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Quote:Thanks for posting this thread.I didn't see a thread about this but lets not all forget our friends (and enemies) who played this game with us. This is a general 'goodbye to everyone' thread so make your voice known here.
I keep trying to rewrite this post to sound so much better but I can't. I'll just keep it short and say that you guys were all fun to play with. Even if we had our differences we kept coming back to this amazing game and community. It wasn't just how great the game was, it was that this was such a positive community to be a part of and I'm sad to see it go. So thank you all for making this game amazing for me for the whole 6 years I was here. I'll miss you guys and you all deserve praise too!
I've had a lot of great times in City of Heroes, and I'd like to thank all my friends who teamed with me, and all the great PUGs I've been on, and even some of the craptastic PUGs because they made for great stories.
Thanks to everyone who ran through my AE arcs, and helped me move influence to my other characters before we could mail it.
Thanks to everyone who helped me in inviting alts to my solo-SGs.
Thanks all for making CoH a great experience, and one that I'll be missing.
Best regards to all, and thumbs up.
Pat -
Quote:First off, well done on doing Hollows content!Ok, thank you for your attention when entering the game can talk to me, Dr. JGrey. I'm in a dungeon in the hollow I can not kill the boss.
Which boss is giving you a problem? Electric Eel? Frostfire?
Best regards, -
Quote:I try to always run characters through the Wheel of Destruction missions. And after I complete the finale, I don't return to the contact, but use the temp powers until they fade.Hi guys! I need your advice. I just started playing CoH about a week ago and I have a question about the missions. What missions/storyarcs do you recommend NOT skipping? It could be for various reasons like getting a temporary power, salvage, accolade, badge, etc. It could even be a mission that you regard as essential --- which you are almost compelled to complete for all of your characters.
Is it essential? No. But I like spreading the rumor that a certain magical contact is dangerously ineffective at her job, and that mission arc does not disappoint. -
Quote:Well, I won't be passing up free advertising!Channel VIP is looking for AE missions created by the public to advertise weekly on it's Message of the Day!
This is a chance for your AE arc to be recognized and played by the public, so what are you waiting for?
Of the arcs in my sig, Exploding Planet and Shadow of Grime Alley have at least been looked over and played by people other than dear friends or my mom or whatever, so I feel somewhat comfortable with them.
Thanks for putting this together, I'll try to join the channel as soon as I get home.
Author: @fantastic foe (that's me)
Arcs: #200411 Exploding Planet
#144416 Shadow of Grime Alley -
Quote:I like this suggestion a lot. I'll be happy to help fulfill those orders.Price Guardians is a public channel and anyone can join.
Once Luck Charms are made affordable to the new lowbe, we can address other issues to make lowbe gaming more pleasurable and rewarding. Let's work together to nurture the game we love!
best regards -
Quote:Thanks for bringing this arc to my attention. I am currently running a street justice scrapper through the missions, and am enjoying the experience.#1396 - "Grim Riddles" by @Mantid
Heroic levels 21-29 (5-10), Moderate
Description: An enigmatic villain has chosen you to play a little game. Can you solve the maniac's riddles in time to save some of Paragon City's finest?
Commentary: It's an old-school "solve the crazy villain's riddles" arc; you'd think that those went out of style with the Riddler, but the classics never die. All the clues involve hunting around on an outdoor map to find the right one before the time runs out, which can be tricky. Best soloed.
Nice old school riddles indeed!
Best regards, -
Quote:EGAD!I was going to get back into this a couple weeks ago but then I realized we have a bit of a problem...
Last I heard, Bubba is no longer subscribed and can't post in this part of the forum. Someone who feels like taking the reins should start a new thread for the club because right now the playlist is frozen at the last edit Bubba made.
Sorry to hear that the Club's founder is not subscribed. I'm still working through arcs though... -
Quote:Hooray! Thank you for running it again!As promised for February, Im going to take a second look at
Shadows of Grime Alley (replay, Arc ID#144416, 5 stars)
And thanks for the detailed feedback. I like what you describe in regards to the information for the Gat's mooks and gatlings, I think I'll do exactly as you say.
