Where are the casual players?


Aipaloovik

 

Posted

IOs are a different story. You don't need them, you can be fine without them, and unless you want to spend a lot of money to buy crafted IOs they require you to use the crafting system (and likely also use the market to get recipes and salvage). If this is *not* something that you enjoy, you can stick to SOs and do fine.

But if you don't mind rolling up your sleeves and learning a bit about the system, you can do some neat stuff even without shooting for the top dollar items. Others have mentioned "frankenslotting" and I'll give you one of my favorite examples of what you can do. The Focused Smite melee set tops out at level 40 and has an Acc/Dam/Rech and an Acc/End/Rech recipe in it. The salvage could cost more than the recipes, the recipes can be had cheap (right now there are many for sale with no bids, I got one for 11k and another for 1k and reposted them for 1 inf). Each one gives +19.3% to all aspects. So if you craft those two you can replace one ACC SO and one Rech SO and get an extra bit of Dam and End for free! If you already had 3 DAM slotted, you are over the ED cap in Dam, so you can replace one of your DAM with a DAM/RECH or a DAM/END IO (again, look for something cheap). At this point your power now has a bit more than 7 slots of power in 6 slots. Frankenslotting can be a very cheap way to get extra power out of your characters (it works *great* for controllers using multiple acc/hold/recharge IOs).

If you want to kick it up a notch, take a look at the Crushing Impact set. Crushing Impact tops out at level 50 and its more expensive than Focused Smite, but put that aside for the moment. It has 3 triple recipes, ACC/DAM/RECH, ACC/DAM/END, and DAM/END/RECH. If you replaced an ACC, a DAM, and a RECH with those 3 IOs, you'd get 1 ACC, 1.5 DAM, 1 END, and 1 RECH . . . 4.5 slots of power in 3 slots! Not bad, and you'd get a set bonus to health (you also get a set bonus to immoblize resist, but that's not really something to write home about). You can put in two of the other IOs to get the +7% global accuracy bonus and the +5% global recharge, and still have one slot left over to make sure that damage was capped. You can stack up to 5 of the same value/type bonus.

Okay, so how to make the price work for you? The price of Crushing Impact recipes fluctuates over the course of a week or so. Some people pay the "BUY IT NAO" price. If you put up several bids over a range of levels (say 41-49) of 100-200k or so, you'll get likely get several in a week. Craft them all, use what you need, and put the rest on the market with a sell price of a million or so. You'll come out ahead. Level 40 recipes use more expensive salvage, level 50s cost twice as much influence to craft. With a bit of effort and patience, you can get a set of Crushing Impacts for maybe 2 million tops.

Again, if that's not something you wish to explore, you can be perfectly okay with just SOs. The IO system isn't totally straightforward, there is a learning curve. But it isn't rocket science and it doesn't require a ton of brainpower or influence to make it work and have a pretty significant impact on your character. You don't need a bunch of purples or the most expensive recipes/IOs to enjoy the benefits.


 

Posted

Quote:
Originally Posted by Wing_Leader View Post
So I discovered!

I feel a little silly for not anticipating that, I guess. Here I was hoping to get some insight into why I might choose to try a Brute after all my years loving Scrappers, only to find that none of the discussion pertained to me and my level 1 toon (or even the first 40 levels of his career). So much for getting a feel for which AT might fit my playing style better. Even when playing style was thrown into the mix in those threads, it seemed to be "playing style" only within the context of max-level-you-have-top-tier-IOs-slotted-of-course characters.
As a general rule: The brute will level faster, due to fury giving them a huge damage boost early on, before you can decently enhance your powers. After SOs the scrapper catches up.

Really, I've found it's pretty much a wash between scrapper and brute. I just go with whichever one strikes my fancy at the time of character creation (assuming the powersets I want are available to both)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Also, when asking for advice on builds, I've found it's better to specify that you're looking for a leveling build.
This lets them know you are looking for basic 'what to take and when' suggestions, instead of the more requested how can i squeeze 00.1% more recharge here deals.

