The impossible to solo character.


Amy_Amp

 

Posted

Quote:
Originally Posted by _eeek_ View Post
I don't quite know what earth/rads you know, but mine (and thus potentially anyone's) is a monster. Teaming with friends last night, the blaster was frustrated because the fire scrapper and I were killing 90% of the baddies, just about evenly. I was tanking, as the scrapper died usually taking the alpha. He was a sonic blaster, and would argue that is the most ineffective solo/team useful build, but I don't know.

Now, on the far, far, FAR other hand, is my dark defender. She solo'd her way to evil side, got armor, and came back, all solo. This is the most painful experience of this game ever. I made the mistake of getting the Mender Ramiel arc while villianside, found I could not solo it, came blueside and you know the rest. The only way to get rid of that is go full villain again, and go to Mender Ithinkihatehimtheevilbastid, and drop it.

I will go to my grave with this arc undone. Never, never, NEVER going to EVER do that again! Just thinking of trying makes my teeth hurt. UGH!

Dark/dark/mace defender gets my vote for the most completely, painfully, ineffectual solo player, with the very best team buffs/debuffs. You can go ahead and slot all the attacks with purple. They STILL aren't going to do squat, and while you're completely healthy, you also aren't going to go anywhere any time soon. Like within the week. So, no build is necessary. I have an empath/rad. She can kill stuff. Not even close. Dark/dark/mace gets my vote.

P.S. Did finally figure out how to solo Trapdoor in that rikti mission. (Immobs. How dumb is that? )
It's possible to build anything to deal damage but Earth/Rad isn't really suited for it. What it's highly effective at is, well, control of mobs while laying on massive debuffs. Yes, you could build it as a damage dealer but you're still going to be slower than most other builds.

I can certainly buy tanking with one; it has great debuffs and control while Rocky is quite durable. If you and the scrapper were together your controls and debuffs should have prevented him from taking a lot of damage freeing him to lay out the hurt. Your blaster buddy probably needs to change his tactics; sonic is pretty single target focused so he needs to be working on the harder targets and nailing the spawn with Howl as it comes up. You didn't mention what the scrapper's primary/secondary was (Fire armor? Fire Melee?) but lots of them are AOE heavy... that would tilt the kill speed away from the ST heavy blaster.

I have a dark/dark/psi defender; I rolled him up in issue 3 and have been through MANY incarnations over the years. I can build it to have pretty good damage output and mediocre debuffing ability or I can build it to have supreme debuffing with very low damage output. Currently the character is capable of maintaining a -100% tohit debuff on a spawn before figuring Fluffy's contribution. The flip side of that of course is low damage output. Still, even built for damage a Dark/Dark defender really isn't going to win any speed awards. Not impossible by any means but not a speed demon even in the best circumstance.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I'd go with an Earth/TA controller.

In the Primary you do very little damage but can apply massive debuffs and controls.

In the secondary the only power that does "direct" damage is Acid arrow. All the other powers are non-damaging with the exception of Oil Slick Arrow (which you can choose not to light, but if one of your teammates does "oops, oh well"). EMP Arrow does massive damage to robots only. You can get away with that for a damage passive character.

The secondary also gives you lots of extra control to stack on the primary.

Primal as your APP just makes the primary and secondary more controlling without increasing your damage output.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Wow.

First, lemme say that I'm quite pleased with my little hornets nest of thought provoking. I like a lot of what y'all have to say. And all of it makes a lot of sense from different perspectives, and that's kinda why I asked in the first place, to see what you all thought. Please keep it comin', and those who haven't jumped in, well, the water's fine, c'mon already!

I want to address a couple of specifics:

Quote:
Originally Posted by Auroxis View Post
Ok... I can see it for concept or for trolling.
Concept, NOT trolling. Totally concept. Similar to the baddest awesome solo machine (for me, was a claws/WP scrapper with tons-o-defense and hella aim, second was a SS/Invuln Brute and he had his issues.)

So the idea is to brave the world as a nearly defenseless kitten, but if you had a team, you were the best *helper* you can be. I sort of mismanaged that idea in the original post, not the best *team* player (which would require offense, I agree), but the best *helper*, and not by default a h34l0r, although that's more than fine if that's the thing to do.

