Feedback: "Who Will Die?" Part 1
I will also add to the feedback that the map work was AMAZING! Good job artists! Now if we could just talk about the awful Statesbro & Warwork splash screen...
I kid, I kid... mostly... okay, not really, I do hate that splash screen with undying vitriol, but the maps were still stellar. I wish the Hollows really looked like that!
As far as the story goes, I will reserve my judgment until the writers have shown more of their hand.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Honestly, I'd rather they just made the various arcs fall in the "any" level range, ala Montague Castanella. I'm going to hope that this is just one of those cases where something that seems "sensible" is just an "oh yeah, why didn't we think about that" on the Devs' part and that next month's mini-arc is given a wider range.
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2) if you haven't built for exemping, your enhancements can get messed up pretty bad by the scaling and you find yourself actually weaker than you were at that level.
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Ambushes come too frequently, the glowies should instant activate rather than delay every time a guard hits.
Timer too short to escape properly from the first mission without going in aware. Hate the fact that the enter game button has to be pressed every mission load screen. It's a picture. Just let me into the mission map. |
Not true, lost sort of scale to 50 as you'll know if you do close to max level lost missions at +diff.
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This also kind of plays into the 'offscreen' dialogue individuals where you change the color of their chat boxes but not the NPC text if it scrolls by too fast. Makes it difficult to follow sometimes. Also, make NPC text auto-selected in the Chat and Help tabs. Some of my SG mates forget to do that and miss out on story as a byproduct.
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Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Here are my suggestions:
1: Instead of the Mission Kick alone if the timer runs out while you are escaping the first mission, please add a cutscene with some falling rocks and damage (Heh, "Rocks fall, everyone dies"). Having it just kick you from the mission feels anticlimactic.
2: Please add a badge for clicking the three glowies before the ambush timer runs out during the Pumicite ambushes in the second mission.
3: In the final mission on villain side, please have the Freedom Phalanx (all of them, at full AV power and level 50+) actually show up at the very end and let us fight them if time runs out (actually, I will have to double check to ensure this is not already the case, but I beleive it just Mission Kicks you). They have their teleporters, they won't get too beat up.
4: If we are going to be exemped, hand wave it with a line of dialogue at least. The artifact is draining our powers. ??? knows we are interfering and limits our power. Time Travel. Planetary alignment nanite bla bla bla. Something.
5: Please add a page of comic book exposition to the splash page. This will help non-mission-holders potentially get more of the story.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Something I forgot to mention: I didn't like having to click past the loading screen, simply because I kept forgetting to do it. Is this "click twice to start the mission" system going to replace the "just click on the door" we've had for several years now? If so, I need to start looking for it.
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
I'd just like to say that Super Speed + Lava = Thank Deity for Rocket Board!
Looks more like they are progressing the story along in levels. And using the Minions of Igneous meant they could not go to a higher level. The Minions cap out at level 20. And since the Lost change to Rikti at level 30, even without the Minons they could not have gone higher than 25 or 26.
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But there's a difference between "a good arc" and "an arc that's worth paying for", and the latter needs to have broad appeal to a broad range of character types and level ranges. I don't think I'd have a single complaint about the new arc if it wasn't premium content. But because it's something that's being treated as added value (either for free players to purchase, or as a special perk worth paying a subscription for), then it needs to keep high level players and low level players in mind, I think. For what it's worth, an arc for 50s only would be just as bad as one that mandates exemping, in this particular case.
Ran it as a Villain and then as a Vigilante. While the maps are incredible, the story felt weak. I realize it's only part 1 of 7 but it's also $5 (for Premiums). It's not worth $5. $2, maybe.
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Perhaps when all the arcs will be available... I agree it's not worth $5 on its own. However, when later arcs come out, will the first ones still be available to premiums? Like, if a Premium players waits until 1.7, can he or she then run all arcs 1.1 through 1.7 in one month on one $5? The difference being of course that VIPs get to run them as soon as they come out.
Just thinking out loud here, not sure how the pay per arc will work.
Perhaps when all the arcs will be available... I agree it's not worth $5 on its own. However, when later arcs come out, will the first ones still be available to premiums? Like, if a Premium players waits until 1.7, can he or she then run all arcs 1.1 through 1.7 in one month on one $5? The difference being of course that VIPs get to run them as soon as they come out.
Just thinking out loud here, not sure how the pay per arc will work. |
Perhaps when all the arcs will be available... I agree it's not worth $5 on its own. However, when later arcs come out, will the first ones still be available to premiums? Like, if a Premium players waits until 1.7, can he or she then run all arcs 1.1 through 1.7 in one month on one $5? The difference being of course that VIPs get to run them as soon as they come out.
Just thinking out loud here, not sure how the pay per arc will work. |
3rd mish: Yes, it's lovely to have these wonderful new powers to beat up the incoming heroes with, but who has time to sit there and rearrange their power trays when you've got waves of ambushes coming at you? I have 4 power trays on my screen, all full, with powers locked in place. If I'd popped open a new tray, gone into the menu and found the unlock option (or even used the /optionset disabledrag 0 command), then opened up my Powers and scrolled through the 50 temp powers I have looking for the new ones to add to the new tray, there's no way I'd have been still alive by the time I was ready to fight - I ended up just using all my regular powers for this bit.
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Unrelated notes from me: last map, I lost the mage guy following me and had to do the usual go-hunt-lead-slowly thing.
Go. Hunt. Lead slowly. Across a huge map.
