It's time to improve Broadsword
The problem is that new animations require help from the art department. And, not that everyone else isn't busy, but the art department has always been swamped when new updates were coming. Seeing as they are probably working on a hundred things we don't even know about yet, it's important for the Broadsword change to be "quick and dirty". Otherwise, it probably won't be implemented.
|
And there really is no guarantee that any fix we suggest is going to get implemented at all, let alone soon, so asking for fixes to everything that BS needs fixed isn't unreasonable. Heck, it's not like the devs can't figure out how to just drop any potential new animations from the slate or save them for later if they decide they do want the mechanical fixes sooner.
All the things Spines has that BS doesn't:
A ranged ST attack Slow + Toxic + recharge debuff in all attacks A Damage Aura (Did you really, truly try to compare Quills to a standard attack?) A 15ft radius AoE A ranged Cone Certainly there are other sets like Axe that could use a pass, but the structure and power order of Katana and BS are nearly identical. But the devs did not ensure that BSs damage made up for its much slower animations. Comparing the DPA of an AoE focused set to BS is irrelevant. It's comparing apples and oranges. But I must thank you for your arguments, for they have keep the discussion lively. |
'Comparing the DPA of an AoE focused set to BS is irrelevant. It's comparing apples and oranges.'
yet look up about 5 lines...
'All the things Spines has that BS doesn't:', and go onto list exactly how, in every way possible, Spines doesnt compare to BS. Oh wait, you forgot to add it also doesnt compare because the power names are different. There, now it is all covered.
Look back to your first post. You say there...
'While the structure of Katana and Broadsword are identical, Katana gets better DPA on 5 of 7 attacks and is only worse on one attack. This situation is no longer reasonable.'
The is your CORE argument Geko. The one you are basing this whole idea on! (Note, I am not saying you are not correct in the lower DPA's) So then, when I join the discussion, and go and list sets with WORSE dpa than broadsword, suddenly that is silly and you quickly pile in with listing all the unqiue things that Spines can do, and tell me I should not compare an aoe set to a single target set.
If you would note, I did not do that. I compared the DPA of the sets attacks, regardless of what kind they were. Because..again, your first post talks about DPA. So it seems that you are totally validated in comparing one of the best aoe sets, to a single target one, in order to make YOUR point, but I cant compare the very stat that you base your argument on. Logic!
But hey, you want to list all the shiny bits of spines, compared to BS? (despite the comparison being, as you point out, useless)
BS: All attacks doing -7.5% def, enhanceable
130 degree melee cone (ripper being 90deg)
A + melee/lethal def attack, stackable
A mag 0.67 KD atatck, with an arc and ability to hit more targets
A mag 4 KU attack
A High damage attack, able to be picked FIRST
Ability to slot one more set type of damage proc in attacks.
So there ya go Geko..a list of things BS has THAT spines can't do. And you know what, it is JUST as worthless as your list of things spines has that BS doesnt..since they arent the same sets. But hey..I only compared the DPAs...now..what was the thread started based on the DPA on broadsword...oh yeah! This one.
Look back to your first post. You say there...
'While the structure of Katana and Broadsword are identical, Katana gets better DPA on 5 of 7 attacks and is only worse on one attack. This situation is no longer reasonable.' The is your CORE argument Geko. The one you are basing this whole idea on! (Note, I am not saying you are not correct in the lower DPA's) So then, when I join the discussion, and go and list sets with WORSE dpa than broadsword, suddenly that is silly and you quickly pile in with listing all the unqiue things that Spines can do, and tell me I should not compare an aoe set to a single target set. |
No, there are quite a lot of enemies with lethal resist, but less/no smashing resist. Malta Titans, for example, have 50% lethal resist but only 30% smashing according to Paragonwiki. Rikti Drones seem to actually be vulnerable to smashing, but not lethal (never taken a power analyzer to this one but I always get unusually large hits on them with my SS/ brute), and Carnies are vulnerable to lethal but not smashing. Robots in general seem to resist lethal far more heavily than smashing.
Edit: If the NPC is getting resistance from a version of a player power, like Temp Invulnerability, then it will give equal parts smashing and lethal resist of course, but their base resistances are quite another matter. |
Ah, thank you very much. I'd not taken power analyzers to lots of things, obviously. If most or even a big minority of NPCs have big gaps in their smashing v lethal, then these suggestions make a lot of sense.
Thanks for taking the time to point that out.
And thanks to EvilG, too, who answered moments after Hopeling, and gave another helpful link.
