Villians how to fix redside
Opened up this thread expecting to see a bump from two or three years ago, to be honest.
Do the lack of players on any particular side matter all that much in these days of shifting alignments?
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I had heard people wanting it, but I think the devs learned from CoH, that it really just isn't worth it, not to mention their game world is a bit different (more open) than here.
Also, in that other earlier superhero MMO which crashed and burned too, and which only has hero content, I've never heard of there being any big movement there for being able to play villains.
And as far as CoH content goes, red side gets too much - the majority plays blue side, but the new content is always split evenly between the majority and the minority, so that red side gets more than its population deserves, and blue side gets less - the devs really need to stop being so pro-Villain. |
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For anyone wondering, the Hero-Villian split here is 60-40.
@Golden Girl
City of Heroes comics and artwork
The stats they gave us for the 7th anniversary.
And the devs still insist on givng us a even 50-50 split for all new content, meaning that the blue side is getting 10% less that it deserves, and red side is getting 10% more than it deserves.
Hopefully in future Issues the devs will give us a fairer split to reflect the population sizes of the 2 factions, instead of treating them both equally.
And the devs still insist on givng us a even 50-50 split for all new content, meaning that the blue side is getting 10% less that it deserves, and red side is getting 10% more than it deserves.
Hopefully in future Issues the devs will give us a fairer split to reflect the population sizes of the 2 factions, instead of treating them both equally.
@Golden Girl
City of Heroes comics and artwork
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I am not saying that they shouldn't continue to develop blue side content, do zone revisions, etc. But they can not continue to completely ignore the Redside, as they have for the past 15 issues. 15 issues, not a single zone revamp. If that is how they plan to handle the redside, they would be better off just blowing the whole thing up, shutting it down, and be done with it.
It's as valid a position as expecting the development team to somehow find a way of addressing the greater popularity of playing the good guys. At its roots that preference is not alterable by the game's content; it's just a function of human nature. It's statistical.
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- Garielle
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That's an interesting use of the word "completely" there
But they can not continue to completely ignore the Redside, as they have for the past 15 issues.
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As far as new red side zones go, that's only ever likely to happen now if blue side gets a new zone at the same time - and rather than use all that time and all those resources on making 2 new zones, it's way more likely that's well get new co-op zones instead.
And as for zone revamps, it's also possible that some of the less used blue side zone scould be revamped as shared zones, but not co-op zone s- using the new phasing tech in I21 could mean that a zone could be shared by both sides, but neither side could see the other, so that'd avoid the need for PvP, and the need to make the storyline and missions heroic like normal co-op content is.
@Golden Girl
City of Heroes comics and artwork
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Just for that, I hope they never add animated hair.
The stats they gave us for the 7th anniversary.
And the devs still insist on givng us a even 50-50 split for all new content, menaing that the blue side is getting 10% less that it deserves, and red side is getting 10% more than it deserves. Hopefully in future Issues the devs will give us a fairer split to reflect the population sizes of the 2 factions, instead of treating them both equally. |
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
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That's BS public relations hype. They never have. They never will. Even I21 falls extremely short in this regards.
And the devs still insist on givng us a even 50-50 split for all new content,
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Atlas Park gets a complete overhaul.
Mercy Island gets a mission revamp.
The line about "distinct architectural style of the Rogue Isles" is just a BS excuse that they will continue to echo every time they revamp another Paragon City zone. The fact of the matter is that it just means that the tech used in the Rogue Isles will fall behind both Paragon City and Praetoria, giving one more reason not to even bother with the villain content at all.
- Garielle
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You sound like a paranoid supervillain
That's BS public relations hype. They never have. They never will. Even I21 falls extremely short in this regards.
Atlas Park gets a complete overhaul. Mercy Island gets a mission revamp. The line about "distinct architectural style of the Rogue Isles" is just a BS excuse that they will continue to echo every time they revamp another Paragon City zone. The fact of the matter is that it just means that the tech used in the Rogue Isles will fall behind both Paragon City and Praetoria, giving one more reason not to even bother with the villain content at all. |
From what I've seen of the red side zones that are used as mission maps for blue side content, and in the PvP zones, they do have a distinctive style - which is actually superior to some of what we have on the blue side - for example, the winding strets and crumbling gothic buildings in Bloody Bay are much more atmospheric than the street grid and standard apartment blocks in Croatoa.
