Zone wide event help


Clave_Dark_5

 

Posted

I have participated in a few zone wide events (ex. Ritki envasion). I feel lost in what to do and where to go. I want to contribute, but frankly have no clue what to do. Please help.


 

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Originally Posted by medic57 View Post
I have participated in a few zone wide events (ex. Ritki envasion). I feel lost in what to do and where to go. I want to contribute, but frankly have no clue what to do. Please help.
Rikti Invasion (first phase): Run around like a chicken with its head cut off. When you see a bomb, destroy it.

Rikti invasion (second phase) and Zombie invasion: Get in the middle of the pile of people and kill stuff as fast as you can.

Praetorian events: Follow the instructions on the pop-ups.

Deadly Invasion: Wipe out all the monsters around all the banners before the timer runs out, then break the banners. When all the banners are broken, kill the Monster that spawns.


@Roderick

 

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Originally Posted by Roderick View Post
Rikti Invasion (first phase): Run around like a chicken with its head cut off. When you see a bomb, destroy it.

Rikti invasion (second phase) and Zombie invasion: Get in the middle of the pile of people and kill stuff as fast as you can.

Praetorian events: Follow the instructions on the pop-ups.

Deadly Invasion: Wipe out all the monsters around all the banners before the timer runs out, then break the banners. When all the banners are broken, kill the Monster that spawns.
Thank you very much. I feel less "lost".


 

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Specifically, for the Praetorian mob boss. I " lured him out" but don't have a clue how I did it.


 

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Quote:
Originally Posted by medic57 View Post
Specifically, for the Praetorian mob boss. I " lured him out" but don't have a clue how I did it.
You completed the previous phase. If I remember correctly, it's just a matter of defeating enough ghouls of the correct type (as stated in the pop-up).


@Roderick

 

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Should I try to find a team?


 

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Quote:
Originally Posted by Roderick View Post
You completed the previous phase. If I remember correctly, it's just a matter of defeating enough ghouls of the correct type (as stated in the pop-up).
The mob boss not the ghoul.

Speaking of the ghoul event. I killed several PPD but it didn't start the PPD event. Is there a trick?


 

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In regards to finding where to go for the mass of people who'll attract a ton of zombies and Riktis: ask in broadcast. Seriously, people will tell you.

From what I've seen redside, most zones have 'favored spots' and everyone zooms there when one is announced. And almost every time I see someone broadcast "Hey guys, where should I go?" and every time someone tells him.


 

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Originally Posted by Clave_Dark_5 View Post
In regards to finding where to go for the mass of people who'll attract a ton of zombies and Riktis: ask in broadcast. Seriously, people will tell you.

From what I've seen redside, most zones have 'favored spots' and everyone zooms there when one is announced. And almost every time I see someone broadcast "Hey guys, where should I go?" and every time someone tells him.
Thank you. I'll try that.

Do you know the dynamics of the mobs? If a lvl 50 pops in a 20s zone, does the mob levels change? What if the 50 is going to Wentworth's?


 

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Quote:
Originally Posted by medic57 View Post
Thank you. I'll try that.

Do you know the dynamics of the mobs? If a lvl 50 pops in a 20s zone, does the mob levels change? What if the 50 is going to Wentworth's?
Good question.

In zone events like Rikti invasions and Zombie attacks, the enemies are coded to not have levels, the to hit calculations and damage dealt are figured as if they were even level to whomever is damaging them, or who they are damaging, etc.


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#200411 "Exploding Planet" (I apologize in advance for the final mission, but in all likelihood, the planet will explode.)

#144416 "Shadow of Grime Alley"

#161003 "You Don't Know Beanstalk, Jack"

 

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Originally Posted by Kitsune Knight View Post
There should be a dialog with various instructions, including progress bars for the Praetorian events, showing how many you need to kill/options of stuff to kill.
Unfortunately, there's not. I think I know the (praetorian) event he's talking about.

Versus the Syndicate:
1. Kill X number of syndicate outside the building. THe PPD will show up to help - don't let too many die.

2. Inside, you 'lure out' the boss one of two ways:
- Set bombs (glowies) or
- defeate named bosses.

If you go the second way, it makes the final fight somewhat easier.

3. Once lured out, go to the waypoint and hit the roof. Defeat the boss and X number of minions.

4. Enjoy your new badge/temp power.


 

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Originally Posted by Fantastic_Foe View Post
Good question.

In zone events like Rikti invasions and Zombie attacks, the enemies are coded to not have levels, the to hit calculations and damage dealt are figured as if they were even level to whomever is damaging them, or who they are damaging, etc.
Right - although lower level characters will have a tougher time due to their enhancement values not being as good, and having over-all less tools available (poorer attack chain, less able to defend against what the mobs can do)...

