In game chat channel help request


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Posted

Being a new player, I do not understand some common abreviations used on the open chat channels (I refer to the game specfic ones). Is there a place I can look these up? If not, can folks please post a few common ones here?

For team invites: It would be helpful to know recommended minimum lvl range (for powers), Hero (b)/Villian(r?)/Praetorian(g), and apx. time to finish assuming a full team.

A suggestion may be to add this info as standard shorthand in-game so folks (like me) can make logical choices on PUGs. If this already exists, I haven't seen it.


 

Posted

Well, you are welcome to ask about specific abbreviations you do not understand either here on the forums or in the Help chat channel in-game, but a few commonly used ones are:

AT = archetype, such as Defender, Stalker, Blaster, Brute, Warshade
PST = please send tell
LFT = looking for team
TF = Task Force, a group of linked missions with a fixed team requiring everyone to be at a minimum level and a team of a minimum size. New players cannot be added to a TF team once begun, so it is generally considered rude to quit a TF or to join one when you know you do not have time to do more than a mission or two (as the team cannot replace you once you quit and may have to start over from scratch if too many people bail).
SF= Strike Force, same as TF but villainous.
ITF= Imperious Task Force, a popular co-op task force level 35+ that takes place in Cimerora and requires access to the Midnighter Club to reach (you have to unlock access to this area by doing a story arc and getting a badge at the end).

For teams, with the sidekicking feature it really doesn't matter and teams are often formed across wide level ranges. The only general rule is that you generally do not want to be more than ten levels below the average on the team since you will have far less in terms of powers to contribute, but even this is relateive as some team leaders wil not much mind how much you contribute so long as you are active and fun to have around.

As for time to assume teams, that is entirely dependent on the team leader doing the inviting. Many teams will form up on the fly and begin playing and add as they go, while others try to recruit up to a full team of eight before starting, and that's a personal preference issue.

The only hard and fast exception to this is Task/Strike Forces which do have a specified minimum level which everyone must meet in order for the team to start and a minimum team size, and therefore do have some down time while they are recruiting up to form.


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Posted

Quote:
Originally Posted by Justaris View Post
Well, you are welcome to ask about specific abbreviations you do not understand either here on the forums or in the Help chat channel in-game, but a few commonly used ones are:

AT = archetype, such as Defender, Stalker, Blaster, Brute, Warshade
PST = please send tell
LFT = looking for team
TF = Task Force, a group of linked missions with a fixed team requiring everyone to be at a minimum level and a team of a minimum size. New players cannot be added to a TF team once begun, so it is generally considered rude to quit a TF or to join one when you know you do not have time to do more than a mission or two (as the team cannot replace you once you quit and may have to start over from scratch if too many people bail).
SF= Strike Force, same as TF but villainous.
ITF= Imperious Task Force, a popular co-op task force level 35+ that takes place in Cimerora and requires access to the Midnighter Club to reach (you have to unlock access to this area by doing a story arc and getting a badge at the end).

For teams, with the sidekicking feature it really doesn't matter and teams are often formed across wide level ranges. The only general rule is that you generally do not want to be more than ten levels below the average on the team since you will have far less in terms of powers to contribute, but even this is relateive as some team leaders wil not much mind how much you contribute so long as you are active and fun to have around.

As for time to assume teams, that is entirely dependent on the team leader doing the inviting. Many teams will form up on the fly and begin playing and add as they go, while others try to recruit up to a full team of eight before starting, and that's a personal preference issue.

The only hard and fast exception to this is Task/Strike Forces which do have a specified minimum level which everyone must meet in order for the team to start and a minimum team size, and therefore do have some down time while they are recruiting up to form.
Thank you so much. I have much to learn.

As far as the time thing goes...I am stating that I see alot of folks asking the question after joining a team "how long will this take?"


 

Posted

Quick question. How many team members is required for strike/task forces or does it vary?


 

Posted

Quote:
Originally Posted by medic57 View Post
Quick question. How many team members is required for strike/task forces or does it vary?
It varies a bit.

http://paragonwiki.com/wiki/Task_Force
http://paragonwiki.com/wiki/Strike_force

Oh and welcome to the game :P


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Posted

Quote:
Originally Posted by medic57 View Post
Being a new player, I do not understand some common abreviations used on the open chat channels (I refer to the game specfic ones). Is there a place I can look these up? If not, can folks please post a few common ones here?

For team invites: It would be helpful to know recommended minimum lvl range (for powers), Hero (b)/Villian(r?)/Praetorian(g), and apx. time to finish assuming a full team.