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Nitpick: I *think* you might want to consider reordering the Dead body clues to be near the bottom (?) of the list (in the editor). Im not totally sure, but I think thatll shuffle them to appear below the clues Mike and Sara give you, but still above the end of mission clue. Its a very minor ordering thing that, just on a whim, might make the clues seem more organized. Still, that kind of thing is always a crapshoot, especially when dealing with an outdoor map. Thought Id mention it, but its really not a big deal at all (hence, nitpick).
In the second mission, Verellis clue still sounds rather awkward maybe rewrite to make it a bit clearer: Verelli believes the Gat from 4 years ago was Wayne Tomason, *not* his murdered father Tommy returned from the grave. Itd also be better to clarify that Wayne died a bit later, so Verelli doesnt know whose acting as The Gat this time. just kind of clarifies things a bit. Of course, youd probably need to pare down the first part of the clue somewhat to accommodate the extra text.
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You know what else would be a neat addition? A few flavor clues of crates of superadine for you to get off the streets. Not really directly relevant to the story, but helps to add atmosphere (given that Stacy even says the Family like to store dyne in this warehouse). The clue could even mention that its been quite some time since you were an active part of Paragons war on drugs, but it still feels good to remove this stuff from the streets.
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The mission end pop up seems a bit confused the Arachnos ambush at the end really made it seem like I was just defeating a Gat decoy, but the pop up makes it seem like I still think that was the actual Gat.
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Nice touch! The mugger who killed Tompson was a member of the Lost, and is now Riktified he wants to put an end to the Gat once and for all.
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the Gat-computer actually doesnt have any text for the countdown bar a shame because the text for the other clickies has been pretty amusing so far
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Overall: If anything, this arc is now an even better homage to the Batman story, with a dark (and interesting) twist. I enjoyed it in its current form. Five stars.
Best regards, -
Quote:I certainly appreciate the return business.Alrighty, time for Januarys arcs. By the way, I do want to acknowledge that I intend to do a replay of Fantastic Foes Shadows of Grime Alley arc, and Im also going to take another look at Te Chamelions Small Fears arc, but I do like to go at least a month before re-playing an arc.
I'll even give you a heads up on a textual error I have to correct (real life has kept me from getting into the game recently, so the error will exist for at elast a few more days.)
Gordon Stacy, in giving some backstory on the Gat, will make some references to the other notable Kings Row detectives, Freitag and Becktrees. Sadly, I call Becktrees "Streebeck", the Dragnet character that he is based on. I'll fix that when I get a chance.
best regards -
Quote:The lack of prize is now MINE!To those who have also done "Two Chicks at Once", all you need to do now is complete "Curiouser and Curiouser" to complete the Trilogy Of Moderate Evil and take home a fantastic prize!!*
*disclaimer: there is no prize.
Ran my level 50 MA/Inv scrapper, Doc Horizon, through Curiouser and Curiouser (said Alice) and with my previous runs of 2 Chicks and Cat:dinner, I have completed the Trilogy.
I liked the previous @Interface arcs, largely for the characterization of Recluse and his Arachnos team as somewhat like a group of Frat Boys. This arc was consistent with that impression.
I was a big fan of the introduction of Tarantula Becky, who had been mentioned before. Great character.
Minor nitpick, mission 1 briefing had recieved, instead of received.
I also thought that there should have been more of a mention in the Malta-heavy mission that Moonbeam Coffee was a Nemesis front. Recluse mentions it as if I had said it during the following mission briefing, and it was news to me.
I checked the clues text and didn't find it, it might have been some incidental text that I had missed from NPCs?
Anyway, I enjoyed running the arc, and the entire trilogy.
Best regards, -
Sorry I haven't run any arcs for January, but I'll get on that very soon.
I've been devoting my CoH time to re-working Shadow of Grime Alley #144416.
I appreciated all of the recent feedback, and I hope the re-worked arc is a more polished experience.
Best regards, -
Quote:I appreciate the feedback and the tip. I'll try that out.There was at least a bug at some point (which maybe they still haven't fixed?) where if the boss was set to "empty" enemy group it would auto-spawn the native group if the boss was the same enemy group, unless you set the entire mission to empty.
So one solution is as quoted here, another is to make a copy of the boss in his own enemy group then it shouldn't spawn the native group. I recall that being a workaround in the past.
Best regards, -
Quote:You are probably correct, and it's just an interface comprehension fail on my part.I *think* the problem here is that you are setting the enemy group to "empty." I believe "boss only" is one of the options under the difficulty setting for the surrounding group (i.e. your options are easy, medium, hard, and boss only), and that'll allow the boss to spawn on its own, without surrounding mobs.
I'm going by memory, though, so I'm not totally sure I'm right...
I seem to remember that there used to be an option called "Single" on boss difficulty, but I was only seeing Easy, Medium, and Hard.
I'll look there again. If I find it, I'll man up and admit my error.
Thanks for the feedback -
Allies,
I'm confused on how to create a boss encounter where they have no units around them (other than some wandering patrol or otherwise unconnected mob.)
I've set the Surrounding Enemy Group to "empty", but on my mission maps they end up with an entourage of whatever units that are native to the map.
Is there something else I can do to have a solitary boss encounter? (The problem I am facing: I have the objective set so only the boss needs to be defeated to clear the objective, but it appears the uninvited posse around the boss needs to be cleared to, and that's not what I want. I suppose I could make the map empty of units other than patrols and specific encounters, but I'm hoping not to have to do that either.)
Thanks in advance, -
Quote:Hey, I hope people still play Grime Alley, I welcome all the feedback.EDIT: I did notice @Fantastic Foe wanted Shadows replaced with exploding planet - but only after playing the arc and doing the writeup. Hopefully one more round of feedback for that one will be welcome.
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Its a day later than expected, but heres my second arc for Arc Club for December.
Arc #144416 Shadow of Grime Alley by @Fantastic Foe, Vigilante 45+, 49 plays
Overall Impression: Its actually a cute arc, albeit one that, IMO really needs some polish to get really good. The story is easy to follow, but enjoyable none the less, and the pacing of the missions is just fine. Ever subjective, the humor was actually simple enough that it did usually work for me, though.
The dialog needs a significant editing pass to correct some grammer errors (and some places with awkward wording), and I do think really fleshing out the custom group would work well (along with the Skulls in Kings Row).
Quote:To be honest, I see no real reason why this should be a 45+ arc. The story, factions, and setting really speak to it working just fine as a 20-30 arc (and I will point out that the lower level ranged really jump around a lot Id force all of the missions to have the same level range if at all possible).
You're not the only one to point out that it has a mid-level feel. If I can reveal some design thoughts, my goal was to make a Batman-like mission arc for me to run my natural-origin scrappers through. At level 50, I enjoyed fighting aliens and sorcerers, but I did miss beating up on regular thugs other than street sweeping lowbies.
I wish that we had more gang war/syndicate type crime at higher levels in CoH.
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Overall, Id give it 3 stars as-is: its got potential, but still needs a fair amount of work. But with some effort (and Ive detailed a decent number of things below) it could easily move up to 4 or 5. This time around, as per my normal way of doing things (4 or 5 stars gets it 5 in game, less leaves it unrated), I left it unrated in game. Ill point out if the author doesnt mind me rating it 4 stars in game, Ill be happy to do so (and Im always open to revisiting arcs in the future and changing my rating).
One final point here: while the arc is about a Vigilante, it isn't really a 'Vigilante' arc: the player's character is acting more or less like a normal hero, not a vigilante.
I'll reset that to Heroic. Mission three (the police station) will be getting an overhaul, since the map won't support what I really wanted. It'll end up being more of an information gathering non-combat mission.
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Anyway, hopefully the feedback is helpful. And now for my thoughts while I was actually playing the arc
Thoughts along the way.
The accept text in mission one is partially cut off maybe a very minor reword so it all fits.
Okay, very nitpicky, but something to think about. I just asked the contact if Mikes Grill is still there, but he just kind of ignores me! You could actually improve immersion a bit by having him actually answer the question (Sorry to tell you, but it got hit by a firebomb, or something).
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Grime alley has a tragic history? And I already knew that? Huh?
Pop up in mission one has a comma splice should be three separate sentences.
Id just put in actual Skulls the flavor patrols of customs are barely worth any XP anyway, so why not go for authenticity, eh? (At the very least, though, they could use a makeover to help them look more like actual Skulls)
I appreciate your eye for how they look, I could use some time to craft better looking Skulls.
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Mikes friends bodybag looks set to fade in which doesnt make much sense (makes it look like Im *putting* a body there!).