Quote:
Does not compute. Simply put, if you don't take any offensive powers, you're not just gimping yourself, you're gimping your team.
Quote:
Originally Posted by ultrawatt View Post
This
Quote:
Originally Posted by Amy_Amp View Post
+1. Any support set has powers that do damage even if it's not the primary thing it's suppose to do. Even if you took those powers and never used them, you would instantly fail as being a supreme complete team player.
Well... sure, to a point. Example of this not being the case: If a healer is to just heal, then what's the point of dealing damage? "Heal, dangit, I'm DYING!" followed by "YOU SUX, I DIES!!" So if I do the healing, I can't do damage. Been there, by the way. Mind/Emp 'troller what was having fun locking down and beating the enemy... and the tank dies. Not fun in the chat.

Quote:
Originally Posted by Mr_Kingkillaha View Post
Emp/elec defender with all attacks slotted for end drain.

I have one and it cant solo anything. Okay, its not that great on a team either. I was just curious what it would be like.
That's what I'm talking about. Memphis Bill's build too. The curiosity of making it to 50 with a 'gimped' offensively character is what I'm goin' after.

Like I said in the first post, I already have one up to 37. And all done by teaming, no solo, she's impossible to do that with. Of course, she can't live on a smaller population server, so three guesses as to which server she's on. And the last one doesn't count, because if you can't guess in two, I dunno what game you're playin'.

---

Oh, and one other thing, if this helps the idea... instead of a moral obligation to not have a power, let's say the character just simply, because of the way they got their powers (mutant or whatever) they just simply... don't have anything. Call it empathic only, for lack of a better word, that their powers ignite simply because a team is there, and the powers are only team helpful, and can't do any damage.

Whatever helps ya get past the problem of no offense, do it, that's the challenge.

Ok, back to the sidelines for me, I'll wait a bit longer before sayin' anything else.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

Well since the example you keep coming back to is a pure healer empath, why not just make one of those? You'll be neither the first nor the last.


 

Posted

Quote:
Originally Posted by houtex View Post
Well... sure, to a point. Example of this not being the case: If a healer is to just heal, then what's the point of dealing damage? "Heal, dangit, I'm DYING!" followed by "YOU SUX, I DIES!!" So if I do the healing, I can't do damage. Been there, by the way. Mind/Emp 'troller what was having fun locking down and beating the enemy... and the tank dies. Not fun in the chat.
The point is that you're limiting your options. What if no one needs healing and your buffs are still recharging? Do you just stand there? If it's for a pacifist concept then I can understand, but beyond that there is literally no reasoning.

If you're having trouble with juggling your defense and offense and someone dies, then rest assured that everyone makes mistakes. That's what Vengeance and Resurrect are for.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by houtex View Post
Well... sure, to a point. Example of this not being the case: If a healer is to just heal, then what's the point of dealing damage? "Heal, dangit, I'm DYING!" followed by "YOU SUX, I DIES!!" So if I do the healing, I can't do damage. Been there, by the way. Mind/Emp 'troller what was having fun locking down and beating the enemy... and the tank dies. Not fun in the chat.
I still stand by what I said. You are trying to make a build that doesn't exist in game unless you specifically skip on using powers. At that point you are a gimped version of support. It almost sounds like you are trying to make a build that works for teams with idiots on it.

While I'm here...

Quote:
Originally Posted by _eeek_ View Post
I don't quite know what earth/rads you know, but mine (and thus potentially anyone's) is a monster. Teaming with friends last night, the blaster was frustrated because the fire scrapper and I were killing 90% of the baddies, just about evenly. I was tanking, as the scrapper died usually taking the alpha. He was a sonic blaster, and would argue that is the most ineffective solo/team useful build, but I don't know.

Now, on the far, far, FAR other hand, is my dark defender. She solo'd her way to evil side, got armor, and came back, all solo. This is the most painful experience of this game ever. I made the mistake of getting the Mender Ramiel arc while villianside, found I could not solo it, came blueside and you know the rest. The only way to get rid of that is go full villain again, and go to Mender Ithinkihatehimtheevilbastid, and drop it.

