Feedback: "Who Will Die?" Part 1


Agent White

 

Posted

I've run both versions, though I have yet to do so as the team leader, so I haven't seen the contact dialogue or clues. On the whole, I thought the arcs were entertaining, though not the best ever. I'd rate them about the same as one of the better AE arcs or tip missions (i.e., far better than i0 content; not as good as, say, many Going Rogue arcs).

I'd also like to take this opportunity to beg and implore the developers to please, please, please make some story arcs for ranges above the 20's. I assume the devs focus on the 20's because it's easy to balance content for this range, but after issue after issue that adds arcs to this range, I'd like something higher in level. (When's the last time we got some arcs for levels above 29? I think it might've been i13, with Daedalus and Sister Arlia.) The teens and especially the twenties are groaning with content, such that each alt can take a different path through them. The thirties, by comparison, are a desert, where each character must do the same thing in order to level because there's so little to do relative to the leveling rate.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

I will also add to the feedback that the map work was AMAZING! Good job artists! Now if we could just talk about the awful Statesbro & Warwork splash screen...

I kid, I kid... mostly... okay, not really, I do hate that splash screen with undying vitriol, but the maps were still stellar. I wish the Hollows really looked like that!

As far as the story goes, I will reserve my judgment until the writers have shown more of their hand.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

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Originally Posted by Seschat View Post
Ok, tried on redside and blueside. Still can't find the official exit to the first map.
Doors are not always made of wood.


 

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Originally Posted by Lazarillo View Post
Honestly, I'd rather they just made the various arcs fall in the "any" level range, ala Montague Castanella. I'm going to hope that this is just one of those cases where something that seems "sensible" is just an "oh yeah, why didn't we think about that" on the Devs' part and that next month's mini-arc is given a wider range.
Looks more like they are progressing the story along in levels. And using the Minions of Igneous meant they could not go to a higher level. The Minions cap out at level 20. And since the Lost change to Rikti at level 30, even without the Minons they could not have gone higher than 25 or 26.

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Originally Posted by Biowraith View Post
2) if you haven't built for exemping, your enhancements can get messed up pretty bad by the scaling and you find yourself actually weaker than you were at that level.
Your enhancements are not harmed at all by exemping. They are not as powerful, but the proportions are the same. And their values will not be hitting the ED cap, meaning that you would actually be getting the full benefit of everything they do, which you aren't getting at 50.

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Originally Posted by Zortel View Post
Ambushes come too frequently, the glowies should instant activate rather than delay every time a guard hits.

Timer too short to escape properly from the first mission without going in aware.

Hate the fact that the enter game button has to be pressed every mission load screen. It's a picture. Just let me into the mission map.
I could swear I actually got hit while interacting with the rocks, and they kept on working.

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Originally Posted by Minotaur View Post
Not true, lost sort of scale to 50 as you'll know if you do close to max level lost missions at +diff.
Or just do Lost missions at regular difficulty, since missions have a variable level for mobs. But the fact that the Rikti take over from the Lost and go up to 50 does not help in this arc, since the story is about the Lost obeying their Masters. It is not a story about the Rikti, it is a story about the Lost before they make the change.

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Originally Posted by Lycantropus View Post
This also kind of plays into the 'offscreen' dialogue individuals where you change the color of their chat boxes but not the NPC text if it scrolls by too fast. Makes it difficult to follow sometimes. Also, make NPC text auto-selected in the Chat and Help tabs. Some of my SG mates forget to do that and miss out on story as a byproduct.
On new accounts the Cutscene channel is automatically included on the tabs. It is us old-timers that don't have it. What you can do is set up a character with all the chat channels the way you want them, then go into Options>General, all the way at the bottom. Save your Chat channels to the default file. I always make sure that the results show up in the System channel twice to be sure it is there. On new characters, the channels should load automatically from now on, although sometimes I have to specifically load them. On old characters, go in and load them manually.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
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Here are my suggestions:

1: Instead of the Mission Kick alone if the timer runs out while you are escaping the first mission, please add a cutscene with some falling rocks and damage (Heh, "Rocks fall, everyone dies"). Having it just kick you from the mission feels anticlimactic.