As it is, the mission is much better now than the original design where the two bodies were required objectives.
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Some of the Familys patrol dialog is actually pretty funny.
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Why did the Family ambush me when I rescued Sara? She didnt really seem like a high priority prisoner theyd want back at all costs especially if theyre already afraid that some sort of vigilante is on the loose and killing people.
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Wordings a little awkward in the debriefing: Id say So the Family arent in Kings Row to expand their territory? Theyre (and so on) Oh, and should be hard to swallow, not hard to swallow with (which almost sounds dirty).
Pop of for mission two: Id put a comma after the cooking pasta (its the second element in a list).
Heh, the boss dialog set up actually worked quite well for me: it looked for all the world like he was trying to get his tough guy dialog out, but was having trouble since I was busy beating him to a pulp.
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Eh it kind of strains credibility that an ambush squad of mooks would hit the place the moment the boss went down just to try to take over operations on behalf of a different crime family. What were they tracking me or something? Howd they even know Id just arrested the boss?
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Id add a bit more to the objective text: instead of Clue Id flesh it out to Find the last clue or Find last clue.
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More comma splices in the opening briefing for mission three best to split some of those up into separate sentences.
Suggested rewrite to: the brass has been emphatic that we regular joes not become complacent. (And again, this really should be its own sentence; borderline comma-splice as is.)
Also:
*and* not the secret entrance to the prison block I know you have (sendoff text for mission three)
Hey isnt this basically just Batmans origin story?
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Since the text does mention me saving police officers, I wonder if the mission would be better served by adding some rescues? (Might not be possible I kind of remember the police station maps dont allow rescue details, but I figured Id suggest it just in case).
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More comma splices in the debriefing. Remember if its two independent phrases, use a period, not a comma.
All of your other mission headers have been light blue Id make the one for mission four the same, just for consistency.
Wait, so the Mooks are working with the Gat? (Or his son) --and Ive give Don Nippolio (something like that) a fleshed out objective (like Find Don Nippolio it just lists his name right now).
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About the custom group, some tips, if youre interested:
One, they look like a bunch of clones. I suspect youve got plenty of room left; Id really flesh em out by making several copies of each in the group, and varying hair style and face (you can also give them different weapons, but thats not strictly necessary).
Two, Id leave off the symbols on their chests. For one, if theyre supposed to represent the Mook faction villain side, those guys dont have identifying insignia; and most of the mobsters in the game follow suit. Its really the low-level street gangs that usually have insignia (like the Hellions or the Skulls, or even the Warriors).
Also, the Goons description needs a period at the end.
They're identical, mainly because when the arc was first produced, we had tighter filesize limits. The Gat's support team of henchmen and thugs will be getting a face lift soon.
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Heh, the daughter asking for the address of my secret lair was actually kind of funny.
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Seems odd Gats using dual pistols when people kept saying Big freaking gun, I kind of envisioned something more like the larger models you can use with Assault Rifle.
You know, I do think saying that after the Gat falls his minions whisk him away under a withering barrage of gunfire is kind of immersion breaking (his ambush goons hadnt even gotten there yet, for one). I think itd be much, much better to make that happen off screen after the mission (mentioned maybe in the debrief) have the police van transporting him to the jail get ambushed and overwhelmed or something.
I wish I could have the Gat carry only one handgun (I always imagined it as a handcannon type weapon), but the original mastermind AT (that the first incarnation of the Gat (and Goons) were based on, and the dual pistol powerset are two guns.
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In the debriefing I didnt quite get what that is if he was just in it for revenge meant in context with the first part of the sentence I think you need to clarify the wording a bit.
Oh, and, you guessed it, more comma splices in the mission five text too just do a very careful sweep and break up some of those splices.
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What the heck was that with the thin, Elite Boss (and dark armor?!) version of the Gat. Granted, the Batman jokes are kinda funny and I do like the fact he actually is using a big gun but what the heck is he even there for? (Operative Parkers dialog didnt really clear this up for me either)
Well, the patrol clears it up a little, but the idea behind the decoy does kind of seem like a stretch, although thats just my opinion.
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Found the real Gat (okay, Gat-shield deploy also made me smile a bit). The truth is that just made me question the decoy even more. Why would Gat give the decoy a perfectly serviceable *gun* (and an assault rifle no less) when *hes* totally out of ammo. Wouldnt he make the decoy fight bare-fisted and use the gun himself?
I did also think Arachnos role in this felt a little tacked on the story certainly makes enough sense without it (and theres nothing that says that Gat couldnt be lairing in an abandoned Arachnos hideout in Faultline).
EDIT: Oh, and just for the record, I did get the Batman references (beyond the origin story thing I mentioned earlier) - there's a lot of them, and I did get a kick out of the parallels.
I'll work on the Arachnos connection so it's less tacked on. Since Wayne Thomason was busted out of the Zig during the infamous Destined One raid (touched on in mission three), I felt I had laid some groundwork that Recluse was now backing Thomason as the Gat, a Gat who had a new Recluse-inspired agenda.
I'll give a heads up when I've reworked the arcs, and thanks again to everyone who gave it a run.
Best regards and Happy New Year! -
Quote:It does help!Comma splices are easy to identify. Look for where you have commas. If a comma is between two complete sentences, and there's no and, but, or, nor, for, yet, or so after that comma, then you need to bust that comma out and replace it with a period or semicolon.
Or add one of the aforementioned conjunctions as appropriate AFTER the comma.
One example I usually use in class to teach this?
"I shot the sheriff, but I did not shoot the deputy."
See the but there? That's what's keeping it from being a comma splice.
Hope that helps!
I've have notes on things to work on with Shadow of Grime Alley which now includes a focus on text to seek out my errant commas.
Best regards, -
Quote:Hey, thanks for the detailed review, especially the editorial commentary.EDIT: I did notice @Fantastic Foe wanted Shadows replaced with exploding planet - but only after playing the arc and doing the writeup. Hopefully one more round of feedback for that one will be welcome.
I am the King of the Comma Spliced Sentence, so I am deeply grateful when those are pointed out to me. I need to send you a boatload of influence for highlighting where I was comma-heavy, it'll help me on my next round of edits.
I'll respond more in depth later (too late for me now...), but I wanted to say I really appreciate all the feedback. I'm glad you got a kick out of the arc, and I hope to turn out a more polished version soon.
Best regards, and should I not get a chance to say it tomorrow, everyone have a Happy New Year! -
Quote:From the menu option that lets you chat with a selected character, read their info, etc, there is an option to Add Note (or Edit Note if you have a note already.)I keep hearing about "I Just two starred this player" or something like that. What is that? How do you do it? What does it mean?
It gives you a chance to make a notation about the character, for your use. You have the option to give the player a rating, 1-5 stars (or none if you don't use that feature.)
In your Options menu, you can set the interface to always display the number of stars you've given a player, or only on mouseover, or never.
So, in a good case, you team with a person, add a note and give them a 5 star rating. If they are on with a different character, you might (depending on how you have your setup) see this unfamiliar character with a 5 star rating. You know its someone you rated highly in the past.
I like using the feature a lot. -
I've been doing some incremental work on Shadow of Grime Alley, thanks to feedback from the reviewers here, but I took a break from that to make some changes to another of my arcs:
#200411, Exploding Planet.
PoliceWoman a month or so ago did a review of ExPlan, and offered some excellent feedback. (I don't believe it is in this thread.)
I respectfully submit #200411 as an arc I would like played, to generate further feedback.
Thanks to all who reviewed Shadow of Grime Alley, I'll post when I've finished with the rework.
Best regards and Happy New Year, -
Quote:Yes! A prize will soon be mine!A big thanks to everyone who tried "Cat: It's What's For Dinner". I think the biggest mistake I made is in not actually pointing out that it's a parody of the Lord Recluse Strike Force. I thought most people would pick up on the "Steal Orestes Rifle, defeat Statesman" bit, but maybe I was too subtle.
...
To those who have also done "Two Chicks at Once", all you need to do now is complete "Curiouser and Curiouser" to complete the Trilogy Of Moderate Evil and take home a fantastic prize!!*
Quote:*disclaimer: there is no prize.
I'll be running your trilogy finale soon, since I enjoyed the first and second one so much. That will be prize enough.