I will go to my grave with this arc undone. Never, never, NEVER going to EVER do that again! Just thinking of trying makes my teeth hurt. UGH!

Dark/dark/mace defender gets my vote for the most completely, painfully, ineffectual solo player, with the very best team buffs/debuffs. You can go ahead and slot all the attacks with purple. They STILL aren't going to do squat, and while you're completely healthy, you also aren't going to go anywhere any time soon. Like within the week. So, no build is necessary. I have an empath/rad. She can kill stuff. Not even close. Dark/dark/mace gets my vote.

P.S. Did finally figure out how to solo Trapdoor in that rikti mission. (Immobs. How dumb is that? )

there is so much wrong with this post.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post

there is no much wrong with this post.
Is "no" supposed to be "so" or "not"?


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by houtex View Post
So if I do the healing, I can't do damage. Been there, by the way. Mind/Emp 'troller what was having fun locking down and beating the enemy... and the tank dies. Not fun in the chat.
... if you were locking them down, how did the tank die? Especially on a controller - they tend to make their own secondary's heals irrelevant fast. (I say that as someone with an Ice/Emp, by the way, at 50.)

Have to say, as you get higher in levels, that balance between heal/buff/control (or damage) starts tilting way out of the way of "heal" in most instances.


 

Posted

The tank troller was mentioned but I'm going a different route as I feel what the question is asking is finding the toon that has the greatest divide between soloing and teaming speed so...

Granite tank
Stone/Stone/Stone

Salt Crystals and Quicksand from the epic
Taunt and Fault from the secondary
Fighting, leadership, and teleportation as the pools (either concealment or medicine as the 4th)
Everything from the primary

So you end up with the only things to do damage are mud pots, stone fist, boxing, and brawl (you could drop mud pots but just slot it for taunt)

Basically you're the immovable object, now go find some firepower to move leveling along.


 

Posted

Quote:
Originally Posted by GATE-keeper View Post
Is "no" supposed to be "so" or "not"?
I fixed it.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
The most Jelyll & Hyde I've teamed with would probably be Earth/Rad or possibly Earth/TA. Very limited offense but massive control and debuff making it a great teammate but extremely slow solo.
Except oil slick is a really good damaging power. It can wipe spawns all by iteself.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

I think if I was going to try this, I would make a */FF MM. Just put the pets on Follow Passive, put your bubbles on an auto macro, and click-follow the Tanker/whatever.

I also think this is a terrible idea.


 

Posted

I think an Ice/Emp troller would fit the bill.

You're not really hurting your foes. You're making them slip and fall, slowing them down, occasionally freezing them in a block of ice, which yes does some damage, but nothing serious. Just leave out Jack Frost. You wouldn't solo worth a damn but you'd be great on a team.

Then you have the /Emp side of the coin which works wonderfully for buffing and healing.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Your blaster buddy probably needs to change his tactics; sonic is pretty single target focused so he needs to be working on the harder targets and nailing the spawn with Howl as it comes up. You didn't mention what the scrapper's primary/secondary was (Fire armor? Fire Melee?) but lots of them are AOE heavy... that would tilt the kill speed away from the ST heavy blaster.
Her blaster buddy just got back from redside to pick up Soul Mastery and was using Howl->Night Fall->single target attacks after that until the cones recharged. The scrapper was fire/fire. Every spawn, the controller would get half the kills and the scrapper would get the other half, and I'd get one. I realize it's not a competition and starting with Howl made the other two's AoEs more effective too, but I really felt like I was on defender-scale damage around those two. I was also the only one still on common IOs. But my tactics probably sucked, too; I was mostly hanging back and not using either of the six-slotted melee attacks much, because targets kept dying before the animations finished.

I could see how you could build Earth/Rad for the OP's goal, since Earth has the sleep, the knockdown, and a mass stun I think, which don't do damage. Mind Control has lots of useful damageless powers too: two confuses, a sleep, and TK. Terrify does minor damage, so it might be disqualified.

If you're willing to skip most of your secondary, Dark Miasma has 7 powers that do no damage, a pet that does really minimal damage, and Howling Twilight does minor damage. Dark Blast has Dark Pit which does stun and no damage, so you could go with that, and if you couldn't accept the minor damage in HT, take Medicine for Stimulant and the rez (plus a prereq you'll never use). If there was DM for controllers, Mind/Dark would be a viable alternative to Mind/Emp or Mind/ally-shield-set.