Out of the 140 some odd toons I have, only 4 of them are over level 40! The majority of my gametime is spent in the 20-38 range. Altitis seems to kick in then. So I'm always needing levelling advice, as I don't really bother with sets and such.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

I have been away from the game for one or 2 years.
I have had to joint the ranks of the casual players, and started a brand new ill/rad troller with the idea that I wanted to run the new stuff and have fun. Then I got hooked on the idea of not tricking my ill/rad out but only making PA fully perma. It has been fun. You don't need purple IO's, but you need to figure out what you want the IO sets to do.

I ran the GR stuff and then made my solo Base to hold onto all of my salvage (That was a mini goal in itself). I saved all of my inf and used mostly SOs until I reached 47. I cought a big break when I got a purple IO piece that was in high(500mil)demand, and the scrimping and saving was over.

I had a lot of fun saving up for my future semi-almost uber toon.

If you want to make inf in a fast semi no-farm way...run the tips and trade 2 alignment merits for the Luck of the Gambler universal recharge. The lvl 50 ones are trading for over 100mil each.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I'll let you in on a secret (well, not really a secret, but still): I do not actually have the vast majority of the IOs you see in builds I post. When I work out a build, I view it more as something to work toward. I have never had the cash to put together a build in Mid's and log in and buy it all at once. If I put together a nice build, and I'm really interested in building that character, it will take me several months to finish it. (Hell, my BS/DA scrapper took almost 2 years to finish, I still need a couple pieces for him to be honest)

Bottom line: Just because you see a lot of expensive stuff in a build doesn't necessarily mean that person actually HAS all that stuff.
Thanks for pointing out that bit of information! I wish more people would put a disclaimer to that effect in some of their posted builds as well. I know a few people, including one rather "casual player" (and suspect there are plenty more) who read the forums and see these totally uber, tricked-out, purpled-out, 8 billion INF builds and assume that practically everybody else has at least one character like that! Then they complain that they're broke, have no virtual money and no time for farming or marketeering.

Most of us don't live in houses featured in Architectural Digest nor drive 2012 supercars from Road and Track, but we can still get ideas from those magazines or websites and/or dreams about them. If more hypothetical builds had a disclaimer saying that they're the CoX equivalent of a "concept car" maybe we'd have fewer people bemoaning the fact that they haven't got one?


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

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Quote:
Originally Posted by KayJMM View Post
Today I had a visit on my base, and he was amazed of the things I had stored there. He is one of the "ebil marketeers", and said I could make a fortune with those enhancements. He refused to believe that those were my drops, and not a market tweek. He also refused to believe that the most influence I ever got on a toon was 300 mil, and thats because I pulled influence from many toons...
Someone was paying me 5mil inf to allow them to farm a tsoo mission of mine on the red side. He gave me 5mil after the 1st run and because it was before work I only ran it with him one more time. I assumed he would want his money back because he didn't get the sorc badge...That was not the case, he gave me another 5mil and said inf wasn't a big deal, he had 3 or 4 toons that were muli-billionares. That floored me. I think I was lvl 35 at the time and 5mil was 3 or 4 times what I had saved without any farming or market tricks.


 

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Quote:
Originally Posted by ClawsandEffect View Post
It's not necessary at all. It IS fun to have characters that can do things they weren't intended to though. Soloing a Giant Monster with a Defender is an awesome thing, and soloing AVs with a scrapper is just as fun.

I'll let you in on a secret (well, not really a secret, but still): I do not actually have the vast majority of the IOs you see in builds I post. When I work out a build, I view it more as something to work toward. I have never had the cash to put together a build in Mid's and log in and buy it all at once. If I put together a nice build, and I'm really interested in building that character, it will take me several months to finish it. (Hell, my BS/DA scrapper took almost 2 years to finish, I still need a couple pieces for him to be honest)

Bottom line: Just because you see a lot of expensive stuff in a build doesn't necessarily mean that person actually HAS all that stuff.
Yeah, you make a perfect Mids uber-toon and then you know what to buy...1 piece at a time, or you see that you will need to scale back to a less uber set because of costs. Getting 10% bonus to recharge is awesome, but 7.5%, 6.75% or 5% bonus are nothing to sneeze at.
Also, having the highest level IO is nice, but check the lower level IO's for a price break.


 

Posted

Quote:
Originally Posted by Wing_Leader View Post
I found WoW to be a dreadful experience because keeping up with the requirements of "end game play" was like a second full time job.
I have been there, that is why I have always preferred this game. Thing is though, this game has a lot of awesome at all levels. Some of the arcs I have enjoyed the most are the new low level ones. To an extent I can understand your main point, but it isn't an issue for me. Say I just bought a Mustang, and then I looked across the street and the neighbor comes home in his new Viper, hey I still have a Mustang, I'm good with that.


