medic57

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  1. medic57

    Double XP

    Your correct project. Having to repeat myself when folks are too busy to actually read the previous post comments is a waste of my time. Refering to other games that have successfully implemented an idea, and wanting despirately a thoughtful exchange (Yes, I read posts with an open mind) on the subject, is a waste of my time.

    I wish I had saved this person's quote from CoH fourms. It was something like this "Some folks would complain about the seat comfort on a life raft".

    I don't know why it appears that game fourms are so negative. I guess its possible that positive people don't want to waste their time.

    End discussion.
  2. medic57

    Double XP

    Quote:
    Originally Posted by Forbin_Project View Post
    So three DXP weekends in less than a month? That's insanely too many, not to mention it doesn't take into consideration that many of our players don't celebrate american holidays.
    I feel like a broken record.

    1) As stated, I do not know the country demographics of the game. If CoH has 3 players in another country, CoH has a DxP weekend that awards them extra experiece. How does this hurt them? As I said, Britain may have more players than the US (I keep saying Britain, because the CoH T-Shirt I bought is being sent from England) and it might make a more positive impact. Shocking <gasp> that an American would concede that their is other countries on the planet.

    2) I said that 3 holidays, namely Christmas, Thanksgiving and New Years Day, are not weekends at all. That, with my advanced math skills is 7-3 = 4. If the current formula for CoH weekends is 2, then 4 - 2 = 2. We are talking 2 weekends a year added.

    3) I have played more than 1 mmorpg with holidays as a standard xp bonus weekend. In a word, it works.

    To summarize. I don't see how bonus xp hurts anyone if it isn't too often and is scheduled to allow more people to enjoy it (or at least know when they are scheduled).
  3. medic57

    Double XP

    Quote:
    Originally Posted by DarkGob View Post
    You haven't quantified it correctly. It's not 7 days out of 365, it's 7 weekends out of 52. To put it in perspective, that works out to an average of Double XP once every 7 weeks. Yes, that is too much.

    No, you can't please everyone, but it's generally considered nice to satisfy at least the majority of your playerbase, and the majority won't be playing on holidays. I know because in the past I have had the occasion to log on during holidays and it was a ghost town. Double XP might increase this by some amount but I doubt it would be by very much.

    Even just more frequent Double XP weekends (not on national holidays) would make more sense than putting them on actual holidays (but it would still cheapen them).
    Gob, Thank you for you input. Please read on.

    If you reread my post, I say if 7 weekends are too much, just do the holidays. The reason why is at the end of this post. I listed all the holidays, but in fact not ALL are weekends. Christmas, Thanksgiving and New Years comes to mind.

    As far as the site being a ghost town, this weekend my wife has been playing EQ2. She has been in full teams 17 hours a day (with a few breaks for meals) and has been in 4-24 toon raids. Its true she took the actual holiday off today, to pick up her family from the airport and to take a break from the computer which she was playing pretty much nonstop. By the way, EQ2 has been doing DxP weekends on holidays as long as I can remember...about 3 years with my brain being half dead from a stroke.

    As a personal note, my bride does play CoH with me as much as she can. The graphics of this game makes her physically sick to the point of vomiting. I am the one who asks her not to play because it tears me up to see her this way.

    I can tell you that working 90% of all holidays in the Navy 20 years has given me perspective. I used to take my shipmates duty days on holidays (until I got married) because a vast majority of businesses (my focus was food) were closed. I bring this up to illustrate that many folks who may miss bonus weekends normally, MAY have a day off to play. The time off issue is my response to your majority viewpoint concerning holidays. If a player can't play due to holiday issues, why penalize those who can play?

    Thats why I contend the holiday weekend is still best. It allows "the majority" to play, but still have the holiday. The "minority" may miss a regular DxP weekend, but have the choice to play if they have the time off.
  4. medic57

    Double XP

    Quote:
    Originally Posted by Ad Astra View Post
    Plus - although today is a holiday on the US calendar, this game is certainly not just a US-played game. Thanksgiving, for example, is the fourth Thursday in November in the US, but in Canada it's in mid-October and in Europe, isn't a holiday weekend at all. Which one would CoH celebrate with a Double XP weekend? Both US & Canadian holiday weekends? But it isn't a holiday in Europe, Asia, or Oceania - so those folks are working their regular workhours.
    This is true. If you look up the post tree, I mention that I do not know the country demographics of the game. If the majority of players reside in Britain, for example, US holidays might not be the best choice. Side note: Being an American my life is centered around things American. As far as I know, the last DxP weekend WAS on a major UK holiday.

    Regarding the multiple posts regarding server failures due to load, I am not convinced. True, I wasn't here for the "greyed out" periods. I was here for the extended (ok way extended) maintenance period the other day. I (like most of you I'm sure, attempted to log in all day). I have this illusion that NCSoft is beefing up the load aspects of their servers to handle "the rush" when Freedom comes out. If they don't, I fear we will all see servers crashing left and right. Bonus weekends will be the least of everyone's worry.

    As far as folks having to work the holidays, I guess thats anyone's guess. I do not know, and you don't either unless you work for NCSoft, what their personnel schedules are. I do know, at least in my "perfect" world, that servers should handle peak load periods. Noticing last night at least 2 servers were "maxed". Also, the last DxP weekend we had 3 weeks ago, the servers seemed just fine.

    I guess it all comes down to money, as usual. I assume a game population drives the hardware, software, tech support, and ultimately the future of a game. Since they are changing the pay format, this solidifies my beliefs. Again, I state that bonus weekends will be the least of our issues if the servers can't handle the load.

    Again, I retreat into my past experience that bonus holiday weekends are a "positive" for a mmo. I share folks concerns for server downtime, but feel that NCSoft is being "proactive" on this issue. I feel they do a good job. This game crashes way less, have fewer bugs, has more stable servers by far than the last game I left after 11 yrs of playing and "gritting my teeth". A server down a day on CoH is bad, can you imagine what a month down on the "other" game just a few months ago felt like?

    A major difference in the support teams I've noticed between my "old" game and CoH. The only folks who got tech support reply within 2 days were ones with multiple accounts. If you were a loyal player, submitted several tickets for the same issue, you "may" receive tech support. If you were a casual player...forget it. We are talking about major (can't log in, lost toons, cleared items out of inventory/banks, etc) issues.

    I degress. Holiday bonus weekends? yes or no and why.

    Thank you so much for the replies. Things are learned with every post.
  5. medic57

    Double XP

    Quote:
    Originally Posted by Nihilii View Post
    I'm in complete agreement with you, medic57. Having also played other MMOs where DXP weekends are a regular occurrence (up to once a month), people were eager to log on and play each and everytime.

    Having higher peaks tends to be better even if it results in lower troughs, because these highs will occur during primetime for most players whereas the lows will happen during the week at off hours and affect a minimal amount of players. More importantly, people bring people, so even averaging it all you gain much more than you lose in net activity.

    Another bonus of DXP weekends, for this game in particular is that they tend to bring people out of the AE. While AE farms are still much, much faster than regular playing even with double exp outside, the gap is lessened enough to make normal leveling an attractive alternative to some of the players who just AE the rest of the time.
    Thank you Nihilii. You bring up good points.

    Back to the question. Holiday bonus play, yes or no, and why?
  6. medic57

    Double XP

    Something just occured to me. The demographic this fourm would most likely benefit would probably never see this or any CoH fourm. I know that hardcore players are the ones most likely to be on fourms. I like hardcore players. They provide the best feedback, knowledge, finance, stability, and longevity to a game.

    I still contend that bonus weekends (I keep saying bonus to illustrate the flexibility of reward) on holidays doesn't "water down" the event. "How can I be so certain?", you may ask. Because, I have played other games that do this, and this IS NOT the result.

    The actions of NCSoft by shifting the playstyle of CoH to F2P when Freedom comes out demonstrates that a population increase is desired. The reasons for this is debateable. I, for one, welcome this. I have my reasons which are better saved for another fourm.

    Back to the question. Holiday bonus play, yes or no, and why?
  7. medic57

    Double XP

    Quote:
    Originally Posted by DarkGob View Post
    I'm sorry I can't get past this statement. We just had a Double XP weekend three weeks ago.
    Ok. Your missing the point. The point being that if they had it on major holiday weekends people would know AND would possibly have time off to play.

    As stated, I was here for the last bonus weekend.

    Also, folks keep bringing up the fact that its too often. So, to answer my own question. Federal holidays with weekends (per a federal website)Memorial Day, Independence Day, Labor Day, Veteran's Day, Thanksgiving Day, Christmas Day and New Years Day. I count 7. Does 7 days per a 365 day calander year seem too much? No sarcasm intended. If you wish, take out the weekend part to "save" days. And yes, people may want to do something else their holiday, but you can't please everyone...right?
  8. medic57

    Double XP

    Quote:
    Originally Posted by rian_frostdrake View Post
    holidays wouldnt hurt, but my guess is it would diminish some of the effect you are looking for. People go nuts for dxp weekends partially because they are rare, when they hit, lots of people rush in and play looser so they team more freely, the event is more of the event than the purpose of the event. this isnt always true, and players with more free time seem to wind up leveling chracters from 6-50 or so, so some really do go nuts on dxp weekend. whats funny is if you have a stable of alts or/and a full time job, you likely are going to have at least a level of patrol exp going every weekend. I have no problem setting them up every major holiday, but I just suspect you would see a normalizing of the effect, and teaming would go back to closer to everyday teaming.
    Frostdrake,

    My viewpoint. People who don't play routinely have no idea when bonus xp weekends are. In addition, folks may work weekends. Most companies shut down for major holidays, and frees the player up for "quality time" with their computers. This, of course assumes, they even have a job in this economy. : )

    As far as "normalizing". I again return to my experience from other mmo's who have holiday bonus xp weekends. I have not seen this. Does anyone know the amount of major holiday weekends? (asks the guy to lazy to look at a calander). My "holidays" are everyday, I'm retired. : )
  9. medic57

    Double XP

    Quote:
    Originally Posted by MaestroMavius View Post

    AE Babies
    Then imagine that guy multiplied by 10,000.

    Now, major holidays? Sure!
    Mavius,

    That was funny, as well...heck. But sadly, I see your point. Thats why on my team search tag I have "No AE" now. Quick story. Last week I received a blind invite for a team. It was a AE. We zoned in, touched a box, got the "exit" message. The leader ran to a corner, then 20+ mobs ambushed us 4 "conscripts", we fought valiantly then died and he exited. He then left team, put us on ignore, and thats why I have a new tag on my search team menu.

    The major holiday schedule works for EQ2 because folks expect holiday weekends to be bonus xp. Its nice to see a few buddies log-in who have taken a break for rl. I have no idea about server load issues in CoH, but it seemed to handle last bonus xp load fine. I'm not sure if the added stress of a holiday weekend would make a difference. A "techie" input would be nice from NCSoft </holds breath>. Its a good point because the servers crashing is a total bummer.
  10. medic57

    Double XP

    Quote:
    Originally Posted by Memphis_Bill View Post
    There's another issue I'm surprised nobody brought up - which also goes into the powerlevelling bit. (MM touched on it a bit.)

    In many, many MMOs, "the game begins at level cap." That's when you get "the good gear," you raid for gear to raid for gear, etc, and you really might as well not show up if you're not at or near the cap. (Aion was like this for me, for instance. Bring my 30-35 to a Fortress raid? Pointless. I couldn't do much damage to the tweaked-out enemies and died in 1-2 hits - and there was a serious penalty, money wise at least - don't remember what else - for dying.)

    Here, we have a lot of content *actually worth playing* from 1-50. The point *is* going through the storylines. Yes, you can use Ouroboros to go back, but... really, that's like fast forwarding to the last ten minutes of a movie, then catching bits and pieces of it on TV afterward. And the experience *is* different (not the XP) on different characters/archetypes. You'll see the Tank, Scrapper or Brute that was just tearing through mobs two levels ago suddenly hit (say) the Romans or rogue Vanguard, rush in and faceplant in seconds, while the Controller is going "huh? What's the problem?" Or even different powersets in the same AT - quite a few people can't stand Malta (for Sappers, quite often) while Electric, Energy (and to some extent Dark) just shrug it off.
    Bill.

    I agree with you totally that some games powerleveling leaves the toon without gear, skills, buffs, etc to survive. I can't comment on endgame content of CoH because I'm not there yet. I guess the only thing I can suggest is that the lack of accolades may reduce or limit a "powerleveled" toon that hasn't earned them. I guess my main observation has been player's skill level.