Also, I belive most invasion mobs have a hidden level of about 30. It mostly governs what they drop when defeated.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
In regards to finding where to go for the mass of people who'll attract a ton of zombies and Riktis: ask in broadcast. Seriously, people will tell you.

From what I've seen redside, most zones have 'favored spots' and everyone zooms there when one is announced. And almost every time I see someone broadcast "Hey guys, where should I go?" and every time someone tells him.
These are for Virtue, but I expect most other servers are similar:
Atlas: Around Ms. Liberty.
Galaxy: On the lawn in front of Back Alley Brawler, but finding a group in the zone is rare.
Kings Row: On the street in front of the PPD HQ.
Steel Canyon: Around Positron.
Skyway City: About half the time, around Synapse. The other half the time, around wherever the team happened to be when the event started.
Talos: On the hill near the train station.
Independence Port: Nobody does events here.
Faultline: No fixed location.
Brickstown: Events don't happen here.
Founders: In the plaza around Numina.
Peregrine: In the Portal Court plaza.
Cap Au Diable: Near the entrance to the Vanguard base.


 

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Quote:
Originally Posted by Roderick View Post
Rikti Invasion (first phase): Run around like a chicken with its head cut off. When you see a bomb, destroy it.
I disagree with your first sentence. If you run around at random, you will only randomly find bombs. If you run around where you're supposed to, underneath the path of the ships, your search for bombs will be much more fruitful.

Just don't get too close to the ship without lots of friends.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Fantastic_Foe View Post
Good question.

In zone events like Rikti invasions and Zombie attacks, the enemies are coded to not have levels, the to hit calculations and damage dealt are figured as if they were even level to whomever is damaging them, or who they are damaging, etc.
Quote:
Originally Posted by The Grim Heaper View Post
Right - although lower level characters will have a tougher time due to their enhancement values not being as good, and having over-all less tools available (poorer attack chain, less able to defend against what the mobs can do)...

Also, I belive most invasion mobs have a hidden level of about 30. It mostly governs what they drop when defeated.
Let's explain this in detail since these two posts kind of gloss things over.

In this game, when a foe is "level-less" That means it's ToHit and Damage values are scaled to whoever it is attacking, and vice versa.

BUT

Every one of these foes has a hidden level, or the level values it's base attributes are taken from. This effects things like damage resistance, defense, hit points, etc, and these values DO NOT scale. It also controls the base damage and number of their attacks.

These hidden levels vary. For example in the case of Rikti in an invasion, they are 30. But Rikti Bombs are 50. In the case of the Praetorian events, I believe the hidden level of foes is set to whatever the cap for the zone the event is in. When it comes to a monster like Eochai (but not Jack in Irons interestingly) for the Halloween event, there are actually 3-4 versions of him drifting around (if you doubt me check for yourself, try and End Drain the one in AP, then do the one in Peregrine. It's fun.)

So what does this mean? Well in one respect, anyone who joins can be effective and participate. In another respect though, they won't always feel like they're doing well. Someone who is just barely leveled enough to hang out in Neutropolis is going to have a lot more trouble with the Failed Experiment event than someone at or near level 20. Or when someone brags about soloing Eochai, you should find out which one. It's not really impressive unless they did the one in Peregrine.

This shouldn't stop anyone from trying them out though, my point is mainly something to keep in mind if things go poorly, so you know why.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Quote:
Originally Posted by Lemur Lad View Post
Let's explain this in detail since these two posts kind of gloss things over.

In this game, when a foe is "level-less" That means it's ToHit and Damage values are scaled to whoever it is attacking, and vice versa.

BUT

Every one of these foes has a hidden level, or the level values it's base attributes are taken from. This affects things like damage resistance, defense, hit points, etc, and these values DO NOT scale.
Thanks for expanding on that. I couldn't remember more in depth details, other than the usual Giant Monster code that gets used.

I seem to remember that there is some balancing factor in play, to actually help players who are lower in level than the hidden event mob level, but I didn't even want to try and bring that up.

The bottom line for the OP is not to worry about participating in the events.


Virtue Server-

MA: (All SFMA, all technically long/very long, but all play quickly)

#200411 "Exploding Planet" (I apologize in advance for the final mission, but in all likelihood, the planet will explode.)

#144416 "Shadow of Grime Alley"

#161003 "You Don't Know Beanstalk, Jack"

 

Posted

Quote:
Originally Posted by Roderick View Post
Deadly Invasion: Wipe out all the monsters around all the banners before the timer runs out, then break the banners. When all the banners are broken, kill the Monster that spawns.
Quick clarifications: This is the one that is announced as "supernatural activity detected in <zone name>". Players just call it "banners".

Phase 1: You have to have people killing monsters at all of the banners, not just 1, not "most". Or you're wasting your time. A bar shows you "banner vulnerability". The more you all kill the faster they banners become vulnerable.

Phase 2: Everyone gathers on one banner at a time and kills it then moves to the next. Attack the banners not the monsters. You get one badge per banner the first time you defeat it.

Phase 3: Kill the monster that spawns and there is a navigational aid telling you how far you are away from him to help you spot him. Move fast, no one ever waits and they slaughter him fast so if you're not there in time you'll miss out.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Quote:
Originally Posted by The Grim Heaper View Post
Right - although lower level characters will have a tougher time due to their enhancement values not being as good, and having over-all less tools available (poorer attack chain, less able to defend against what the mobs can do)...

Also, I belive most invasion mobs have a hidden level of about 30. It mostly governs what they drop when defeated.
rikti hidden lvl is 50 (ive done comparisons on their HP)

most everything else is 25 i think (havent really done much comparing on their hp)


 

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Quote:
Originally Posted by Lemur Lad View Post
Every one of these foes has a hidden level, or the level values it's base attributes are taken from. This effects things like damage resistance, defense, hit points, etc, and these values DO NOT scale. It also controls the base damage and number of their attacks.
I believe it also controls the levels of their drops.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Unfortunately, there's not. I think I know the (praetorian) event he's talking about.

Versus the Syndicate:
1. Kill X number of syndicate outside the building. THe PPD will show up to help - don't let too many die.

2. Inside, you 'lure out' the boss one of two ways:
- Set bombs (glowies) or
- defeate named bosses.

If you go the second way, it makes the final fight somewhat easier.

3. Once lured out, go to the waypoint and hit the roof. Defeat the boss and X number of minions.

4. Enjoy your new badge/temp power.
Thanks Bill : )

I was back in Praetoria again tonight. Again, I was twarted by the mysterious "lure the boss out" message and failed. I missed your post, but found it on a search, amazed that I was the OP! Thanks again. I'll try it next time I'm cruisin Imp City.


 

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Quote:
Originally Posted by Katie V View Post
Independence Port: Nobody does events here.
Well yours truly did, I saw this message "Giant octopus sighted in Independence Port". I then sprinted and engaged the octopus solo. I forget what level I was..umm 30 something? It hit me so hard, I felt it in rl.


 

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Quote:
Originally Posted by medic57 View Post
Well yours truly did, I saw this message "Giant octopus sighted in Independence Port". I then sprinted and engaged the octopus solo. I forget what level I was..umm 30 something? It hit me so hard, I felt it in rl.
:-)

Ah, Lusca.

I guess seeing the giant monsters can be considered an event.

I think what was being said about Independence Port, it's so freaking huge, people don't like just zipping around it. I don't even know if its the target of Rikti raids or zombies.

I'm pretty sure no one would try to deal with the Apocalypse event banners, if they even happen there, since the timer would probably run out just flying from one banner to the other.

(But I do love Independence Port during the Winter event, just zipping around getting xmas presents and crushing the snowmen that get left behind by lazyheads.)

It'd be nice if more people had an incentive to take on Lusca. I usually enjoy the fight, but after you get the badge, the 2 reward merit payoff for defeating her just isn't enough to get people excited in teaming up to take her down.

You can usually find a lonely Lusca, waving tentacles at one part of IP or another.

Maybe one day, Lusca will drop a unique tip mission, like the Halloween event sometimes does.


Virtue Server-

MA: (All SFMA, all technically long/very long, but all play quickly)

#200411 "Exploding Planet" (I apologize in advance for the final mission, but in all likelihood, the planet will explode.)

#144416 "Shadow of Grime Alley"

#161003 "You Don't Know Beanstalk, Jack"

 

Posted

Quote:
Originally Posted by Fantastic_Foe View Post
:-)It'd be nice if more people had an incentive to take on Lusca. I usually enjoy the fight, but after you get the badge, the 2 reward merit payoff for defeating her just isn't enough to get people excited in teaming up to take her down.

You can usually find a lonely Lusca, waving tentacles at one part of IP or another.

Maybe one day, Lusca will drop a unique tip mission, like the Halloween event sometimes does.
Totally agree. I wish there were more incentive for all the GMs, but Lusca especially since she's extra hard. Or at least extra time consuming. Not sure if more merits, or a special tip goodie, or what that extra incentive should be, but I really think it would be nice if something could be done to make GM hunting more enticing. The risk/reward seems a bit out of whack here, and not to the 'too much reward' side.