Interesting idea. Would like to hear how it goes, if you decide to do this.


Virtue
Angel Witch II - Chord of Souls - Storm Witch II - Princess of the Dawn - Standing Horse - Witch of Xymox
Silent Scream - Shadow Witch II - Liquid Serenade - Nebulous Dawn - Ghost Witch II -Xiberia

 

Posted

A Earth/rad has no business killing at the same speed a Fire/fire scrapper does.


 

Posted

Im seriously having issues with Redside content. I rarely find players and on top of that something like GW's arc Im completely stuck on Numina.

So Dark Blast/Pain does not seem to get the job done.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
... if you were locking them down, how did the tank die?
'Cause I was having too much fun away from the group, chasing a straggler/runner, and didn't notice until too late I'd forgotten to do the healing thing. Again. My bad.

/THAT's how I gimp a team. Who needs damage, when all you have to do is be passive?
//'trollerlock? Naw, doesn't exist, right?


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

Forgive me friend, I would not harm thee for all the world, but thou standest in my taunt aura.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
You... can't.
Oh I dunno about that.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment

Hero Profile:
Level 1: Healing Aura -- RechRdx-I:50(A)
Level 1: Shriek -- Range-I:50(A)
Level 2: Heal Other -- RechRdx-I:50(A)
Level 4: Absorb Pain -- RechRdx-I:50(A)
Level 6: Resurrect -- RechRdx-I:50(A)
Level 8: Clear Mind -- EndRdx-I:50(A), EndRdx-I:50(15), RechRdx-I:50(15), RechRdx-I:50(17), RechRdx-I:50(19)
Level 10: Scream -- Range-I:50(A)
Level 12: Fortitude -- RechRdx-I:50(A)
Level 14: Maneuvers -- EndRdx-I:50(A)
Level 16: Assault -- EndRdx-I:50(A)
Level 18: Recovery Aura -- EndRdx-I:50(A)
Level 20: Tactics -- ToHit-I:50(A), ToHit-I:50(21), EndRdx-I:50(21), EndRdx-I:50(27)
Level 22: Vengeance -- Range-I:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Regeneration Aura -- RechRdx-I:50(A)
Level 28: Super Speed -- Run-I:50(A)
Level 30: Aid Other -- RechRdx-I:50(A)
Level 32: Adrenalin Boost -- Range-I:50(A)
Level 35: Stimulant -- RechRdx-I:50(A)
Level 38: Aid Self -- EndRdx-I:50(A)
Level 41: Resuscitate -- RechRdx-I:50(A), RechRdx-I:50(46), Heal-I:50(46), Heal-I:50(46)
Level 44: Stealth -- EndRdx-I:50(A), EndRdx-I:50(45), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Grant Invisibility -- EndRdx-I:50(A), EndRdx-I:50(48), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Invisibility -- EndRdx-I:50(A), EndRdx-I:50(50), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- RechRdx-I:50(A)
Level 1: Sprint -- Run-I:50(A), Run-I:50(7), Jump-I:50(9), Jump-I:50(9), EndRdx-I:50(11), EndRdx-I:50(11)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A), RechRdx-I:50(3), Heal-I:50(3), EndMod-I:50(5), Heal-I:50(5), IntRdx-I:50(7)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(27), Run-I:50(29), Flight-I:50(29), Flight-I:50(31), Flight-I:50(31)
Level 2: Health -- Heal-I:50(A), Heal-I:50(17), Heal-I:50(19)
Level 2: Hurdle -- Jump-I:50(A), Jump-I:50(23), Jump-I:50(23)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(13), EndMod-I:50(13)



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If you can get this guy to 50 before the heat death of the universe without PL or a Level pact, SOLO, I'll be DAMN impressed!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Amy_Amp View Post
A Earth/rad has no business killing at the same speed a Fire/fire scrapper does.
Wow, I offended you twice, with one post! ACK! Controversy was not the intent, merely using recent anecdotal incident to illustrate a highly subjective opinion. Please pardon. *commencing with shut up mode*


 

Posted

Quote:
Originally Posted by Nyx View Post
Im seriously having issues with Redside content. I rarely find players and on top of that something like GW's arc Im completely stuck on Numina.

