Where are the casual players?
Getting to the TOP tier in almost any facet of life requires something akin to 'farming'. Getting promoted, getting the company you founded to be a household name, getting famous (for something besides being famous)... usually, those things require putting in a lot of time and effort. On rare occasions, they don't. Similarly, tricking out a character build requires a lot of farming, either for Incarnate components or for purples or simply for inf to buy stuff on the market. On rare occasions, you get exactly what you need on the first go, and you don't need to farm any more.
Farming is not what the casual player does, though. Even so, a casual player can still join in on end-game fun. All you really need is a little determination (and if you want to run the two Incarnate TFs rather than the Incarnate Trials, you'll also need the first Alpha power -- the first power in a tree is actually really easy to get).
The reason you see so many hardcore builds on the forums is because relatively few casual players even bother with planning out builds, relatively few casual players bother to post on the forums, and few casual players do both. It's the hardcore players who go though the effort to research the archetypes and powersets, who need to plan the build so that they can get the power they want out of it. So it's the hardcore builds you see posted on the forums.
http://www.fimfiction.net/story/36641/My-Little-Exalt
In no particular order:
1) People who boot you for not having purples slotted aren't worth teaming with. This sounds like a platitude but it's absolutely true. You don't need purples. They're very nice to have, but you don't need them. I have no purples slotted, I've never been kicked from a TF or trial.
2) You don't need to farm to get stupid amounts of inf in this game. Yes, you'll probably need to interact with the Market (Wentworths/Black Market, not the Paragon Market) at some point, but you hardly need to become a hardcore marketeer. Sell the drops you get, for a recipe maybe take a minute to see if a recipe is worth more crafted, if so craft it first then sell it. You know how salvage prices on the market are currently ridiculous? Yeah, you might not hate it so much when you're the one selling. Farming is necessary for bleeding edge high-end builds, but those aren't necessary for max-level (pre-Incarnate) gameplay. The pre-Incarnate game is still balanced around SOs.
By the way, try running some tip missions for Hero/Villain Merits (assuming you're not Vig/Rogue, of course). You can get some pretty nice stuff for not very many H/V Merits, and either use them or sell them on the market for quite a bit of inf. A single LOTG +Rech IO can net you as much as 200 million. That'll take you 2 days. 200 million inf in 2 days. No farming, just running missions.
3) It really depends on how you define "fun", but depending on the farm I can find it fun. If I'm playing a well-built and survivable toon, leaping into piles of enemies and pounding them into a fine dust is quite enjoyable.
4) You don't even actually need any Incarnate powers to be able to join or participate in the end-game trials. Yes, they make it a lot easier, but in a full League I doubt anyone will notice (especially if it's a Lambda or BAF and everyone is already used to steamrolling it). You may not find yourself contributing much at first, but with a couple runs you'll be able to start making Incarnate powers. Sadly in order to get the highest tier of each Incarnate slot you do need to grind the trials quite a bit, but you don't need the highest tier. Ideally you'd want tier 3 of Lore and Destiny for the level-shifts (and T3 of Alpha but that one isn't nearly as grindy), but it's a progression, you don't need to be there immediately. And as more trials come out, it won't be quite so grindy (assuming the playerbase at large ever stops being lazy and does something besides BAFs...).
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I guess what I'm wondering is this: has the game become one in which the top tier stuff is necessary to adequately participate in all the end-game content? If so, then it seems to me that the game design needs to find ways to make this doable without such an artificial and unpleasant metagame practice as farming. If not, then why are so many players chasing the top tier stuff as if it was necessary?
To my mind, simply expending effort is not farming. In game terms, doing missions and TFs and Trials (without repeating any of it) should be effort enough; it becomes farming when the only reason you are repeating content over and over and over again is to accumulate rewards in a manner and at a rate not supported by the mechanisms of normal play.
