Originally Posted by Lothic
And why would trainers bother with costumes? Might as well let us access the Auction House through them too.
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All Trainers will be Tailors
Immersion cannot really be used against this change, as it is something that the current Icon Stores already break.
My character doesn't need a tailor in order to change into the t-shirt he wants to wear.
Someone else's super-genius-in-a-power-suit character doesn't need a tailor to perform super-genius upgrades onto his suit...
And so on and so forth...
However, I can understand some of the concerns.
I like the change, but I do wonder if there may be some negative aspects that come with it.
One is over-crowding Ms. Liberty.
Not sure this would really happen nor if it is a bad thing.
It has me a little concerned and I wonder if only trainers in zones without an Icon should get the treatment (since Atlas now has an Icon, this would solve Ms. Liberty being overly swarmed).
The other is more difficult to really figure out...
While I do not believe that this is the end of Icons and Facemakers for the following reasons:
- They're needed for the missions to unlock the capes
- They're needed for the Day Job Badges and the discount coupons
- Some people will always prefer them (some of us are weird like that!)
That trend, however, seems to be a relic of the past. Which is a shame, if you ask me.
While I do not believe this change is a major hindrance to this ideal, I can see the appeal of Icon diminishing. Unfortunately, the trend has long been that things that do not give xp or loot or some virtual reward should not come at the expense of forcing others to have to take part.
I always liked the model of mmorpgs that required travel, time, shared locations for non-powering activities... That's quickly going the way of the do-do, I'm afraid.
Anyway, I do not see this particular change as either the deathblow to that game model, nor as a major culprit... Honestly, that horse is pretty much dead already. I just see this change as fitting in-line with what things are like here.
We have Tailors that we can go to and still need to go to if we want certain things (missions, badges, bonuses, in-game tailor pretendy fun)... But we also have convenient access to the costume editor... now at outside locations (yay, for proper lighting!).
To be honest, being able to quick change something without having to zone around and all may actually improve my immersion a great deal! ("Hey, it's sunny out, let me put on shades!" <add in many more on-the-spot changes you can think up!>)
I'm quite certain I've rambled on for far too long to be read by most, but I hope it might offer something interesting for those that did!
and round up everyone that knows more than they do"-Dylan
For those who feel like this impedes exploration and worry about overcrowding at trainers, why not just make the trek to a less crowded trainer in another zone?
Yeah, I've seen it. It does and it is. Reeeeeally annoying.
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Because that is not the same thing.
We have a lot of auto leveled characters leveling up there, not to mention most of us congregating there intentionally and/or because they are new characters.
and round up everyone that knows more than they do"-Dylan
I think I should just let my own opinion be known here: some while back, I came to a simple conclusion that when designing a videogame Fun >>> Realistic/immersion.
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In a video game, the quality of immersion stems from anything that draws players into the virtual world and makes them forget they're playing a game. In this game, it's more immersive for players to go through the journey of visiting a tailor, whether in a dedicated store or an NPC, to make a cosmetic change. Repeatedly going to the same NPC for multiple functions, while more convenient, requires less engagement with the environment - the NPC is less a character than a menu portal to a customization screen.
This isn't a make-or-break issue, just one of several that this change inadvertently raises (e.g. power spamming/lagging, local overcrowding, population distribution, zone design).
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Are you talking about in Beta?
Because that is not the same thing. |
Look, these are characters people need access to. Anything that encourages people to loiter in their vicinity when they don't need to is a bad idea. They have one job: to let us get our new levels. Giving them other things to do, particularly things that inherently involve hanging around, is like modifying the machines in subway stations that sell tickets so that they're also Internet access points. It messes with the traffic flow in irritating - more so because utterly unnecessary - ways.
If they could put one of those weirdly-out-of-place Architect buildings in every damn zone, they can expand the tailoring chains as well - and have, in fact. Which makes this thing with the trainers doubly pointless, unless we're going to start being able to pick out our new powers and slot positions at Icon too. Hey, fair's fair, even when it's dumb.
How cute, a bunch of roleplayers (well not really a bunch, just the same ones posting multiple times) making a mountain out of a mole hill.
Originally Posted by That_Ninja
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The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I think it's perfectly indicative of what'll happen at busy times. (I'm not talking about right now. This was a week or so back, during the first round of VIP testing, when things were proceeding as normally as they ever do in beta.) On the busier servers it's bound to cause occasional havoc, and while occasional havoc is not continual havoc, I maintain that it's still unacceptable, particularly because it's so damn avoidable.