    I disagee with your "storyline" comment however. Is a player's fighting prowness influenced by their knowledge of the storyline? If so, how? I'm curious, and don't claim to know the game.

    To the original suggestion. Would bonus xp weekends on holidays help or hurt the game?
  11. medic57

    Double XP

    To clarify. I feel powerleveling is dumb. It allows a person to max his/her toon without knowing how to play it correctly (and I'm sure to get "flamed" for saying it out loud). I know there are exceptions. Everyone <gasp> isn't a "perfect" player.

    Content. I like content, some don't and it doesn't bother me. Having said that, folks who want content, and have sped by it leveling, can team with any level below them easily and "relive" it.

    Example. I have done Praetoria several times with different toons to experience the storyline, which I feel is interesting. If someone goes to Praetoria and doesn't read squat, it doesn't hamper me in the least.
  12. medic57

    Double XP

    Quote:
    Originally Posted by MaestroMavius View Post
    You realize you didn't actually make a suggestion right? You elaborate nicely on Double XP but stop short of actually suggesting anything.

    I'm going to go ahead and infer that you are suggesting making DXP permanent. As a way to keep the population pumped up. This would have the exact opposite effect though.
    Actually, I tought I did make a suggestion at least what I have seen work. My suggestion is to have all major holidays xp bonus weekends.
  13. medic57

    Double XP

    Quote:
    Originally Posted by Forbin_Project View Post
    Double XP weekends may be a thing of the past. When Freedom goes live players will be able to buy Double XP tokens from the store and use them whenever they like.

    Now if they do decide to keep Double XP weekends they'll probably devise a way to disable the tokens during the event to prevent people from exploiting them for Quadruple XP.
    Thank you project, I didn't know that.

    In Everquest II they had xp bonus potions that you could buy, and I would use them on bonus xp weekends. Having said that the level cap was 90, and it took a ton of effort to get to 90. In the grand scheme of things however, I don't see any harm to others if folks max out a toon. If it helps the game survive financially, I'm all for it if folks think they are "getting one over" on NCSoft.

    On a same note, I don't see a problem, as far as folks searching for help, in this game with "powerleveling". That's a good thing as far as I'm concerned. Its annoying to group with higher level folks who don't have a clue how to play their toon. Why isn't powerleveling at least visible, or am I just blind?
  14. medic57

    Double XP

    There is one thing that I feel is missing in this game, namely...double XP. I remember seeing a post the last double XP that we had. Yes, the one that didn't happen when NCSoft said, but was moved. Someone said in chat that "it was great to see all the players on", another replied "yes, twice a year when they have double xp". Since I haven't been playing that long, is that a true statement?

    My take on the subject. Double xp is a "no brainer". I have experienced double xp bonus weekends in some of the mmo's I play on ALL US major holidays. I don't know the statistics on this games demographic, so I can't comment on other countries. The reason is simple. People usually have time off to play and know when it's a holiday, so even casual players "appear" and play.

    My observation, the last double xp period was awesome. The game felt "alive" and buzzing with activity. Isn't that why we play on a mmorpg and not a traditional PC based rpg? My thoughts. If someone "grinds" their way to 50, it doesn't mean they are good at playing their AT. Practice makes PERMANENT not perfect, unless the practice is perfect.

    I feel this is a "win-win" for both the publisher and the players. You "ney" sayers prove me wrong, and I'll admit it. If you support this, say so..its super easy to implement if they get feedback. I'm told the devs read these, so its a shot.

    By the way, I can't tear my wife away from the "other" mmorpg to play CoH because its double xp weekend in a game where she has maxed out toons because its "alive".
  15. Quote:
    Originally Posted by Katie V View Post
    Independence Port: Nobody does events here.
    Well yours truly did, I saw this message "Giant octopus sighted in Independence Port". I then sprinted and engaged the octopus solo. I forget what level I was..umm 30 something? It hit me so hard, I felt it in rl.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    Unfortunately, there's not. I think I know the (praetorian) event he's talking about.

    Versus the Syndicate:
    1. Kill X number of syndicate outside the building. THe PPD will show up to help - don't let too many die.

    2. Inside, you 'lure out' the boss one of two ways:
    - Set bombs (glowies) or
    - defeate named bosses.

    If you go the second way, it makes the final fight somewhat easier.

    3. Once lured out, go to the waypoint and hit the roof. Defeat the boss and X number of minions.

    4. Enjoy your new badge/temp power.
    Thanks Bill : )

    I was back in Praetoria again tonight. Again, I was twarted by the mysterious "lure the boss out" message and failed. I missed your post, but found it on a search, amazed that I was the OP! Thanks again. I'll try it next time I'm cruisin Imp City.
  17. medic57

    Wheelchair

    I would like to see wheel chairs be added to costume legs. I don't know if this can be done technically. I just know in rl I'm in one.

    Now for the fantasy. I am rolling down the street in King's Row, have a hellion try to "take a bat to my skull", take a swig of my potion (ty super science booster pack!) and *poof* turn into my tank and beat "the tar" out of him. /smile
  18. medic57

    Base Stowage

    Well to be fair the devs have alot on their "plates" at the moment. Namely, the issue of the new expansion. I'll say something complementary about the devs. At least in this game they appear to listen to feedback from the player community.

    I have been in other mmo's that the devs had a "better than thou attitude". I left my last mmo establishment as a 11 year paying player and convinced several others to at least try this game. 2 of them bought this game and play (albeit not as much as I like).

    I like posting "new" ideas (Hey, they are new to me) and having "the community" show me the "error of my flawed rationalism". As long as they arn't flaming comments, I always read them with an open mind. I feel that honest feedback eventually leads to positive results, especially in a customer-business relationship. </sniff and climbs off soap box>

    My passion "runs deep". I am retired and this game is my "new job". Since I am wheelchair bound, can't use my dominate hand and am chronically ugly (though fat boy done good with a hot asian wife ; )) who actually likes to play mmo's), this game is my escape from what I am unable to do physically accomplish in "rl". <breathes>

    Ok, now sign me up for the Jerry Springer show.
  19. medic57

    Base Stowage

    Quote:
    Originally Posted by Forbin_Project View Post
    You won't like the answer. None of us do, and we've all been quick to point out the flaws in the explanation we were given.

    So here it is. The devs don't want us storing recipes in bases because they felt it would lead to hoarding. They told us they came to the conclusion that not allowing recipe storage in bases will encourage players to either craft the recipes or put them up for sale on the market.

    Now the reality is that we hoard the damn things anyway. We just jump thru hoops to do it.

    We all hope the devs will change their minds on this, hopefully it will be something coming after Freedom is released.
    Isn't the whole reason to join or create a supergroup is to help others or at least be able to stow your stuff? It seems to me that having a cache of recipes is a good thing. The economics in this game are bonky anyway, one day a "thing" sells for 10 inf and the next I need a abacus to count all the zeros. Seems the devs might have "missed the mark" on this topic. But what do I know, I'm a newb arn't I.
  20. medic57

    Base Stowage

    Quote:
    Originally Posted by Forbin_Project View Post
    lungs bursting in flames from compression ignition
    Death by fire bad, any other death preferred.
    To clarify, I belive its the exploding avioli not "the fire" that kills. A medical type can correct me if I'm wrong. I was just a EMT before the Navy and not too schooled on the subject. I guess I feel an "instant" death by any means is well...um instant and therefore irrelevant of the cause. But having never been through it, I can't be certain. Having also been a volunteer fireman, my least favorite way to die would be a slow death by fire. So I share this viewpoint with you.
  21. Quote:
    Originally Posted by SerialBeggar View Post
    relevant nerdy webcomic


    As to Awakens and such, I keep a supply of medium and big insps in email for emergency use or when the going gets tough.

    Tip: using an Awaken followed immediately with a Break Free means you can get up and retreat immediately or if you also take a Catch a Breath in the combo, you can get back into the fight immediately. Like, immediately, yo!
    The comic was classic. I sent the link to my PhD (Biology an Environmental Enginnering) friends. One is a profesor, who happens to teach chemistry.

    That's a great idea about inspirations. Mind if I "borrow" it?
  22. medic57

    Base Stowage

    Quote:
    Originally Posted by Forbin_Project View Post
    And while it's true that surface ships are targets, I could never get my head around the idea that subs are basically balloons under water. One good hit by a torp or depth charge and it's sayonara submarine and all hands onboard. At least on the surface I had a better chance of surviving. Assuming I could avoid the sharks, Gator Freighters not only had ballast tanks to stay afloat but they had plenty of inflatable life rafts to help accommodate our Jarhead passengers not to mention 4 boats, and whatever landing craft in the Well Deck.
    I guess it boils down to how you like to die. True that your survivability is better on "skimmers", at least before the advent of modern day "split a ship in two" munitions. Having said that, the S&R folks MAY find you if you live. The key word is "if". Floating in the "pond" roasting to death, going nuts from exposure, and watching your friends becoming "screaming chum" from "chew on yas" isn't for me.