And for the record, my day job doesn't feel like farming. I do not repeat the same tedious task over and over again (or sit in a "room", raking in the rewards, while someone else does all the "work"), and even if I did I would regard that as a miserable commentary on my career choice, not as an unenviable but necessary stage in personal development.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
There is no content in the game, save the two incarnate tfs, that require you to have any purples of Incarnate powers at all, and the requirement for those two can be gotten in a single TF if you are lucky enough. Both are helpful, especially the Incarnate powers, and you will need them to do MOs fo the trials, but you can get along just as well without.
It seems like the only discussions on AT builds and play strategies to be found on these forums are relevant to power gamers who are intimately familiar with "the numbers" and have seemingly unlimited access to every IO in the game, no matter how rare or expensive. Am I the only casual player who also isn't a complete newbie?
How do you guys afford to fill up an entire L50 (+1) character with the rarest IOs in the game? How does one do this without farming or spending three years playing the same toon every day? I mean, farming is a metagame practice that I find somewhat puzzling. Farming itself isn't really fun, is it? It is something you do, not for its own sake, but because it is the only way to accumulate the insane amounts of influence necessary to create these ridiculous builds with all those IOs. And yet this has become so common, or so it seems from the working assumptions of threads on builds on the forums, that things like IOs and set bonuses can't be regarded as just "influence sinks" intended to bring equillibrium to the in-game economy. They are now part of the unwritten Standards for End Game Play. So how are casual gamers expected to participate at what has become the new Standards for End Game Play without farming? When I join teams with my old L50s, which pre-date the Incarnate system, I am self-conscious about the fact that I might get booted for being less than half as effective as everyone else who seems to have full sets of "purple" IOs (or whatever), top-tier Incarnate powers, and so on. I found WoW to be a dreadful experience because keeping up with the requirements of "end game play" was like a second full time job. Prior to the Invention System, COH had always felt like an MMO that had escaped that trap. I'm not so sure it is like that anymore. Is there still room in this game for casual players who want to experience the max-level content, but who don't want to turn farming into another life's career just to obtain the necessary IOs to be useful on a team nowadays? |
You will, of course, tend to be performing under the level of players with incarnate powers and slotted inventions, but the next step from SOs isn't "purpled out." You can get a lot of benefit out of the invention system without paying a ton of influence. Many invention sets are relatively inexpensive and you can slot them over time. Crushing Impacts, for example, have swung around wildly in price over time but currently they are not very expensive. A full set gives very good slotted benefits to melee attacks and it has decent bonuses, including +5% global recharge. Decimation is also a decent ranged set that isn't too expensive and again, you can slot a piece here and a piece there over time.
My Invuln scrapper actually slots Pounding Slugfests and Pulverizing Fisticuffs into Gambler's Cut and Sting of the Wasp. Those are sets that cap out a level 25 and level 30, and yet they are actually not bad. I slot everything except the stun proc for Pounding Slugfest and all three Pulverizing IOs, and I end up with a power that is slotted 71.58% accuracy, 97.29% damage, 35.75% end reduce, and 51.75% recharge. That is for enhancements I could have slotted at level 27. And I end up with +8% regen and +2.5% defense to energy/negative. Honestly, I think the salvage to craft them cost more than the recipes when I bought those way back when.
A lot of people resort to frankenslotting, of which that is a simplified version. But there are decent builds you can put together for ten million, twenty million, fifty million inf. They don't have to be all billion-inf builds to get pretty good results: certainly good enough to solo, to run level 50 content, and to play in the end game without being a liability to your league.
The important thing is to realize you do not have to have the absolute best performance just to be good. And no matter what you do you won't have the absolute best performance anyway. What you have to have is a build you can be happy playing. I have some really extreme builds that cost a ton, and I also have builds that are barely slotted with common IOs. I don't feel pressured to purple out everything. Of course, forum discussion is going to revolve around top performance and maximal builds: a lot of it is purely paper discussions anyway. But if you really want to make a decent build within a budget, if you ask I'm sure the same people that can make an insanely strong build for ten billion inf can make a good one for thirty million inf. And tens of millions of inf is something any level 50 can generate in a relatively short while, even if you are not farming.
Bottom line is this, though. You unslot my incarnate powers, and you replace all my enhancements with common IOs, and you throw my main - a blaster - into an incarnate trial, and I will make it work. I won't be a detriment to the league, and I won't be kicked for not having enough purples.