Protector: Tulare 50 Inv/SS/EM-ph1x3r 47 Bots/Traps
VIP: VIC-29(Traps/AR) - Corinth(Grav/FF) -Wrecka(Claws/SR)

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Also, when asking for advice on builds, I've found it's better to specify that you're looking for a leveling build.
Well, I wasn't actually asking for build advice on any of the forums. I was just reading the pertinent (or what I thought would be pertinent) threads in the hopes of getting some general insights on the leveling and building process for Scrappers vs. Brutes, i.e., how the process differed between them. I wasn't looking for "which is best", rather, I was looking for general info that would help me decide what would work best for me.

What I discovered was that there was no general consensus, but worse than that was that it took many pages of reading posts before I realized that the debate over which AT was the more capable melee class was purely focused on L50 builds with maximal set bonuses (and, in many cases, Incarnates slotted up). I didn't know going in that the conversation was only interesting (to the participants) when talking about end game builds, and not when talking about the 1-50 leveling career of either AT.

It made me wonder if maybe COH had become mostly a playground for min-maxed L50s who have been grinding the end game content for the last couple of years, just like WoW had become (and has been for quite some time, IMO). I'm gratified to learn that this is definitely not the case, rampant AE farm PL'ing notwithstanding.


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

My guess is that most peoples brags outpace reality. On the internet, it's hard to verify, if you are even the sort skeptical enough to try. But add the pile of brags together, and you create a fair amount of pressure to conform to a standard or norm that's just not the norm.

I would wager it's the MMO equivalent of looking at models and TV personalities for a body self image of what a 'normal' woman (or man) looks.


 

Posted

So I just noticed that I had 4 private messages waiting in my forum inbox, some of which have been sitting in there for a week now. I just wanted to thank those of you who PMed me and offered the in-game assistance. It's folks like you that make me so fond of this game.

I just wanted to let you all know that I do intend to answer you individually, that I didn't just blow off you and your generous offers of help. I just didn't realize I even had those PMs until this afternoon! I am simply not accustomed to looking up in the corner of the screen where the unread message count is displayed in tiny, tiny type.

Anyway, again, thank you all for your terrific input and generous offers of help!


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
It made me wonder if maybe COH had become mostly a playground for min-maxed L50s who have been grinding the end game content for the last couple of years, just like WoW had become (and has been for quite some time, IMO). I'm gratified to learn that this is definitely not the case, rampant AE farm PL'ing notwithstanding.
Nah, there's both. I returned after almost 2 years, so I decided to roll a SS/Fire Brute because all the wonderful stuff people were saying. I self-PL'ed him in 2 days, 2 more days doing BAF-Lambdas and he was all T3 incarnated. I had a permahasten build planned for him but... With his chep IO build (about 30% rech and that's it) and all the incarnatey stuff he can already do anything (haven't tried soloing av's, not my cup of tea, but with insps it may be possible, after ageless he has no end issues), including TF'ing well and farming +4/x8 with bosses, even at with the low rech from IOs he always has some AoE up.

That almost made me leave the game, I thought it was the only thing people were doing from reading the forums and all the shiny new stuff. But then after a month not playing, I rolled some new toons and there are many people playing the regular content.

OTOH, people are helpful here. If you ask about power order for a build (I just asked about my BR/Poison) people will help. If you ask me and others 'what can I improve in this build' and you present a 100 million build, most of us won't throw you a purple+pvp IO build, just add tweaks or suggestions that fit what you apparently are willing to spend, so it's a good place to ask for anything really.

I can see how reading other players' experience here can be a little... Weird. I have some purpled toons and even I rushed to try the Incarnate stuff after my break, but I did it way too fast (and with an outlier powerset combo) and it almost got me out of the game again. But remember, while most are friendly here and will help you with a SO build or anything else, the forums is also where the hardcore players hang out (or the forum addicts like me) so you'll see lots of people soloing TFs, GMs and AVs on 5 billion builds. And that's ok, that's the game they like, just remember that most players don't even come to the forums (I usually ask on tf/mission arc teams and most of them say they never came here).