    Knowing none of us get out of life alive, a quick death is for me. Most people don't know this, Submariners usually don't die from drowning. They die waaay before the water even gets to em from their lungs bursting in flames from compression ignition. I have gone to countless Submarine Birthday Balls and watched sub vets ring the bell for each sub lost. They then announce "all hands lost". This has always driven the point home for me.
  23. medic57

    Base Stowage

    Quote:
    Originally Posted by Forbin_Project View Post
    Ah Diver . . . Shoulda known that. Too many years passed with me using the civvie abbrev for DV.

    Sorry to hear about your father. My dad's also in his 90's and is currently in better shape than me. He couldn't serve in WWII due to being partially deaf but he was a line chief for Grumman Aviation and built TBF Avengers.

    Also sorry to hear about your stroke. You have my best wishes and all that goes with them. The spinal injury I got only left me with constant pain, though sometimes when it's acting up . . . Nvm. You Embrace the Suck and soldier on.

    Anyway I hope you enjoy the game as much as I have. We have a great community here, even tho sometimes we are at each others throats with our arguments, it's nothing personal for most of us. But even a Bubble Head like you is Salty enough to know that goes with the territory.

    Sheesh voluntarily getting on a boat designed to sink makes as much sense as jumping out of a perfectly good aircraft. What was it they used to say about submariners? 100 men go out to sea and 50 couples come back. Kidding! Just kidding.
    Actually, too bad I'm not gay. It would double the chances for relationships ; ).

    My dad started with F-4U Corsairs (made famous by tv show ba ba black sheep) and ended up flying the "new fangled" gizmos called jets.

    Actually, I rather be submerged in a "ship" DESIGNED to do it than one that isn't. Remember there are 2 types of ships...submarines and targets.

    When retrieving flight data recorders (aka "black boxes"), we used to tell the crash investigators "there are more airplanes in the ocean than submarines in the sky".
  24. Quote:
    Originally Posted by gameboy1234 View Post
    This is a good observation and very true. You can get by with just about any combination, and as you mention folks don't play very carefully. What you describe is close to "steamrolling", which is to say engaging enemies as quickly to keep the pace up. It's very different from other MMOs where various pulling tactics exist.

    As for brutes, they've been changed so they don't really need to fight constantly any more. Most brute players just jump in because they like it.

    Also, you can make Awaken Inspirations by right clicking on an inspiration and selecting "combine 3 into... awaken". You need three of the same type to do this. So even on a team with no healers, or one where all healers die, you can normally self res everyone and be fighting again with little time lost.
    I agree with all you said.

    I would like to add my 2 inf. My suggestion, ask all team members if they have self rez or teammate rez (or both). My mm with pheonix comes to mind. This at the very least can save those sweet "wakies" and might save a quick fingered toon from going to the hospital (and the "run of shame" that follows). These have no "zombie walk", have 90 seconds of death penalty protection, and in some cases even more. I usually state (if it isn't obvious) that I will use these at start of teams.
  25. Fantastic Foe- Thank you for your reply. I guess I'm in "la-la" land. Looking at it honestly, I can say most pugs work out well. If the team energy is lacking, they usually disband quickly after the first mission objective. If they are successful, even marginal, they continue to the next mission.

    Due to the power sets, this game (unlike other mmo's I've played) has a broader team survivability factor. This has it's good points and bad with me. Specifically: Good- People don't "freak out" as much when they "die". Generally, more than 1 person is a "healer". It is much much easier to get rezzed. Bad- Team members are much more likely to attack next mob without regard for other teamates conditions (power, health, pets, etc...). This is taking a little for me to get used to. I fully understand that brute types need to kill quickly to maximize efficiency.

    Back to the point. My inexperience will fade and be replaced by a deep understanding of the game "lingo". My illusion is that other "newbs" will as well. Medic057 /removes cape.