A suggestion may be to add this info as standard shorthand in-game so folks (like me) can make logical choices on PUGs. If this already exists, I haven't seen it.
In general, if a team is just doing missions, then you might see missions knocked out in 10 minutes, some up to 20 minutes. Some arc finales can run long. If you're just PUGing, then people will understand if the mission is running long and you need to cut out.

If someone is advertising for a Task Force, usually there is a minimum level, and they should be able to answer your question on how long they expect it to run. Sometimes, people are advertising for a speedy-run TF so they'll give you an idea up front.

Don't be afraid of getting on a higher level team. I have happily had 7 teammates under level 6 on level 50 hero tip missions on Atlas (I don't bump up the difficulty though in that case...) As long as people contribute and have fun, there's no problems. At level 50, I don't worry about getting defeated, and if anyone does faceplant, the hospital is a very short trip in Atlas.


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Posted

Quote:
Originally Posted by medic57 View Post
Thank you so much. I have much to learn.

As far as the time thing goes...I am stating that I see alot of folks asking the question after joining a team "how long will this take?"
Generally the question behind the question here is: "do I have enough time to do whatever it is you are doing?" Team leadership styles vary widely from the chaotic inviting on the fly and sometimes even inviting blind to careful selection of particular ATs or specific players off of global channels, supergroups or friends lists. Tasks also vary widely, from quick and easy scanner/newspaper/Tip missions to more involved story arc missions to player-created AE missions (which can be any length), player-created AE farms, and lastly Task Forces and Trials.

Right now we have many people new to the game or coming back after a long abscene, so it is not uncommon for several people to be unfamiliar with a given activity, so this sort of question is common and you should not feel shy about asking this sort of thing yourself. I would much rather have someone ask about a Task Force and bow out when they realize it will take about two hours rather than join it and then quit after the first mission because they only had 20 minutes to play. Now the team either has to go forward with one less person or scrub the whole TF and start over so they can recruit a new person.

The nice thing about this game's content is that there are things you can do for four hours and there are things you can do in fifteen minutes, so it caters well to people with different amounts of free time.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Quote:
Originally Posted by Justaris View Post
Generally the question behind the question here is: "do I have enough time to do whatever it is you are doing?" Team leadership styles vary widely from the chaotic inviting on the fly and sometimes even inviting blind to careful selection of particular ATs or specific players off of global channels, supergroups or friends lists. Tasks also vary widely, from quick and easy scanner/newspaper/Tip missions to more involved story arc missions to player-created AE missions (which can be any length), player-created AE farms, and lastly Task Forces and Trials.

Right now we have many people new to the game or coming back after a long abscene, so it is not uncommon for several people to be unfamiliar with a given activity, so this sort of question is common and you should not feel shy about asking this sort of thing yourself. I would much rather have someone ask about a Task Force and bow out when they realize it will take about two hours rather than join it and then quit after the first mission because they only had 20 minutes to play. Now the team either has to go forward with one less person or scrub the whole TF and start over so they can recruit a new person.

The nice thing about this game's content is that there are things you can do for four hours and there are things you can do in fifteen minutes, so it caters well to people with different amounts of free time.
I totally get what your saying and agree.

The statement was that I think that broadcast announcements should have approximate time (and other suggestions proposed) listed so folks don't join teams knowing they have to leave. I have the illusion that this will improve team formation and functionality.

The vast majority of broadcasts I see are xxx forming pst. I just think it would be more useful (to me at least) if they had a shorthand (I know typing can get old) so folks know a lilttle before "jumping in". All these things can be clarrified after a team forms, but having in the past joined a team I didn't "fit" into, I wish I had more information before joining.

Just my 2 inf.


 

Posted

Quote:
Originally Posted by medic57 View Post
Being a new player, I do not understand some common abreviations used on the open chat channels (I refer to the game specfic ones). Is there a place I can look these up? If not, can folks please post a few common ones here?
Yes, there is a place to look them up. There is an entire page about game abbreviations on ParagonWiki.com, which is a great resource in general.


Quote:
For team invites: It would be helpful to know recommended minimum lvl range (for powers), Hero (b)/Villian(r?)/Praetorian(g), and apx. time to finish assuming a full team.
Unless a task force is planned, the minimum level isn't really an issue. You will be auto-sidekicked up to whatever level the team is operating at. Task forces have minimum team sizes, minimum level restrictions and lock the team in, prevent you from adding people along the way.


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Posted

Also a common one recently with a few permutations is WST - the weekly strike target; a taskforce/strikeforce that will grant extra rewards at the end the first time it is run on a character that week.

