat of the last *host* in a group - and they die quickly, so the ambush shows up while you're still fighting the group, and
2. The "helper" NPCs... with aggro range of about twenty miles. I could have finished that mission in a tenth of the time if not for them aggroing a secondary group (and triggering more ambushes) somewhere way behind or off to the side of me instead of sticking WITH me. Two words - Defensive Follow.
Ugh. /agreed.
Just did that one last night - I'm assuming it's the "set up four spirit wards" one. |
There are two details that make that mission *even more* irritating: 1. The ambushes don't seem to trigger on the defeat of the spirits, but the defeat of the last *host* in a group - and they die quickly, so the ambush shows up while you're still fighting the group, and 2. The "helper" NPCs... with aggro range of about twenty miles. I could have finished that mission in a tenth of the time if not for them aggroing a secondary group (and triggering more ambushes) somewhere way behind or off to the side of me instead of sticking WITH me. Two words - Defensive Follow. |
After suffering and suffering with various ambush missions, I just cranked difficulty down to x0 and tank-stealthed the missions.
Which is too bad. The missions are fairly well written. But the structure of the missions severely detracts from the writing.
The graveyard mission from Blind Makwa is a an example of this one. Basically the ambushes keep coming and coming and coming.
These are people in their low to mid 20's here guys! While most will now have Stamina slotted well and decent use of EndRed in attacks, some of these missions have ZERO time to rest. |
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
I think the Devs data mined AE and saw how popular ambush missions were....
(not being serious btw) |
Lot's of players are AE Ambush Farming...they must love ambushes...give em what they want!
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I just write a fairly long post starting with 'If I ever do the First Ward content again after I've done it once to see the story (doubtful), ...', explaining what my approach will be, but then I realised that no, I can't see why I'd want to do it again at all.
So: less ambushes in future content please.
Eco
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The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I'll be the odd man out here and say that I love ambushes. Yes I faceplant a lot but I also like the rush of seeing if my blaster who is already half dead and low on inspirations can somehow survive.
That being said whenever I'm not in the mood for something like that I make sure to visit the market before hand and purchase two or three large lucks.
But even though I myself love those ambushes I'll have to say they should be changed because it's obvious that so many people hate them.
Don't count your weasels before they pop dink!
Yeah, they've overdone it with the ambushes lately. The ones I hate/despise/loath are the cascading ambushes where you're continually hit for the duration of the mission.
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Boom baby!
There's that one mission in the Praetorian Underground vs. the Destroyers that takes a sort of Chinese Water Torture approach to this, too. They aren't catastrophic ambushes, it's only one minion at a time, but there's always one coming. Each one says the same thing when he spawns, so you can see it in the NPC chat, like a constant clocktick of annoyance. There's never a chance to relax fully and regroup, because you know - you know - that there's that one Blast Master out there, homing in on you like he's clairvoyant, ready to throw some dynamite at you the instant he sees you and make with the knockback. It's probably supposed to be maddening, in which case - well done, mission accomplished, now knock it the hell off.
Boom baby! |
It's also when I began to think that the ambushes in Praetoria were beginning to get a little excessive.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
I, for one, do not support this. I, in fact, support MORE ambushes. Like maybe, oh, you're coming out of the Wentworths or Black Market... BOOM RANDOM BUSHWHACKING!
Or maybe, you got out of the mission, and outta nowhere... KABLAM SPANISH INQUISITION! ('cause, y'know, nobody expects one.) (But you know it'd be just the BOMB if it were to happen, right? You'd not mind that one bit. )
Frivolity aside, I have never, ever had a problem with any and all ambushes, including over and over. It's more bugs to kill. And I'm good at dealin' with it, usually, no matter the character.
Except maybe Total Dependent. She's built to not be offensive, she needs the team to do that, she buff/debuffs only. So if it was on her, yeah, that'd get old.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
I definitely think they're a bit overused in newer content. It's to the point where players flat out anticipate it when clicking an objective. The missions where the mobs start out "friendly" and then turn on you are even worse. Everyone is thinking "gee, that's not suspicious AT ALL", because they know exactly what is going to happen.
Overall, ambushes in general don't bother me if they make sense. What bugs the hell out of me, though, is that half the ambushes now seem to spawn in plain sight, or worse, right on top of you.
Not only is it immersion-breaking, it just reminds the player that yes, the computer cheats, and leaves a bad taste in their mouth. Please, unless the story calls for a teleport-capable group to ambush you, add some code to make sure that ambushes try to spawn out of sight of all players on the map. Bonus points if they come out of a door.
Funny how people get upset at ambushes but aren't the least bit bothered by being able to lay the smack down on some baddies within plain sight of other bad guys and they never sound an alarm.
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I like to think it's the ninja dynamic. One ninja on his own is the most dangerous thing the world. A gang of ninjas is the most harmless thing in the world because they will only come at you 2-3 at a time while the rest watch.
As for the ambushes, yeah, they do get a fair bit irritating. Mostly when I can see it coming, like in the instance I'm surrounded by "friendlies" and just wondering what will trigger them to go Unfriendly and hoping I'll be able to get into some strategic position ASAP.
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I'm sick of clicking a glowie, having a clue drop, and immediately a frikking ambush teleports in and kills me. Some of us want to take the game at our own pace, it's why we loved this game way back before the devs turned into 'reading is for squares' types who only seem to want to cater to the 'waargh moar xp pls!' crowd.
I've just fought my way thru a zillion seers in the Infiltrate the Asylum mission in FW, cleared all, here's the payoff for all my hard work, a nice bit of narrative, please. Click the ciomputer and im immediately faceplanted by a teleporting ambush. So now I'vegot to go to the hospital and run all the damn way back thru the mission map. Instead of 'woah, cool mission!' I'm wanting to pucnh a dev in the face. Awful.
Eco
EDIT: And goimng to the hospital and back to the 'mission door' makes no sense thematically, since the mission door is clicking on Katie, who then gives mea ll the mission briefing text over again as though i haven't been in there once already. It's utterly stupid.
Another EDIT: And upon entering said mission again, my objective is 'Mission Completed. Find mission exit' - way to ruin the flow of a story, Devs.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)