 

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Quote:
Originally Posted by Seschat View Post
Besides, it isn't as if there is that much to do at 50, even with iTrials. The whole point of the game is the journey from 1st to 50th, after all.
I'm so glad my friend doesn't read these forums anymore...my job (trying to convince him to resub) is hard enough as it is...


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Madadh View Post
My guess is that most peoples brags outpace reality. On the internet, it's hard to verify, if you are even the sort skeptical enough to try. But add the pile of brags together, and you create a fair amount of pressure to conform to a standard or norm that's just not the norm.
In the past, people used to brag about the numerically impossible, and would continue to do so even when it was proven numerically impossible**. That's a strange, strange compulsion. Now, its less about bragging about the numerically impossible, and more about bragging about the too expensive to be common. You can't disprove someone is doing it, but its unlikely very many people are.


Like: "my bad-*** blaster used to two-shot bosses all the time before ED" - that sort of thing.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
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Posted

I know the topic has gravitated a bit but I'll chip in on the "don't need IO's" front a bit. I level most toons to about mid late 30's before I throw any IO's in and continue to slot SO's at multiples of 5 until 42 where I'll go ahead and use 45 and 50's common IO's unless there is something better in a set.

In the 30's I "frankenslot" meaning I'll put IO's from a variety of (cheaper) sets. If I REALLY like a character then I'll start putting sets and working towards fancy stacked bonuses earlier but mostly I wait till late in the characters life before committing much INF. End result, I still have a bit of insight into the SO game and I'd say I rarely feel it affects me to "gimp" levels. The worst times are levels like 26 or 31 when the SO's are going yellow hence my general 30's IO slotting tactic I guess.

If anyone is really overwhelemed by IO sets and such try just replacing your SO's with level 45 or 50 common IO's and work your way up from there!


 

Posted

Okay, so I tried my hand at using the Consignment House market for the first time ever today. It was so easy (read: fast), I'm a little taken aback, and I'm wondering if maybe I didn't try hard enough to maximize my gains. Here's what I did:

I discovered that one of my (many) alts happened to get a level 50 Apocalypse recipe drop at some point. The Dmg/Rech/Acc one. I looked and saw that the difference in selling price between the recipe alone and the crafted IO was about 100mil. So I thought I'd check and see which salvage pieces I had, which ones I needed, and how much it would cost to get the ones I needed.

It turned out that between all my toons, I had all but one of the salvage ingredients. The missing one, Magical Conspiracy, I was able to buy for 2mil, instantly on the spot, no waiting. The crafting cost was 600k. The listing fee for the sale was 40mil, The instant I put it up, it sold for 800mil!

So basically I earned over 700mil influence in about 5 minutes. Now granted, that was only because I had the good fortune to have stumbled upon a purple recipe and have all but one of the ingredients already. But still, I can sort of see why the AH works as easily and quickly as it does. With every server being connected to it, it's like eBay in that you have the entire world's population of players buying and selling, and that makes for a very fluid market.


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Okay, so I tried my hand at using the Consignment House market for the first time ever today. It was so easy (read: fast), I'm a little taken aback[snip]
The CH in CoH is absurdly easy for all parties involved compared to the "market" I've seen in every other MMO I've looked at.

You did exactly what you should have done... you would have been able to save a bit of money by bidding less on the Magical Conspiracy (it's often as low as 1.2M... I've got 30 sitting on one character ), but that's chump change compared to 700m. You could have probably sold it for more if you listed it for higher, but, that would have taken potentially much longer to go through. There's lots of different ways to tweak how you do stuff and potentially make more, but, you've already got the important 95% of it (the most important thing is to compare the crafted and recipe rates- often crap recipes go for a decent sum crafted).

Paragon definitely made a smart choice by making it a double-blind auction, it makes the items flow much faster.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
But still, I can sort of see why the AH works as easily and quickly as it does. With every server being connected to it, it's like eBay in that you have the entire world's population of players buying and selling, and that makes for a very fluid market.
:-)

This is what the Market Forum keeps telling people. Using the market really isn't as traumatic, complicated or time-consuming as people sometimes think.

Quote:
Originally Posted by Kitsune Knight View Post
Paragon definitely made a smart choice by making it a double-blind auction, it makes the items flow much faster.
Not to mention that it makes it far more friendly to people who want as little to do with it as possible, since they can get a reasonable return for their drops even if they know nothing at all about current market prices.

In that vein, Wing Leader, there's a thread you might be interested in here where someone random rolled Hero Merits and listed everything on the market for 1 inf.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
So basically I earned over 700mil influence in about 5 minutes. Now granted, that was only because I had the good fortune to have stumbled upon a purple recipe and have all but one of the ingredients already. But still, I can sort of see why the AH works as easily and quickly as it does.

Yup, what Kit said. You basically did everything right: don't get greedy, and try to minimize your time buying and selling, within reason.

Some folks claim they can farm the market over a weekend or so and make a billion Inf. I don't see how, but you can sure make 100 million or so pretty quickly and without a ton of effort. That's without lucky purple drops. Just a bit of careful buying, selling and crafting will make some nice returns, as well has give some folks the neat salvage or Enhancement they want.

Messing around with the market is one of my favorite "down time" things to do.


 

Posted

My problem now is figuring out what to do with all the salvage and recipes I have spread out across all my characters. In some cases, their allotted inventory is full and I need to get rid of some of it in order to make room for more. Since I don't yet have a specific plan (i.e., which toon I want to have IOs, and therefore which IOs/sets to aim for), I don't know which bits of salvage to keep and which recipes to keep.

Is there a general rule of thumb to use to help decide whether to vendor a recipe or piece of salvage vs. trying to sell it on the market? For instance, I have a Level 50 Fly IO recipe in one of my characters' inventories. The last several market purchases for this were 12,500. But I can vendor it for over 70,000. I know this is "chump change" compared to the amounts that will come in by selling Rare and Very Rare recipes, but I'm just wondering if there is a set of common practices for this stuff. Like, just vendor any recipe that's not at least yellow? Or orange? Vendor any salvage that's not Rare (orange)? I mean, it could take hours to go through the 1000+ pieces of salvage at my disposal (I had an SG where everyone dumped all their salvage in the base before everyone stopped playing, so there's a lot of stuff in the Salvage Rack), find out their "market value" and sell it all off (20 bits at a time). Is that really an effective use of casual playing time (a question mostly for you casual market players, I guess)?


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

There aren't really many rules of thumb, but I can tell you the rules I do use. The list is sadly somewhat complex, but I do have it mostly memorized now.

For recipes, you are almost always safe selling level 50 Common recipes to an NPC and getting more than you can get on the market, primarily because they are, well, so common. However, if you craft them, you might make more money selling them. This is only true for some of the enhancement types - damage, recharge, endurance, accuracy, healing, and end modification all tend to sell for several hundred thousand inf on the market, though the price wanders over time.

There's no hard and fast rule for what Uncommon or Rare recipes are worth on the market, and whether or not it's worth your time to try and to sell them. However, NPC vendors always pay you a pittance for Uncommon and Rare recipes - they pay you far more for Common ones. Basically, if I sell an Uncommon or Rare recipe to an NPC, it's because the alternative was that I planned to delete it.

What a recipe is worth depends heavily on what set bonuses it provides. In general, things that give +defense to melee attacks, lethal/smash damage or ranged attacks is valuable, as are things that give +5% or more recharge. These are especially valuable if the bonus in question comes within a number of slots that people might consider investing in a power anyway. For example, lots of people would five or six slot attacks anyway, so a set that gives +recharge for five slots and +defense for six is probably highly desirable, and therefore valuable on the market. A set that gives +defense in the 5th slot of a resistance power is probably not as valuable, because not many people find the need to five-slot their shields outside of set bonuses.

Sets that provide +HP or +regen are also popular, but probably less so than +defense and +recharge. Sets that provide damage resistance, mez resistance, or debt protection are often junk on the market.

Sets than enhance Defense, Resistance, Damage, and Healing are very popular, because most characters can make use of these. Sets that enhance Holds and Disorients are more popular than sets that enhance most other mezzes, because powerts that Hold and Disorient are relatively common. Sets that enhance Snipes, Confusion, Fear, and Taunt are not very popular, even when they give good set bonuses, because the number of characters that can use them is limited.

