Where are the casual players?


Aipaloovik

 

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Originally Posted by Wing_Leader View Post
how do speed runners and Master-of team leaders know who is experienced enough to be able to keep up and who isn't prior to inviting them to the team?

Mostly we all just wing it.


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Originally Posted by Bionic_Flea View Post
The speeders I run with are happy to team with anyone that is willing to try.

This. On squishies I've spent better parts of certain missions face planted because there was no point in even trying. The soloists and speed runners did their thing, and we all moved on.

If the speed runners couldn't finish the mish, I assume we would have regrouped and all went together for a regular team type run. But it wasn't needed, so no big deal.


 

Posted

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Originally Posted by Wing_Leader View Post
Well all of this raises an interesting question (to me anyway). And that is, how do speed runners and Master-of team leaders know who is experienced enough to be able to keep up and who isn't prior to inviting them to the team? Presumably these teams prefer players who know how to handle themselves in these high-challenge scenarios. Since there is no easy way to advertise that you are an expert or that your build is all IOed out (or that the opposite is true), what is the usual recruiting method that maximizes success?

Do players respond with tells saying things like, "Hey I'm a Master-of expert, please invite me", or "I'm a Master-of noob who needs experience, would you take me"? And what sort of response do tells like the latter typically elicit?
Part winging it, part asking, part knowing what you know.

When most Master Of teams form, they actively say it's a MO-run forming, need (this), (this) and (more of this), and it usually pertains to what the team is lacking and will need to get the MO badge, like debuffing, tanking, etc.

And those outside that range of need will be told no, unless they can't find anything that fits the hole in the team. Then you may get in if the team lead is feeling generous and brave enough to take someone that doesn't fill a hole.

As for the response? It'd depend on the team lead. There have been times on normal teams when my Dark Defender was kicked because I was Dark and not Empath. Not for a TF, I mean just normal teaming!

However, usually the team lead will tell you what will need to be done and the team should help you along.


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Posted

First of all, Wingy, I like the cut of your jib. Liking your posts and comments in general lately; even whenI don't agree with ya... That said.

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Originally Posted by Wing_Leader View Post
I guess what I'm wondering is this: has the game become one in which the top tier stuff is necessary to adequately participate in all the end-game content?
Not even vaguely. It's all perception..

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If so, then it seems to me that the game design needs to find ways to make this doable without such an artificial and unpleasant metagame practice as farming. If not, then why are so many players chasing the top tier stuff as if it was necessary?
Because we want the best.. And those of us that are forumites largely are willing to devote some time to getting the best. It comes down to.. We want to be L33T.


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To my mind, simply expending effort is not farming. In game terms, doing missions and TFs and Trials (without repeating any of it) should be effort enough; it becomes farming when the only reason you are repeating content over and over and over again is to accumulate rewards in a manner and at a rate not supported by the mechanisms of normal play.
OK. That's your perception, and perfectly valid. It isn't universal, mind you, but almost nothing is.


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And for the record, my day job doesn't feel like farming. I do not repeat the same tedious task over and over again (or sit in a "room", raking in the rewards, while someone else does all the "work"), and even if I did I would regard that as a miserable commentary on my career choice, not as an unenviable but necessary stage in personal development.
I SO hear ya there. I have, sadly, had jobs just like this. Thankfully. not currently. But, as I have, I can easily imagine some folks who haven't been lucky enough to have been in the same boat. If so, I can totally see where they are coming from.


 

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Originally Posted by Wing_Leader View Post
I'm certainly willing to believe you, but if this stuff isn't strictly necessary, then why are people so gung ho to fill their characters up with them? Is it bragging rights?

If slotting all purples does little more than make it easy to "steamroll" through the content, then what's the point? Non challenges sound about as appealing as insurmountable challenges. On the other hand, if the top tier end-game content is simply too hard to be very much fun without fully slotted top tier IOs and Incarnate powers, then it seems the barrier to entry to that content has perhaps been set too high because it is really only open to those players willing to be maximally hardcore.

I remember having lots of fun working out optimal builds when SOs were the norm and HOs were simply "gravy". Then came the Invention System and the game sorta lost me. Everyone kept saying IOs were optional, and so I pretty much ignored the entire system (I am not a fan of crafting systems in general in MMOs). I left COH for a few years and am coming back again with a renewed interest in my all-time favorite MMO. But I'm wondering if I've been left hopelessly behind because it feels like learning, mastering, and then exploiting the crafting/auction system to the degree necessary to "keep up" with the hardcore players is like trying to get an MBA. I don't remember that much post-graduate work necessary to take part in the Hamidon raid back in the day, and that was the pinnacle of COH's end-game content at the time.

I'm starting to feel so old...
I'm sure in some cases it is bragging rights. But I don't think that's the usual motivation. I slot high end stuff because I can. I can afford it. I have lots of alts, and most have tons of merits, and a hero merits. It makes making a new high end build fairly easy. And I'm far from the more extreme case. Some folks do it for bragging, so for avoiding feeling like the lost, "avoidance of death." So want t feel they are doing all they can for the team they are on..

The bottom line really is.. Heck yeah, they help. A lot! If you have eh time and cash, why wouldn't you go for them (and be picky about getting the most bang for your buck). But they really, seriously, aren't needed. People mostly chase them to keep up with the jones..


 

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Originally Posted by Arcanaville View Post
Not really: I don't even have aid self: recharge doesn't help...
So sad to see this. Buff over heal in this game, folks.

Not a commentary on Arcana, but more a comment on the game in general that she felt that she should phrase it this way..


 

Posted

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Originally Posted by Wing_Leader View Post
Well all of this raises an interesting question (to me anyway). And that is, how do speed runners and Master-of team leaders know who is experienced enough to be able to keep up and who isn't prior to inviting them to the team? Presumably these teams prefer players who know how to handle themselves in these high-challenge scenarios. Since there is no easy way to advertise that you are an expert or that your build is all IOed out (or that the opposite is true), what is the usual recruiting method that maximizes success?

Do players respond with tells saying things like, "Hey I'm a Master-of expert, please invite me", or "I'm a Master-of noob who needs experience, would you take me"? And what sort of response do tells like the latter typically elicit?
Experience. And your global friend network, and the ability to rank and comment said friends. I often get invites to Mo runs since I often play debuffers. I assume I have a positive comment or That alone has earned me a reputation among my circle of friends. So now when they, or some one connected to them, thinks of doing a Mo, I often get a call.


 

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Originally Posted by Madadh View Post
So sad to see this. Buff over heal in this game, folks.

Not a commentary on Arcana, but more a comment on the game in general that she felt that she should phrase it this way..
Too many responses!

... you're lecturing Arcanaville on the basics?
... you're saying that an En/En blaster has self buffs?
... you're saying that there's something En/En blasters can do to stay alive that works better than Heal Self?

In case that first one seems like I'm putting someone on a pedestal: they named Arcanatime after her for a reason. (I knew it was there in about 2004, but she isolated, calculated and explained it to the rest of us.)


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Posted

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Originally Posted by Madadh View Post
So sad to see this. Buff over heal in this game, folks.

Not a commentary on Arcana, but more a comment on the game in general that she felt that she should phrase it this way..
Huh? What I said was:

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My main: an energy/energy blaster, I spend billions of inf to crank as much recharge as humanly possible without breaking something badly. Was that to maximize damage? Not really: energy blast has pretty flat DPA so recharge doesn't actually help damage all that much. Was it to give me better survivability? Not really: I don't even have aid self: recharge doesn't help with many things that make me more survivable. So why did I spend all those billions for all-out recharge?

'Cause its fun.
I highlighted the specific part you quoted: in context I don't see the problem. It seemed reasonable to me to assume most people would know that if I was talking about survivability for an energy/energy blaster, the most likely power I could have that would directly help survivability that benefits from recharge would be aid self. My Energy/Energy blaster doesn't have any click buffs that help survivability directly, and the only ones she could have are not usually ones people spend a lot of money improving recharge on because they crash - Force of Nature and Surge of Power.


