The impossible to solo character.


Amy_Amp

 

Posted

Howdy all.

It's me, houtex the oddly thinking oddman, and he's thought up another oddity for y'all to consider. If it's been done, then I apologize, I did a search for 'weakest' and such.. Oh, and I've read about weak archetypes/combos, etc... and that's not my question for y'all today.

No, the question is... what would you do to create a character that is totally ineffective *except* for teaming?

I mean... this character is complete weaksauce, offensively. Has no offensive powers to speak of. But in the department of being a complete team player, this thing is *supreme*. Buffs, heals, debuffs, what have you.

I'm assuming that you have to take at least one offensive power, beyond brawl and the trick power for the origin, like Mutagen for Mutants, because that's the way the game is set up for character creations. Beyond that, though you don't want get anything else offensive, if possible. *Damage* dealing is to be avoided. Consider it a religious problem: Your character wants to help, but can't possibly hurt anyone. Like a doctor, sorta. Your sole purpose for this character is to be the ultimate helper, completely dependent on the team for whatever XP you can get with them.

Best build wins cake. Cake that is delicious and moist. The build is judged by you, the viewers.

Go!

/Already have one, but curious what you guys/gals come up with.
//She's a 37, btw, being just a helper. Kinda fun to do.
///Be goin' back to her after Rose Dawn is finished to 50.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

Quote:
Originally Posted by houtex View Post
Has no offensive powers to speak of.
Ok... I can see it for concept or for trolling.

Quote:
But in the department of being a complete team player, this thing is *supreme*.
Does not compute. Simply put, if you don't take any offensive powers, you're not just gimping yourself, you're gimping your team.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

You... can't.

I mean, let's take a classic, the "healor." (Emp/something, medicine pool, etc.) Yes, you can decide "I'm not taking any attacks," though you still *must* take at least one. But by doing so - you're being less awesome than you could be in a team. Not just by contributing damage (and controls, don't forget some of those sets have holds and immobilizes which can be VERY handy) but you're depriving the team of the debuffs that come WITH those attacks.

Or a "petless" mastermind. Other than the fact it's going to be *really* hard to not pick something from the primary up at some point, again, you're going to be less useful to the team than you could be (and your buffs/debuffs in the secondary aren't as potent as they could be.) You're missing the debuffs from the attacks. You're missing the meat-shield goodness of the pets, who could take hits instead of another person on the team.

Basically, to *be* the "most awesome" or whatever... you can't neglect your attacks.

Still, for the heck of it (and mostly SOs) - I'd never play this like this -


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Worthless 1: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Stone Prison -- Empty(A)
Level 1: Infrigidate -- RechRdx(A), RechRdx(3), Acc(7), DefDeb(46), Range(46)
Level 2: Ice Shield -- ResDam(A), ResDam(3), ResDam(7), DefBuff(31), DefBuff(50), DefBuff(50)
Level 4: Snow Storm -- EndRdx(A), EndRdx(5), Slow(5)
Level 6: Quicksand -- Range(A), RechRdx(15)
Level 8: Salt Crystals -- Acc(A), RechRdx(9), Sleep(9), CSndmn-Heal%(15)
Level 10: Glacial Shield -- ResDam(A), ResDam(11), ResDam(11), DefBuff(40), DefBuff(43), DefBuff(50)
Level 12: Hover -- DefBuff(A), DefBuff(31), Krma-ResKB(31), DefBuff(37)
Level 14: Fly -- EndRdx(A)
Level 16: Frostwork -- RechRdx(A), RechRdx(17), Heal(17), Heal(43), Heal(43)
Level 18: Earthquake -- RechRdx(A), DefDeb(19), ToHitDeb(19), ToHitDeb(36), DefDeb(42)
Level 20: Arctic Fog -- EndRdx(A), EndRdx(21), DefBuff(21), ResDam(36), DefBuff(42), DefBuff(42)
Level 22: Grant Invisibility -- RechRdx(A), DefBuff(23), DefBuff(23), DefBuff(36)
Level 24: Maneuvers -- EndRdx(A), EndRdx(25), DefBuff(25), DefBuff(37), DefBuff(37)
Level 26: Tactics -- EndRdx(A), EndRdx(27), ToHit(27)
Level 28: Benumb -- Acc(A), RechRdx(29), Acc(29)
Level 30: Vengeance -- DefBuff(A), ToHit(34), Heal(34)
Level 32: Aid Other -- IntRdx(A), RechRdx(33), Heal(33), Heal(33), Heal(34)
Level 35: Stimulant -- IntRdx(A)
Level 38: Heat Loss -- Acc(A), RechRdx(39), RechRdx(39), RechRdx(39), EndMod(40), EndMod(40)
Level 41: Hibernate -- RechRdx(A)
Level 44: Frozen Armor -- EndRdx(A), DefBuff(45), DefBuff(45), ResDam(45), ResDam(46)
Level 47: Aid Self -- IntRdx(A), RechRdx(48), Heal(48), Heal(48)
Level 49: Resuscitate -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(13), EndMod(13)
Level 4: Ninja Run

Had to pull Sleet out because it did damage.