Edit: Very Rare sets always worth selling (assuming you don't want to use them. While some, like Sleep and Confuse sets are relative stinkers within the price range of all purples, even the cheapest of them will usually sell for a few million inf, and the most valuable ones (usually the damage sets) will sell for hundreds of millions - the best sellers are closing on 1B.

Most common high-level 50 salvage, especially Tech salvage, is so incredibly oversupplied that if you try to sell it for more than an NPC would buy it from you for it will take longer to sell than you might like. However, once again NPCs buy it for a pittance relative to what a level 50 earns in combat, so this doesn't really mean it's worth selling it to the NPC. I sell my common salvage for badges, not profit, because at 1000 sales and every 2000 sales after that up to 7000 sales adds a bonus market slot.

High-level Uncommon salvage can range from no more expensive than Common salvage to several hundred thousand inf, and the prices are unstable. There's truly no rule of thumb here at all.

Most highl-level Rare salvage currently sells for between 1 and 2M inf. These prices are fairly stable within this price range. Some mid- and low-level rare salvage also falls in this range. However, some mid- and low-level salvage only costs a few thousand inf, because it is not used in many recipes that people like to craft.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

All generic IOs of any level should be vendored unless you want to craft it for personal use, including getting the crafting badges. The sole exception, perhaps, being endurance modification. Everyone uses them and they drop so rarely that it used to be profitable to buy EndMods from the crafting table and sell them on the market.

A couple other Rules of Thumb that I have:

  1. If the bonuses include defense or recharge, it's worth checking.
  2. If the recipe has the name of a signature character, it's worth checking.
  3. Not all purple and PvPIO recipes are very valuable, but they are still worth checking.
  4. All procs ('chance for . . .') and uniques are worth checking.
  5. Vendor recipes, craft then sell enhancements.
And by checking, I mean check the sales prices and dates for the crafted enhancement. If it doesn't have 5 sales within the last week or two, I generally don't bother because I don't want to have it sitting in inventory for a month or more.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Useful market tip that I did not know for a long time, to help checking prices of IOs when you have the recipe:

When you put a recipe in the market, you can click 'Find' to pull it up in search. You can then use the up and down arrows to scroll through the recipe/IOs in the search bar to find the matching crafted IO of the same level. This is an enormous timesaver, and something that isn't immediately obvious (or at least wasn't to me).


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
Is there a general rule of thumb to use to help decide whether to vendor a recipe or piece of salvage vs. trying to sell it on the market? For instance, I have a Level 50 Fly IO recipe in one of my characters' inventories. The last several market purchases for this were 12,500. But I can vendor it for over 70,000. I know this is "chump change" ...

Is that really an effective use of casual playing time (a question mostly for you casual market players, I guess)?

No, but here's what I do.

Sell absolutely everything on the market for 1 inf. The reason is the badges and rewards you get for selling stuff are way better than the few inf you'll get by vendoring stuff.

The sole exceptions are common salvage and recipes that sell for more than 50k or so. The common salvage you want to consider keeping, and the recipes should be investigated to see if their IOs will sell for a lot.

Any IO that sells for more than 2-5 million inf should be crafted and put up for sale at basically half price, so it'll move. The rest, just sell quick and don't look back.

Getting reamed by paying 100k for common salvage just irks me. You may not care, but that's why I hang onto the expensive stuff. Note that you can buy uncommon and rare salvage for tickets in the AE. Go do some of the Devs choice or Guest missions in the AE. They're fun, and you'll build up a supply of tickets in case someone is trying to ream you over a piece of uncommon salvage. (Rare salvage sells consistently in the 1-2 mil range. Just buy it.)

That's it. In summary, craft/save the expensive stuff, and sell everything else for 1 inf. Saves time and hassle, and the inventory increases you get from badges are way worth it.


 

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Quote:
Originally Posted by gameboy1234 View Post
(Rare salvage sells consistently in the 1-2 mil range. Just buy it.)
Errrrr.r..... no.

SOME rare salvage sells consistently for 1-2 mill, yes. That's been dropping, in some cases, but you can still usually get at least around a mill for *some* pieces. The "Old Faithfuls" - deific weapons, mu vestments, chronal skips, pangaean soil, etc. tend to be here.

OTHER rare salvage sells for less than the 5k you could vendor it for. (Heads Up display, I believe, falls into this category.)

Don't just assume Rare = Million dollar sale.