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Originally Posted by Fulmens View Post
they named Arcanatime after her for a reason
It was the first time ever I didn't coin a name for something myself, and people had to call it something. It might have been Werner that first called it that. I would have probably called it the power's effective rooted time, which means Arcanatime was a heartbeat away from being Pert.


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Posted

*sigh*

I didn't think I was that obscure, but I'll try to clarify....

[QUOTE=Fulmens;3907614]Too many responses!

... you're lecturing Arcanaville on the basics?[QUOTE]
No. Not even slightly. Her turn of phrase made it sound as if it was normal to take said power. She didn't choose to. I wouldn't either. I just found it ironic that in a game that so often touts itself as a non healing game that enough people feel the need for a self heal that she would phrase her comment that way, as if she expected that a sizable portion of the readers would expect her to have taken this power. So, I was concurring with her choice, more than anything, and commenting on the irony that was implied.

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... you're saying that an En/En blaster has self buffs?
I made no comment anywhere that said, or even was intended to hint, at what powers were available to an En/En blaster. But, if I were to comment on En/En blasters, es, the have self buffs available to them. Build Up, Boost Range, Conserve Power, and Power Boost are all self buffs, and all are available to them. You, and others may skip them in your builds, but I can only comment on En/En blasters in general based on what they have available.

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... you're saying that there's something En/En blasters can do to stay alive that works better than Heal Self?
No, I intended, and made, no comment directly about En/En blasters' play strategy. But if I were to do so, I'd hazard a guess at 1) Blast stuff and knock it around so it can't act. 2) Kill it so it can't ever act again. 3) Build for defense.




So, in short, no, in none of the above cases were your guesses on the mark. I do apologize for being unclear.


 

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Originally Posted by Arcanaville View Post
Huh? What I said was:

I highlighted the specific part you quoted: in context I don't see the problem. It seemed reasonable to me to assume most people would know that if I was talking about survivability for an energy/energy blaster, the most likely power I could have that would directly help survivability that benefits from recharge would be aid self. My Energy/Energy blaster doesn't have any click buffs that help survivability directly, and the only ones she could have are not usually ones people spend a lot of money improving recharge on because they crash - Force of Nature and Surge of Power.

I followed you just fine. And didn't find anything wrong with what you said. As I attempted to clarify above, I just found your turn of phase ironic. It seemed to me that you expected many of your readers to suspect that you may have taken Aid Self. If you didn't expect that, one wonders why you would address Aid Self and not Provoke or any other pool power that you didn't take for that matter.
And that's what I found ironic. Almost everyone's first comment to new players of this game is, "It isn't about the heals. Healzors aren't needed here." or some other variant on that theme, yet a huge percentage of the player bases seems to think that a self heal is almost a necessity, even with green inspirations so plentiful.


Obviously you don't subscribe to this thinking, and I didn't mean to imply you did. I apologize I wasn't very clear initially.


 

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Originally Posted by Wing_Leader View Post
Is there still room in this game for casual players who want to experience the max-level content, but who don't want to turn farming into another life's career just to obtain the necessary IOs to be useful on a team nowadays?
Yes.

I'm not a casual player, but regardless of how much I'm on, I always play pretty casually.

At this point, I have 11 50s. Only 4 of them are "tricked out". Only 2 of them sport multi-billion inf builds. Only 1 of 'em has all the Incarnate stuff unlocked.

If this seems like a lot, keep in mind that I've been playing the game consistently for as long as it's been around.

Building out a character with spiffy goodies can absolutely be a very gradual and fun process. 'Cuz that's how I do it.

I recommend first trying common IOs.
Then play with "frankenslotting".
Then start getting into sets.
Then start getting into the uber sets.

Take your time with it. There's no rush. And if you don't want to deal with it at all, that's also still a valid option. SOs and inspirations work just fine.


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Originally Posted by rsclark View Post
If you're napping by the door, then sure, people can get pissed, but what is "rightly so" about getting bothered by someone moving as quickly as they are able to?

And as for not doing speed runs, I would love to see what a non-speed eden looks like. Never seen one. Ran 8 when it was WTF, and not a single one was non-speed.

You can get a non-speed ITF because it's so good for farming shards, but much of the game is to the point where if you can't zip past an army of enemies at X8, then you need not apply.

I've had people get pissed that I didn't run a speed TF. Apparently "we can take a straight path to the end, but I'm going to attack everything I see" is anathema in the game.

Oh, and that last part was on pinnacle and it was formed using pinnbadges and cozmic's.
Because if you know it's a speed run and you're lagging significantly behind (i.e., the rest of the team is already at the AV and you're making your way there v e r y s l o w l y for no apparent reason besides laziness or ineptitude), then that's annoying. Note that this is not the same scenario as someone who going into a speed run stating "I've never done one of these before", they can be excused for being on the slow side.

Also I never said Pinnacle was devoid of any stupid people (far FAR from it), but grumbling about a TF not being a speed run is not the same as kicking people for not having IOs, which is the point I was making.


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Posted

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Originally Posted by Madadh View Post
I followed you just fine. And didn't find anything wrong with what you said. As I attempted to clarify above, I just found your turn of phase ironic. It seemed to me that you expected many of your readers to suspect that you may have taken Aid Self. If you didn't expect that, one wonders why you would address Aid Self and not Provoke or any other pool power that you didn't take for that matter.
And that's what I found ironic. Almost everyone's first comment to new players of this game is, "It isn't about the heals. Healzors aren't needed here." or some other variant on that theme, yet a huge percentage of the player bases seems to think that a self heal is almost a necessity, even with green inspirations so plentiful.
The game isn't about heals, and I used to be one of those people that used to say that. It helped I used to team a lot with an FF controller back in the day. But when talking about blasters specifically, most other options don't exist like click defenses. And I wouldn't consider Provoke to be a survival tool. Its specifically within the context of Blasters that Aid Self becomes less controversial: some like it and some don't, but most would agree its the main build option for building for survivability that doesn't go to range-capping with power pools and inventions.


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Obviously you don't subscribe to this thinking, and I didn't mean to imply you did. I apologize I wasn't very clear initially.
No harm, no foul.


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Posted

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Originally Posted by Arcanaville View Post
It was the first time ever I didn't coin a name for something myself, and people had to call it something. It might have been Werner that first called it that. I would have probably called it the power's effective rooted time, which means Arcanatime was a heartbeat away from being Pert.
This reminds me: I don't think I ever mentioned this before. Not only did I not come up with a name for the expression "the net amount of time an attack will take up within a full attack chain due to the limits of the combat clock on the servers" but I also decided not to explicitly coin a name for "the duration of time after the cast time of the power expires when you cannot activate another attack." In the original Arcanatime article I simply called it the "server tailgate interval" which is some old-timey ethernet lingo leaking out there.

But *that* thing I actually *did* coin a term for, and decided not to use it. Originally, I was going to call it the Server QUantum Induced Delay. However, I then realized the delay was not due to the combat quantum alone, but the interplay between the animation quantum and the combat quantum, so I decided to call it the Server QUantum Induced Beat.

Then I decided I was probably spending too much time having fun with that, and changed it in the article to "tailgate." But you can still see remnants of my discussion of server quantums as a legacy, and its probably why I forgot to go back later and give a simple name to the effective rooted time.


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Posted

How are you not a redname Arcanaville?


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Posted

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Originally Posted by Wing_Leader View Post
How are you not a redname Arcanaville?
I think many of us have asked the same question, and I know others have suggested that Paragon Studios hire Arcanaville.

I suspect it's something to do with either "not enough money" or "one of those many other intangibles in real life". In which case I personally think they should keep offering more and more money.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

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Originally Posted by Wing_Leader View Post
How are you not a redname Arcanaville?
Considering her stated attitudes about work and corporate profits, it's more remarkable that she's still employed :P


 

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Originally Posted by Eldorado View Post
I think many of us have asked the same question, and I know others have suggested that Paragon Studios hire Arcanaville.