Thanks for explaining the similarity of Cat...Dinner to the LRSF. I admit to have never attempted it (I have no villains...)
best regards -
Cat: It's What's For Dinner #530511 by @Interface
I ran my level 50 human only PB, Amazing Faux Nemesis (he's got a Kheldian fueling his Nem armor boiler...) through the arc.
I enjoyed the dialog from Lord Recluse, who has gotten bitten by the Blofelt/Dr. Evil bug.
In fact, I enjoyed all of the Arachnos villain dialog, especially the alternate versions.
Once I got past that darned Kronos, mission 1 worked well.
The middle missions where I took on alternate versions of the Phalanx and Vindicators went smoothly. I might have to re-run the missions to read the info on all of the heroes I defeated.
The final mission had some hiccups, I entered City Hall but had to find the door in GIFT before I found my doppleganger, then I received the clue to go through the door in GIFT.
I have no idea why there was a creature named Asparagus in the mission.
I didn't end up fighting Lord Fuz... er the alternate Recluse, I destroyed the device which completed the mission rather definitively. I respect that we had two ways to end the mission.
Really enjoyed the concept and execution. There were some typos, I'll look out for them the next time I run the arc (and I will run it again. I need to take the other option on the final mission!)
Your character designs were pretty cool, I'd be interested if the Longbow I fought were customized too at some point, since that was done in the Two Chicks at Once arc. -
As part of my duties to the club, I need to run two AE arcs this month.
I just ran Two Chicks at Once by @Interface, and I might not be able to get my second arc in, since I now only want to run this arc.
Okay, I'll find time to run some other non-Arachnos-vs-Longbow-Battle-Royale:Pr0n! arc.
The arc really amused me. High art? No. High Concept? Yes.
The idea of Lord Recluse putting out a Babes of Arachnos calendar was inspired.
Policewoman gave a great review of technical details to look at, I can't hope to match her so I won't try.
I'll just say that it was a stroke of luck that I ran the arc with my scrapper, the Playboy Avenger.
Thumbs up, I was vastly amused. -
PW,
Thank you very much for the detailed feedback, particularly on the dialog in mission 3 and Napolino's dialog in mission 4.
I'll certainly look that over.
Some quick comments, the map for the police station was an incredibly restrictive map, I didn't have the ability to present two body bags to represent both of the Family bosses arrested in missions 1 and 2.
I'll give some thought of either reducing the number of dead bosses, or look for another police station map.
Mission 5 as a concept is dear to my heart, so I'll keep it in, but it needs a change in tone. The Gat at the end in particular has very unsatisfying dialog.
I hear what you are saying about fighting the Gat in mission 4, and then really defeating him in mission 5, and feeling cheated that he escapes in mission 4 thanks to mission text. I wish the AE system could allow me to script an encounter with the Gat in mission 4, where he escapes, since in the comics, rarely does the hero only encounter the villain in the finale.
I'll give some thought to that as well.
I particularly liked in your review your descriptions of your thought process as you encountered the mission elements. I was surprised that you suspected Gordon Stacy as being the Gat.
Clearly, I need to support a lot of activity and mission events with persistent clue text that can be examined to flesh out details and my intentions.
Again, I really appreciate you playing the arc, but also really examining it for comments. -
Quote:You are thinking of Untouchable, which you can earn for defeating 100 Family bosses.You can earn the Family Defeat badges in Striga, they show up all over the docks.
And Bloody hands also counts members of the Vindicators, which both Malaise and Aurora are a part of. Well, sorta.
Gangbuster is only for Marcone Family bosses. (You need 200.)
I recently discovered that I had accrued .05% that badge. It was claiming I had to crush 200 Family bosses (Marcone is not specified, but the badge does only count Marcone bosses.) I was confused since I had already beaten up Striga bosses to get Untouchable.
I also got the Bloody Hands on my hero. He keeps washing his hands like Lady Macbeth, but it's no good. -
Interface,
Hey, thanks for playing Grime Alley and the kind words in your review.
The AAC members have given me great feedback, and the arc will be getting some functional tweaks as well as some changes in the final mission. I've gotten some insightful feedback on the tone of the overall arc in relation to aspects of the final missions, and I've been giving some thought on treating the final villain a bit more seriously, while still having some of my humorous homage touches.
Thanks again, I'm looking forward to running some of your arcs as well. Need to get my December contributions in.
Best regards,