2: Please add a badge for clicking the three glowies before the ambush timer runs out during the Pumicite ambushes in the second mission.

3: In the final mission on villain side, please have the Freedom Phalanx (all of them, at full AV power and level 50+) actually show up at the very end and let us fight them if time runs out (actually, I will have to double check to ensure this is not already the case, but I beleive it just Mission Kicks you). They have their teleporters, they won't get too beat up.

4: If we are going to be exemped, hand wave it with a line of dialogue at least. The artifact is draining our powers. ??? knows we are interfering and limits our power. Time Travel. Planetary alignment nanite bla bla bla. Something.

5: Please add a page of comic book exposition to the splash page. This will help non-mission-holders potentially get more of the story.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

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Something I forgot to mention: I didn't like having to click past the loading screen, simply because I kept forgetting to do it. Is this "click twice to start the mission" system going to replace the "just click on the door" we've had for several years now? If so, I need to start looking for it.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

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I'd just like to say that Super Speed + Lava = Thank Deity for Rocket Board!


 

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Quote:
Originally Posted by Justice Blues View Post
Looks more like they are progressing the story along in levels. And using the Minions of Igneous meant they could not go to a higher level. The Minions cap out at level 20. And since the Lost change to Rikti at level 30, even without the Minons they could not have gone higher than 25 or 26.
Yeah, like I said, I understand why this arc needed to be in the level range it was. Heck, the second AE story listed in my sig is a 10-15 arc with Igneous in it, so it's not that I see anything wrong with low level content. And hey, don't get me wrong, I thought it was a pretty good arc, if a bit short.

But there's a difference between "a good arc" and "an arc that's worth paying for", and the latter needs to have broad appeal to a broad range of character types and level ranges. I don't think I'd have a single complaint about the new arc if it wasn't premium content. But because it's something that's being treated as added value (either for free players to purchase, or as a special perk worth paying a subscription for), then it needs to keep high level players and low level players in mind, I think. For what it's worth, an arc for 50s only would be just as bad as one that mandates exemping, in this particular case.


 

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Originally Posted by Psychoti View Post
Ran it as a Villain and then as a Vigilante. While the maps are incredible, the story felt weak. I realize it's only part 1 of 7 but it's also $5 (for Premiums). It's not worth $5. $2, maybe.

Perhaps when all the arcs will be available... I agree it's not worth $5 on its own. However, when later arcs come out, will the first ones still be available to premiums? Like, if a Premium players waits until 1.7, can he or she then run all arcs 1.1 through 1.7 in one month on one $5? The difference being of course that VIPs get to run them as soon as they come out.

Just thinking out loud here, not sure how the pay per arc will work.


 

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Originally Posted by gameboy1234 View Post
Perhaps when all the arcs will be available... I agree it's not worth $5 on its own. However, when later arcs come out, will the first ones still be available to premiums? Like, if a Premium players waits until 1.7, can he or she then run all arcs 1.1 through 1.7 in one month on one $5? The difference being of course that VIPs get to run them as soon as they come out.

Just thinking out loud here, not sure how the pay per arc will work.
As I understand it, the arcs themselves are what is purchased, not the license to play the arcs. So you'd pay $5 to play this month's arc this month, and next month you could still play it, but not October's arc. You'd have to pay $5 more for that. And you could even pay $5 next month without buying this month's, and you'd be able to play the October one but not the September one.


 

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Quote:
Originally Posted by gameboy1234 View Post
Perhaps when all the arcs will be available... I agree it's not worth $5 on its own. However, when later arcs come out, will the first ones still be available to premiums? Like, if a Premium players waits until 1.7, can he or she then run all arcs 1.1 through 1.7 in one month on one $5? The difference being of course that VIPs get to run them as soon as they come out.