The last BAF my blaster was on, I pulled both Nightstar *and* Siege when the tank died both times (nothing wrong with the tank, it just seemed to be an unlucky day for him). Was that because of my billion dollar build, my purples, my PvPIOs, my 170% recharge? No, it was because I popped a bunch of lucks and used boost range to tag both AVs, and I moved quickly enough to prevent the towers from sniping me. I could have done that with SOs.
Insps and brains beat purples and procs every time. And that's why I don't worry about getting kicked from leagues no matter what character I play. Inspirations and brains don't cost much influence.
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I guess what I'm wondering is this: has the game become one in which the top tier stuff is necessary to adequately participate in all the end-game content? If so, then it seems to me that the game design needs to find ways to make this doable without such an artificial and unpleasant metagame practice as farming. If not, then why are so many players chasing the top tier stuff as if it was necessary?
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http://www.fimfiction.net/story/36641/My-Little-Exalt
This sounds like a platitude but it's absolutely true. You don't need purples. They're very nice to have, but you don't need them.
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If slotting all purples does little more than make it easy to "steamroll" through the content, then what's the point? Non challenges sound about as appealing as insurmountable challenges. On the other hand, if the top tier end-game content is simply too hard to be very much fun without fully slotted top tier IOs and Incarnate powers, then it seems the barrier to entry to that content has perhaps been set too high because it is really only open to those players willing to be maximally hardcore.
I remember having lots of fun working out optimal builds when SOs were the norm and HOs were simply "gravy". Then came the Invention System and the game sorta lost me. Everyone kept saying IOs were optional, and so I pretty much ignored the entire system (I am not a fan of crafting systems in general in MMOs). I left COH for a few years and am coming back again with a renewed interest in my all-time favorite MMO. But I'm wondering if I've been left hopelessly behind because it feels like learning, mastering, and then exploiting the crafting/auction system to the degree necessary to "keep up" with the hardcore players is like trying to get an MBA. I don't remember that much post-graduate work necessary to take part in the Hamidon raid back in the day, and that was the pinnacle of COH's end-game content at the time.
I'm starting to feel so old...
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
The casually players are mostly playing the game, casually. They aren't hanging around on the boards plotting how to purple out their warshades.
IO bonuses are great, but once you start teaming they're really overwhelmed by the buffs and debuffs. You can get most of the benefit of IO sets by frankenslotting, and that is very cheap. Then there are some excellent Uncommon sets like Crushing Impact and Thunderstrike which can give great enhancement values and some nice bonuses.
I suggest that when you're waiting for a TF/Trial/whatever to start, you check the info of some of the other characters around you. You'll see that there are plenty of people out there who never even touch the invention system, or who might have a handful of low-level bonuses from frankenslotting cheap sets.
As for what you see on the boards, some people get a lot of fun simply from planning builds.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
It seems like the only discussions on AT builds and play strategies to be found on these forums are relevant to power gamers who are intimately familiar with "the numbers" and have seemingly unlimited access to every IO in the game, no matter how rare or expensive. Am I the only casual player who also isn't a complete newbie?
How do you guys afford to fill up an entire L50 (+1) character with the rarest IOs in the game? How does one do this without farming or spending three years playing the same toon every day? I mean, farming is a metagame practice that I find somewhat puzzling. Farming itself isn't really fun, is it? It is something you do, not for its own sake, but because it is the only way to accumulate the insane amounts of influence necessary to create these ridiculous builds with all those IOs. And yet this has become so common, or so it seems from the working assumptions of threads on builds on the forums, that things like IOs and set bonuses can't be regarded as just "influence sinks" intended to bring equillibrium to the in-game economy. They are now part of the unwritten Standards for End Game Play. So how are casual gamers expected to participate at what has become the new Standards for End Game Play without farming? When I join teams with my old L50s, which pre-date the Incarnate system, I am self-conscious about the fact that I might get booted for being less than half as effective as everyone else who seems to have full sets of "purple" IOs (or whatever), top-tier Incarnate powers, and so on. I found WoW to be a dreadful experience because keeping up with the requirements of "end game play" was like a second full time job. Prior to the Invention System, COH had always felt like an MMO that had escaped that trap. I'm not so sure it is like that anymore. Is there still room in this game for casual players who want to experience the max-level content, but who don't want to turn farming into another life's career just to obtain the necessary IOs to be useful on a team nowadays? |
Builds on the forums are theory crafting. Just because you see someones uber super special awesome build in a thread doesn't mean it has been built or being used by that person. Everyone can max a build in Mids not everyone is going to be able to devote the time and resources to do that in game.