I suspect it's something to do with either "not enough money" or "one of those many other intangibles in real life". In which case I personally think they should keep offering more and more money.
"Not enough money" and "don't want to move to Mountain View." Plus, I would probably then be an underling of Black Scorpion, and you just *know* the powers people would pay real money to have me in that situation.

There isn't a "clean the whiteboard with your tongue" position on the Live and End Game strike team, but I'm sure something would be arranged.


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Posted

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Originally Posted by DarkGob View Post
Because if you know it's a speed run and you're lagging significantly behind (i.e., the rest of the team is already at the AV and you're making your way there v e r y s l o w l y for no apparent reason besides laziness or ineptitude), then that's annoying. Note that this is not the same scenario as someone who going into a speed run stating "I've never done one of these before", they can be excused for being on the slow side.
The quote was
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incapable of "keeping up" for a speed run (although if you're lagging behind in what was clearly advertised as a speed run, then yeah, people will probably get miffed, and rightfully so)
So it doesn't seem the context is limited to the lazy, but also includes those incapable of keeping up due to build limitations and choices. This idea that you were only justifying anger at the lazy seems to be backpedaling.

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Also I never said Pinnacle was devoid of any stupid people (far FAR from it), but grumbling about a TF not being a speed run is not the same as kicking people for not having IOs, which is the point I was making.
It's not identical, but it stems from the same root cause. Once you reach a critical mass of the power players, it becomes the assumption that everything is done the speediest way possible and to hell with the scattered remains of those that couldn't keep up. When you have to specifically announce while recruiting that you aren't zipping invisibly and bulletproof past 90% of the missions, then the game doesn't appear inviting to those not capable of doing that.


 

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Originally Posted by rsclark View Post
When you have to specifically announce while recruiting that you aren't zipping invisibly and bulletproof past 90% of the missions, then the game doesn't appear inviting to those not capable of doing that.
Indeed.

In fact, I wasn't even aware there was such a thing as "speed runs". Imagine the dismay were I to inadvertantly join one, not realizing what is meant by "speed"! Every week I encounter another little bit of culture shock as I learn what is keeping the power gamers occupied these days.


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Originally Posted by Wing_Leader View Post
In fact, I wasn't even aware there was such a thing as "speed runs". Imagine the dismay were I to inadvertantly join one, not realizing what is meant by "speed"! Every week I encounter another little bit of culture shock as I learn what is keeping the power gamers occupied these days.
Actually, if you find repeating content too many time to be boring, speed runs might add some fun to it, as speed running adds another goal to the TF beyond 'get the Merits/iSalvage'. There's always another second to be shaved off the time if things can be done just that little bit better.


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Originally Posted by Grouchybeast View Post
There's always another second to be shaved off the time if things can be done just that little bit better.
Okay, I can see that. But to me that just turns TFs into something akin to track & field events. I never liked WoW BattleGrounds because nothing was really at stake in the larger game world; it was basically just a sporting event dressed up to look sort of like meaningful PvP action. Treating missions like a sport--as opposed to a heroic effort to stop supervillainy--is not my cup of tea, though I understand its appeal for others.


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Originally Posted by Arcanaville View Post
..."don't want to move to Mountain View."
Hey! This is a great town to live in! Come out and see it sometime and THEN say you don't want to move to Mountain View, I dare ya!


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Posted

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Originally Posted by Grouchybeast View Post
Actually, if you find repeating content too many time to be boring, speed runs might add some fun to it, as speed running adds another goal to the TF beyond 'get the Merits/iSalvage'. There's always another second to be shaved off the time if things can be done just that little bit better.
i love speed runs.... i find them a great adrenaline kicker....... also if the team is good players with worked up builds who know the tactics and have good comunication, the whole process is UBER fun (and safest than normal runs)... lately i don't care at all about the time we finish the tf, as long it is streamrolling fast paced fun...


also i would like to add another reason why ppl do speed runs (exept those that Grouchy mentions).... it is their "available gaming time"... sometimes they have only 30-40 min avalaible... "hey guys can we squeeze a 15-20 min ITF before i go to work?"....


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