Just thinking out loud here, not sure how the pay per arc will work.
My understanding was that it was per arc, but I didn't pay much attention since I don't plan for my sub status to change. I think that the charge is as much for the reward as it is for the length of the arc, in that regard.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

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Quote:
Originally Posted by Six View Post
3rd mish: Yes, it's lovely to have these wonderful new powers to beat up the incoming heroes with, but who has time to sit there and rearrange their power trays when you've got waves of ambushes coming at you? I have 4 power trays on my screen, all full, with powers locked in place. If I'd popped open a new tray, gone into the menu and found the unlock option (or even used the /optionset disabledrag 0 command), then opened up my Powers and scrolled through the 50 temp powers I have looking for the new ones to add to the new tray, there's no way I'd have been still alive by the time I was ready to fight - I ended up just using all my regular powers for this bit.
Wait, it actually gave *new* powers?! I thought it just "super-charged" me or something, judging by how fast I was moving. Oh well, my MA/SR scrapper villain still did fine.

Unrelated notes from me: last map, I lost the mage guy following me and had to do the usual go-hunt-lead-slowly thing.

Go. Hunt. Lead slowly. Across a huge map.

Really devs?

Really?


 

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I like how Penn Jillete is the bad guy. Must mean Teller is the mysterious voice.


 

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Originally Posted by Dark_Respite View Post
It's not like I *SUCCEEDED* and then posted the information here!

Michelle
aka
Samuraiko/Dark_Respite
nothing can be kept secret for long...like staff fighting


 

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Oh, and unless Death by Lava is the intended preferred method of defeating Lemkin, he at least needs one of those ranged psychic blasts the Lost are known for.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

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There was a story in this? I was too busy running from stuff trying to beat a clock in two missions and the last mission, I was too busy trying to fight ambushes to notice a story. Kinda reminds of writing on Khan TF: a cure for sleepness.


 

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I´m not a native english speaker and i´ve got a feeling that i do misunderstand this.
Please enlight me someone.

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Originally Posted by Positron View Post
A player who starts playing SSAs in the middle or the end of the arc isn't gated by the week-long cooldowns.
What is meant by "middle or the end of the arch"?
Is it meant to be the middle or end of the first part of the story arch we just got to play?
If so, how do you start in the middle or end?

Or is it meant to to be the middle or end of the whole WHO WILL DIE Story Arch?
So that you start with for example part 3/7 or 6/7?

Quote:
Originally Posted by Positron View Post
They can play each SSA and get the good reward table every time. Only after they have done the "First Time" will they be gated further by the week-long cooldown.
So there is really a possibility to get H/V Merits or anything else of the 4 options with the same char again and again without the 7 days cooldown, and thats alright by the Dev´s?

How do you do the "First Time" thing?
How do you avoid it?


 

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From a mission design point of view I really enjoyed the story arcs. There's no defeat-alls which is an absolute blessing but the missions do have some nice surprises along the way to mix things up from a standard defeat-the-boss fare we're so familiar with. While I know it's a controversial bit, I enjoy the 'escape' mission objectives. I do feel that it would be more interesting if escaping didn't simply involve backtracking. I know the first mission sends you to a different part of the Organbegan map but I feel like having an actual cave-in or something blocking the way out of the final room and having to find an escape route from there would have allowed for a more continuous feel of progression. But of course, I understand there are environment limitations from a practical perspective.

The plot was interesting and has a really good hook at the end to keep players invested, but the hero and villain sides were so similar in structure that it was a bit disappointing. If I had to say which side I thought was more interesting it would be a clear victory for villains. Being able to assert yourself with the Circle as an ally or an independent villain added some flavor as well as some depth to how you could approach the final mission. Frankly, I also thought Alastor was a more interesting contact than the Lost whats-his-name contact for heroes. Villains also get a more substantial fight at the end with a few waves of ambushes by heroes. If the arcs are going to remain this closely linked in structure I do hope that we'll see more ways to deviate from the static adventure that heroes have in this arc for both sides.