From your reg date you have been here for 7 years on and off. You should have a pile of merits to roll on random recipes, you should have had several big ticket IO recipe drops over the years, it is trivially easy to run tip missions to get A merits and use those recipes to fund your toons.
You have stated a obvious dislike for farming. A decent story arc in AE that runs 5 missions will net you 7500 tickets. Take those tickets and go roll 10-14 bronze, 15-10 silver or 35-39 bronze and craft the good stuff. Easy 80-300 million that way. You can do a new story arc each time. It's not as fast as farming a mission that caps tickets in 1min but it's much more rewarding in the story dept and very easy to do for a casual 1 hour a night player.
Lastly I wanted to say I agree with just bout everything Dark Gob had to say, especially the part about you really not wanting to be on a team with pancakes that kick you for your build.
Global: @Kelig
It's far from necessary. The people you see are doing it anyway because they're either achiever personalities (want to have everything), or they're killer personalities (want to win in PvP, which requires having better stuff than the other guy), or because they're swept us in the frenzy of the other two.
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My regular playing group, who had quit before me a few years ago, are considering coming back. They are causal players too, and I don't want the apparent emphasis on maxing out top tier slotting to scare them away. And it isn't hard to be overwhelmed by this impression. Just hang out under the Atlas statue on Virtue and do an "Info" check on just about any 50 (+1) you find there with all the costume pieces and auras and power fx I've never heard of and can't find described in any of the normal power sets or wiki pages on standard items.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
It's far from necessary. The people you see are doing it anyway because they're either achiever personalities (want to have everything), or they're killer personalities (want to win in PvP, which requires having better stuff than the other guy), or because they're swept us in the frenzy of the other two.
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My main: an energy/energy blaster, I spend billions of inf to crank as much recharge as humanly possible without breaking something badly. Was that to maximize damage? Not really: energy blast has pretty flat DPA so recharge doesn't actually help damage all that much. Was it to give me better survivability? Not really: I don't even have aid self: recharge doesn't help with many things that make me more survivable. So why did I spend all those billions for all-out recharge?
'Cause its fun. I did the Freem mission in I19 and got hooked on blasting at the recharge cap. That's really it: I could have made a ranged soft-capped blaster, I could have spent the money on a blaster that would have done massive damage with that recharge, I could have done lots of things that would have made me extremely powerful on paper.
But no: I just wanted to attack at Freem speed on my main, or as close as I could get. Its fun, and I had or could get the cash, so I did it. I even slot the Force Feedback proc in every single energy blast attack I have to increase the probability of getting that +100% recharge kick. I *feel* like a blaster: my character can shoot almost as fast as I can push buttons.
If you're not having fun, what's the point?
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It seems like the only discussions on AT builds and play strategies to be found on these forums are relevant to power gamers who are intimately familiar with "the numbers" and have seemingly unlimited access to every IO in the game, no matter how rare or expensive. Am I the only casual player who also isn't a complete newbie?
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I play a fair bit of time, but in a bit over a year of play, I've not yet gotten even one character to 45.
How does one do this without farming or spending three years playing the same toon every day? |
Is there still room in this game for casual players who want to experience the max-level content, but who don't want to turn farming into another life's career just to obtain the necessary IOs to be useful on a team nowadays? |
Thing is... You don't really need to be IOd out to be a contributor on a team. And most teams seem to do just fine with a couple of people who aren't very enhanced.
Mostly, though, money comes from a certain amount of marketeering, or selling a lot of drops.
