Mr_Samoa

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  1. Mr_Samoa

    One more Goodbye

    Of course I remember you, Sonic! I remember just about everyone I played or interacted with consistently.

    Cat - You & Mags are some of the best people I've met online. I really, honestly, wish you and your family happiness.
  2. Mr_Samoa

    NaNoWriMo 2011

    I'm very, very excited about NaNo this year. For the first time, I'm a Municipal Liaison(like a regional leader, if you don't know) and I think I've got a really cool novel idea.

    Best of luck to everyone writing this year!
  3. I doubt we'll ever get something like this, honestly. Sure, it'd be great to be able to follow the "magic track" or to follow the "Circle of Thorns track" and learn everything there is to know in those areas. It'd be really, really cool. But the Devs have a hard enough time updating old arcs with the new retcon of what REALLY happened with each new issue. To really do this well, they'd need to do "Issue 25: The Content Update!" which was just updates of the old stuff, better mission story progressions, and maybe revamped contact skins. Sad truth is without something New and Shiny or For Sale Now in the Paragon Market, we probably won't see these sorts of big sweeping content updates.
  4. Some of these have been addressed over the years. The travel power thing and the weapons thing, specifically, aren't in because it's a hellish amount of work for a simple visual QoL improvement. It was a big thing to be able to use Brawl with a weapon out. Would I love to use my Dual Pistols with an Energy Punch for some kind of super-pistol whip? Sure, it'd be rad. But that's a heck of a lot more coding, plus adding in an option to turn that on/off for people who didn't want weapons out all the time. I understand why those are on the backburner, or not on the list at all.

    I have noticed the costume thing, too, though. A lot of the face masks don't really look like the material they'er supposed to be, and it makes the costume lose some of its flow. But again, coding textures for every mask on every head size type (normal, intellectual, this, strong, etc...) is just a staggering amount of work. I do think, however, that there's a face or two with whited-out eyes. But that would limit you to that style of face, I suppose. *shrug*
  5. This is something I've been thinking about too, and it's especially noticeable in the level 20 area. First Ward is great. Faultline is great. There's a couple great villain contacts there. Tips start. There's so much going on right there, there's no way to do it all. Faultline was crawling with players when they updated it, and for good reason. But now it's as empty as ever because the Next Big Thing keeps overwriting it.

    A lot of content takes multiple characters to really see. We start learning about Vahzilok, for example, and fight a bunch of his schemes (including the Sewer Trial), discover his full backstory, and finally defeat him once and for all in Posi pt. 2. There's a full story arc that we're supposed to accomplish there. Same thing with Clockwork King and the Synapse TF, with a bit of Penelope Yin thrown in. Clockwork King's story arc again becomes important when you're experiencing Praetoria and some of the cross-dimensional high-level missions, and many players aren't even going to know who he is. I see problems like this fairly often in the brand new lowbie content, as well as the newer high-level stuff. I've been playing for nearly 7 years, and I know a goodly amount of the game's lore. These missions expect that I know that. They're putting the Praetoria/Coming Storm storyline front and center, but that story is built on the foundation they've spent several years building. So to understand what's going on, I'm supposed to know seven years' worth of content, even as a new character. I do feel bad for the new freebie players in this respect. I've got several freebie friends and all they want to do is team and do the new stuff like the Sewer Trial. One friend started Jim Temblor's arc because I encouraged them to, telling them Faultline had a cool storyline. First of all, they didn't know anything about Faultline's destruction and reconstruction. Secondly, they didn't read most of the text and had no idea that there were other contacts that would continue that zone's story arc. This problem is mades worse by the lack of Ouroborus- as a VIP, I have the luxury of running as many characters as I want. Freebies get two, with no potential of going back and doing missed story arcs without teaming with a lower level character and reading their mission texts. It's a real shame that they're going to miss out on so much of this great game.
  6. I loved this movie. If you liked the Iron Giant, you will too. It's like that, but with way more awesome fighting. The advertising wasn't even as bad as I'd expected based off reading this thread. The majority of it was in places you'd expect to see ads, like around an arena. The robot fighting was very well done and the robots looked great. I was very impressed, to say the least.
  7. Quote:
    Originally Posted by Durakken View Post
    Wow... you read that wrong

    Earth is where the first LIFE originated.
    Earth is not where the Guardians come from and they never forgot where they came from. They come from Maltus.
    Maltusians are the first SENTIENT life to have evolved.

    Maltusians, when they left their home planet evolved into several offshoots...
    Guardians
    Zamarons
    Controllers
    Leprechauns
    Babylonian Deities (One of which interbred with Humans)
    Oh, yeah. You're right. It's been a while since I read Blackest Night

    However, the concept does still fit Gallifreyans, more or less! Though it is hard to get anything to fit perfectly with all of the Doctor's long, long history.
  8. I don't really see why Time Lords couldn't have Earth origins. I think it's fully possible that they're humans, so many years in the future that they've forgotten their original roots. Plus, who can say exactly when Gallifrey is? With exposure over centuries to the Time Vortex evolving them into Time Lords, they could exist at any point in time, really.

    The same thin happened with the Guardians of Oa. In Blackest Night, we find that they originated from Earth, but moved to Oa to hide the importance of Earth. Over centuries, they all but forgot they'd come from anywhere but Oa. I think this model suits the Time Lords just fine. Now, would it be that great of a reveal? Not really. But it does have interesting story possibilities, especially if you consider some of the old stuff alluding to the idea that The Doctor was, or will be, instrumental to the creation of the Time Lords.
  9. It really wasn't as creepy as I expected it to be, though I did get he feeling that this episode was just simple setup for more creepiness later. I got more of a "weird" vibe from the show, and I mean that in a good way. I enjoyed the first episode and it seems like it has a lot of potential (though, like their last show Glee, I can't see the premise lasting more than two, three seasons tops). They fit a surprising amount into one episode, and I'm looking forward to next week's.
  10. Quote:
    Originally Posted by Dark One View Post
    Wasn't that blue, Tardis-looking diary actually Amy's? Didn't she have it at her wedding? I would guess that she's the one who wrote it and River was using it to get her spoilers.
    It was given to Amy at her wedding, blank, by River to help her remember the Doctor and re-exist him. Don't think about it too hard.

    Moffat has been dropping a lot of questions about the Doctor's past, with him skirting the answers. I wouldn't be surprised if the "Doctor Who?" question relates in a large way to who he really is- for example, what kind of family did he have and/or left behind/killed in the Time War? Just how responsible is he for the Time War and the deaths of all the Time Lords? But then again, this is a three-series long story arc, and the questions from Matt Smith's first season have not yet been answered. So the Doctor was at the heart of the exploding TARDIS, which reset the universe with the Big Bang 2. It seems like he could have somehow altered the universe while he was there, and that's what this is all building up to. Who knows?
  11. I'd love to see an issue go through and re-tool all the missions hinting at future stuff, which are particularly noticeable in CoV. When CoV came out, the Devs had a lot of ideas for the future. Some of them are happening or are still being hinted at, some of them have been taken off the table. For example, there's lots of references in the lowbie levels redside to the Blood of the Black Stream, which was once going to be part of the Incarnate System and is now gone away. Marshall Brass gives the Echo down the Aeons arc, which deals with time travel and a man who has discovered a way to control Shivans. That's practicaly tailor-made for a Coming Storm tie-in, but all we get is the hints that Aeon and Echo are the same man (see: MA backstory). Also in this arc, they mention Dr. Brainstorm, the man who started powerset proliferation and is now simply "in hiding". Then, of course, there's all the stuff pointing to Rularuu (Darrin Wade) and that goes nowhere.

    I also agree that there's very little on the FBSA and what they do. The only thing we've seen them do is respond to Galaxy's attack, really. That and lose powerful magical artifacts. There's a cool framework there, as in the Shadow Shard, and it just isn't being used.
  12. My problem with is is that the scroll bar doesn't quite go down all the way. It makes it difficult to see what I still have unclaimed. I think I'll try this "hide unclaimable" switch, though, that should help out. Thanks!
  13. Mr_Samoa

    Trials?

    Most evenings/nights (but not always) and usually on weekends, yeah. I'd recommend you join the channel "Triumph Watch 2.0" if you haven't already, most of the recruitment and setup goes on in that channel.
  14. I agree with the early reviews that said it's great, if you don't think too hard about it. I loved it in the moment, but in the after-hours, reading what others had said about it, I realized how very much was wrong about the episode. There's a lot to not like. But I'm glad we got all the answers we did, though it's surprising that Moffat is leaving plot threads from Smith's first season still running into his third (we still don't know why/how The Silence blew up the TARDIS in last season's finale). I'm glad it didn't end on a whopping cliffhanger. I'm happy with what I got, though I wish I didn't have to "timey wimey!" away so much of it. (don't get me wrong, I loved the episode... this post just sounds critical)
  15. I haven't seen any elitism on Exalted. Worst I've seen was some off-topic Help chat, but who care about that? For all the off-topic stuff there was just as many people answering real questions. I've been one excellent teams there.

    For me, Exalted is a server with people. I mainly play on Triumph, and it's nice to have a more crowded server to play on (I also have characters on Virtue, but I don't play em as much). I swap back and forth between Exalted and Triumph, and try to answer as many questions as I can. Even on Exalted, returning players need help. I'm having fun.
  16. Ran Graves today and thought I'd pitch in my two cents.

    Yes, I ran Graves so that I never would have to again. I'll do the Sewer Trial and just skip right to level 12-15. I gotta agree that Graves was awful, but not quite for the same reasons I've seen here (admittedly I skipped some of the middle pages). Yes, the dialogue trees are a problem, as is the very vague premise of the whole arc, as is having five characters all talk at once so it's impossible to know what the heck is going on. What I have the biggest problem with, though, is that I didn't learn squat. To clarify, I know the tutorial stuff, I'm a 7-year vet. But doing Twinshot's arc, I felt a great sense of learning the game inside of a story. It was done great. But with Graves, it was like they saw what Twinshot was doing and tossed that stuff in afterwards. It was just kind of "here, this is what this is, I guess." Not only did it fail on the character level, but it failed as a tutorial.

    I know it's hard to write a helpful mission arc teaching you things when you're darkity dark villains who don't play nice or help. I'm having trouble coming up with a suitable alternative. But you Paragon people are smart and you've made a great game and I know you can do better than this if you really sit down and work on villains.
  17. Quote:
    Originally Posted by Benchpresser View Post
    I'm actually more curious as to how the hell Madame Kovarian can remember the Silence.. no one else can.

    And if you look at the pictures in the new Issue of DW Mag- EVERYONE is wearing her Eyepatch, even the Doctor.. Moffat I hate you sir!
    You may have answered your own question, there. Maybe the eyepatches have something to do with remembering the Silence.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    I want to reiterate something: For all the criticisms I may level against First Ward, it's still one of the best zones in the game in a long time, and it held my interest long enough to get to the end without ever feeling like a drag. It just seems to me that it suffers from quite a few problems of priorities that didn't need to be there, because I like the story considerably LESS now that I know how it ends than I liked it right up until then. I guess if we accept that the story is incomplete and we'll get the other half of it and THAT will have a happy ending, then the whole thing seems more justified, but until such a time, it will still suffer for trying to be heavier than it deserves.
    Oh, yeah. That's all I'm really trying to say. First Ward rocks, just not in every facet. I'm happy with it!
  19. Quote:
    Originally Posted by Golden Girl View Post
    Maybe the Rogue Isles are a bad place, run by evil people?
    Well, that's the other problem. We're given this image of the Rogue Isles as this horrible den of evil and vermin, and yet everyone in the Isles is apparently willing to drop everything and work with heroes for "the greater good" or "to have a world to rule" or whatever motive you can still manage to worm into the game. I've played characters that played Westin Phipps' arc and liked it. They're not going to sign up with Vanguard and fight with Statesman, not without an ulterior plan anyway.

    City of Villains doesn't work well, story-wise, in a game that is constantly pushing players more into a cooperative setting. It barely works with team of villains. What makes it worse is how very, VERY evil of a place it tries to be, while trying to make friends with everyone against the common foe of the week.

    It's impossible to make a game please everyone. It's really, really, hard to get it to please "most people". I don't expect the Devs to build the game to fit every character concept I can come up with, that's unreasonable. But they're building to game to fit very specific characters- those heroes who are willing to compromise and those villains who are willing to work with heroes from time to time. To bring it full circle, those are the character types you'll see in First Ward (moreso the heroes, yes).

    I'm not trying to derail the thread, just making the point that both heroes and villains are getting pulled into this neutral gray area, against a lot of our wills. If I want to play on a team past level 20-25, I have to be willing to work with "the other side" with no questions asked. Obviously, as a player, it's fine, whatever. It's my characters that concern me.

    Oh, and I agree with what Sam said. We need good to counterbalance the bad. (Funnily, it's the opposite problem of CoV- it's increasingly difficult to make a happy, heroic ending to a story, as opposed to CoV's challenge of making a villainous story that multiple character concepts can play)
  20. Quote:
    Originally Posted by Zombie Man View Post
    Batman has to commit the perceived weakness of the Justice League to a computer file?

    He can't remember: Kryptonite, yellow, fire, men, AoE?
    It gets a little more complicated than that.

    [Spoilers for 11-year old comic story follow]

    He has special tactics for fighting them. Most of those solutions you mention are quick-fixes and easily stopped. Batman's plans are much more vicious. For example:

    Specially made Red Kryptonite that turns Superman's skin transparent. This causes his cells to absorb much more yellow sunlight and burn him from the inside out in every cell of his body.

    Green Lantern goes blind. At this point, Kyle was the only GL and, as an artist, he couldn't make his ring go without being able to physically visualize it.

    Wonder Woman has a super-heart attack, using her strength against her.

    The Flash is given a lightspeed seizure, unable to control himself.

    J'onn J'onnz is infected with nanoparticles that ignite on contact with air.

    Aquaman is given hydrophobia, cripplingly afraid of the element he needs to survive.

    Plastic Man is flash-frozen and shattered into bits.

    And Batman's parents are stolen from their graves, then given the opportunity to be brought back by Ra's al Ghul's Lazarus Pit, tempting Batman.

    Of course, with teamwork, they come back from this- but it takes them much longer because of the crippling nature of the attacks. So Green Lantern can't touch your yellow machine, he can pick stuff up and smash it with that. If he can't use his ring at all he's much more ineffective.
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    First Ward, by contrast, is at best bitter-sweet. In the end, sure, Circe the Sorceress and her scary scheme of scowling scorn has ceded, but the Seers are still trapped in the Network, Kathie - for all the bile I have for her - has been used, abused, defiled and had her mind enslaved AGAIN and doesn't look like she'll be waking up any time soon, and Diabolique is essentially victorious and stronger for the experience. There's no happy ending. There's never a happy ending to anything in Praetoria.

    I get that the central theme is "there's a gray area", meaning yes, I did good, I saved the world from the Furies. But to do so, I had to betray/use my ally (Katie), send a friend on a suicide mission (Savage), and outright kill people, making my victory tarnished- much like Cole's own victories are.

    A note on the killing, too- it was once the policy in CoH that there was no specific references to killing. It was always "defeated" and if you chose to play a character who killed, so be it, but they didn't say it outright. The game had different directions back then, yes, but I really dislike how much killing I'm forced to do now. Never, in comic books, will you see Superman say "killing him is the only way." There is always another way when we're superheroes, and I don't like being told that I'm killing when I don't want to.

    Quote:
    Sometimes, when I go through newer content for Praetoria and ESPECIALLY villain-side and, hell, hero-side too, I start having to wonder if the writers want me to start dressing in black and cutting myself. Because the way the story is written, it seems to WANT me to feel bad about myself, bad about the world and embrace the depths of depression. Nothing we do matters, and even in our finest hour, the most we can achieve is a Pyrrhic victory whose only upside is that it could have been much worse. And that's the best case scenario. The worst case scenario is we make everything ten times worse and we have to read about innocent characters losing their innocence and turning into monsters.

    Do you have any idea how long it's been since a piece of new content has made me smile after running through it? A long god damn time, I'll tell you that.
    Sadly, I agree with you. These sad stories have much more potential for emotion and they really do tug on heartstrings, and they do it really well. The writers are doing a good job. But even our big victories are "Well, you stopped the BAF plot (by killing all of those escaping prisoners) but there's still that whole giant war machine that's gonna stomp in and kill all of us." Even in the fun Shining Stars 1-20 arcs, there is no happy ending.

    I want my happy endings back. (and get your mind out of the gutter! I mean it in the good way.)
  22. I finished First Ward last night (did it in 4.4 levels, but I soloed it all so I'm glad they upped the range to 29). I gotta say, I'm really impressed. It's very very cool to, over 30 levels, meet characters and see how they grow and develop. I think they're gonna do the same thing with Twinshot and the Shining Stars, and this continuation of personal relationships is very fun to me... but it does make a lot of assumptions about what kind of person you are. Personally, I love Noble Savage. I think he's really cool and when I thought he was going to his death, it affected me- but it needn't have affected my character.

    The other thing is that this is a *really* weird zone to drop Primals into. I don't really understand why random Primals, and not "graduated Preatorians" (those who had left after 20) were contacted and brought here. Sure you don't *need* to know the 1-20 stories of the characters, but it helps. They talk about the history of Praetoria like you'd know it. Most of all, it is REALLY dark. Here's an example: My character was a Primal, heroic, and went in there with the best intentions to help the Praetorians who needed him. Once there, he was forced to kill or manipulate his friends or watch them die and it was surprisingly dark! Once he got out of there, I got him into a much darker costume and turned him into a Vigilante because of all the horrible things he'd been forced to endure. He now had the mindset of "kill or be killed" and was willing to sacrifice the lives of some for the good of many. The initial idea of Going Rogue was choice and I didn't see much of it here. I'd have loved to see multiple paths to take (and I do appreciate the extra work this takes, but bear with me) that culminated in easier or harder fights based on your choices. For example, if I hadn't sent Noble Savage on his suicidal distraction, Marauder would have been right on top of me and I would have had a much tighter timer in that mission to get the loot and get out. The mission *felt* rushed, but I could actually take all the time I needed. No distraction, slap a timer on there and tell me to run like a scared rabbit. I would like to experience heroic content without turning into a bad person.
  23. I think all we need is a bit of a spring cleaning. By that I mean go through and clear out the old, unused threads, the out-of-date announcements, and pretty up these somewhat outdated looking forums a bit. Y'know, make them presentable and a bit more accessible- specifically in the guides/player help area. These forums are for VIP players, correct? That's us. We're the ones who will be posting and discussing here and these forums seem to be working well enough for us. Clean up the stuff that freebies will check into (guides/player help/maybe even some servers) but I don't see the need for a big overhaul.

    Also, another vote for keeping ATs separate. Most of the updates to the forum rules seem pretty cool with me.
  24. Quote:
    Originally Posted by Lazarillo View Post
    Rule #1 - The Doctor lies. It hasn't been 200 years, and he hadn't actually done all the things with River that he said he had done. 'twas a ruse to convince help everyone that this was the end of the line.
    A ruse to convince... who? Craig? That doesn't make much sense. Craig is the only one that the Doctor told that he was about to go die. What I'm more curious about is how The Doctor knows he's out of time. The records say he dies on that specific day, so doesn't he decide when to go to that day and die? It might have been really cool to show the death of the Doctor now, and let Matt Smith get his full run in as the Doctor before finally being broken down enough by the weight on his shoulders that he willingly goes to his death (only to be saved at the last second or something). But anyway, the Doctor does lie about how old he is, and he might not even know. We do know that he's done some time-hopping, and we see some of his hijinks in the season opener, as Amy and Rory see him appearing through time and waving to them. We know he did more with River... probably all the stuff in her Spoilers Book, or she'd know that his death wasn't final because she'd already done more with him.

    I think it's pretty clear that River does kill the Doctor. She was programmed to do it, and she did it, but she brought him back after she was free of her programming. Now the Silence is reactivating her programming to finish the job- what we don't know is why they waited this long or how the Doctor's going to pull his bacon out of the pan. I feel very confident that the finale will explain some of that, and leave plenty of threads to be explored next season.
  25. I thought this episode was excellent! Better than the last few. I thought it was well-balanced with humor and seriousness, though more on the light side because of the "calm before the storm" thing mentioned. Craig is a great foil to have with the Doctor, and Stormageddon is both witty and charming (I'd love a future episode with him grown up).

    The Amy/Rory cameo was great, the running gag of "can he REALLY speak baby?" was continually funny and used to great effect, and there was just the right amount of lines that made you stop and realize, yes, the Doctor is going to die tomorrow... but he's so fun right now.

    This did feel like a sort of extended version of one of the scenes we saw David Tennant jump around in, as he was nearing his own death. It did feel like the Doctor was saying his final farewells, like he really was going to die, once and for all. Of course, we know he's back next season and that somewhat spoils the mood, but I'm very curious as to how it all plays out. This episode convinced me that it isn't a Ganger or any of the other theories around, it's actually The Doctor walking towards his own death. But to paraphrase the Doctor himself, he's going in with no plan and no one to help him. Doesn't that terrify you?