I also was a tad disappointed that it was only three missions for what is a paid product for premiums. I hope we get more lengthy adventures as the signature story arcs continue. Finally, I hope we won't be stuck at level 20 for this entire arc. Let us use those abilities we've been working on in those incarnate trials!

One thing that I want to point out that I continually enjoy is the vastly, vastly improved sound design in the game. The music cues that we're getting these days are fantastic and I hope we only see more of them.

Overall a good first effort but I hope to see some minor tweaks as the arcs move forward. Keep the fun coming!


"Always remember that you're unique -- just like everybody else."

 

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Quote:
Originally Posted by Olantern View Post
Something I forgot to mention: I didn't like having to click past the loading screen, simply because I kept forgetting to do it. Is this "click twice to start the mission" system going to replace the "just click on the door" we've had for several years now? If so, I need to start looking for it.
One thing you may not know, you're in the mission even if you didn't click the "enter" button (or whatever it's called). I know this because I did some 2-boxing and I was able to teleport my 2nd toon, switch context and I'd see the loading screen still up. This could be problematic if someone say, uses Assemble the Team when you load in but you're really not there and you have your prompt up but aren't there to click it.


Global = Hedgefund (or some derivation thereof)

 

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Quote:
Originally Posted by Tormentoso View Post
Still, this is one scenario where the altoholics will make out like bandits
And I have!

A level 25 LOTG +rech for each of my characters for 20 minutes of play? YES PLEASE.

Don't worry, I won't crash the market. They're all for me!


 

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Quote:
Originally Posted by Memphis_Bill View Post
Have run through heroside twice. Thoughts:

1. DUMP the blasted "Enter mission" button. Really. I KNOW I'm entering a mission. That's why I clicked on the mission door. I didn't notice it at first and thought "Damn, that's a long load...."
THIS!!! 1000x THIS!!! I don't understand the need for the Enter Mission button. For the tutorial, yeah.. you can enter or read the comic book... but on a TF or mission arc? Nah..

Other than that, LOVED the arc Have to try redside, tonight.


You don't hit smiling monsters - Sister Flame

 

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Quote:
Originally Posted by Golden Girl View Post
On the UStream today, they called the unseen person in the blue side cutscene "he".
"he who shall be pummelled" when I get him in melee range!



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
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Quote:
Originally Posted by Zortel View Post
Ambushes come too frequently, the glowies should instant activate rather than delay every time a guard hits.

Timer too short to escape properly from the first mission without going in aware.

Hate the fact that the enter game button has to be pressed every mission load screen. It's a picture. Just let me into the mission map.
Ambushes for a Master Mind on mission two are weird. Both I and another long-time player have run it with MMs (he on blue-side, I on red), and wherever the ambushes are spawning, they appear to pile up a couple iterations, and then catch up to you. I got the message, nothing happened, and proceeded to the intersection where the first glowie is. my thugs and I dealt with the guys there, and then NINE PPD came onto the scene at once. (And here I had been hoping Psylenz had forgotten his difficulty settings!) By the time I got back from the hospital, the timer had run out, and I got to see all the PPD teleport out.

I have no issues with the timer on mission one's finale, now that I know where the exit is. I was unaware that beating up stuff would add to the timer, however. As an invisible, super-leaping, thugs/devices MM, I just went over or around everyone.

Definite agreement on getting rid of the stupid button on the loading screen. Thanks to my ISP, load times are variable enough that I do not need any artificial delays in entering the mission. And, while it is nice that we are referencing Manticore and Sister Psyche's relationship, as the second oldest member of the Phalanx, S.P. really should be showing a bit more professionalism and determination here. (But is still leaps and bounds better than her depiction in the tutorial loading screen!)


 

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Quote:
Originally Posted by Dark_Respite View Post
But hey, it's not MY fault there's virtually nobody left at Paragon who knows how demofiles work! I should go down there and teach a seminar.
If you did, Michelle, ol' Black Pebble wouldn't have any excuses left for NOT buying you lunch!

I approve of this plan.


It's the end. But the moment has been prepared for ...