Builds on the forums are theory crafting. Just because you see someones uber super special awesome build in a thread doesn't mean it has been built or being used by that person. Everyone can max a build in Mids not everyone is going to be able to devote the time and resources to do that in game.
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From your reg date you have been here for 7 years on and off. You should have a pile of merits to roll on random recipes, you should have had several big ticket IO recipe drops over the years, it is trivially easy to run tip missions to get A merits and use those recipes to fund your toons.
You have stated a obvious dislike for farming. A decent story arc in AE that runs 5 missions will net you 7500 tickets. Take those tickets and go roll 10-14 bronze, 15-10 silver or 35-39 bronze and craft the good stuff. Easy 80-300 million that way. You can do a new story arc each time. It's not as fast as farming a mission that caps tickets in 1min but it's much more rewarding in the story dept and very easy to do for a casual 1 hour a night player. |
Is there a comprehensive and up-to-date Player Guide on this you would recommend? Even if there is, I will have to decide if I want to get into it all. I mean, there's just something about this kind of "crafting system" that doesn't feel at all congruent with comic book superheroes (unless every character is meant to be Reed Richards or Tony Stark, which seems both bizarre and unappealing to me).
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Define "casual"?
I play a fair bit of time, but in a bit over a year of play, I've not yet gotten even one character to 45. |
- Playing the missions, TFs, and Trials, ideally only once per toon (even doing them again at a higher difficulty feels like a grind rather than a new experience most of the time, at least to me).
- Learning smart ways to use TOs, DOs, and SOs and inspirations.
I have four 50s from before I took three years off from the game. I think I have one IO slotted between them all, and it is just an ordinary Reduced End IO (it might not even be a lvl 50 IO either). I don't even remember crafting it. The point is that a lot of interesting content has been added, so it seems, and I am just hoping that I don't have to be an expert in a crafting system that seems rather besides the point (for the genre the game supposedly represents) in order to experience it or enjoy the benefits of the single greatest aspect of COH (and the incredible COH player community): teaming up.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
In just a single thread in the Scrapper forum on "Brutes vs. Scrappers, which is better?" there were five pages of debate involving power/enhancement/buff interactions that were based on empirical data and what seemed like a pretty deep understanding of the numbers.
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Is there a comprehensive and up-to-date Player Guide on this you would recommend?
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Finally, I would really suggest getting a copy of Mids character designer. It might look a little scary to begin with, but it provides a really easy way to start answering questions like 'what's the actual difference between slotting 1 Acc, 3 Dam, 1 EndRx, 1 Rech, and putting in a set of Thunderstrikes?' without having to do the maths yourself.
Nowadays, you can also use Titan Sentinel to export your current build from the game into Mids, for an even easier start to the process.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Really? It seems like a lot more than just theory being bandied about. In just a single thread in the Scrapper forum on "Brutes vs. Scrappers, which is better?" there were five pages of debate involving power/enhancement/buff interactions that were based on empirical data and what seemed like a pretty deep understanding of the numbers. It took a while before I realized that none of it was relevant to a player not slotting purples and "frankenslotting" in exactly the most optimal ways. And it took a while because it was assumed as the default approach without explicit mention, to the point where it was necessary for one or two posters to mention these assumptions explicitly only when the points they were trying to raise seemed to be falling on deaf ears.
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In any case, if you jump into a "what's better, X or Y?" thread, expect the discussion to devolve to min/maxing sometimes to absurd extremes. That's just the nature of the beast.
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Thanks, Grouchy! I will check those out.
I remember the apps from the early days that did what Mids does. I forget what the one I used was called, but it let you plot out a build and see the effects of different combinations of enhancements. I used to use that pretty regularly. But that was before the Invention System came along and made the whole process of build exploration feel like an order of magnitude more complex. And, of course, back then obtaining SOs wasn't such a treasure hunt since they could be bought at any level-appropriate vendor for influence.