Much of the community rejects the 'official' nomenclature, and calls it the "Weekly Task Force" for the amusing acronym...

"ITF; room for 2 more!"
"WTF is ITF?"
"yes, it is."
"...?"


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Quote:
Originally Posted by medic57 View Post
Being a new player, I do not understand some common abreviations used on the open chat channels (I refer to the game specfic ones). Is there a place I can look these up? If not, can folks please post a few common ones here?
There's nothing wrong with asking stuff like this on the Help channel. Of course, there's nothing wrong with asking here or reading the wiki pages either. But if you're in game and confused by something, a quick message on Help might be the best solution.

Quote:
For team invites: It would be helpful to know recommended minimum lvl range (for powers), Hero (b)/Villian(r?)/Praetorian(g), and apx. time to finish assuming a full team.

A suggestion may be to add this info as standard shorthand in-game so folks (like me) can make logical choices on PUGs. If this already exists, I haven't seen it.
This is a good idea, but often you can just shoot the team leader a quick tell, too. And with Supersidekicking, level often doesn't matter, unless it's a TF or SF. Praetoria doesn't matter much, primals can get there through Pocket D. And as noted finish doesn't matter much again unless it's a TF or SF.


 

Posted

Quote:
Originally Posted by SerialBeggar View Post
Paragonwiki has some abbreviations you might encounter. http://paragonwiki.com/wiki/Abbreviations
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Posted

Ah. I didn't even see his post.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by medic57 View Post
I totally get what your saying and agree.

The statement was that I think that broadcast announcements should have approximate time (and other suggestions proposed) listed so folks don't join teams knowing they have to leave. I have the illusion that this will improve team formation and functionality.

The vast majority of broadcasts I see are xxx forming pst. I just think it would be more useful (to me at least) if they had a shorthand (I know typing can get old) so folks know a lilttle before "jumping in". All these things can be clarrified after a team forms, but having in the past joined a team I didn't "fit" into, I wish I had more information before joining.

Just my 2 inf.
I see what you are saying - but given that you are already confused by some of the common abbreviations, such as AT or TF - wouldn't adding another set of abbreviations to denote how long something is "expected" to take just adding more complications?

Plus, although there s an "average" time for many (but not all) TFs/SFs - I have seen some of these TFs take much longer than expected due to things going awry or due to a team member's need to go AFK because the kids knocked something over and made a mess (we have a lot of parents who play the game), etc., so any time estimate you could be given would be just that - an estimate. PuGs for regular missions (tips, radios, arcs, etc.) routinely lose and add players, so no big harm if you drop out after a mission or two to log off or go do something else.

And that also assumes that the person forming the team has enough knowledge about the average "estimated" time to give you a solid estimate instead of a WAG (wild-a** guess).

There's absolutely nothing wrong with asking the leader after you join how long he/she estimates the team tasks will take and then bowing out if you can't commit that much time. In fact, it's a very polite thing to do if you don't know the answer and you know that you must log off at a partocular time.


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Posted

Thank you again. I was wondering what wst was, I do see that all the time. I will look at the abbreviation links.


 

Posted

Quote:
Originally Posted by medic57 View Post
Thank you again. I was wondering what wst was, I do see that all the time. I will look at the abbreviation links.
And easiest place to find it out is the front page of Paragonwiki.com


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Posted

Quote:
Originally Posted by Rajani Isa View Post
And easiest place to find it out is the front page of Paragonwiki.com
Actually I read the weekly strike target daily. I just never linked wst to it. I know some of the lingo, but not the accronyms. My wife asked me what lol was about a year ago, she was under the impression that people were to lazy to type laugh and didn't know it was an accronym. lol

I know about accronyms. I am an MMC/SS/DV USN (Ret). Translation: Machinest Mate Chief Petty Officer/Submarines/Diver United States Navy Retired


 

Posted

Quote:
Originally Posted by medic57 View Post

The vast majority of broadcasts I see are xxx forming pst. I just think it would be more useful (to me at least) if they had a shorthand (I know typing can get old) so folks know a lilttle before "jumping in". All these things can be clarrified after a team forms, but having in the past joined a team I didn't "fit" into, I wish I had more information before joining.

Just my 2 inf.
I appreciate what you are suggesting, but I don't think that'll happen, unless the leader is specifically advertising something that is going to take a longer time than usual (like an Imperious Task Force where absolutely positively every enemy must be defeated before anyone leaves a map) or an optimized fast run (like a fast Katie TF.)

One reason, there's no guarantee how long most things will be. I might advertise that I expect to be running hero tips for the next hour. A team fills up, we do one mission, and then I draw tremendous unexpected wife aggro. I'm out, and I'll feel bad that I'm abandoning the team.

So, I'm more likely to just advertise that I'm forming a hero tip team. People will join, we get a mission in, and I get that spouse aggro. I still feel bad that I'm abandoning the team, but people usually understand that life happens, and I didn't promise them any specific time.

I do agree that if I advertise for an ITF, and I don't mention that I want to farm the hell out of every mob for shards going in, you might expect that an ITF would take an hour, and be miffed that 30 minutes in, we're not near halfway done. I agree that in that case, I should have advertised that fact up front, and in general, when I get on a team, if I know I have time constraints, I let the leader know.

This isn't that big a deal with PUGS, of course, but your suggestion is very broad and not specific to just task forces.


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#161003 "You Don't Know Beanstalk, Jack"

 

Posted

Fantastic Foe- Thank you for your reply. I guess I'm in "la-la" land. Looking at it honestly, I can say most pugs work out well. If the team energy is lacking, they usually disband quickly after the first mission objective. If they are successful, even marginal, they continue to the next mission.

Due to the power sets, this game (unlike other mmo's I've played) has a broader team survivability factor. This has it's good points and bad with me. Specifically: Good- People don't "freak out" as much when they "die". Generally, more than 1 person is a "healer". It is much much easier to get rezzed. Bad- Team members are much more likely to attack next mob without regard for other teamates conditions (power, health, pets, etc...). This is taking a little for me to get used to. I fully understand that brute types need to kill quickly to maximize efficiency.

Back to the point. My inexperience will fade and be replaced by a deep understanding of the game "lingo". My illusion is that other "newbs" will as well. Medic057 /removes cape.


 

Posted

Quote:
Originally Posted by The Grim Heaper View Post
Much of the community rejects the 'official' nomenclature, and calls it the "Weekly Task Force" for the amusing acronym...

"ITF; room for 2 more!"
"WTF is ITF?"
"yes, it is."
"...?"
Who's on first?



Quote:
Originally Posted by StarGeek View Post
Beaten by Ironblade by nearly 3 hours .
BURN!


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Posted

Quote:
Originally Posted by medic57 View Post
Due to the power sets, this game (unlike other mmo's I've played) has a broader team survivability factor.

This is a good observation and very true. You can get by with just about any combination, and as you mention folks don't play very carefully. What you describe is close to "steamrolling", which is to say engaging enemies as quickly to keep the pace up. It's very different from other MMOs where various pulling tactics exist.

As for brutes, they've been changed so they don't really need to fight constantly any more. Most brute players just jump in because they like it.

Also, you can make Awaken Inspirations by right clicking on an inspiration and selecting "combine 3 into... awaken". You need three of the same type to do this. So even on a team with no healers, or one where all healers die, you can normally self res everyone and be fighting again with little time lost.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
This is a good observation and very true. You can get by with just about any combination, and as you mention folks don't play very carefully. What you describe is close to "steamrolling", which is to say engaging enemies as quickly to keep the pace up. It's very different from other MMOs where various pulling tactics exist.

As for brutes, they've been changed so they don't really need to fight constantly any more. Most brute players just jump in because they like it.

Also, you can make Awaken Inspirations by right clicking on an inspiration and selecting "combine 3 into... awaken". You need three of the same type to do this. So even on a team with no healers, or one where all healers die, you can normally self res everyone and be fighting again with little time lost.
I agree with all you said.

I would like to add my 2 inf. My suggestion, ask all team members if they have self rez or teammate rez (or both). My mm with pheonix comes to mind. This at the very least can save those sweet "wakies" and might save a quick fingered toon from going to the hospital (and the "run of shame" that follows). These have no "zombie walk", have 90 seconds of death penalty protection, and in some cases even more. I usually state (if it isn't obvious) that I will use these at start of teams.


 

Posted

Quote:
Originally Posted by The Grim Heaper View Post
Much of the community rejects the 'official' nomenclature, and calls it the "Weekly Task Force" for the amusing acronym...

"ITF; room for 2 more!"
"WTF is ITF?"
"yes, it is."
"...?"
relevant nerdy webcomic


As to Awakens and such, I keep a supply of medium and big insps in email for emergency use or when the going gets tough.

Tip: using an Awaken followed immediately with a Break Free means you can get up and retreat immediately or if you also take a Catch a Breath in the combo, you can get back into the fight immediately. Like, immediately, yo!


Teams are the number one killer of soloists.