"Otherwise it probably won't be implemented," soon, I think you mean.
And there really is no guarantee that any fix we suggest is going to get implemented at all, let alone soon, so asking for fixes to everything that BS needs fixed isn't unreasonable. Heck, it's not like the devs can't figure out how to just drop any potential new animations from the slate or save them for later if they decide they do want the mechanical fixes sooner. |
@Rorn ---- Blue Baron ---- Guardian
Do you ever read your own posts Geko? You just said..
'Comparing the DPA of an AoE focused set to BS is irrelevant. It's comparing apples and oranges.'... ...So there ya go Geko..a list of things BS has THAT spines can't do. And you know what, it is JUST as worthless as your list of things spines has that BS doesnt..since they arent the same sets. But hey..I only compared the DPAs...now..what was the thread started based on the DPA on broadsword...oh yeah! This one. |
T1---Hack---------------Sting of the Wasp------Barb Swipe-----Strong ST, Strong ST, Normal ST T2---Slash---------------Gambler's Cut----------Lunge----------Weak ST, Weak ST, Strong ST T3---Slice---------------Flashing Steel---------Spine Burst------Normal 120 deg Cone, Normal 120 deg Cone, Normal PBAoE T4---Build Up------------Build Up---------------Build Up---------Yeah, these are identical, you win there. T5---Parry---------------Divine Avalanche------Impale----------Weak ST +Def, Weak ST +Def, Heavy Ranged ST T6---Confront------------Calling the Wolf-------Confront--------Well, Katana is named special... but they are the same. 2 points to you! T7---Whirling Sword---The Lotus Drops-------Quills-----------Normal PBAoE, Normal PBAoE, Toggle PBAoE Damage Aura T8---Disembowel---------Soaring Dragon--------Ripper----------Heavy ST, Heavy ST, Heavy 90 deg Cone T9---Headsplitter---------Golden Dragonfly------Throw Spines---Extreme 20 deg Cone, Extreme 20 deg Cone, Strong 90 deg Ranged Cone
So, troll, go back under your bridge. ^_^
Psst...
Ability to slot one more set type of damage proc in attacks. |
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
So there ya go Geko..a list of things BS has THAT spines can't do. And you know what, it is JUST as worthless as your list of things spines has that BS doesnt..since they arent the same sets. But hey..I only compared the DPAs...now..what was the thread started based on the DPA on broadsword...oh yeah! This one.
|
This is why I'm using Katana as a comparator.
If balance in a game like this means anything it means that when someone chooses a power, a class, an archetype, etc. that they will not in all cases be either superior or inferior to other like choices.
Of course, Spines has lower DPA than Broadsword. Spines is also attacking in AoE every other second. The list you made of Broadsword's advantages over Spines is correct. No argument. But let's compare Katana and Broadsword:
Broadsword has:
Larger per attack damage
Katana has:
Better recharge;
Faster animations; these two lead to
Better DPS;
Better Burst damage; and
Better abilities to leverage procs.
Broadsword and Katana are not in balance. If Katana is a balanced set, and I would opine that it is, the Broadsword MUST be underpowered. Now, as I said in the OP, it's not by a lot and there really doesn't need to be a major buff here. But Broadsword is at a material disadvantage to Katana. This is a fact. That's not fair to those who select Broadsword and those who selected Broadsword long ago.
I'm not sure how long you've played, but when the game first launched, there was NO mechanical difference between Katana and Broadsword. IIRC they even had the exact same names for their powers. This was changes so that there was more than an aesthetic difference between the sets. But when they did that, they introduced a mechanical advantage to Katana. When they added proc damage via Inventions, they made it worse. This is not a statement of my opinion. This can and has been shown.
Your argument seems to be Broadsword is fun, so it needs no buff. That's a legitimate argument to make, but does not answer the charge I made.
But again, I thank you for your arguments. Debate keeps issues alive.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I think you're just repeating something that keeps getting repeated because people repeat it.
I'm not sure how long you've played, but when the game first launched, there was NO mechanical difference between Katana and Broadsword. IIRC they even had the exact same names for their powers. This was changes so that there was more than an aesthetic difference between the sets. But when they did that, they introduced a mechanical advantage to Katana. When they added proc damage via Inventions, they made it worse. This is not a statement of my opinion. This can and has been shown.
|
@Rorn ---- Blue Baron ---- Guardian
@Rorn ---- Blue Baron ---- Guardian
Broadsword has:
Larger per attack damage Katana has: Better recharge; Faster animations; these two lead to Better DPS; Better Burst damage; and Better abilities to leverage procs. |
Otherwise Shield Defense is completely out of wack balance wise in favor of Scrappers vs. Brutes. The devs don't care, because in their eyes the difference is minor, even though that means Shield Charge for Scrappers does something like 40% to 50% more damage and that the ST DPS boost Scrapper's get is well beyond any mitigation benefit the Brute gets in return.