Look, these are characters people need access to. Anything that encourages people to loiter in their vicinity when they don't need to is a bad idea. They have one job: to let us get our new levels. Giving them other things to do, particularly things that inherently involve hanging around, is like modifying the machines in subway stations that sell tickets so that they're also Internet access points. It messes with the traffic flow in irritating - more so because utterly unnecessary - ways. If they could put one of those weirdly-out-of-place Architect buildings in every damn zone, they can expand the tailoring chains as well - and have, in fact. Which makes this thing with the trainers doubly pointless, unless we're going to start being able to pick out our new powers and slot positions at Icon too. Hey, fair's fair, even when it's dumb. |
And yeah, Atlas and Ms. Liberty are plenty bombarded on Virtue and Freedom as it is. I'm note sure that there's a major problem to do with it.
Frankly... the new players may actually like it.
Still, the trainers have always served other functions: browsing through and choosing titles, reading up all the information they have on the different gameplay mechanics and such that they have to offer.
And surrounding them is not remotely the same as a subway ticket machine... Just simply for the fact that it is not a one-at-a-time line and we can fly, hover and so on (if need be).
Still... I am all for removing it from Ms. Liberty... I just don't think it is the horrible aspect that is horrible that you and others are suggesting.
How cute, a bunch of roleplayers (well not really a bunch, just the same ones posting multiple times) making a mountain out of a mole hill.
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This is not an issue of role-play.
We did. It's immersion-breaking. Can't say it simpler that. If you don't like it, fine, but that doesn't make it invalid.
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See my earlier post about how it doesn't break my immersion any more than the current Icon stores do.
Honestly... I've long wanted portable access to the costume editor... because I don't need to go to the tailor in order to pull my hair out of a pony tail or change my jackets, or shirts or grow a beard.
But hey... What do I know? I'm just a person who tries to have reasonable conversations with unwilling strangers!
and round up everyone that knows more than they do"-Dylan
This is different. This is part of the contact's dialogue and it's attempting to explain this to me in-character and in-story. And it's failing. I ask you again - what, precisely, can Miss Liberty do that will change my gender from a woman to a man? Both the Facemaker and Icon boast cosmetic surgery, but Miss Liberty does not.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Miss Liberty can't change your gender.
Honestly... I've long wanted portable access to the costume editor... because I don't need to go to the tailor in order to pull my hair out of a pony tail or change my jackets, or shirts or grow a beard.
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I mean, I *know* why they're doing it: to get impulse-buy money from F2P players. Doesn't mean I have to like it.
And if this change *does* keep people from training up, doesn't that run the risk of turning people off of the game? A non-player is a non-payer.
But hey... What do I know? I'm just a person who tries to have reasonable conversations with unwilling strangers! |
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
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City of Heroes comics and artwork
And still another reason for pointless crowding around the trainers. When I first got to New AP over in Beta, I wasn't entirely sure Ms. Liberty was there at first. I thought maybe her absence was part of the (IMO rather bizarre) zone revamp/retheme. But no, it was just that she was utterly swamped, like Elvis at a middle school dance. By people who, as is usually the case, couldn't be bothered to shut off their auras and PBAoE powers while they futzed with their costumes.
No, sir, I do not like it. |
You could've just turned on sprint traveled 600 yards and trained up at BaBs.
You could've just turned on sprint traveled 600 yards and trained up at BaBs.
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And BaBs as a seamstress? Surreal.
And where will people go to level up when they so they won't be bugged by people changing costumes/power customizations?
Here's hoping we can get within clicking distance of Miss Liberty when Atlas Park is the venue for a costume contest. |
It already is. Even if people aren't changing costumes or auras, they circle around and camp Liberty until the contests start and boombox or do whatever else people who have enough time to camp Atlas do.
This change is a tiny QoL addition that makes the game just a tad bit easier for everyone, especially new players. I'm sorry if it breaks anyone's "immersion," but that's a cop out argument to use. Why do my characters, who make their own costumes, have to go to some "store" and pay a tailor to wear them? How many times do the X-Men stop in between fights to visit the local H&M to re-buy their costumes?
If one little dialogue option on the trainer's tree that can easily be ignored is enough to break your precious immersion, perhaps said immersion was too weak to sustain life in the first place.
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