@Golden Girl
City of Heroes comics and artwork
Personally, I'm hoping for animated hair to come inseparably along with improbable breast physics.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
No, I am being a realist. There has not been a single zone revamp redside since the redside was introduced in issue 6 and then the final zone was added in issue 7, raising the redside level cap from 40 to 50 (where the hero cap already was).
I would say what you sound like, but I don't care to be censored.
I would say what you sound like, but I don't care to be censored.
- Garielle
Just like the devs - which is why they spent over a year on the Atlas Park revamp - they put the most time and resources into the revamp that would be seen by the most players.
Atlas and Mercy got a 50-50 resources split for the mission content revamp - but for the graphical updates, which take way longer to do, they split the resources in a more realistic way to reflect the population sizes of each faction.
Atlas and Mercy got a 50-50 resources split for the mission content revamp - but for the graphical updates, which take way longer to do, they split the resources in a more realistic way to reflect the population sizes of each faction.
@Golden Girl
City of Heroes comics and artwork
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According to your own posts a "fair" split would have been to devote 40% of the art resources to Villains, right?
Just like the devs - which is why they spent over a year on the Atlas Park revamp - they put the most time and resources into the revamp that would be seen by the most players.
Atlas and Mercy got a 50-50 resources split for the mission content revamp - but for the graphical updates, which take way longer to do, they split the resources in a more realistic way to reflect the population sizes of each faction. |
- Garielle
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Not after the unfair 50-50 mission content revamp
According to your own posts a "fair" split would have been to devote 40% of the art resources to Villains, right?
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That 20% difference was made up for by a 70-30 split for the graphics revamp
@Golden Girl
City of Heroes comics and artwork
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exactly, fair split being 60 villains 40 heroes, then it will even things out
The stats they gave us for the 7th anniversary.
And the devs still insist on givng us a even 50-50 split for all new content, meaning that the blue side is getting 10% less that it deserves, and red side is getting 10% more than it deserves. Hopefully in future Issues the devs will give us a fairer split to reflect the population sizes of the 2 factions, instead of treating them both equally. |
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That would be even more unfair - red side only deserves 40% of all development time and resources
exactly, fair split being 60 villains 40 heroes, then it will even things out
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The majority of people like playing heroes rather than villains - so the only way the devs could attract them over to the red side to try and even out the populaiton split sould be to make the red side content more heroic.
@Golden Girl
City of Heroes comics and artwork
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This statement only goes to show how skewed your position is. You yourself said that the art work took more time and resources, but let's for just a moment assume that they put as much work into the mission revamps, shall we?
Atlas and Mercy got a 50-50 resources split for the mission content revamp - but for the graphical updates, which take way longer to do, they split the resources in a more realistic way to reflect the population sizes of each faction.
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This would mean that 50% of the resources went to mission revamps, and 50% to art revamps. Now the red side got half of those mission resources but none of the art resources. This would mean that the total resource division was 75% to Blue and 25% to Red. Again using YOUR numbers, how does this jive with a 60/40 split?
- Garielle
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They got some art resources
Now the red side got half of those mission resources but none of the art resources.
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The devs would be made to realize very quickly that that was a bad move
@Golden Girl
City of Heroes comics and artwork
BZZZTTT! Incoirrect. There was no graphical revamp of Mercy Island. Missions only.
- Garielle
There have been some graphical changes to Mercy Island
@Golden Girl
City of Heroes comics and artwork
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You don't get it.
Thank you for proving my point. It is because of mentality like that that nothing will ever change. and your smile does nothing to make it any better. You don't like to play Red, we get it. Does this really mean that those who do like Redside should be neglected?
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Most players do not like being evil or playing bad guys.
On a recent competitor mmo that launched in January of this year, the hero to villain split on their servers is 3 to 1. And that mmo launched with EQUAL content for each level range on each side.
Folks don't like playing the bad guy. There isn't much the devs can do to change that.
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I still want red contacts in blue zones and blue contacts in red zones.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound