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Posts
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Joined
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This game is one of the reasons I'm getting into game development. You're one of the reasons I'm going to focus on story and character development. Thank you, and everyone at Paragon, for all your hard work. You won't be forgotten either.
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I remember way back when Cuppa left and everyone changed their names in respect.
I was Cuppaguy. ;P -
I want RickAstley to post in here to tell us if he really is or is not Rick Astley. Just in case he is.
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Years ago, they'd post the Paragon City Times bit with a picture of a building acting as the paper's origin. I know where that building is in Steel Canyon, I've been there plenty of times on my main character who works there as his secret identity. I plan to be there at the end. It's not as dramatic or heroic as others', but for me I think it suits him well.
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I've always been a big fan of superhero media. Comics, cartoons, movies, it all drew my attention. Previously when I played games, it was always a set character or even one with no personality. I used to play FPS games, adventure games, puzzle games, but RPGs just seemed too slow for me.
I got this game around launch and believe it or not, this was the first game I played where you could make your character with any semblance of originality. My first costume was awful- Ring shoulders, brownish-purple tank top, metal pants, shoes, power gloves, the bandana hair style, all of it was shoddy. On top of which I didn't know you could unlink colours so the whole costume looked terrible. Only thing that ever held over on that character was the goggles I picked.
This taught me to be more creative. Eventually, I ended up with a costume I still use to this day, switching out details as new pieces come in but still sticking with the general theme. I even recreated that first bad costume but with unlinked colours and more makeshift items, explaining it away as his first costume.
And that's when it comes to the most important part- RP. I'd never even heard of roleplaying before this game, at least the kind on the forums. When I heard it was basically making your character part of a story (as I read a lot of books especially back then), I was excited. I was also awful, and made so many mistakes it's a little embarrassing to think about. But I was a kid back then, 12-13.
As I continued making very obvious mistakes, the people I was playing with were kind enough to correct me and give me advice. One in particular gave a lot of advice on grammar and spelling that I was making mistakes on. Most of what I learned from roleplaying here on the forums and in-game was unique character development and arcs. I left the forums, but the character I continued developing.
From that, I began simply writing characters out. Making stories based around these characters, giving them purposes and goals and histories. Once I was done with one character, I'd move on to the next. I kept having people critique this to refine my writing skills.
I'm going to a tech university now. Game development. I plan to focus primarily on being a games writer.
If not for CoH, I never would have gone this way. Thank you, Paragon Studios. -
I remember seeing the first trailers and thinking 'Wow, this game looks so cool! Flip into a jump and- Wow! Just start flying?!' The way the characters looked, the way the city looked even back then in the old trailers was something I'll never forget.
I got this game around launch. I played it dutifully. 8 years I've spent enjoying this game and playing in this city and talking to all you people.
The saddest part for me is that I unsubbed a few weeks ago purely because I wanted to try out another MMO before it went Free to Play and see how much changed. In the comments when you unsub, you can say what caused you to make that decision. All I wrote down there was 'I'll be back. =)'
It seems that is no longer the case, at least to subscribe. I'll be there the day the game shuts down, whether as a subscriber or not. -
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If my hero could deal with Praetoria properly, he'd probably take down every single Crusader in sight, Calvin Scott included, if the world were playing by Primal Earth's rules. They're far worse than normal Loyalists, outside of the Praetors themselves. Hell, even one of the Praetors have better intentions than Crusaders.
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Also, Resistance Crusaders team up with Arachnos and Syndicate and betray the Syndicate allies.
Again, your point? -
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Quote:Meanwhile the Responsible members of society are stopping homicidal Resistance members from blowing up hospitals, saving entire buildings full of civilians from suicide raiders, dealing with reducing the number of Destroyers murdering the populace, etc. Everyone can save people, they're just doing it in different ways.So far, we've saved the people of Praetoria from loyalist terrorist attacks using mindwashed Resistance soliders, weakened the dictatorship's military power, stopped the loyalists from melting down the reactors that power the sonic fences, and helped expose one of Tyrant's big lies while also knocking back the forces of the Hamidon - our rescue mission in Praetoria is going pretty well
My only issue is I don't understand the villains' drive to do these things. Now, if the idea behind it was to manipulate events so YOU might become the next ruler of Praetoria and then eventually at the last moment have that snatched from you as all good villain plans go, it'd make more sense for me. I know Primal Earth is threatened too, but even when villains team up with heroes they have ulterior motives. -
Quote:So Tyrant is saving the world by removing the few that would endanger it? If you're considering it that way, then taking down Tyrant because he's a danger would be exactly what Tyrant would do. Sure, he is a threat to everyone, but he thinks he's doing the right thing generally speaking.Fiat justita ruat caelum.
Stuffing her back in the fridge against her will is wrong; damn the consequences. Making the decision for her is exactly what Tyrant has been doing to the whole world.
Heroes can't always save everyone. Sacrifices are in fact a point in comics all the time- Giving up the life of someone they know to save everyone either that would be put in danger if the individual remained free, or if they had to choose and couldn't get out of it.
That's the whole point of Praetorian content. In Primal Earth missions, if you're a hero, you save everyone. That's what you do- You hit a super villain's stronghold, break out all the civilians/heroes, and take down the bad guy. Rarely you'll be late, or you have to choose to save the people and lose the villain, but Praetoria is different. There, you simply can not save everyone no matter how much power you have because you're jumping into a world that's been in this state for years. You can't fix everything, you can only try to make it a better place. -
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Quote:Incarnates, as well as all content linked to it.Which is what for a tier 9? honest question
incarnates
exalted
and what else?
Exalted.
Going Rogue and all its functions.
Access to First Ward's content.
Instant access to Signature Story Arcs.
Time Manipulation and future power sets and zones not put solely on the market.
Epic Archetypes.
Creating Super Groups.
12 slots per server.
You get all that without having to spend any more than the subscription. Even at tier 9, non-VIPs can not get all that. Sure, Premiums can buy points to get some of that, but they are spending far more than you are to get only about half of that, and they're not getting 400-550 extra points on top of it.
You're not getting any less. -
Oh, then in that case they're missing out on all the VIP benefits and needing to pay specifically for points to buy the upgrades that VIPs get as well as the points.
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You're reading it incorrectly, that's not what Z is saying at all. It was discovered some time ago that they couldn't front load the currencies received from the payment plans due to technical issues. The original intention before Freedom came out was to grant either Reward Tokens or Paragon Points akin to how many months you paid for (I can't recall which currency it was), but they were unable to do so. You're not getting less than someone who bought a year now, they get the points monthly just as you'll be doing.
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Quote:So... Basically all tech issues which they are trying to fix?EDIT: But I repeat, it's not simply about VIP point availability going out of sync - it's just another recent problem with Paragon, including the erratic server behavior and downtime, unscheduled server maintenance, the last-minute delay of VIP head start, the Mac client's stability issues and market access, the unexpected termination of level pacts, etc.
It's not just a tick of a box to fix things like this, coding in general is just such a pain in the rear to get working just right that yes, it'll take time. Would you rather they just not give you points for the months they're trying to even it out? Or would you rather not have the server up at all while they mess around with it trying to get it to work? Or not have a mac client at all?
That's the thing with MMOs- They break, and they break spectacularly. They are working to fix the issues that are cropping up, and they are doing so one problem at a time. They have a solution for the points issue, and in a few months it WILL be exactly on your billing date. For now, it's only 10 days late at most, and will be less than that over time. I fail to see the need for the complaints when they can't fix it any faster than that without screwing things up. I'd rather have it slowly stabilize and have no further issue with it than them throw in a quick fix and deal with any coding fallout that might be the result of changing a single character in the code. -