 

Posted

If you're looking for a pacifism-themed character, I'd say mastermind. Come up with some reason why this well meaning fellow who really just wants to heal people, or give them shields or what have you, is continuously pursued by a gang of ruffians who tend to beat the stuffing out of anyone who wanders near. Maybe he's been cursed by a mystical indigent. Maybe he has Alzheimer's syndrome and does not remember what will happen if he summons his special robot friends again today. The only limit is the wide open horizon of your imagination.


 

Posted

Electric/Empathy/Mu 'Troller.

Aside from the 1 damage power at the beginning (Tesla Cage, lower DPS), you can pick up another 4 non damage powers. Empathy does nothing to affect mobs, so take everything.

Mu Mastery, for Power Sink to add to the sapping abilities, Charged Armor and Surge of Power to make you tougher.

Leadership Pool (the whole thing). That leaves 3 powers for travel. I'd say Hasten, Super Speed and the upcoming Burnout (or Whirlwind for laughs).

There's room for Hold, Confuse and Sleep Purples, 3 places for LotG's, as well as plenty of places for 5% bonuses (Heal and End Mod). Slot Tesla Cage with 4 parts of Basilisk's Gaze (least recharge possible to keep the DPS as low as possible). For a quick throw together build, with Spiritual Core, I had perma-hasten. Ageless would help get your powers up faster and get other team members attacking more.

You should be able to 'solo' too, using Synaptic Overload (stacking on bosses if necessary), whilst still doing no direct damage yourself. It'd be slow, but possible. There's nothing, in my opinion, that is 'impossible' to solo. Even completely unslotted it could still make some progress.



That said, you could actually take the attacks from Electric Control, and still do hardly any damage without have -res in the secondary, compared to other sets. My Elec/Rad is depressingly slow to solo, despite the debuff heavy secondary.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
You... can't.

I mean, let's take a classic, the "healor." (Emp/something, medicine pool, etc.)
Holy ****, why would you take the medicine pool on an emp?


 

Posted

Quote:
Originally Posted by eth_Nargy View Post
Holy ****, why would you take the medicine pool on an emp?
It's the classic "healor" build... which, really, amounts to considering Heal Other/Healing Aura/(maybe Absorb Pain) as your primary and most important... and possibly only abilities! Taking medicine is the natural extension of it. Not using any non heal abilities how it goes.



There's a reason people make fun of 'healors'.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
It's the classic "healor" build... which, really, amounts to considering Heal Other/Healing Aura/(maybe Absorb Pain) as your primary and most important... and possibly only abilities! Taking medicine is the natural extension of it. Not using any non heal abilities how it goes.



There's a reason people make fun of 'healors'.
You'd figure they'd realize that Heal Other is up before aid other even finishes activating.


 

Posted

Quote:
Originally Posted by eth_Nargy View Post
You'd figure they'd realize that Heal Other is up before aid other even finishes activating.
You'd figure many things. And yet they still exist.



(fortunately quite rare, at least...)


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Emp/elec defender with all attacks slotted for end drain.

I have one and it cant solo anything. Okay, its not that great on a team either. I was just curious what it would be like.


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
You'd figure many things. And yet they still exist.

(fortunately quite rare, at least...)
Rarer still is the non-attacking "healer" tank. I've only run into (IE, ended up on a team with) one. Once. For one mission. Talk about ineffective - was wondering after a bit why they weren't attacking anything.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Rarer still is the non-attacking "healer" tank. I've only run into (IE, ended up on a team with) one. Once. For one mission. Talk about ineffective - was wondering after a bit why they weren't attacking anything.
A tanker that would only use Aid Other? Did he at least use his taunt aura?


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

If you take full advantage of your Primary and Secondary set rather than deliberately picking bad powers, I'd suggest an Ice/Sonic Controller as the most team-oriented pairing. Sonic resonance is a boon to any team but the worse support set solo.

Its quite acceptabel to slot Block of Ice for control, and thus have that and damage-slotted Chillblain as your only attacks. Your secondary gives you some small resitance and status protection, no endurance benefits as you chip away with your two attacks at the enemy, and Sonic Siphon to slightly speed things up.

(Of course, once you get a pet you can use Disruption Field on him. Mind/Sonic would be less solo-friendly in that way, but Mind provides quite a decent soloist attack chain.)


 

Posted

I have an Ice/FF controller that does damage at a glacial pace . At the same time, I am properly slotting Jack. I also wonder how much xp I do lose with arctic air since it seems they kill each other faster than I kill them (ha ha). Really slow, but he is really good on teams.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
I also wonder how much xp I do lose with arctic air since it seems they kill each other faster than I kill them (ha ha).
The total xp/mission might drop a fair amount, but, the xp/minute will increase by quite a large margin for such a situation. Long as you do at least one point of damage, you'll get a minimum of 20% of the reward. Do more damage, and you'll get a higher percentage... but, however you look at it, you'll come out ahead (if you kill fast enough on your own, which you don't, you'd just come out even at worst).


Confuse is a beautiful thing


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

I have an empathy/energy defender. She actually can solo under the right build through KB juggling, but my default build for her leaves her with four attacks total. When dual builds launched I explicitly built her primary build around the idea of being CRIPPLINGLY team dependent.


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Quote:
Originally Posted by Samuel_Tow View Post
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Posted

My earth/emp is almost 30. He's always felt tough to solo. Mostly because I specced him as a "support" character - so I wound up avoiding that sweet-damage-dealing single target immobilize. (Not sure why I made that decision; it was during chemotherapy, and thinking isn't too hot during that time - but I've been sticking with it, waiting for 32, when I hope my tier 9 pet could maybe help, especially with fortitude)


The game ends at 50. Smilegasm
Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
Global chat @Lxndr My servers: Defiant, Liberty, Pinnacle, Virtue

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
A tanker that would only use Aid Other? Did he at least use his taunt aura?
As I recall, he stayed back out of the way.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
The most Jelyll & Hyde I've teamed with would probably be Earth/Rad or possibly Earth/TA. Very limited offense but massive control and debuff making it a great teammate but extremely slow solo.
I don't quite know what earth/rads you know, but mine (and thus potentially anyone's) is a monster. Teaming with friends last night, the blaster was frustrated because the fire scrapper and I were killing 90% of the baddies, just about evenly. I was tanking, as the scrapper died usually taking the alpha. He was a sonic blaster, and would argue that is the most ineffective solo/team useful build, but I don't know.

Now, on the far, far, FAR other hand, is my dark defender. She solo'd her way to evil side, got armor, and came back, all solo. This is the most painful experience of this game ever. I made the mistake of getting the Mender Ramiel arc while villianside, found I could not solo it, came blueside and you know the rest. The only way to get rid of that is go full villain again, and go to Mender Ithinkihatehimtheevilbastid, and drop it.

I will go to my grave with this arc undone. Never, never, NEVER going to EVER do that again! Just thinking of trying makes my teeth hurt. UGH!

Dark/dark/mace defender gets my vote for the most completely, painfully, ineffectual solo player, with the very best team buffs/debuffs. You can go ahead and slot all the attacks with purple. They STILL aren't going to do squat, and while you're completely healthy, you also aren't going to go anywhere any time soon. Like within the week. So, no build is necessary. I have an empath/rad. She can kill stuff. Not even close. Dark/dark/mace gets my vote.

P.S. Did finally figure out how to solo Trapdoor in that rikti mission. (Immobs. How dumb is that? )


 

Posted

Quote:
Originally Posted by Auroxis View Post
Does not compute. Simply put, if you don't take any offensive powers, you're not just gimping yourself, you're gimping your team.
This


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Earth Rad

I had / have one. I made him and started leveling him before I had Vet attacks.

It was painful, painful, painful leveling up..

I would look around for temp powers and try to pick them up. If it was a timed Temp power like Ironblade I would only log the toon in if I was seriously going to play him. I was just deadly afraid of wasting the temp power.

Only when I was high enough in levels to picked up the Pet was I semi decent. I eventually went fire Ancillary on him ( before they had going rogue available ) just to finally have some attacks.

I'm still at level 45 or 46 with him after 6 years of play.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Already mentioned, but have a lv50 Ice/FF troller.

Impossible to solo? Not quite.
Deeply, intensely boring and slow to solo? Yes.

Her soloing career came to an end at Atta, after it took the best part of an hour to get halfway through the mission.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

Quote:
Originally Posted by _eeek_ View Post
Now, on the far, far, FAR other hand, is my dark defender..
Odd, my Dark/Dark(/Dark) 'fender has soloed the ITF*, numerous AV's, even late 20's flashbacks. Soloed all the Ouroboros badges, too. I usually play like a lockful scrapper, charging off to solo crowds whilst the rest of the team goes in the other direction. She's not superb for damage, but she's not slow either.

*(During Issue 19.5, with Cardiac Alpha as an incarnate, the only thing stopping a Mo was that I had to drop a shivan/HVAS on the Nictus Rommie, as my fluffy wouldn't stick to one target).


 

Posted

Quote:
Originally Posted by houtex View Post
Has no offensive powers to speak of. But in the department of being a complete team player, this thing is *supreme*. Buffs, heals, debuffs, what have you.
Quote:
Originally Posted by Auroxis View Post
Does not compute. Simply put, if you don't take any offensive powers, you're not just gimping yourself, you're gimping your team.
+1. Any support set has powers that do damage even if it's not the primary thing it's suppose to do. Even if you took those powers and never used them, you would instantly fail as being a supreme complete team player.