So Dark Blast/Pain does not seem to get the job done.
I've gone redside round-trip with all of my hero's to grab villian-side Epics. I've never had a problem with that arc, although I've had to set the mission diff sliders really low on a FF/Archery defender once. I always do it solo since almost all my friends are exclusive to blue-side and, as you've indicated, finding PuG teams redside (even on Freedom which is highly populated) is very, very difficult. Most zones show a /whoall of zilch when I check.

What part of that arc is challenging for you?


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Oh I dunno about that.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment

Hero Profile:
Level 1: Healing Aura -- RechRdx-I:50(A)
Level 1: Shriek -- Range-I:50(A)
Level 2: Heal Other -- RechRdx-I:50(A)
Level 4: Absorb Pain -- RechRdx-I:50(A)
Level 6: Resurrect -- RechRdx-I:50(A)
Level 8: Clear Mind -- EndRdx-I:50(A), EndRdx-I:50(15), RechRdx-I:50(15), RechRdx-I:50(17), RechRdx-I:50(19)
Level 10: Scream -- Range-I:50(A)
Level 12: Fortitude -- RechRdx-I:50(A)
Level 14: Maneuvers -- EndRdx-I:50(A)
Level 16: Assault -- EndRdx-I:50(A)
Level 18: Recovery Aura -- EndRdx-I:50(A)
Level 20: Tactics -- ToHit-I:50(A), ToHit-I:50(21), EndRdx-I:50(21), EndRdx-I:50(27)
Level 22: Vengeance -- Range-I:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Regeneration Aura -- RechRdx-I:50(A)
Level 28: Super Speed -- Run-I:50(A)
Level 30: Aid Other -- RechRdx-I:50(A)
Level 32: Adrenalin Boost -- Range-I:50(A)
Level 35: Stimulant -- RechRdx-I:50(A)
Level 38: Aid Self -- EndRdx-I:50(A)
Level 41: Resuscitate -- RechRdx-I:50(A), RechRdx-I:50(46), Heal-I:50(46), Heal-I:50(46)
Level 44: Stealth -- EndRdx-I:50(A), EndRdx-I:50(45), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Grant Invisibility -- EndRdx-I:50(A), EndRdx-I:50(48), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Invisibility -- EndRdx-I:50(A), EndRdx-I:50(50), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- RechRdx-I:50(A)
Level 1: Sprint -- Run-I:50(A), Run-I:50(7), Jump-I:50(9), Jump-I:50(9), EndRdx-I:50(11), EndRdx-I:50(11)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A), RechRdx-I:50(3), Heal-I:50(3), EndMod-I:50(5), Heal-I:50(5), IntRdx-I:50(7)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(27), Run-I:50(29), Flight-I:50(29), Flight-I:50(31), Flight-I:50(31)
Level 2: Health -- Heal-I:50(A), Heal-I:50(17), Heal-I:50(19)
Level 2: Hurdle -- Jump-I:50(A), Jump-I:50(23), Jump-I:50(23)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(13), EndMod-I:50(13)



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If you can get this guy to 50 before the heat death of the universe without PL or a Level pact, SOLO, I'll be DAMN impressed!
Think my 2 level 50 Emp/Sonic's just rolled over and cried looking at that build.

Rianna Sidhe of Green Machine
and Tryth.


 

Posted

Quote:
Originally Posted by Doomguide View Post
Think my 2 level 50 Emp/Sonic's just rolled over and cried looking at that build.

Rianna Sidhe of Green Machine
and Tryth.
Hey now. If you could chain shriek-brawl-throwing knives, assuming the debuff from shriek was active, assuming full vigilance buff, and not adjusting for hit rates...

You'd be doing like 33dps.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Quote:
Originally Posted by Memphis Bill
You... can't.
Oh I dunno about that.
You made an impossible to solo character for sure, but I dont see it being useful on a team.


 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
You made an impossible to solo character for sure, but I dont see it being useful on a team.
Seconded. This character would just be irritating.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me