I'm sure you'll make a thread about that soon though.
I'm sure that won't stop your pet agenda, but that's my take on how the devs see things.
Originally Posted by EvilGecko
If balance in a game like this means anything it means that when someone chooses a power, a class, an archetype, etc. that they will not in all cases be either superior or inferior to other like choices.
|
Originally Posted by EvilGecko
I believe that Stalkers and Scrappers should be equivalent in damage potential. Not one better than the other. People harp on the survivability difference, but I don't see it.
|
Sorry, but those two quotes really don't match up even remotely.
If you think the devs are not considering IOs when they design new sets, then you really are not paying attention.
I think you're just repeating something that keeps getting repeated because people repeat it. |
In order for devs to balance around IOs, they can't take a set as if it were in a vaccuum. They'd have to take into consideration every possible set bonus combination possible within that primary, and every single set bonus combination for each secondaries. Then compare all of those results with the results of all the other primaries and their bonuses, and all the secondaries. Then lets not consider adding Incarnate abilities.
The majority of the game is designed to work with SOs, outside of a particular set of Incarnate abilties being useful to smooth over success for a couple of trials (which isn't an absolute either) and the level shifts, a 50 can even go through the trials on nothing but SOs.
Tha's what people mean when they talk about new sets not being balanced around IOs, because they're not, at least in the sense of how they perform for normal play.
Consider and balance are two entire different things for a developer. Look at time manipulation. It's a pretty good set just on SOs, this is where it's balanced around. Yet, the dev that worked on the set said something to the effect that it was a great set for a min-maxer to work with - iow, the IO sets that were able to go with it were considered.
In order for devs to balance around IOs, they can't take a set as if it were in a vaccuum. They'd have to take into consideration every possible set bonus combination possible within that primary, and every single set bonus combination for each secondaries. Then compare all of those results with the results of all the other primaries and their bonuses, and all the secondaries. Then lets not consider adding Incarnate abilities. The majority of the game is designed to work with SOs, outside of a particular set of Incarnate abilties being useful to smooth over success for a couple of trials (which isn't an absolute either) and the level shifts, a 50 can even go through the trials on nothing but SOs. Tha's what people mean when they talk about new sets not being balanced around IOs, because they're not, at least in the sense of how they perform for normal play. |
That's not the kind of point that I was refuting however. Errant's point is that the procs are not even a consideration, which I don't believe is true.
Maybe Errant meant something different, but that's what you get with a statement like that (one that is repeated like a mantra).
These are differences in amounts that only min maxers really care about.
Otherwise Shield Defense is completely out of wack balance wise in favor of Scrappers vs. Brutes. The devs don't care, because in their eyes the difference is minor, even though that means Shield Charge for Scrappers does something like 40% to 50% more damage and that the ST DPS boost Scrapper's get is well beyond any mitigation benefit the Brute gets in return. I'm sure you'll make a thread about that soon though. I'm sure that won't stop your pet agenda, but that's my take on how the devs see things. |
I have more level 50 Brutes than Scrappers BTW. I'm not biased in favor of either AT.
Really? Sorry, but those two quotes really don't match up even remotely. |
I think Stalkers and Scrappers are pretty close in damage potential, so much so that I don't perceive a difference on average. I also don't see a major survivability differential either around the average. I think it completely sucks that certain sets like Regen, Will, Ice and other sets with Dull Pain clones don't get the full benefit of those powers and I would change that. But on the whole, I have not found Stalkers to be significantly weaker defensively than Scrappers.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I agree with all of that.
That's not the kind of point that I was refuting however. Errant's point is that the procs are not even a consideration, which I don't believe is true. Maybe Errant meant something different, but that's what you get with a statement like that (one that is repeated like a mantra). |
Developers do not balance the BASIC build of a powerset around IO's. They can't, for doing so would invalidate the players that choose not to ever muck with the Invention system, and with the launch of Freedom, every single Free/<Tier 7 Premium player.
Do they consider IO's and their interactions with powers and powersets? Yes, but they are not the metric a set's performance is determined by, but more the outlier maximum at which a set can perform. They have (and I no doubt expect this to continue) made adjustments in the past to powers based off of IO usage (Dark Melee Buzzsaws, Ice Control Proctic Air and other toggles, Traps), but the primary intent is to ensure the set is playable with SO's. (e.g. Fiery Aura and Shields - Both are "as intended" squishier than other Defensive Powersets, and acknowledged to be monsters when IO'd out. They've not been reduced though, since that "could" invalidate their play with the Enhancements available to everyone.)
So, essentially, Devs do not balance around IO's. They acknowledge them, sure, but the primary metric is Single Origin Enhancements. Suppose I should rephrase it to "Dev's do not balance around IO's, mostly..." but that seems wishy-washy.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Not to derail the thread too much further (but I will ), but do you mean when at the defense soft cap?
Because, outside of that, there is a quite noticeable difference between the two. For one, the lower hp pool makes getting hit on stalkers way more noticeable than Scrappers, pretty much across any of the sets prior to getting a soft cap. Which is I think the biggest difference. If Stalkers were given a higher hp cap (but same base) this may help (which is what I believe you were alluding to).
I've noticed that using placate as a defensive tool in order to shed agro at the earlier levels so that I could hit a heal or down some inspirations in order to survive an encounter occured quite often, where as a Scrapper could have duked it out longer.
Why don't they?
I think Stalkers and Scrappers are pretty close in damage potential, so much so that I don't perceive a difference on average. I also don't see a major survivability differential either around the average. I think it completely sucks that certain sets like Regen, Will, Ice and other sets with Dull Pain clones don't get the full benefit of those powers and I would change that. But on the whole, I have not found Stalkers to be significantly weaker defensively than Scrappers. |
How can the Brute have more HP and do equivalent or more damage in some circumstances?
I think the balance issues between Stalkers and Scrappers are much greater than the balance issues between BS and Katana.
The differences between BS and Katana are pretty minimal for anyone who isn't a high end performance focused player.
Stalkers on the other hand bring nothing to a team that wouldn't be better filled by a Scrapper.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
It amuses me that a significant portion of the past couple pages has been people saying Broadsword doesn't need changed because "x isn't balanced with y, but that didn't get fixed." To the people saying those things: MAKE YOUR OWN THREAD! This thread in particular is focused on a very real numerical imbalance between Broadsword and Katana that makes Broadsword mechanically undesirable. Comments in this thread should either be well thought out statements to the contrary, or suggestions of how it can be fixed.
@Rorn ---- Blue Baron ---- Guardian
Due to an unplugged vacation, I'm late to the party, but:
And now the wall of text.
The consensus that Broad Sword lags Katana by a bit tends to hinge on a few basic things:
- DPS for the good attack chains favors Katana
- AoE favors Katana with the radius PBAoE doing more damage faster with the same recharge, and the arc PBAoE doing at least better DPA with a faster recharge
- Even burst damage, generally considered better on Broad Sword, is ONLY better if you consider a burst to be a single attack, maybe two. Some people do define it this way, but I suspect most of the forum regulars would consider a burst to be more in the 5-10 second range. I personally would say about 10 seconds, or the duration of Build Up. On time scales like that, Katana is better at burst damage.
- Faster attacks allow Katana to take better advantage of procs and Interface, as they get more chances to fire in a given period of time.
- Parry and Divine Avalanche are identical powers, so no advantage to either set there.
Since these differences are actually quite small (as someone said, relevant probably only to number-crunching min/maxers), most people are proposing minor buffs, and most of these buffs seem to be of the form of giving Broad Sword an unarguable advantage at burst damage, while perhaps at least making it lag less at DPS and AoE.
Now on to specific comments:
I hope that's true, though obviously one started. I'm hoping I can clarify the situation a little. Hopefully we can get everyone on the same page. My writing, unfortunately, probably won't be good enough for that. It's worth trying, though.
hardly any reasons for the buffing were actually giving..besides the old 'I think it should be so.'
|
It isn't, particularly if you don't have Arcanatime turned on. There's really no magical value. What there is is an analysis of damage done, typically broken into three semi-separate areas - DPS, AoE and burst. There's no particularly simple way to analyze these in the general case (unless you consider burst to be a single-attack deal). However, we HAVE done the analysis in a large number of threads over the years. I should also point out that when I say "DPS" I mean "single-target damage over time" and not "the DPS figure reported by Mids' or in game", as that considers damage and recharge in a way that is unrealistic for anything but the very early portion of the game.
Does anyone think spines is a bad set? Anyone? No? Well..spines has worse DPA in all 7 powers..than BS! Wow, how bad MUST spines be then??
|
I do not see any reason BS needs a buff. COuld it use one..for sure!
|
A very legitimate fear in my opinion.
Comparing two attacks from Kat to one from BS doesnt really work..since you get two chances to miss.
|
At 100% chance to hit, 440 vs. 400 = 10% better
At 95% chance to hit, 418 vs. 380 = 10% better
At 50% chance to hit, 220 vs. 200 = 10% better
Since the chance to hit is applied to all attacks, the number of attacks is irrelevant to average damage done over time... until you start getting into more sophisticated arguments like procs and wasted blow through damage.
And adding procs into the mix? How does that give an indication of which sets are better or worse?
|
How is the proccing ability in KATs favour when both sets can take the SAME amount of procs??
|
456 vs. 399 = 14% better
So adding procs to the mix improves Katana more than Broad Sword, and increases the gap between them. I'm not saying the effect is huge in practice, but it's there.
Looking through Mids comparing DPA of kat to other sets..it is better than a lot of them. Does this mean they all suddenly need a buff too?
|
But if you were suggesting what I think you were, I'll agree that it's a dangerous game buffing a set that I think is already at least middle of the pack. Arguably, we might nerf Katana instead, but the general trend for the past few years has been cautiously upward. I would expect a small buff to Broad Sword rather than a Katana nerf. Arguments for other sets needing buffs would be separate from this thread, whether or not those arguments might even be stronger than the argument for a Broad Sword buff.
We're talking about game balance, set balance. That has nothing to do with whether people like the set or not. But if it matters to you, I have two Broad Sword characters at 50, and my Broad Sword/Shield Defense was the most fun I've had leveling 1-50. But fun is subjective, and isn't what we use to balance the sets. We're talking about objective, verifiable differences between highly-comparable sets.
I previously stated numbers, showing DPA of various sets etc..as an example of why i do NOT think BS needs a buff.
|
'While the structure of Katana and Broadsword are identical, Katana gets better DPA on 5 of 7 attacks and is only worse on one attack. This situation is no longer reasonable.'
The is your CORE argument Geko. The one you are basing this whole idea on! (Note, I am not saying you are not correct in the lower DPA's) |
So then, when I join the discussion, and go and list sets with WORSE dpa than broadsword, suddenly that is silly and you quickly pile in with listing all the unqiue things that Spines can do, and tell me I should not compare an aoe set to a single target set.
|
I suspect you feel like Geko is setting up goal posts (compare by DPA) and then moving them (you can't compare by DPA because AoE makes it apples to oranges). But you can compare Katana and Broad Sword by DPA (because the powers are functionally identical) and can't compare either to Spines so simply (because the powers do very different things). Again, DPA isn't what matters (and now you probably think I'm moving the goal post, where I'm really just pointing out that it wasn't where you were told it was), but the same argument applies to what does matter.
So there ya go Geko..a list of things BS has THAT spines can't do. And you know what, it is JUST as worthless as your list of things spines has that BS doesnt..since they arent the same sets. But hey..I only compared the DPAs...now..what was the thread started based on the DPA on broadsword...oh yeah! This one.
|
Now try making a list of the things that Broad Sword has that Katana doesn't, or vice versa. You'll find that they're all things that are relatively comparable, because the arcs, buffs, debuffs, knockup and so on all match. That makes it much more of a straight comparison of damage output. Even damage output comparisons tend to be complicated, as we get into questions like whether AoE or DPS damage is better. But this, too, doesn't apply to the Broad Sword vs. Katana comparison, since Broad Sword arguably loses to Katana in the three main categories of damage output.
Basically, you haven't won an argument by knocking down a DPA straw man, whether or not that straw man was set up by someone else, and whether or not you knew it was a straw man. I think I understand exactly where you're coming from, though, and certainly don't blame you for knocking the straw man over. I'm just pointing out that knocking it over hasn't changed anything really.
And assuming your posts have been made in seriousness, I'm sorry for the names you've been called. Your tone has been confrontational, so probably people felt provoked and their reactions might be considered reasonable, but trying to read this thread as I suspect you're reading it, I can understand why your tone has been confrontational. I'm hoping I've clarified rather than confused the issue, but it's hard for me to know.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
http://wiki.cohtitan.com/wiki/Devouring_Earth
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.