Having to navigate the auction house, and play virtual day trader, just to obtain IOs (or the recipes and ingredients for them) seems like a lot of work. I know for lots of players it is a game-within-the-game, and they enjoy it. I can only hope that maybe once I get a grasp on it, I might like it too. But I never liked it in any other MMO I've tried, so I'm not sure why this one would be any different.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
In any case, if you jump into a "what's better, X or Y?" thread, expect the discussion to devolve to min/maxing sometimes to absurd extremes. That's just the nature of the beast.
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I feel a little silly for not anticipating that, I guess. Here I was hoping to get some insight into why I might choose to try a Brute after all my years loving Scrappers, only to find that none of the discussion pertained to me and my level 1 toon (or even the first 40 levels of his career). So much for getting a feel for which AT might fit my playing style better. Even when playing style was thrown into the mix in those threads, it seemed to be "playing style" only within the context of max-level-you-have-top-tier-IOs-slotted-of-course characters.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
I'm certainly willing to believe you, but if this stuff isn't strictly necessary, then why are people so gung ho to fill their characters up with them? Is it bragging rights?
If slotting all purples does little more than make it easy to "steamroll" through the content, then what's the point? Non challenges sound about as appealing as insurmountable challenges. On the other hand, if the top tier end-game content is simply too hard to be very much fun without fully slotted top tier IOs and Incarnate powers, then it seems the barrier to entry to that content has perhaps been set too high because it is really only open to those players willing to be maximally hardcore. |
Mind you, the "steamrolling" of BAFs I spoke of doesn't have much to do with min-maxed builds. The BAF and Lambda Trials were initially quite difficult because nobody had any post-Alpha Incarnate powers yet, and also strategies were still being worked out. By now, people have had plenty of time to get at least some of the 4 post-Alpha slots filled out (maybe not all to T4, but that's okay), and also most people are pretty familiar with the trial. It also happens to be the least complicated of the 4 existing trials.
And really, the steamrolling of other content happens for the same reason. Yes, we now have tweaked-out IO builds, but a big reason why content like the ITF is steamrolled these days is because we all know exactly how it works, what to expect, and how to game the challenges so that they aren't as difficult. You ask "why?". Humans are hardwired to achieve the greatest reward for the least effort.
The barrier you seem to be hitting in your understanding here is "what's the point of doing the Incarnate Trials without Incarnate powers?" And you're right, there really is not much of a point in doing them if you're not interested in pursuing that path. The trials are specifically designed to be run by characters with those powers. On the other hand, if you do them, you will begin to slowly get those powers anyway, and as long as you're not hung up on instantly crafting up to T4, it shouldn't feel like a grind. And you don't really need to be a hardcore player in order to do this.
It's really tough to have a discussion about what's fun because the definition varies for everyone. If you're unable to derive any enjoyment from a 12-24 person raid, then yeah, you're stuck. If you don't have (or simply don't wish to spend) the time to progress through the Incarnate trees, then yeah, you're unfortunately also stuck. It would be really awesome if there were a solo path for Incarnacy (it's a word now, jerks!); you can get Incarnate Threads from the new Signature Story Arcs, but they're not intended to be a full solo path. Positron claims that a truly viable solo path would completely invalidate the trial system they've set up. Maybe he's right, I dunno, but it's a shame either way.
The short of it is: If you want to do max-level content and you're defining "max-level" as the official endgame (i.e., the Incarnate System), then yes, prepare for some grinding. Nature of the beast. But if you're content with being simply level 50 instead of 50+1, you should be perfectly fine to run non-Incarnate content, but if you're teamed with Incarnates you will naturally be outclassed. Again, nature of the beast. Non-Incarnate IO'd characters may also outclass you, but it depends on how they're built, what kind of character they are, and what kind of character you are.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
So I discovered!
I feel a little silly for not anticipating that, I guess. Here I was hoping to get some insight into why I might choose to try a Brute after all my years loving Scrappers, only to find that none of the discussion pertained to me and my level 1 toon (or even the first 40 levels of his career). So much for getting a feel for which AT might fit my playing style better. Even when playing style was thrown into the mix in those threads, it seemed to be "playing style" only within the context of max-level-you-have-top-tier-IOs-slotted-of-course characters. |
Once you get to the end game the two start to become close analogs for each other although the Brute still has some small numerical advantages in most cases. But now you get to a point of religion and pride, which makes the discussion of which one is better at level 50 hazardous.