Really devs?
Really?
I like how Penn Jillete is the bad guy. Must mean Teller is the mysterious voice.
Oh, and unless Death by Lava is the intended preferred method of defeating Lemkin, he at least needs one of those ranged psychic blasts the Lost are known for.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
There was a story in this? I was too busy running from stuff trying to beat a clock in two missions and the last mission, I was too busy trying to fight ambushes to notice a story. Kinda reminds of writing on Khan TF: a cure for sleepness.
I´m not a native english speaker and i´ve got a feeling that i do misunderstand this.
Please enlight me someone.
A player who starts playing SSAs in the middle or the end of the arc isn't gated by the week-long cooldowns.
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Is it meant to be the middle or end of the first part of the story arch we just got to play?
If so, how do you start in the middle or end?
Or is it meant to to be the middle or end of the whole WHO WILL DIE Story Arch?
So that you start with for example part 3/7 or 6/7?
They can play each SSA and get the good reward table every time. Only after they have done the "First Time" will they be gated further by the week-long cooldown.
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How do you do the "First Time" thing?
How do you avoid it?
From a mission design point of view I really enjoyed the story arcs. There's no defeat-alls which is an absolute blessing but the missions do have some nice surprises along the way to mix things up from a standard defeat-the-boss fare we're so familiar with. While I know it's a controversial bit, I enjoy the 'escape' mission objectives. I do feel that it would be more interesting if escaping didn't simply involve backtracking. I know the first mission sends you to a different part of the Organbegan map but I feel like having an actual cave-in or something blocking the way out of the final room and having to find an escape route from there would have allowed for a more continuous feel of progression. But of course, I understand there are environment limitations from a practical perspective.
The plot was interesting and has a really good hook at the end to keep players invested, but the hero and villain sides were so similar in structure that it was a bit disappointing. If I had to say which side I thought was more interesting it would be a clear victory for villains. Being able to assert yourself with the Circle as an ally or an independent villain added some flavor as well as some depth to how you could approach the final mission. Frankly, I also thought Alastor was a more interesting contact than the Lost whats-his-name contact for heroes. Villains also get a more substantial fight at the end with a few waves of ambushes by heroes. If the arcs are going to remain this closely linked in structure I do hope that we'll see more ways to deviate from the static adventure that heroes have in this arc for both sides.
I also was a tad disappointed that it was only three missions for what is a paid product for premiums. I hope we get more lengthy adventures as the signature story arcs continue. Finally, I hope we won't be stuck at level 20 for this entire arc. Let us use those abilities we've been working on in those incarnate trials!
One thing that I want to point out that I continually enjoy is the vastly, vastly improved sound design in the game. The music cues that we're getting these days are fantastic and I hope we only see more of them.
Overall a good first effort but I hope to see some minor tweaks as the arcs move forward. Keep the fun coming!
"Always remember that you're unique -- just like everybody else."
Something I forgot to mention: I didn't like having to click past the loading screen, simply because I kept forgetting to do it. Is this "click twice to start the mission" system going to replace the "just click on the door" we've had for several years now? If so, I need to start looking for it.
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Global = Hedgefund (or some derivation thereof)
On the UStream today, they called the unseen person in the blue side cutscene "he".
@Golden Girl
City of Heroes comics and artwork
Have run through heroside twice. Thoughts:
1. DUMP the blasted "Enter mission" button. Really. I KNOW I'm entering a mission. That's why I clicked on the mission door. I didn't notice it at first and thought "Damn, that's a long load...." |
Other than that, LOVED the arc Have to try redside, tonight.
You don't hit smiling monsters - Sister Flame
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
Ambushes come too frequently, the glowies should instant activate rather than delay every time a guard hits.
Timer too short to escape properly from the first mission without going in aware. Hate the fact that the enter game button has to be pressed every mission load screen. It's a picture. Just let me into the mission map. |
I have no issues with the timer on mission one's finale, now that I know where the exit is. I was unaware that beating up stuff would add to the timer, however. As an invisible, super-leaping, thugs/devices MM, I just went over or around everyone.
Definite agreement on getting rid of the stupid button on the loading screen. Thanks to my ISP, load times are variable enough that I do not need any artificial delays in entering the mission. And, while it is nice that we are referencing Manticore and Sister Psyche's relationship, as the second oldest member of the Phalanx, S.P. really should be showing a bit more professionalism and determination here. (But is still leaps and bounds better than her depiction in the tutorial loading screen!)
But hey, it's not MY fault there's virtually nobody left at Paragon who knows how demofiles work! I should go down there and teach a seminar.
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I approve of this plan.
I've run both versions, though I have yet to do so as the team leader, so I haven't seen the contact dialogue or clues. On the whole, I thought the arcs were entertaining, though not the best ever. I'd rate them about the same as one of the better AE arcs or tip missions (i.e., far better than i0 content; not as good as, say, many Going Rogue arcs).
I'd also like to take this opportunity to beg and implore the developers to please, please, please make some story arcs for ranges above the 20's. I assume the devs focus on the 20's because it's easy to balance content for this range, but after issue after issue that adds arcs to this range, I'd like something higher in level. (When's the last time we got some arcs for levels above 29? I think it might've been i13, with Daedalus and Sister Arlia.) The teens and especially the twenties are groaning with content, such that each alt can take a different path through them. The thirties, by comparison, are a desert, where each character must do the same thing in order to level because there's so little to do relative to the leveling rate.
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"