Dr. Graves hurts my brain...
My big issues with Graves are,
One:
If you're going to write a voice for my character, make options (aggressive/passive/quip) or stick to the Accept/Dowhatevercontactjustsaid type response.
Two:
Don't impose talent/limitations/behaviors
Submissivness rating of 5
Recognizing an attack and avioding it vs. just taking the hit and shruging it off
Not to mention the record entry on your character.
And while I've ranted about my characters ending up as stupid cowardly henchmen, it also seems to toss in curveballs for players whose characters are supposed to be oblivious, meek, or don't care who they work for as the characte voice isn't consistant through the arcs.
The arc had potential, it just didn't reach it, and the game doesn't have to account for every possiblility to reach the potential these stories have.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
The thing I didn't like about the Graves arc was
1) It didn't make sense.
2) The writing tried too hard to be funny
3) Every 'spoken' word ending with '!?!?!?!?!?!??!?!!??!'
4) See #1
I don't care all that much that the only dialog options given to my character were 'stupid' and 'stupid, but with !?!? on the end,' but the entire thing made no sense.
So I'm in a contest to... do something, and to win I have to find a terminal... I think? Oh, but the other contestants are cool with just following me around. Hell, Graves even forces one of them to. And then Crosscut teaches me a secret ability that.... I think it involves the intercom or something. So I use that, and I magically become the winner. Yay! What did I win? Oh, nothing.
edit: Actually, I do care that my dialog choices were stupid. It's a bad arc. Sorry, guy who wrote it. I appreciate the hard work you did but it's a bad arc and not really the kind of first impression I'd want to give people.
The harder you try to be funny, the less funny you are, basically.
So I'm in a contest to... do something, and to win I have to find a terminal... I think? Oh, but the other contestants are cool with just following me around. Hell, Graves even forces one of them to. And then Crosscut teaches me a secret ability that.... I think it involves the intercom or something. So I use that, and I magically become the winner. Yay! What did I win? Oh, nothing.
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You know what I think happened here? Someone came up with what I admit is a really cool idea of having a great ancient evil which needed a new body every so often set up a tournament to pick the most appropriate one, with said "tournament" being intended to be just a bunch of us killing each other. Then it was decided that THIS would be the running tutorial and it then had to be stretched to three whole arcs with what amounts to a metric ton of nonsense filler that makes the contest's rules more incomprehensible the longer it goes on. It's almost as if Graves is making them up on the spot.
"For the next round uh... You will, um... Play... Cops and robbers! Oh, that's a good one! You will play cops and robbers where, half of you... No, ONE of you will play the hero, and the others will play villains. The hero will be, let's see... You! No, wait, you! Because... You're the most heroic? No, that's not right... Because you won, that's it! You will be the hero because you won. Now go to each of your co-competitors and try to get yourself killed."
And then Crosscut wins by... Not killing me? Huh?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Here is what I think the point is:
Which is preferable?
1: You break his arm.
2: You break his leg.
3: You describe in horrifying detail what you could do to him.
-OR-
You break his arm.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Ran Graves today and thought I'd pitch in my two cents.
Yes, I ran Graves so that I never would have to again. I'll do the Sewer Trial and just skip right to level 12-15. I gotta agree that Graves was awful, but not quite for the same reasons I've seen here (admittedly I skipped some of the middle pages). Yes, the dialogue trees are a problem, as is the very vague premise of the whole arc, as is having five characters all talk at once so it's impossible to know what the heck is going on. What I have the biggest problem with, though, is that I didn't learn squat. To clarify, I know the tutorial stuff, I'm a 7-year vet. But doing Twinshot's arc, I felt a great sense of learning the game inside of a story. It was done great. But with Graves, it was like they saw what Twinshot was doing and tossed that stuff in afterwards. It was just kind of "here, this is what this is, I guess." Not only did it fail on the character level, but it failed as a tutorial.
I know it's hard to write a helpful mission arc teaching you things when you're darkity dark villains who don't play nice or help. I'm having trouble coming up with a suitable alternative. But you Paragon people are smart and you've made a great game and I know you can do better than this if you really sit down and work on villains.
There is only one fun thing about Graves;
Getting to punch his face in during Twinshots arc
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Here's the thing: I agree with you in general terms. I would always prefer choices presented to us to be phrased as impersonal descriptions of the actions we take as opposed to first person dialogue. It's much easier to justify doing something specific than it is to justify saying something specific simply because action is far more vague and less characteristic than speech.
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On a very separate tangent, is it me, or has SILENCE been greatly devalued in this game? Every year, the Paragon City writers get more and more tools to write stories with and more and more text fields to fill, yet the decision of whether they actually SHOULD fill all those text fields or simply not have some characters speak in some situations never seems to come into consideration. |
It also doesn't take into account the way people actually play the damn game. People team. Somebody clicks through the dialogue before everyone has a chance to read it. Now nobody on the team knows what's going on. People stealth. This triggers caption dialogue faster than you can read it, and then you get a new objective and you have no idea why. Not to mention the dialogue overload that ensues when you have multi-page conversations with four or five people before you get to an actual mission.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
All of which annoys both the people who don't want to read any of that text, and those who desperately do.
My characters at Virtueverse
Faces of the City
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
All of which annoys both the people who don't want to read any of that text, and those who desperately do.
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Both Graves and Twinshot have the same problem. Twinshot, in particular, likes to show me a large dialogue window with three paragraphs of text on it while two characters converse with each other in fast-forward speech bubbles on top of what I'm trying to read. This is not a good thing, writers. I can't appreciate your writing if I am physically unable to read it. Oh, sure, I can go back and re-read it in my special tab that I made for this which most other people don't have, but guess what: Captions don't have names attached to them, so when you have three separate voices talking to me in captions, I can't tell who's speaking when I review the dialogue later.
I, too, am guilty of being overly verbose in my Architect writing, always exceeding my character caps on all text boxes I use. But I put those walls of text in clues and briefings where the player can read them at his leisure. When I make actual in-game encounters, I try to keep any text on-screen restricted to no more than two text boxes at a time, with ideally no more than one text box on-screen at any given time. I tried making bosses with chat on every health level, and it quickly transpired that this caused them to spam people with chat when they were defeated too fast. These days, I'll only ever give them an initial response line and an on-defeat line, and sometimes not even that. If you can't ensure that an enemy won't lose enough health to trigger the next line of dialogue AT LEAST 10 seconds after the first one has appeared, then you have too much dialogue.
I used to make combat and hostage objectives have both an idle text string and an aggroed text string. Because of how the game works, oftentimes they ended up spitting both dialogue types at the same time when you aggroed them. My solution was to take out the aggro dialogue and stick to just idle dialogue. When a hostage needs rescue, that hostage can say something when idle and have his guards respond, say something when aggroed and have his guards respond and then say something when rescued. Just because that hostage CAN say all of these things doesn't mean he SHOULD.
Never put more text in your game than people can be expected to read. Never be afraid to have an encounter in which people don't talk. Banter in battle may have been the stable of Adam West's Batman, but people engaged in a fight for their lives don't always blather on endlessly. Giving every NPC a motor mouth doesn't make the game more engaging and immersive. On the contrary, it serves to ruin our immersion because it feels like every mission is populated with nothing but Jar Jar Binks.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I can't read that fast. I don't know anyone who could. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Precisely. This is something that right pissed me off in First Ward most recently. I wanted to know what was going on, but I just couldn't read fast enough. Why? Well, I was seeing caption text in two yellow boxes, caption text in two red boxes and four speech bubbles on-screen at the same time, all the while I was fighting for my life. I can't read that fast. I don't know anyone who could. Moreover, I don't know anyone who can read that fast while multi-tasking between reading and playing what is a fairly complex game. I cannot keep up.
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And how about Prometheus who WILL NOT SHUT UP and takes sentences to express concepts that can be told in words?
A game is not supposed to be some kind of... place where people enjoy themselves!
Though, to be honest, having to read fast is far more stressful to me than having to act fast.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So that's what was going on. Part three of Dr. Graves arc suddenly makes part two make a lot more sense. Yes, Dollface makes you think she planted a mental time bomb in your head, and yes, she IS that powerful. I may have said some words I cannot type here out loud when I saw what she conned as. She's an Archvillain?! SOLO? A bit of a disappointment in how easy that fight actually was, but that was fun none-the-less. It did end up as a messy pile up of plans, but hey, I was the one with the trump card. It has an Arachnos logo on the back and Scirocco on the front.
So in the end, Scirocco was using my character to capture Dollface. Which is a win for Arachnos, and no one else. Except that through your actions, you get Scirocco's nod of respect, which is worth quite a bit on the Rogue Isles. All in all, not a bad ending, but part two is the weaker part.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
Yes, Dollface makes you think she planted a mental time bomb in your head, and yes, she IS that powerful.
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I forget who it was and where it was said, but someone put exactly this problem quite well. Paraphrasing, some stories make you have the villain. Other stories make you hate the screenwriter.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think that's me you are paraphrasing. Thanks, if so.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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All I want as a dialog option for every one of Graves' missions is "You're a self-important imbecile, Doc. I'm just going along with all of this because you're amusing, too..."
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
Precisely. This is something that right pissed me off in First Ward most recently. I wanted to know what was going on, but I just couldn't read fast enough. Why? Well, I was seeing caption text in two yellow boxes, caption text in two red boxes and four speech bubbles on-screen at the same time, all the while I was fighting for my life. I can't read that fast. I don't know anyone who could. Moreover, I don't know anyone who can read that fast while multi-tasking between reading and playing what is a fairly complex game. I cannot keep up.
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Arc #40529 : The Furies of the Earth
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't get people who go all "Doooom!" because "Oh no! Dollface mind-controlled me! Bad writing! My character doesn't have a brain/Is too powerful/Is a god so this shouldn't have happened!".
Well, if you roleplay a god, then your roleplaying is weaker that the "bad" writing. How would you react to someone who wants an option to cancel incoming damage, because their character is immortal/invulnerable or to remove all mentions of colour because their character is colour-blind?
I liked the Dr. Graves' arcs a lot and it was a nice options for the not-so-serious/paranoid/comic-relief/low-profile/clumsy/decieving kind of villain. For my part, I assumed my character was just acting along and pretending to the dullest tool in the shed, just to trick everyone else into revealing more info that they would otherwise. I enjoyed the outcome a lot and it fitted my toon like a glove.
I don't get people who go all "Doooom!" because "Oh no! Dollface mind-controlled me! Bad writing! My character doesn't have a brain/Is too powerful/Is a god so this shouldn't have happened!".
Well, if you roleplay a god, then your roleplaying is weaker that the "bad" writing. How would you react to someone who wants an option to cancel incoming damage, because their character is immortal/invulnerable or to remove all mentions of colour because their character is colour-blind? |
For example, had Alpha been a low level all over again;
1) He's a robot, so no DNA to be had
2) His 'brain' is massively advanced computer core that doesn't react to psionics
3) He's a wiseass
In general, having a choice of 'Effected', 'Playing along' and 'Wiseass' dialogue would have been not only possible but far better.
Alpha's reply would have been "These are not the droids you are looking for" /handwave
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Thankfully, I rarely play Villains so aren't too affected by this. The writing on hero side doesn't seem to do this so...
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.