If you like Scrappers, I would suggest trying a Brute. You will likely find that when it comes to leveling, Brutes are very much like Scrappers with free damage buffs once they get going (it takes a little time to build up fury from a standing start).
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Having to navigate the auction house, and play virtual day trader, just to obtain IOs (or the recipes and ingredients for them) seems like a lot of work.
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The best thing about the CoX market is that it works while you're off playing the rest of the game, or not even logged into the game at all. There's no need to hang around in the market waiting for a bargain to come along -- you just place your bids and go about your business.
So, for an example...
You decide that you want to have a set of Thunderstrikes. At the end of one play session, you can go along to the market and place the recipe bids. Nowadays, every recipe has a link on it that will search for all the salvage needed, so one click get you the list of everything you need to make the recipe, too. When you log in again the next day, odds are that your bids will have filled. A trip to the base/university, and you're done.
If you approach IOing a character as something you can do gradually over time, rather than looking at it as one huge intimidating 'I need to buy 96 recipes + salvage!' lump, it's a pretty approachable task.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
I believe all the casual players are busy playing their purpled-out warshades.
Here's something that might interest you: the Paragonwiki table of relative values of the different types of enhancements.
That gives a pretty clearly laid out summary of the relative strengths of IOs, and shows why you could completely ignore any question of set bonuses, and still find IOs useful. Mix-and-match slotting of cheap Uncommon sets will give you performance better than SOs, with the added bonus of never wearing out.
('Dual Set IO' means something that enhances dual aspects of a power, e.g. Acc/Dam or Hold/Rech. 'Triple Set IO' would likewise be, e.g. Acc/Dam/Rech. The percentage shown in the total bonus for all the aspects added together.)
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
I'm certainly willing to believe you, but if this stuff isn't strictly necessary, then why are people so gung ho to fill their characters up with them? Is it bragging rights?
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See, once you've gotten "IO'd out" with softcapped everything, AFAIC... I'm less interested in hearing you brag. If you've made it easier for yourself... *shrug* I mean, great, hope you're happy with your build - but I *still* have 50s running on SOs (or SOs and just a few IOs, like KB protection.)
And I agree that anyone booting you for not having X many IO set bonuses, etc. is generally a ***** and not worth the time to do more than add a note saying so and a single star to their name.
Also,
It seems like the only discussions on AT builds and play strategies to be found on these forums are relevant to power gamers who are intimately familiar with "the numbers" and have seemingly unlimited access to every IO in the game, no matter how rare or expensive. Am I the only casual player who also isn't a complete newbie?
How do you guys afford to fill up an entire L50 (+1) character with the rarest IOs in the game? How does one do this without farming or spending three years playing the same toon every day? I mean, farming is a metagame practice that I find somewhat puzzling. Farming itself isn't really fun, is it? It is something you do, not for its own sake, but because it is the only way to accumulate the insane amounts of influence necessary to create these ridiculous builds with all those IOs. And yet this has become so common, or so it seems from the working assumptions of threads on builds on the forums, that things like IOs and set bonuses can't be regarded as just "influence sinks" intended to bring equillibrium to the in-game economy. They are now part of the unwritten Standards for End Game Play.
So how are casual gamers expected to participate at what has become the new Standards for End Game Play without farming? When I join teams with my old L50s, which pre-date the Incarnate system, I am self-conscious about the fact that I might get booted for being less than half as effective as everyone else who seems to have full sets of "purple" IOs (or whatever), top-tier Incarnate powers, and so on. I found WoW to be a dreadful experience because keeping up with the requirements of "end game play" was like a second full time job. Prior to the Invention System, COH had always felt like an MMO that had escaped that trap. I'm not so sure it is like that anymore.
Is there still room in this game for casual players who want to experience the max-level content, but who don't want to turn farming into another life's career just to obtain the necessary IOs to be useful on a team nowadays?
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller