Do you use the five starting enhancements?
I will be using them, yes. But I will probably still get enhancements for all my other slots too.
No one pays attention to me, cause I listen to the voices in my head.
Wait what? How do you get these then?
If I can find them of course I'm going to use them. They're not really representing a "step down at 22" or whatever since they're not more powerful than SOs. Instead they represent "Less of a dramatic step up" at 22, which is fine with me.
The jumps at 12 and 22 have always irked me. I've really noticed it coming into Steel Canyon at level 10, for 2 levels it's a complete slog since the enemies are built to be fought with DOs. Ditto at level 20 when you go into Talos and are "underpowered" for 2 levels.
I've been using them. I'll swap them out later, but for the first few levels it's nice to have enhancements that give a decent amount of enhancement to them.
I'd much prefer Accuracy over Damage, but oh well.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I don't know what these are called and I don't know what I did to earn the right to have them. I just know that every time I make a new character post Freedom, I receive five Praetorian-themed Damage/Recharge enhancements with a different proc on each, all at DO levels, all of which lose their proc at level 21. I suspect it's a veteran reward thing, but I don't know.
Regardless, do you use yours? |
For those who haven't seen them, they're basically 5 Dam/Rech IOs with ~16% for each aspect. 4 of them have a damage proc for different damage types (IIRC it's something like 5% chance for about half the damage of a normal proc), and one of them procs for knockdown. They can be slotted at level 1, but the procs go away when you train to level 21 (the enhancement values remain). Like just about everything else given to every character, they can't be traded.
I use them, though I have two problems with them:
- They use up half my inventory, and I can't slot all of them for several levels. Since they're all Dam/Rech, some characters may have significant problems slotting all of them quickly. This can be mitigated somewhat with Freedom, since you can get more enhancement storage space, but these have been available since GR went live.
- They reduce recharge, on characters without any means of endurance management yet. This can cause endurance problems if you're not careful.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I use the four with Damage Procs. They're a nice little bonus when they hit, and will likely use them up till SO level.
No, but only because I've been forgetting that I have them now.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I love slotting the chance for knockdown proc in Brawl.
I usually put as many of the other ones as I can in my first area attack, as soon as possible. Then I forget about them until level 22 or so.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
I love these in a AOE power, and on tanks I stack them all in the 1st power so I get the most out of bruising blow. I tend to not level 1 build over 20 so that I can enjoy the proc madness when exemping that low.
Hmmm, I don't have these...
I bought the GR collection and only got the Jump Pack.
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Yeah, I kind of figured I'd be the only one dumb enough not to use these things Still, you never know. I suppose I should take some time to explain myself now that I haven't just gotten out of bed.
I don't find that these enhancements are bad, or that giving them to us is somehow wrong. On the contrary, it's a good thing, even if I'd have preferred to pick something else, preferably not tied to Praetoria. I also don't feel that people using them are wrong or evil or cheating or what have you. You guys are doing the right thing. However:
1. I don't like random procs. I never have. If I take powers with random procs in them, like the stun in Thunder Kick, I simply ignore them. I'm definitely not going to slot enhancements with random procs in them if I have a choice, and I do.
2. I don't like oddball enhancements. These are all uniques, in the sense that they have their own names and they'll stick out like a sore thumb until I get to replace them. Don't like that if I can help it, with the only exception I make is knockback protection just because I HAAATE that particular bit of powerset balancing.
3. I don't like slotting for aspects that I'll later take away. These powers all give a not insignificant level of recharge. Taking them away slows me down as I typically don't slot recharge in anything. However, it's very easy to get used to a good thing and notice it a lot when it's gone. I tried this on a low-level Street Justice character, and the attacks were indeed very fast and easy to combo with... For the time being. Think of these like the Mayhem/Safeguard passives - I delete those as soon as I get them.
4. I don't want to deal with Set Inventions or anything like them just on pure principle alone, and these are a holdover until I can get "real" Inventions. I just don't like the system, so I get rid of the enhancements.
All of that said, I'm really not against multi-aspect enhancements. I've always said that if multi-aspect Commons existed that I could buy the recipes for from the University, make with common salvage and slot as many as I wanted in whatever configuration I could think of, I'd use them. And I so would! But these aren't what I had in mind. These are just five, they come with procs, they don't scale up very well and that sort of thing. A whole system of set-less frankenslot enhancements I'd really dig. This just isn't it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Actually they were offered through the Gamestop pre-order of Going Rogue. They have been added to the Paragon Rewards Tree as of I21 and Freedom.
3. I don't like slotting for aspects that I'll later take away. These powers all give a not insignificant level of recharge. Taking them away slows me down as I typically don't slot recharge in anything. However, it's very easy to get used to a good thing and notice it a lot when it's gone. I tried this on a low-level Street Justice character, and the attacks were indeed very fast and easy to combo with... For the time being. Think of these like the Mayhem/Safeguard passives - I delete those as soon as I get them.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Knockdown in Caltrops is fun!
Thelonious Monk
Yeah, I kind of figured I'd be the only one dumb enough not to use these things Still, you never know. I suppose I should take some time to explain myself now that I haven't just gotten out of bed.
I don't find that these enhancements are bad, or that giving them to us is somehow wrong. On the contrary, it's a good thing, even if I'd have preferred to pick something else, preferably not tied to Praetoria. I also don't feel that people using them are wrong or evil or cheating or what have you. You guys are doing the right thing. However: 1. I don't like random procs. I never have. If I take powers with random procs in them, like the stun in Thunder Kick, I simply ignore them. I'm definitely not going to slot enhancements with random procs in them if I have a choice, and I do. 2. I don't like oddball enhancements. These are all uniques, in the sense that they have their own names and they'll stick out like a sore thumb until I get to replace them. Don't like that if I can help it, with the only exception I make is knockback protection just because I HAAATE that particular bit of powerset balancing. 3. I don't like slotting for aspects that I'll later take away. These powers all give a not insignificant level of recharge. Taking them away slows me down as I typically don't slot recharge in anything. However, it's very easy to get used to a good thing and notice it a lot when it's gone. I tried this on a low-level Street Justice character, and the attacks were indeed very fast and easy to combo with... For the time being. Think of these like the Mayhem/Safeguard passives - I delete those as soon as I get them. 4. I don't want to deal with Set Inventions or anything like them just on pure principle alone, and these are a holdover until I can get "real" Inventions. I just don't like the system, so I get rid of the enhancements. All of that said, I'm really not against multi-aspect enhancements. I've always said that if multi-aspect Commons existed that I could buy the recipes for from the University, make with common salvage and slot as many as I wanted in whatever configuration I could think of, I'd use them. And I so would! But these aren't what I had in mind. These are just five, they come with procs, they don't scale up very well and that sort of thing. A whole system of set-less frankenslot enhancements I'd really dig. This just isn't it. |
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
You sure do like overthinking things Samuel_Tow.
Yes, I put all 5 in my 1st attack and it makes it surprisingly powerful!
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
I think in Samuels case he enjoys having things to complain about. Thus he is as happy playing as anybody else.
I think in Samuels case he enjoys having things to complain about. Thus he is as happy playing as anybody else.
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And, yes, I enjoy the game. Greatly, in fact. I finally got to make an Axe/Shield Scrapper AND start as a villain, and the new villain content (save for Graves) has been great. I love the IDF set and the possibilities it brings, I love the Barbarian set a lot more than I thought I would and I cannot wait for Street Fighting and Titanic Weapons. But, no, there is nothing in this game that I like without caveats. Part of the problem of having an opinion is that this opinion is never as simple as a yes/no binary choice. It's impossible for me to take something in its entirety and say "like/dislike." Every time we're speaking of complex systems, there are things I like and things I don't. Isn't that true for anyone?
I did what I could to not present my original post as a rant or a complaint. I honestly have nothing against these enhancements, and I'm glad people enjoy them. I just don't think I can, and there's nothing wrong with that. I played the game just fine without them, I'm sure I can do just fine without them in the future, too. Hell, I've never complained about anything in the low levels anyway, not before inherent Stamina, not before the "beginner's luck" to-hit boost. I like the low-level game the way it is.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't know what these are called and I don't know what I did to earn the right to have them. I just know that every time I make a new character post Freedom, I receive five Praetorian-themed Damage/Recharge enhancements with a different proc on each, all at DO levels, all of which lose their proc at level 21. I suspect it's a veteran reward thing, but I don't know.
Regardless, do you use yours?
It may seem like dumb question - of course you do! It may, but it isn't, because I know I'm not. I tried using them on Beta, and their effect was quite noticeable, but I dislike Set Inventions for a reason, and that reason extends to these enhancements, as well, and is very similar to my oldish reason for not wanting to use Stamina when that was a choice. I don't like procs even if they help me, I know I'm going to suffer a step down in effectiveness when I swap away from them and lose the recharge, and I disagree with what they represent.
These may not be part of a set, but they are, at least to me, very obviously a way to ease me into using "IOs" when the time comes, and I'm not going to do that. These are beginner enhancements that mimic high-level multi-aspect Set enhancement behaviour in the low levels that I can use at the start and then swap for better multi-aspect Set enhancements when I can afford them, only I won't. I'll swap them for SOs, and in the process lose aspect enhancement and have my attacks slow down, and noticeably. That, and I HATE unique type enhancements that stand out from the rest.
Still, that's me. Are you using your starting enhancements to hold you over until level 22?